Nathan's [ACG] [SotG] We Be Goblins Too! (Inactive)

Game Master Nathan Davis

The Merry Band of Gobs!
Mogmurch/Hawkmoon
Pizazz/Grimsnik
Poog/MorkXII
Siathorn/Rhynn Davrie

Summoned Henchmen:

Ancient Skeleton
Spoiler:

Henchman B
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.

Bandit
Spoiler:

Henchman B
Type: Monster
Traits:
Human
Bandit

To Defeat:
Combat 8

Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.


Goblin Raider
Spoiler:

Henchman 1
Type: Monster
Traits:
Goblin

To Defeat:
Combat 8

If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.


Zombie Minion
Spoiler:

RotR Henchman 2
Type: Monster
Traits: Undead Zombie
To Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.

Replacement Cards:

Horsechopper +1
Spoiler:
Weapon P
Traits: 2-Handed Magic Melee Slashing
To Acquire: Strength Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1. If you are proficient with weapons, the difficulty of the check is increased by 4. If you fail a combat check using this weapon, you may discaard this card to ignore the result and reroll the dice. You must take the second result.
"Trip the horse, watch him drop, As he whinnies, chop, chop, chop! Don't stop there, 'cause horse is big; When it croaks, dance goblin jig!" - Goblin festival song

Fire Sneeze
Spoiler:
Spell P
Traits: Arcane Attack Divine Fire Magic
To Acquire: Intelligence Arcane Wisdom Divine 6
For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait. Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine Skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
"Peppered oil, up the nose, In with all the snot it goes. When you see a horse's knees, Roast them right with burning sneeze!" - Goblin Wizarding song

Goblin Plate +1
Spoiler:
Armor P
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage. If you are proficient with heavy armors, bury this card instead of banishing it. If you are proficient with heavy armors, you may recharge this card when you reset your hand.
"Links of steel and shiny metal, decorate with pointy nettle, Not too pretty, might be shaddy, Helps keep blood in the goblin body!" - goblin smithing song.

Sweet Dragon Costume
Spoiler:
Armor
Traits: Light Armor Dragon Mythic
To Acquire: Constitution Fortitude 5
Reveal this card to reduce Fire damage dealt to you to 0, then roll 1d12. On a 1, banish this card. Bury this card and expend a mythic charge to add 1d20 to your check to defeat a monster. Banish this card to reduce all damage dealt to you to 0; If proficient with light armors, bury this card instead.
"Raw! I'm a scary dragon!" - Goblin in kobold costume

Goblin Pegleg
Spoiler:
Weapon
Traits: Club Melee Bludgeoning Poison Swashbuckling
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 2d10. If you would succeed at the check, reroll the dice. You must take the lower result.
"Scurvy dogs done ate my leg, So I got this fancy peg. Pounded nails all through and through, Goblin kick now poisons you!" -Ranzak, goblin Pirate

Vomit Twin
Spoiler:
Spell
Traits: Magic Arcane
To Acquire: Constitution Fortitude 6
Display this card next to a location. When you encounter a card, you may evade it and move to this location. Move this card next to your previous location. Each character at that location must succeed at a Constitution or Fortitude 9 check or recharge a card from his hand. At the end of the scenario, if you do not have the Arcane skill, banish this card.

Blessing of Zarongel
Spoiler:
Blessing P
Traits: Divine Zarongel
To Acquire: Constitution Fortitude 6 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check with the Fire trait, or to a check to defeat or acquire a card with the animal trait. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Blessing of Zogmugot
Spoiler:
Blessing
Traits: Divine Zogmugot
To Acquire: Dexterity Stealth Divine 5
Discard this card to add 1 die to any check. Bury this card to choose a card from another character's discard pile and add it to your hand. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile is Blessing of the Gods, recharge this card instead of discarding it.

Goblin Buckler Gun
Spoiler:
Armor
Traits: Shield Firearm
To Acquire: Dexterity Ranged 9 THEN Constitution Fortitude 9
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor. You may additionally choose to be dealt 2 Fire Damage to add another 1d8. Recharge this card to reduce Combat or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Goblin Lockpick
Spoiler:
Item
Traits: Tool Alchemical
To Acquire: Dexterity Disable Craft 6
Reveal this card to add 1 die to your Disable check. Bury this card to defeat a barrier; you are dealt 2d4 Fire damage.
"Found a prize that's locked up tight? Goblin lockpick makes it right! Found a door that's vexing you? Goblin lockpick lets you through!" - Mogmurch Goblin alchemist

Goblin Skull Bomb
Spoiler:
Item
Traits: Object Alchemical Attack Mythic
To Acquire: Intelligence Craft 11 OR BURY AN ALLY
Banish this card to add 1d20 to your combat check. You may additionally expend any number of mythic charges; for each charge expended, add 1d20. If you defeat the bane by at least 5, each character at your location is dealt 1d6 Fire damage. If you have the Goblin trait, bury this card instead of banishing it.
Can't put it back together, but you can get a new skull_


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Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10+1 (Arcane +1; Diplomacy +2; Divine +1)

diplomacy 7: 2d10 + 3 ⇒ (9, 6) + 3 = 18


Falling Bell:
BA: Put Dogfinder on top of Siathorn's deck for +d4
Wisdom 10: 1d10 + 2 + 1d4 ⇒ (6) + 2 + (1) = 9 Shirt reroll
Wisdom 10: 6 + 2 + 1d4 ⇒ 6 + 2 + (4) = 12 Success, DC reduced by 4.
Asking Pizazz to whistle.
Dex 10-4=6: 1d4 + 1d6 ⇒ (4) + (5) = 9 Defeated.
Discard Torch for Combat damage.[/ooc]

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +2
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 [X2] 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 [X2] 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Cauterize, Twisted Space, Blessing of the Spellbound, Blessing of the Spellbound
Displayed: 0
Deck: 8 Discard: 4 Buried: 1
Hero Points: 0 Shirt Reroll Available (2B-2D): Yes
Notes: Use blessings as needed for banes or AD2 deck upgrades.
Hero point spent 2B-2D.

Cauterize:
Cauterize
Spell 2

Traits
Magic
Arcane
Divine
Attack
Healing
Fire

Checks
Intelligence
Arcane
Wisdom
Divine
9

Powers
For your combat check, discard this card to use your Arcane or Divine skill +2d8; a character at your location is dealt 1 Fire damage.
Discard this card and choose a character at your location. That character discards a card, then shuffles 1d4+1 cards from his discard pile into his deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 check to recharge this card instead of discarding it.

Twisted Space:
Twisted Space
Spell 2

Traits
Magic
Arcane

Checks
Intelligence
Arcane
8

Powers
When a character encounters a monster, banish to let them evade it; a local character may encounter it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


Pizazz and Mogmurch need to encounter the Falling Bell

Falling Bell:

RotR Barrier 2
Traits: Elite Obstacle
To Defeat: Dexterity Acrobatics 10
Each character at this location encounters this barrier. If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card.

Mercenary discarded from Hour Glass on Mogmurch's turn. Moved to the top of the location
During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When you discard a monster from the blessings deck, put it on top of your location deck.

When you encounter the villain Pa Munchmeat, if there are other cards in the location deck, Pa Munchmeat is evaded; put him on the bottom of the location deck.

SET UP:

When adding the villain and henchman, shuffle the henchman into the location deck, then put the villain on the bottom.

When creating the blessings deck, shuffle together from the box 20 blessings and a number of monsters equal to twice the number of players.

Additional Rules:

Villain:

Pa Munchmeat
Spoiler:

Villain 2
Type: Monster
Traits: Druid Giant Ogre
To Defeat: Combat 18
Characters may not play cards that have the Animal trait. Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord. If undefeated, each character at your location is dealt 1d4 Fire damage.

Henchman:

Spike and Guffy
Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fighter AND Giant Ogre
To Defeat: Combat 14 THEN Combat 16
If undefeated, bury 2 cards from your discard pile.

Summons:

Charmed Squealy Nord
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9 OR Charisma Diplomacy Arcane 11
If evaded or defeated by a non-combat check, display this card next to the scenario.

Scenario Level (#): 2

Turn: 9, Mogmurch/Hawkmoon

Random Cards:

Monsters
Spoiler:
Warlord
RotR
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.

Spoiler:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Spoiler:
Goblin Commando
RotR
Monster B
Traits:
Elite
Goblin
Ranger
To Defeat:
Combat 9
Before the encounter, the Goblin deals 1 Ranged Combat damage to you.

Spoiler:
Shadow
RotR
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Spoiler:
Cultist
RotR
Monster B
Traits:
Basic
Cultist
Human
To Defeat:
Combat 9
If undefeated, shuffle the top card of the blessings deck into this location deck.

Barriers
Spoiler:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Spoiler:
Skinsaw Ritual
RotR
Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None
Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

Spoiler:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Eat the Fermented Apples
None
Barrier 1
Traits:
Task
Dare
To Defeat:
Constitution
Fortitude 8
If undefeated, recharge 2 random cards.

Weapons
Spoiler:
Javelin of Lightning
None
Weapon 2
Traits:
Elite
Magic
Piercing
Ranged
Spear
To Acquire:
Dexterity
Ranged 10
For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.

Spoiler:
Sling
RotR
Weapon B
Traits:
Basic
Bludgeoning
Ranged
Sling
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6; you may instead discard this card to add another 1d4.

Spoiler:
Longbow +1
RotR
Weapon 1
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 9
For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.

Spoiler:
Sickle
None
Weapon B
Traits:
Basic
Finesse
Knife
Melee
Slashing
To Acquire:
Strength
Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.

Spoiler:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged
To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.

Spells
Spoiler:
Charm Person
RotR
Spell B
Traits:
Arcane
Magic
Mental
To Acquire:
Intelligence
Arcane 4
Bury this card to draw 1 random Human ally from the box and add it to your hand.
If you do not have the Arcane skill, banish this card.

Spoiler:
Web
RotR
Spell 2
Traits:
Arcane
Attack
Elite
Magic
To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower; put it on either the top or the bottom of the location deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Mending
RotR
Spell B
Traits:
Arcane
Basic
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 2
Discard this card to allow a character at your location to discard a weapon, an armor or an item and take a card of that type from his discard pile into his hand.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Levitate
RotR
Spell B
Traits:
Arcane
Basic
Magic
To Acquire:
Intelligence
Arcane 6
At the end of a turn, discard this card to move a willing character. Any movement restrictions still apply.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Force Missile
RotR
Spell B
Traits:
Arcane
Attack
Basic
Force
Magic
To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Armors
Spoiler:
Arrow Catching Studded Leather
RotR
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Leather Armor
None
Armor B
Traits:
Basic
Light Armor
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Spoiler:
Elven Chain Shirt
RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Studded Leather Armor
None
Armor 1
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Ivory Dice
None
Item 2
Traits:
Gambling
Magic
Object
To Acquire:
None
When you encounter this card, roll 1d6. On 1-3, shuffle it into a random open location; on 4-6, acquire it.
When you would fail a check, reveal this card and choose odd or even. Then roll 1d6. If the roll matches your choice, recharge this card to succeed at the check. If the roll does not match, bury 3 cards frm your hand.

Spoiler:
Potion of Ghostly Form
RotR
Item B
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. That character may evade a barrier, and then may immediately explore again.

Spoiler:
Spyglass
RotR
Item B
Traits:
Object
To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

Spoiler:
Potion of Hiding
RotR
Item B
Traits:
Alchemical
Basic
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Stealth check.

Spoiler:
Caltrops
RotR
Item B
Traits:
Basic
Object
To Acquire:
Dexterity 4
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Allies
Spoiler:
Standard Bearer
RotR
Ally B
Traits:
Basic
Human
To Acquire:
Constitution 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human
To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Crow
RotR
Ally B
Traits:
Animal
Basic
To Acquire:
Wisdom
Survival 5
Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.

Spoiler:
Reformarium Servant
None
Ally B
Traits:
Basic
Goblin
Hireling
Spy
To Acquire:
Charisma
Diplomacy 8
OR Discard a card
Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire.

Spoiler:
Grizzled Mercenary
RotR
Ally 1
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy 6
Bury this card to add 1d8 to any combat check by a character at your location.
Discard this card to explore your location. If you encounter a boon, banish it.

Blessings
Spoiler:
Blessing of Achaekek
None
Blessing 2
Traits:
Achaekek
Divine
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Bark Breaker
None
Blessing 1
Traits:
Divine
Zarongel
To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards
Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.

Spoiler:
Blessing of Shelyn
RotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Current Hour:

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Hours Remaining: 19

Hourglass

Hourglass Cards/Turn Order:
Hourglass Card 1 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 1 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Hourglass Card 2 Poog/MorkXII:
Spoiler:
Hourglass Card 2 Poog/MorkXII
Blessing of Lamashtu
None
Blessing B
Traits:
Divine
Lamashtu
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 3 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 3 Siathorn/rhynndavrie
Blessing of Torag
RotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Strength check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 4 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 4 Mogmurch/Hawkmoon
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 5 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 5 Pizazz/Grimsnik
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Hourglass Card 6 Poog/MorkXII:
Spoiler:
Hourglass Card 6 Poog/MorkXII
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.
Hourglass Card 7 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 7 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 8 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 8 Mogmurch/Hawkmoon
Blessing of Erastil
RotR
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 9 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 9 Pizazz/Grimsnik
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
Hourglass Card 10 Poog/MorkXII:
Spoiler:
Hourglass Card 10 Poog/MorkXII
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Hourglass Card 11 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 11 Siathorn/rhynndavrie
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 12 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 12 Mogmurch/Hawkmoon
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 13 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 13 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 14 Poog/MorkXII:
Spoiler:
Hourglass Card 14 Poog/MorkXII
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori
To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 15 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 15 Siathorn/rhynndavrie
Goblin Snake
RotR
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.
Hourglass Card 16 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 16 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Hourglass Card 17 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 17 Pizazz/Grimsnik
Sneak
RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.
Hourglass Card 18 Poog/MorkXII:
Spoiler:
Hourglass Card 18 Poog/MorkXII
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Hourglass Card 19 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 19 Siathorn/rhynndavrie
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #1: Munchmeat 'Manor'
At This Location: Add 1d6 to your checks that invoke the Fire trait.
When Closing: Succeed at a Strength or Constitution 9 check.
When Permanently Closed: No effect.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None

Munchmeat 'Manor' Card 1 (Mercenary):
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Munchmeat 'Manor' Card 2:
Mace
RotR
Weapon B
Traits:
Basic
Bludgeoning
Mace
Melee
To Acquire:
Strength
Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.
Munchmeat 'Manor' Card 3:
Emerald of Dexterity
None
Item 1
Traits:
Magic
Object
To Acquire:
Dexterity 7
Recharge this card to roll your Dexterity die instead of the normal die on your non-combat check.
Munchmeat 'Manor' Card 4:
Dogslicer +1
None
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6.
If any d6 rolled for this weapon is a 1, count it as a 3, then discard this card.
Munchmeat 'Manor' Card 5:
Ghost
RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Munchmeat 'Manor' Card 6:
Skeleton
RotR
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
Munchmeat 'Manor' Card 7 (Pa Munchmeat):
Pa Munchmeat
None
Villain 2
Type: Monster
Traits:
Druid
Giant
Ogre
To Defeat:
Combat 18
Characters may not play cards that have the Animal trait.
Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.
If undefeated, each character at your location is dealt 1d4 Fire damage.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10+1 (Arcane +1; Diplomacy +2; Divine +1)

Acro 10: 3d10 ⇒ (4, 4, 7) = 15 Blessing of the Gobs coping Erastil. Reveal Turtle for 1 point of combat damage. Recharge Spellbook for whistle.


Mogmurch's Hand

Mogmurch discard Potion of Vision for earlier assistance.
Dexterity 10: 1d10 + 1 ⇒ (3) + 1 = 4
Failed Falling Bell
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Discard Memory Mud and Skyrockets.

On my turn, I don't have anything to deal with that Mercenary, so I'll just end my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Fiery Weapon, Sweet Dragon Costume, Liquid Blade, Amfibier, Poog of Zarongel, Blessing of Wadjet
Deck: 7 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10+1 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of the Gods

Pizazz heals Siathorn. Heal: 1d4 + 1 ⇒ (1) + 1 = 2

Pizazz then lays low with Mogmurch to regroup before attacking the Longshank.

Recover Cure: 1d10 + 2 ⇒ (7) + 2 = 9

Pizazz wrote:

Hand: Mighty Gugmuff XXXII, Turtle, Binder's Tome, Spell Dagger, Merchant, Fire Snake,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: used; Playmat: Available
Other: Whistle Available to add +1d6 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immolate, Vulture, Blessing of the Gobs
Recharged: Blessing of the Spellbound, Life Drain, Half-Plate, Magical Child, Clinging Venom, Spellbook, Cure,
Discard Pile: Blessing of Hadregash, Blessing of the Gobs 2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ X] 1d6); if the card you recharge is an instrument item, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.


Siathorn DeckHandler

Siathorn is healed for 2: (Blessing of Milani, Shock Lizard). Deck shuffled.

Siathorn wrote:

Hand: Aspect of the Hawk, Bloodscent, Burning Snot, Erutaki Coat, Raven, Stone Weasel,

Displayed: Mitzi, Squealy Nord,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
Box Reroll used: N
NOTES:
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Shock Lizard, Blessing of Bark Breaker, Cloud Puff, Beaststrike Club, Blessing of Milani, Dogfinder (Poog), Aspect of the Mouse, Blessing of the Green Faith
Recharged:
Discard Pile: Thylacine, Frilled Lizard, Consecration,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☑ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.



Hour: Blessing of Lamashtu

Explore: Mercenary
Cast Cauterize, Mogmurch takes and blocks the 1 Fire damage.
Combat 10+#=12: 1d10 + 4 + 2d8 + 1d6 + 1d6 ⇒ (5) + 4 + (7, 2) + (5) + (4) = 27 Defeated.

Discard Blessing of the Spellbound to explore: Mace
Melee 4: 1d8 + 1 ⇒ (5) + 1 = 6 Acquired.

Discard Blessing of the Spellbound to explore: Emerald of Dexterity Banished.

Recover Cauterize Divine 11: 1d10 + 4 + 1d6 + 1d6 ⇒ (8) + 4 + (1) + (4) = 17 Recharged.
Discard Twisted Space and Mace, draw up to 6.

Next turn, cast Cure on myself to heal 1d4 + 1 ⇒ (4) + 1 = 5 cards (everything but Torch, Mace and Cleric of Nethys).
Recover Cure Divine 8: 1d10 + 4 ⇒ (6) + 4 = 10 Recharged.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +2
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 [X2] 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 [X2] 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Dogslicer, Pyrotechnic Blast, Poog of Zarongel, Blessing of Lamashtu, Blessing of the Spellbound
Displayed: Cauterize
Deck: 8 Discard: 3 Buried: 1
Hero Points: 0 Shirt Reroll Available (2B-2D): Yes
Notes: Use blessings as needed for banes or AD2 deck upgrades.
Hero point spent 2B-2D.

Poog of Zarongel:
Poog of Zarongel
Ally P

Traits
Goblin
Cleric

Checks
Charisma
Diplomacy
Divine
7

Powers
Recharge this card to add 3 with the Fire trait to a combat check.
Bury this card to recharge 1d4 random cards from your discard pile.
Discard this card to explore your location.

Blessing of Lamashtu:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


Siathorn DeckHandler

Turn 12, Blessing of Torag.

Siathorn heads deeper into Munchmeat Manor and finds very fine looking Dogslicer buried in a tree. She investigates and sees if Raven friend can find a way of dislodging it.

Shuffle Raven into deck to add a die.

Dogslicer+1-CtA: Melee 9: 1d8 + 2 + 1d10 ⇒ (7) + 2 + (1) = 10 Acquired!

Raven hops up and down on the hilt and the Dogslicer comes tumbling down for Siathorn to snatch up. It's nice and sharp, definitely hasn't been out in the elements for long.

Discard Stone Weasel to explore.

Unfortunately, a Ghost rises up in front of her and demands the dogslicer back. Apparently someone hasn't realized they have no further need of it.

Discard dogslicer+1 for combat.

Ghost-CtD: Combat 12: 1d8 + 2 + 1d6 + 1 + 1d6 ⇒ (3) + 2 + (1) + 1 + (1) = 8 d6's are 3's, so 12! Defeated, banished!

Clearly it's vulnerable to the thing it wants as even with a terrible attack, it lands and the Ghost is no more.

Siathorn wrote:

Hand: Aspect of the Hawk, Bloodscent, Burning Snot, Erutaki Coat, Beaststrike Club, Cure,

Displayed: Mitzi, Squealy Nord,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
Box Reroll used: N
NOTES:
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aspect of the Mouse, Cloud Puff, Dogfinder (Poog), Shock Lizard, Blessing of Bark Breaker, Blessing of Milani, Raven, Blessing of the Green Faith
Recharged:
Discard Pile: Thylacine, Frilled Lizard, Consecration, Stone Weasel, Dogslicer+1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☑ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: Acquired card 4, banished card 5.


Mogmurch's Hand

For 1 Fire damage on Poog's turn, Mogmurch reveals Sweet Dragon Costume.
Banished?: 1d12 ⇒ 12 No.

Still not combat cards in hand, so I'll just sit back in support.

Ending my turn.
Discard Ambifier and Blessing of Wadjet.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Fiery Glare, Fiery Weapon, Sweet Dragon Costume, Liquid Blade, Poog of Zarongel
Deck: 5 Discard: 7 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When you discard a monster from the blessings deck, put it on top of your location deck.

When you encounter the villain Pa Munchmeat, if there are other cards in the location deck, Pa Munchmeat is evaded; put him on the bottom of the location deck.

SET UP:

When adding the villain and henchman, shuffle the henchman into the location deck, then put the villain on the bottom.

When creating the blessings deck, shuffle together from the box 20 blessings and a number of monsters equal to twice the number of players.

Additional Rules:

Villain:

Pa Munchmeat
Spoiler:

Villain 2
Type: Monster
Traits: Druid Giant Ogre
To Defeat: Combat 18
Characters may not play cards that have the Animal trait. Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord. If undefeated, each character at your location is dealt 1d4 Fire damage.

Henchman:

Spike and Guffy
Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fighter AND Giant Ogre
To Defeat: Combat 14 THEN Combat 16
If undefeated, bury 2 cards from your discard pile.

Summons:

Charmed Squealy Nord
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9 OR Charisma Diplomacy Arcane 11
If evaded or defeated by a non-combat check, display this card next to the scenario.

Scenario Level (#): 2

Turn: 14, Pizazz/Grimsnik

Random Cards:

Monsters
Spoiler:
Diseased Rats
RotR
Monster 2
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 11
OR Dexterity
Stealth 9
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

Spoiler:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Spoiler:
Bunyip
RotR
Monster B
Traits:
Aquatic
Bunyip
Elite
To Defeat:
Combat 9
Before the encounter, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Spoiler:
Tickwood Boar
RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Spoiler:
Tickwood Boar
RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Barriers
Spoiler:
Collapsed Ceiling
RotR
Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics
Constitution
Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

Spoiler:
Mystic Inscription
RotR
Barrier B
Traits:
Cache
Elite
Magic
To Defeat:
Intelligence
Arcane 10
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Pit of Malfeshnekor
RotR
Barrier 1
Traits:
Cache
To Defeat:
None.
Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added one to your hand, each character at this location is dealt 1d4+1 Fire damage.
After the encounter, banish the Pit of Malfeshnekor.

Spoiler:
Bloodbug Bog Bash
None
Barrier 2
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.

Spoiler:
Skinsaw Ritual
RotR
Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None
Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

Weapons
Spoiler:
Quarterstaff
RotR
Weapon B
Traits:
2-Handed
Basic
Bludgeoning
Melee
Staff
To Acquire:
Strength
Melee 3
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard a card to add another 1d6.

Spoiler:
Shortbow
RotR
Weapon B
Traits:
2-Handed
Basic
Bow
Piercing
Ranged
To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Spoiler:
Sickle
None
Weapon B
Traits:
Basic
Finesse
Knife
Melee
Slashing
To Acquire:
Strength
Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.

Spoiler:
Javelin of Lightning
None
Weapon 2
Traits:
Elite
Magic
Piercing
Ranged
Spear
To Acquire:
Dexterity
Ranged 10
For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.

Spoiler:
Garrote
None
Weapon B
Traits:
Chain
Gambling
Melee
Slashing
Veteran
To Acquire:
Strength
Melee 7
For your combat check, discard this card to use your Strength or Melee skill + 1d4. If the result of any die is a 1, the bane is undefeated; otherwise, add the scenario's adventure deck number to your result. If proficient with weapons, you may also add 10 to your result.

Spells
Spoiler:
Levitate
RotR
Spell B
Traits:
Arcane
Basic
Magic
To Acquire:
Intelligence
Arcane 6
At the end of a turn, discard this card to move a willing character. Any movement restrictions still apply.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Detect Evil
RotR
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

Spoiler:
Guidance
RotR
Spell B
Traits:
Basic
Divine
Magic
To Acquire:
Wisdom
Divine 2
Discard this card to add 1 to a check.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Inflict
RotR
Spell B
Traits:
Attack
Basic
Divine
Magic
To Acquire:
Wisdom
Divine 6
For your combat check, discard this card to use your Divine skill + 1d6.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 6 check to recharge this card instead of discarding it.

Spoiler:
Enfeeble
RotR
Spell 1
Traits:
Arcane
Attack
Magic
Mental
To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster; return it to the top of the deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Armors
Spoiler:
Magic Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Elven Chain Shirt
RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Elven Chain Shirt
RotR
Armor 1
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Shield of Fire Resistance
RotR
Armor 1
Traits:
Magic
Offhand
Shield
To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat or Fire damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Luckstone
RotR
Item B
Traits:
Magic
Object
To Acquire:
Wisdom
Survival 5
Discard this card to add 1 to your check.
If you would fail a check by 1, you may bury this card to succeed.
Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

Spoiler:
Tome of Knowledge
RotR
Item B
Traits:
Book
Elite
Magic
To Acquire:
Intelligence
Knowledge 5
Reveal this card to add 1d6 to a Knowledge check.
Recharge this card to succeed at your Knowledge check.

Spoiler:
Cape of Escape
RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

Spoiler:
Caltrops
RotR
Item B
Traits:
Basic
Object
To Acquire:
Dexterity 4
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Spoiler:
Thieves' Tools
RotR
Item B
Traits:
Basic
Tool
To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Allies
Spoiler:
Spotol
None
Ally B
Traits:
Animal
Pet
Owner: Owner: Reta
To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Constitution check.
Discard this card to explore your location.
"Spotol wears a white hat too
So Reta knows who not chew."


Spoiler:
Standard Bearer
RotR
Ally B
Traits:
Basic
Human
To Acquire:
Constitution 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Spoiler:
Troubadour
RotR
Ally B
Traits:
Basic
Halfling
To Acquire:
Dexterity
Acrobatics. 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check.
Discard this card to explore your location.

Spoiler:
Burglar
RotR
Ally B
Traits:
Basic
Human
To Acquire:
Dexterity
Stealth 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.

Spoiler:
Stankrush
None
Ally B
Traits:
Vermin
Pet
Owner: Owner: Chuffy
To Acquire:
Wisdom
Survival
Fortitude 4
Put this card on top of your deck to add 1d4 and the Poison trait to your combat check.
Discard this card to explore your location.
"Stankrush is a real good hider.
That's why Chuffy keeps this spider."


Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Bark Breaker
None
Blessing 1
Traits:
Divine
Zarongel
To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards
Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.

Spoiler:
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore
To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot
To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.

Current Hour:

Blessing of the Gobs:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Hours Remaining: 14

Hourglass

Hourglass Cards/Turn Order:
Hourglass Card 1 Poog/MorkXII:
Spoiler:
Hourglass Card 1 Poog/MorkXII
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.
Hourglass Card 2 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 2 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 3 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 3 Mogmurch/Hawkmoon
Blessing of Erastil
RotR
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 4 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 4 Pizazz/Grimsnik
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
Hourglass Card 5 Poog/MorkXII:
Spoiler:
Hourglass Card 5 Poog/MorkXII
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Hourglass Card 6 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 6 Siathorn/rhynndavrie
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 7 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 7 Mogmurch/Hawkmoon
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 8 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 8 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Hourglass Card 9 Poog/MorkXII:
Spoiler:
Hourglass Card 9 Poog/MorkXII
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori
To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Hourglass Card 10 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 10 Siathorn/rhynndavrie
Goblin Snake
RotR
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.
Hourglass Card 11 Mogmurch/Hawkmoon:
Spoiler:
Hourglass Card 11 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Hourglass Card 12 Pizazz/Grimsnik:
Spoiler:
Hourglass Card 12 Pizazz/Grimsnik
Sneak
RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.
Hourglass Card 13 Poog/MorkXII:
Spoiler:
Hourglass Card 13 Poog/MorkXII
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine
To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Hourglass Card 14 Siathorn/rhynndavrie:
Spoiler:
Hourglass Card 14 Siathorn/rhynndavrie
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #1: Munchmeat 'Manor'
At This Location: Add 1d6 to your checks that invoke the Fire trait.
When Closing: Succeed at a Strength or Constitution 9 check.
When Permanently Closed: No effect.
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None

Munchmeat 'Manor' Card 1:
Skeleton
RotR
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
Munchmeat 'Manor' Card 2 (Pa Munchmeat):
Pa Munchmeat
None
Villain 2
Type: Monster
Traits:
Druid
Giant
Ogre
To Defeat:
Combat 18
Characters may not play cards that have the Animal trait.
Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.
If undefeated, each character at your location is dealt 1d4 Fire damage.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10+1 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of the Gobs.

Using playmat to discard Firesnake and draw: Immolate

Continuing on Pizazz roasts a skeleton that gets in his way. Combat 8: 1d10 + 2 + 2d4 + 1d4 ⇒ (1) + 2 + (4, 2) + (1) = 10 Immolate, Binder's Tome

EOT- Recharge Immolate: 1d10 + 2 + 1d4 ⇒ (6) + 2 + (2) = 10
Discard Merchant

Pizazz wrote:

Hand: Mighty Gugmuff XXXII, Turtle, Binder's Tome, Spell Dagger, Vulture, Blessing of the Gobs,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: used; Playmat: used
Other: Whistle Available to add +1d6 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Spellbound, Life Drain, Half-Plate, Magical Child, Clinging Venom, Spellbook, Cure, Immolate,
Discard Pile: Blessing of Hadregash, Blessing of the Gobs 2, Fire Snake, Merchant,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ X] 1d6); if the card you recharge is an instrument item, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.


Hour: Giant Gecko Goes into the location.
Hour: BotGobs

Explore: Giant Gecko
Discard Dogslicer
Combat 8: 1d8 + 12 + 1d6 + 1d6 ⇒ (2) + 12 + (6) + (3) = 23 Defeated.

Discard Blessing of the Spellbound to explore: Pa Munchmeat
Summon Charmed Squealy Nord
Asking Pizazz to whistle, discard Blessing of Lamashtu for 2 dice, +d6 for char power vs Animals, free d4 vs Animals from Siathorn.
Charisma 11: 1d6 + 1d6 + 2d6 + 1d6 + 1d4 ⇒ (3) + (5) + (4, 1) + (5) + (1) = 19
Charmed Squealy Nord defeated with a non-combat check, displayed at the scenario card.

Back to Pa Munchmeat:
Cast Pyrotechnic Blast, recharge Poog of Zarongel for +3, +d6+d6 for Fire trait. Pizazz whistles for +d6, and plays Binders Tome for +d4
Combat 18: 1d10 + 4 + 2d4 + 3 + 2d6 + 1d6 + 1d6 + 1d4 ⇒ (9) + 4 + (3, 3) + 3 + (6, 1) + (5) + (6) + (3) = 43 Defeated.

We win!


2B-2D: PA’S RECKONING

DEVELOPMENT:
You return triumphant to the Birdcruncher tribe. They are amazed that not only did you defeat the ogres and their pets, but you even lived to tell the tale! They are amazed at your only slightly embellished tales of the battle, and cheer at the newly found ways to play with fire. You are proclaimed heroes, chieftains, and greatest goblins of all time!

It’s good to be the chief and nothing bad could ever happen again, so it’s time for a well-deserved break where no one is thinking about killing you in your sleep. You know, like chieftains get!

REWARD
Each player may draw a blessing with an adventure deck number of 1 or 2 from the box.
If Charmed Squealy Nord was displayed at the end of the scenario (YEP!), each player may draw an ally with an adventure deck number of 1 or 2 from the box and Adventure Card Guild characters may choose a bonus deck upgrade.

Each Character earns 1 Hero Point!

ACQUISITIONS
Merchant (Ally 2)
Half-Plate (Armor B)
Blessing of Hadregash (Blessing 1)
Consecration (Spell 2)
Fiery Weapon (Spell 1)
Mace (Weapon B)
Dogslicer +1 (Weapon 1)

ADVENTURE REWARD
Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Lamashtu’s Bauble as if it is in her Class Deck box.
Lamashtu's Bauble

Spoiler:

Loot
Type: Item
Traits: Accessory Magic
To Acquire: None None
Display this card next to your deck. While displayed, you gain the Goblin trait. While displayed, add 1d4 to your checks against cards that have the Goblin trait. While displayed, when you defeat a bane that has the Goblin trait, you may recharge a random card from your discard pile.


Blessings

Blessing of Lamashtu:

RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessing of Achaekek:

None Blessing 2
Traits: Achaekek Divine
To Acquire: Intelligence Craft 7 OR Divine 5
Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Venkelvore:

None Blessing 2
Traits: Divine Venkelvore
To Acquire: Wisdom Divine 5 OR Constitution Fortitude 9
Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that invokes the Undead trait. Discard this card and recharge the top card of your deck to explore your location. After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.

Blessing of Abadar:

RotR Blessing 2
Traits: Abadar Divine
To Acquire: Dexterity Disable 6 OR Divine 5
Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Allies
Toad:

RotR Ally 1
Traits: Animal Arcane
To Acquire: Wisdom Survival Intelligence Arcane 7
Bury this card to put a spell from your discard pile into your hand. Discard this card to explore your location.

Toad:

RotR Ally 1
Traits: Animal Arcane
To Acquire: Wisdom Survival Intelligence Arcane 7
Bury this card to put a spell from your discard pile into your hand. Discard this card to explore your location.

Maester Grump:

RotR Ally 2
Traits: Human
To Acquire: Charisma Diplomacy 7 OR Wisdom Divine 8
Banish this card to examine your location deck until you find a bane; shuffle the deck and put that card on top. Discard this card to explore your location.

Mighty Gugmuff XXXII:

None Ally 2
Traits: Goblin Ranger
To Acquire: Charisma Diplomacy 8 OR Recharge a weapon
Recharge this card to add 1d4 to a combat check by a character at your location; you may additionally reveal a weapon to add its adventure deck number. Discard this card to move, then examine the top card of your location deck.

Updated Acquisitions
Merchant (Ally 2)
Maester Grump (Ally 2)
Toad (Ally 1)
Toad (Ally 1)
Mighty Gugmuff XXXII (Ally 2)
Half-Plate (Armor B)
Blessing of Abadar (Blessing 2)
Blessing of Hadregash (Blessing 1)
Blessing of Venkelvore (Blessing 2)
Blessing of Achaekek (Blessing 2)
Blessing of Lamashtu (Blessing 1)
Consecration (Spell 2)
Fiery Weapon (Spell 1)
Mace (Weapon B)
Dogslicer +1 (Weapon 1)


Blessing 2: 1d1 ⇒ 1 Blessing of the Boss
Weapon 1: 1d1000 ⇒ 761 Flaming Heavy Pick +1
Spell 2: 1d1000 ⇒ 669 Heat Metal
Blessing 1: 1d1000 ⇒ 572 Blessing of Bark Breaker

Hero point saved (1 total hero point saved).
Advancing to Tier 3 (0XP).


Siathorn DeckHandler

First pick - Spell 2: 1d1000 ⇒ 284 Cauterize
First pick alt - Ally 2: 1d1000 ⇒ 837 Sedja

Second Pick - Ally 2: 1d1000 ⇒ 743 Sedja or Monkey
second Pick alt - Blessing 2: 1d1000 ⇒ 306 Blessing of Ketephys or Blessing of the Boss
Second pick alt2 - Ally 1: 1d1000 ⇒ 498 Fire Gecko

I'll be spending HP on Card feat - Ally.

3 XP and end of the path, so I'll be tiering up to Tier 3 at the end of all the upgrading.


Mogmurch's Hand

Spell 2: 1d1000 ⇒ 555
Blessing 2: 1d1000 ⇒ 840
Ally 2: 1d1000 ⇒ 189


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10+1 (Arcane +1; Diplomacy +2; Divine +1)

Saving: hero point
Advancing to tier 2

Order of preference in card upgrades
Ally 2: 1d1000 ⇒ 441
Blessing 2: 1d1000 ⇒ 58
Blessing 1: 1d1000 ⇒ 527
Ally 1: 1d1000 ⇒ 706


Siathorn DeckHandler

Assuming I'm reading that all correctly I think we end up with the following:

Mogmurch - Spell 2, Blessing 2
Pizazz - Ally 2, Blessing 2
Siathorn - Ally 2, Ally 2
Poog - Blessing 2, Weapon 1

Frilled Lizard > Monkey
Card Feat: Ally > Sedja

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