The Merry Band of Gobs!
Traits: Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.
If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.
RotR Henchman 2
Traits: Undead Zombie
To Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.
Traits: 2-Handed Magic Melee Slashing
To Acquire: Strength Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1. If you are proficient with weapons, the difficulty of the check is increased by 4. If you fail a combat check using this weapon, you may discaard this card to ignore the result and reroll the dice. You must take the second result.
"Trip the horse, watch him drop, As he whinnies, chop, chop, chop! Don't stop there, 'cause horse is big; When it croaks, dance goblin jig!" - Goblin festival song
Traits: Arcane Attack Divine Fire Magic
To Acquire: Intelligence Arcane Wisdom Divine 6
For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait. Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine Skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
"Peppered oil, up the nose, In with all the snot it goes. When you see a horse's knees, Roast them right with burning sneeze!" - Goblin Wizarding song
Goblin Plate +1
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage. If you are proficient with heavy armors, bury this card instead of banishing it. If you are proficient with heavy armors, you may recharge this card when you reset your hand.
"Links of steel and shiny metal, decorate with pointy nettle, Not too pretty, might be shaddy, Helps keep blood in the goblin body!" - goblin smithing song.
Sweet Dragon Costume
Traits: Light Armor Dragon Mythic
To Acquire: Constitution Fortitude 5
Reveal this card to reduce Fire damage dealt to you to 0, then roll 1d12. On a 1, banish this card. Bury this card and expend a mythic charge to add 1d20 to your check to defeat a monster. Banish this card to reduce all damage dealt to you to 0; If proficient with light armors, bury this card instead.
"Raw! I'm a scary dragon!" - Goblin in kobold costume
Traits: Club Melee Bludgeoning Poison Swashbuckling
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 2d10. If you would succeed at the check, reroll the dice. You must take the lower result.
"Scurvy dogs done ate my leg, So I got this fancy peg. Pounded nails all through and through, Goblin kick now poisons you!" -Ranzak, goblin Pirate
Traits: Magic Arcane
To Acquire: Constitution Fortitude 6
Display this card next to a location. When you encounter a card, you may evade it and move to this location. Move this card next to your previous location. Each character at that location must succeed at a Constitution or Fortitude 9 check or recharge a card from his hand. At the end of the scenario, if you do not have the Arcane skill, banish this card.
Blessing of Zarongel
Traits: Divine Zarongel
To Acquire: Constitution Fortitude 6 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check with the Fire trait, or to a check to defeat or acquire a card with the animal trait. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Blessing of Zogmugot
Traits: Divine Zogmugot
To Acquire: Dexterity Stealth Divine 5
Discard this card to add 1 die to any check. Bury this card to choose a card from another character's discard pile and add it to your hand. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile is Blessing of the Gods, recharge this card instead of discarding it.
Goblin Buckler Gun
Traits: Shield Firearm
To Acquire: Dexterity Ranged 9 THEN Constitution Fortitude 9
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor. You may additionally choose to be dealt 2 Fire Damage to add another 1d8. Recharge this card to reduce Combat or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
Traits: Tool Alchemical
To Acquire: Dexterity Disable Craft 6
Reveal this card to add 1 die to your Disable check. Bury this card to defeat a barrier; you are dealt 2d4 Fire damage.
"Found a prize that's locked up tight? Goblin lockpick makes it right! Found a door that's vexing you? Goblin lockpick lets you through!" - Mogmurch Goblin alchemist
Goblin Skull Bomb
Traits: Object Alchemical Attack Mythic
To Acquire: Intelligence Craft 11 OR BURY AN ALLY
Banish this card to add 1d20 to your combat check. You may additionally expend any number of mythic charges; for each charge expended, add 1d20. If you defeat the bane by at least 5, each character at your location is dealt 1d6 Fire damage. If you have the Goblin trait, bury this card instead of banishing it.
Can't put it back together, but you can get a new skull_