Nathan's [ACG] [SotG] We Be Goblins Too!

Game Master Nathan Davis

The Merry Band of Gobs!
Mogmurch/Hawkmoon
Pizazz/Grimsnik
Poog/MorkXII
Siathorn/Rhynn Davrie

Summoned Henchmen:

Ancient Skeleton
Spoiler:

Henchman B
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.

Bandit
Spoiler:

Henchman B
Type: Monster
Traits:
Human
Bandit

To Defeat:
Combat 8

Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.


Goblin Raider
Spoiler:

Henchman 1
Type: Monster
Traits:
Goblin

To Defeat:
Combat 8

If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.


Zombie Minion
Spoiler:

RotR Henchman 2
Type: Monster
Traits: Undead Zombie
To Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.

Replacement Cards:

Horsechopper +1
Spoiler:
Weapon P
Traits: 2-Handed Magic Melee Slashing
To Acquire: Strength Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1. If you are proficient with weapons, the difficulty of the check is increased by 4. If you fail a combat check using this weapon, you may discaard this card to ignore the result and reroll the dice. You must take the second result.
"Trip the horse, watch him drop, As he whinnies, chop, chop, chop! Don't stop there, 'cause horse is big; When it croaks, dance goblin jig!" - Goblin festival song

Fire Sneeze
Spoiler:
Spell P
Traits: Arcane Attack Divine Fire Magic
To Acquire: Intelligence Arcane Wisdom Divine 6
For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait. Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine Skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
"Peppered oil, up the nose, In with all the snot it goes. When you see a horse's knees, Roast them right with burning sneeze!" - Goblin Wizarding song

Goblin Plate +1
Spoiler:
Armor P
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage. If you are proficient with heavy armors, bury this card instead of banishing it. If you are proficient with heavy armors, you may recharge this card when you reset your hand.
"Links of steel and shiny metal, decorate with pointy nettle, Not too pretty, might be shaddy, Helps keep blood in the goblin body!" - goblin smithing song.

Sweet Dragon Costume
Spoiler:
Armor
Traits: Light Armor Dragon Mythic
To Acquire: Constitution Fortitude 5
Reveal this card to reduce Fire damage dealt to you to 0, then roll 1d12. On a 1, banish this card. Bury this card and expend a mythic charge to add 1d20 to your check to defeat a monster. Banish this card to reduce all damage dealt to you to 0; If proficient with light armors, bury this card instead.
"Raw! I'm a scary dragon!" - Goblin in kobold costume

Goblin Pegleg
Spoiler:
Weapon
Traits: Club Melee Bludgeoning Poison Swashbuckling
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 2d10. If you would succeed at the check, reroll the dice. You must take the lower result.
"Scurvy dogs done ate my leg, So I got this fancy peg. Pounded nails all through and through, Goblin kick now poisons you!" -Ranzak, goblin Pirate

Vomit Twin
Spoiler:
Spell
Traits: Magic Arcane
To Acquire: Constitution Fortitude 6
Display this card next to a location. When you encounter a card, you may evade it and move to this location. Move this card next to your previous location. Each character at that location must succeed at a Constitution or Fortitude 9 check or recharge a card from his hand. At the end of the scenario, if you do not have the Arcane skill, banish this card.

Blessing of Zarongel
Spoiler:
Blessing P
Traits: Divine Zarongel
To Acquire: Constitution Fortitude 6 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check with the Fire trait, or to a check to defeat or acquire a card with the animal trait. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Blessing of Zogmugot
Spoiler:
Blessing
Traits: Divine Zogmugot
To Acquire: Dexterity Stealth Divine 5
Discard this card to add 1 die to any check. Bury this card to choose a card from another character's discard pile and add it to your hand. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile is Blessing of the Gods, recharge this card instead of discarding it.

Goblin Buckler Gun
Spoiler:
Armor
Traits: Shield Firearm
To Acquire: Dexterity Ranged 9 THEN Constitution Fortitude 9
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor. You may additionally choose to be dealt 2 Fire Damage to add another 1d8. Recharge this card to reduce Combat or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Goblin Lockpick
Spoiler:
Item
Traits: Tool Alchemical
To Acquire: Dexterity Disable Craft 6
Reveal this card to add 1 die to your Disable check. Bury this card to defeat a barrier; you are dealt 2d4 Fire damage.
"Found a prize that's locked up tight? Goblin lockpick makes it right! Found a door that's vexing you? Goblin lockpick lets you through!" - Mogmurch Goblin alchemist

Goblin Skull Bomb
Spoiler:
Item
Traits: Object Alchemical Attack Mythic
To Acquire: Intelligence Craft 11 OR BURY AN ALLY
Banish this card to add 1d20 to your combat check. You may additionally expend any number of mythic charges; for each charge expended, add 1d20. If you defeat the bane by at least 5, each character at your location is dealt 1d6 Fire damage. If you have the Goblin trait, bury this card instead of banishing it.
Can't put it back together, but you can get a new skull_


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Hour: Blessing of the Gods

Poog know he best chief, but he need to prove it. "Let's go to Woods!" he shouts, and like good little goblins, everyone else follows.

Everyone moves to Woods.

Explore Woods 1: Shadow
Cast Pyrotechnic Blast, +d6 from char power.
Combat 13: 1d10 + 3 + 2d4 + 1d6 ⇒ (5) + 3 + (4, 2) + (2) = 16 Defeated.

Discard BotG to explore Woods 2: Zombie
Discard Dogslicer
Combat 8: 1d8 + 1 + 2d6 ⇒ (7) + 1 + (1, 6) = 15 1 becomes 6, for a total of 20. Defeated.

"See? Poog fight all the scary monsters in the Woods! Poog be best chief!"

Recovery:
Pyrotechnic Blast Divine 10: 1d10 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9 Discarded.

Reset:
Draw up to 5.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Torch, Sphere of Fire, Shield Cloak, Blessing of Lamashtu, Blessing of the Gobs
Displayed: 0
Deck: 8 Discard: 3 Buried: 0
Notes: Shirt reroll not used in 2B-2A. Hero Points: 1/1. Use blessings as needed for banes. Ask before using to acquire a boon.
Core swaps: Dogslicer, Cure, Flame Staff.
Torch:
Torch
Weapon B

Traits
Club
Melee
Bludgeoning
Fire
Basic

Powers
For your combat check, reveal this card to use your Strength or Melee skill +1; you may additionally discard this card to add another 2d4.
Bury this card to explore your location.

Shield Cloak:
Shield Cloak
Armor 1

Traits
Clothing
Light Armor
Offhand
Magic

Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce all damage dealt to you by 3. If proficient with light armors, you may play another armor.

Blessing of Lamashtu:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 4, Siathorn/rhynndavrie

Random Cards:

Monsters
Spoiler:
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.

Spoiler:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Spoiler:
Rat Swarm
RotR
Monster B
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.

Spoiler:
Tickwood Boar
RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Spoiler:
Ogre
RotR
Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14
If undefeated, the Ogre deals 1 Combat damage to each other character at this location.

Barriers
Spoiler:
The Rusty Earbiter
None
Barrier 1
Traits:
Obstacle
Task
Dare
To Defeat:
Dexterity
Stealth 7
OR Bury an Armor
If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

Spoiler:
Bloodbug Bog Bash
None
Barrier 2
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.

Spoiler:
Zombie Horde
RotR
Barrier 2
Traits:
Elite
Skirmish
Undead
Zombie
To Defeat:
None
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Spoiler:
Large Chest
RotR
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Skeleton Horde
RotR
Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Weapons
Spoiler:
Warhammer
RotR
Weapon B
Traits:
Bludgeoning
Elite
Hammer
Melee To Acquire:
Strength
Melee 6
For your combat check, reveal this card to roll your Strength or Melee Die + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Dagger +1
RotR
Weapon 1
Traits:
Finesse
Knife
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

Spoiler:
Short Sword +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Dagger
None
Weapon B
Traits:
Basic
Knife
Piercing
Ranged To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Spoiler:
Flaming Heavy Pick +1
None
Weapon 1
Traits:
Elite
Magic
Melee
Pick
Piercing To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

Spells
Spoiler:
Cure
RotR
Spell B
Traits:
Basic
Divine
Healing
Magic To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Force Missile
RotR
Spell B
Traits:
Arcane
Attack
Basic
Force
Magic To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Arcane Armor
RotR
Spell B
Traits:
Arcane
Basic
Magic To Acquire:
Intelligence
Arcane 4
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Spoiler:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Heat Metal
None
Spell 2
Traits:
Arcane
Attack
Divine
Elite
Fire
Magic To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 7
Discard this card to add 1d4+1 and the Fire trait to a combat check by a character at your location.
Discard this card to add 2 dice to any check by a character at your location to defeat a barrier that has the Lock or Trap trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 11 or Divine 9 check to recharge this card instead of discarding it.

Armors
Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Shield of Fire Resistance
RotR
Armor 1
Traits:
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat or Fire damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Wooden Shield
RotR
Armor B
Traits:
Basic
Offhand
Shield To Acquire:
Constitution
Fortitude 4
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Spoiler:
Deathbane Shield
RotR
Armor 2
Traits:
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Reveal this card to add the Magic trait to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Conch Shell
None
Item B
Traits:
Aquatic
Basic
Object To Acquire:
Wisdom
Perception 5
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.

Spoiler:
Token of Remembrance
RotR
Item B
Traits:
Arcane
Divine
Magic
Object To Acquire:
Intelligence
Arcane
Wisdom
Divine 5
Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.

Spoiler:
Chime of Unlocking
RotR
Item 2
Traits:
Magic
Object To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

Spoiler:
Memory Mud
None
Item 1
Traits:
Alchemical
Liquid To Acquire:
Wisdom
Survival
Craft 4
Banish this card to add 1d8 to your Intelligence or Wisdom check.
When you fail an Intelligence or Wisdom check, banish this card to reroll the dice; take the new result.

Spoiler:
Boots of Elvenkind
RotR
Item B
Traits:
Clothing
Magic To Acquire:
Dexterity
Acrobatics 5
Reveal this card to add 1 die to your Acrobatics check.
Recharge this card to succeed at your Stealth check.

Allies
Spoiler:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Guard
RotR
Ally B
Traits:
Basic
Human To Acquire:
Constitution
Fortitude 4
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your Perception Check.
Banish this card to reduce damage dealt to any character by 3.

Spoiler:
Mayor Kendra Deverin
RotR
Ally B
Traits:
Human
Mayor To Acquire:
Charisma
Diplomacy 10
Banish this card to examine your location deck and then shuffle it.

Spoiler:
Ilsoari Gandethus
RotR
Ally 1
Traits:
Human
Wizard To Acquire:
Intelligence
Arcane 7
OR Charisma
Diplomacy 6
During your turn, reveal this card and put it on top of your deck to examine the top card of your location deck; if it's a monster, you may shuffle that monster back into the location deck. After you play this card, roll 1d12; on a 1, summon and encounter the villain The Sandpoint Devil.

Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Torag
RotR
Blessing B
Traits:
Divine
Torag To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Strength check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Top of Blessing Discard Pile:

Blessing of Desna:
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessings Remaining: 26

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Pizazz/Grimsnik
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Siathorn/rhynndavrie
Blessing of Torag
RotR
Blessing B
Traits:
Divine
Torag To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Strength check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Mogmurch/Hawkmoon
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Siathorn/rhynndavrie
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Mogmurch/Hawkmoon
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 11 Blessings Deck Card 11 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 12 Blessings Deck Card 12 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 13 Blessings Deck Card 13 Mogmurch/Hawkmoon
Blessing of Achaekek
None
Blessing 2
Traits:
Achaekek
Divine To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 14 Blessings Deck Card 14 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 15 Blessings Deck Card 15 Poog/MorkXII
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 16 Blessings Deck Card 16 Siathorn/rhynndavrie
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 17 Blessings Deck Card 17 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 18 Blessings Deck Card 18 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 19 Blessings Deck Card 19 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 20 Blessings Deck Card 20 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 21 Blessings Deck Card 21 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 22 Blessings Deck Card 22 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 23 Blessings Deck Card 23 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 24 Blessings Deck Card 24 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 25 Blessings Deck Card 25 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 26 Blessings Deck Card 26 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 1 Ba: 3 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Carrionstorm
RotR
Monster 2
Traits:
Elite
Swarm
Undead
To Defeat:
Combat 12
OR Divine 8
The Carrionstorm is immune to the Mental and Poison traits.
If undefeated, return the Carrionstorm to the top of this location deck.
Birdcruncher Cave Card 2:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 3:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 4:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 5:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 6:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 7:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 8:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 9:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None
Bloodbug Bog Card 1:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.
Bloodbug Bog Card 2:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.
Bloodbug Bog Card 3:
Collapsed Ceiling
RotR
Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics
Constitution
Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Bloodbug Bog Card 4:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Bloodbug Bog Card 5:
Hell Hound
RotR
Monster B
Traits:
Elite
Outsider
To Defeat:
Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
Bloodbug Bog Card 6:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Location #3: Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M: 2 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None
Woods Card 1:
Greataxe
RotR
Weapon B
Traits:
2-Handed
Axe
Melee
Slashing To Acquire:
Strength
Melee 10
For your combat check, reveal this card to roll your Strength or Melee die + 1d12; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Woods Card 2:
Mystic Inscription
RotR
Barrier B
Traits:
Cache
Elite
Magic
To Defeat:
Intelligence
Arcane 10
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.
Woods Card 3:
Tickwood Boar
RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.
Woods Card 4:
Ghost
RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Woods Card 5:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
Woods Card 6:
Amulet of Fortitude
RotR
Item B
Traits:
Accessory
Elite
Magic To Acquire:
Constitution
Fortitude 5
Reveal this card to add 1 die to your Fortitude check.
Recharge this card to succeed at your Fortitude check.
Woods Card 7:
Thieves' Tools
RotR
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None
Warrens Card 1:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Warrens Card 2:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.
Warrens Card 3:
Monkey
None
Ally 2
Traits:
Animal
Elite To Acquire:
Wisdom
Survival 9
Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.
Warrens Card 4:
Flybreath
None
Ally B
Traits:
Animal
Pet
Owner: Onwer: Poog To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
Discard this card to explore your location.
"Poog has got the meanest pet.~It eats each fly it has met."
Warrens Card 5:
Short Sword +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Warrens Card 6:
Zombie Nest
RotR
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None
Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.
Warrens Card 7:
Drums of Haste
None
Item 2
Traits:
Instrument
Magic To Acquire:
Intelligence
Arcane
Diplomacy 8
After a character at your location moves during her move step, display this card at your location. While displayed, when a character ends her turn, each character at this location may move, and each character at another location may move to this location. At the start of your turn, discard this card.
Warrens Card 8:
Garrote
None
Weapon B
Traits:
Chain
Gambling
Melee
Slashing
Veteran To Acquire:
Strength
Melee 7
For your combat check, discard this card to use your Strength or Melee skill + 1d4. If the result of any die is a 1, the bane is undefeated; otherwise, add the scenario's adventure deck number to your result. If proficient with weapons, you may also add 10 to your result.
Warrens Card 9:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M: 6 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None
Nettlemaze Card 1:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Nettlemaze Card 2:
Zombie
RotR
Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9
The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.
Nettlemaze Card 3:
Ghost
RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Nettlemaze Card 4:
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.
Nettlemaze Card 5:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Nettlemaze Card 6:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Nettlemaze Card 7:
Wand of Shield
RotR
Item 1
Traits:
Arcane
Magic
Wand To Acquire:
Intelligence
Arcane 7
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Nettlemaze Card 8:
Scimitar
RotR
Weapon B
Traits:
Elite
Finesse
Melee
Slashing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Nettlemaze Card 9:
Bugbear
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10
If undefeated, bury 1 item or weapon of your choice from your discard pile.


Siathorn DeckHandler

Siathorn not sure about leadership qualities of Poog...but he did pick the best spot for Mitzi to run. So she's cautiously optimistic.

Continuing exploring at the woods.

Greataxe-CtA: Melee 10: 1d8 + 2 ⇒ (1) + 2 = 3 Failed, banished.

Mitzi rushes back to Siathorn and leads her to a Greataxe left lying in the woods. Unfortunately it's been exposed to the elements for too long and has gotten to rusty to use. She leaves it lying where it's at.

Just as she's about ready to head out, Mitzi chuffs and chases a Dwarf Caiman out of a hole and Siathorn is off chasing after her fluffiness.

Discarding Dwarf Caiman to explore.

Mitzi eventually looses the caiman, but does find some sparking writing on a stone.

Siathorn catches up and peers at it.

barrier?: 1d4 ⇒ 1 Bird Pie

As she's distracted, a horde of Cooking Eagles descends on the party. Fortunately Mizti is not as distracted and lunges at the eagle.

Discarding a card from deck (blessing of the bark breaker) to use Mitzi's combat ability. Siathorn always adds 1d4 against local animal checks.

Cooking Eagle-CtD: Combat 11: 1d10 + 3 + 1d6 + 1d4 ⇒ (1) + 3 + (4) + (3) = 11 Defeated, barrier will be defeated, but everyone must face the barrier.

Mitzi happily snatches the bird out of the air and chomps it to pieces.

Siathorn wrote:

Hand: Burning Snot, Bloodscent, Cloud Puff, Shock Lizard, Stone Weasel,

Displayed: Mitzi,
Deck: 8 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll used: N
NOTES:
Available Support: Can aid with local combat - 1d4 and fire. Also have Cloud Puff against BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet, Erutaki Coat, Raven, Frilled Lizard, Elemental Treaty, Aspect of the Mouse, Cure, Blessing of Milani
Recharged:
Discard Pile: Blessing of the Bark Breaker, Dwarf Caiman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.



Mogmurch's Hand

Galvanic Chakram, Siathorn's help
Combat 11: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (4) + 2 + (4) + 1 + (2) = 13
Success
1 Fire Damage
Reveal Sweet Dragon Costume
Burned up?: 1d20 ⇒ 2
Nope.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

Pizazz sends a blast of fire at the dirty bird. combat 11: 1d10 + 2d4 + 1 ⇒ (7) + (4, 4) + 1 = 16

immolate recharge at end of turn:
arcane 7: 1d10 + 1d4 + 2 ⇒ (9) + (2) + 2 = 13 reveal spellbound to +1d4

Discard Potion of Vision for for damage.


Poog swings a fire stick at the bird, hoping to cook it right in the air.

Discard Torch, +d4 from Siathorn, +d6 from Fire
Combat 11: 1d8 + 1 + 1 + 2d4 + 1d4 + 1d6 ⇒ (2) + 1 + 1 + (1, 3) + (4) + (2) = 14 Defeated.
Recharge Shield Cloak to block AA damage.


Mogmurch's Hand

See's Mogmurch's new goblin friends seem to like the woods so much, he decides as goblin leader that we'll just stay there.

Free exploration: Tickwood Boar
This is not a nice woods after all.
Siathorn's help
BYA Wisdom 7: 1d4 + 1d4 ⇒ (4) + (1) = 5
Failed.
Galvanic Chakram, Burning Snot, Siathorn's help
Combat 10: 1d10 + 2 + 1d8 + 1 + 1d4 + 1d4 ⇒ (1) + 2 + (7) + 1 + (2) + (3) = 16
Success
Arcane 7: 1d8 + 4 ⇒ (2) + 4 = 6
Failed: Burning Snot discarded
Defeated

With the Boar dead, Mogmurch is curious what else is in the woods.
Discard Reformarium Servant to explore: Ghost
It seems to be the ghost of the boar Mogmurch just killed, back to try again.
Fire Sneeze
Combat 12: 1d8 + 4 + 1d12 ⇒ (1) + 4 + (8) = 13
Success
Arcane 8: 1d8 + 4 ⇒ (8) + 4 = 12
Success: Fire Sneeze recharged
Defeated

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Sweet Dragon Costume, Potion of Vision, Blessing of Bark Breaker, Blessing of the Quartermaster, Blessing of Zarongel
Deck: 7 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of Sarenrae

Pizazz wanders into a clearing in the woods but nothing happens.Random Barrier: 1d4 ⇒ 4 Acrobatics 9+1: 1d10 ⇒ 4 Failed to defeat Ambush. Examine cards for monster- Amulet of Fortitude and Thieves' Tools remaining. Discard Blessing of the Gobs to explore

Continuing on, Pizazz fails to spot a bundle of tools. Random Location Card: 1d2 ⇒ 2 Dex 4: 1d10 ⇒ 1

Summary
Location:Woods
Banished- #5 Ambush; #7 Thieves' Tools.

Pizazz wrote:

Hand: Spellbook, Walking Stick, Blessing of the Spellbound, Blessing of the Gobs 2, Amulet of Life, Magical Child,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: Available; Playmat: Available
Other: Whistle Available"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burning Snot, Fire Snake, Vulture, Turtle, Cure, Alchemist's Fire
Recharged: Immolate,
Discard Pile: Chronicler, Potion of Vision, Blessing of the Gobs,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 7, Poog/MorkXII

Random Cards:

Monsters
Spoiler:
Shadow
RotR
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Spoiler:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

Spoiler:
Goblin Snake
RotR
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.

Spoiler:
Sneak
RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

Spoiler:
Faceless Stalker
RotR
Monster 2
Traits:
Aberration
To Defeat:
Combat 12
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Barriers
Spoiler:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Bloodbug Bog Bash
None
Barrier 2
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.

Spoiler:
Hide or Get Clubbed
None
Barrier 1
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Stealth 8
If undefeated, you are dealt 1d4-1 Combat damage.
If defeated, you may explore your location.

Spoiler:
Skeleton Horde
RotR
Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Weapons
Spoiler:
Dogslicer
None
Weapon B
Traits:
Basic
Finesse
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6; you may additionally discard this card to add another 1d6.
If any d6 rolled for this weapon is a 1, count it as a 3, then discard this card.

Spoiler:
Torch
None
Weapon B
Traits:
Basic
Bludgeoning
Club
Fire
Melee To Acquire:
Strength
Intelligence
Wisdom 4
For your combat check, reveal this card to roll your Strength or Melee skill +1; you may additionally discard this card to add another 2d4.
Bury this card to explore your location.

Spoiler:
Flaming Heavy Pick +1
None
Weapon 1
Traits:
Elite
Magic
Melee
Pick
Piercing To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

Spoiler:
Dogslicer +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6.
If any d6 rolled for this weapon is a 1, count it as a 3, then discard this card.

Spoiler:
Bastard Sword
RotR
Weapon B
Traits:
2-Handed
Melee
Slashing
Sword To Acquire:
Strength
Melee 8
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1; you may additionally discard this card to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Scorching Ray
RotR
Spell 1
Traits:
Arcane
Attack
Fire
Magic To Acquire:
Intelligence
Arcane 6
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Arcane Armor
RotR
Spell B
Traits:
Arcane
Basic
Magic To Acquire:
Intelligence
Arcane 4
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Spoiler:
Hide from Animals
None
Spell B
Traits:
Basic
Divine
Magic
Mental To Acquire:
Wisdom
Divine 6
When any character encounters an ally that has the Animal trait, discard this card; she evades the encounter. Put the ally under the top card of its location deck. That character may explore again.
When any character encounters a non-henchman, non-villain monster that has the Animal trait, discard this card; he evades the encounter and puts the monster on the bottom of its location deck.
After playing this card, if you do not have the Divine skill, banish it; otherwise you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Consecration
RotR
Spell 2
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 8
Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card.

Spoiler:
Cure
RotR
Spell B
Traits:
Basic
Divine
Healing
Magic To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Armors
Spoiler:
Crocodile Skin Armor
None
Armor 1
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 2.
Banish this card to reduce Acid, Combat, or Electricity damage dealt to you to 0. If proficient with light armors, bury it instead.

Spoiler:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Chain Mail
RotR
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Magic Chain Mail
RotR
Armor B
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Deathbane Shield
RotR
Armor 2
Traits:
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Reveal this card to add the Magic trait to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Cloak of Elvenkind
RotR
Item 2
Traits:
Clothing
Magic To Acquire:
Dexterity
Stealth 5
Reveal this card to add 1d6 to your Stealth check.
Recharge this card to succeed at your Stealth check.

Spoiler:
Potion of Fortitude
None
Item B
Traits:
Alchemical
Basic
Liquid To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Fortitude check.

Spoiler:
Codex
RotR
Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Potion of Beast Skin
None
Item B
Traits:
Alchemical
Basic
Liquid To Acquire:
Intelligence
Craft 4
Display this card and choose a character at your location. While displayed, reduce Combat damage dealt to that character by 2. At the end of the turn, banish this card.

Allies
Spoiler:
Mighty Gugmuff XXXII
None
Ally 2
Traits:
Goblin
Ranger To Acquire:
Charisma
Diplomacy 8
OR Recharge a weapon
Recharge this card to add 1d4 to a combat check by a character at your location; you may additionally reveal a weapon to add its adventure deck number.
Discard this card to move, then examine the top card of your location deck.

Spoiler:
Turtle
None
Ally B
Traits:
Animal
Aquatic
Basic To Acquire:
Wisdom
Survival 5
Reveal this card to reduce Combat damage to you by 1.
Discard this card to explore your location.

Spoiler:
Amfibier
None
Ally B
Traits:
Animal
Pet
Owner: Owner: Mogmurch To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Intelligence check.
Discard this card to explore your location.
"Why's this toad not caught on fire?
Mogmurch keeps it off the pyre!"


Spoiler:
Troubadour
RotR
Ally B
Traits:
Basic
Halfling To Acquire:
Dexterity
Acrobatics. 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check.
Discard this card to explore your location.

Spoiler:
Giant Slug
None
Ally 1
Traits:
Acid
Animal To Acquire:
Wisdom
Survival 6
Recharge this card and discard 1 card from the blessings deck and explore your location. You may add 1d4 and the Acid trait to your combat checks during this exploration.
Recharge this card to add 1d4 and the Acid trait to your combat check.

Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Spoiler:
Blessing of Bark Breaker
None
Blessing 1
Traits:
Divine
Zarongel To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards
Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.

Spoiler:
Blessing of Abadar
RotR
Blessing 2
Traits:
Abadar
Divine To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 23

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Siathorn/rhynndavrie
Blessing of Torag
RotR
Blessing B
Traits:
Divine
Torag To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Strength check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Mogmurch/Hawkmoon
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Siathorn/rhynndavrie
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Mogmurch/Hawkmoon
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Mogmurch/Hawkmoon
Blessing of Achaekek
None
Blessing 2
Traits:
Achaekek
Divine To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 11 Blessings Deck Card 11 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 12 Blessings Deck Card 12 Poog/MorkXII
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 13 Blessings Deck Card 13 Siathorn/rhynndavrie
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 14 Blessings Deck Card 14 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 15 Blessings Deck Card 15 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 16 Blessings Deck Card 16 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 17 Blessings Deck Card 17 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 18 Blessings Deck Card 18 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 19 Blessings Deck Card 19 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 20 Blessings Deck Card 20 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 21 Blessings Deck Card 21 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 22 Blessings Deck Card 22 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 23 Blessings Deck Card 23 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 1 Ba: 3 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Carrionstorm
RotR
Monster 2
Traits:
Elite
Swarm
Undead
To Defeat:
Combat 12
OR Divine 8
The Carrionstorm is immune to the Mental and Poison traits.
If undefeated, return the Carrionstorm to the top of this location deck.
Birdcruncher Cave Card 2:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 3:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 4:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 5:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 6:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 7:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 8:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 9:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None
Bloodbug Bog Card 1:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.
Bloodbug Bog Card 2:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.
Bloodbug Bog Card 3:
Collapsed Ceiling
RotR
Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics
Constitution
Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Bloodbug Bog Card 4:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Bloodbug Bog Card 5:
Hell Hound
RotR
Monster B
Traits:
Elite
Outsider
To Defeat:
Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
Bloodbug Bog Card 6:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Location #3: Woods
At This Location: Undefeated monsters other than villains or henchman are banished.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: No effect.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None
Woods Card 1 (Amulet of Fortitude):
Amulet of Fortitude
RotR
Item B
Traits:
Accessory
Elite
Magic To Acquire:
Constitution
Fortitude 5
Reveal this card to add 1 die to your Fortitude check.
Recharge this card to succeed at your Fortitude check.

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None
Warrens Card 1:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Warrens Card 2:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.
Warrens Card 3:
Monkey
None
Ally 2
Traits:
Animal
Elite To Acquire:
Wisdom
Survival 9
Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.
Warrens Card 4:
Flybreath
None
Ally B
Traits:
Animal
Pet
Owner: Onwer: Poog To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
Discard this card to explore your location.
"Poog has got the meanest pet.~It eats each fly it has met."
Warrens Card 5:
Short Sword +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Warrens Card 6:
Zombie Nest
RotR
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None
Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.
Warrens Card 7:
Drums of Haste
None
Item 2
Traits:
Instrument
Magic To Acquire:
Intelligence
Arcane
Diplomacy 8
After a character at your location moves during her move step, display this card at your location. While displayed, when a character ends her turn, each character at this location may move, and each character at another location may move to this location. At the start of your turn, discard this card.
Warrens Card 8:
Garrote
None
Weapon B
Traits:
Chain
Gambling
Melee
Slashing
Veteran To Acquire:
Strength
Melee 7
For your combat check, discard this card to use your Strength or Melee skill + 1d4. If the result of any die is a 1, the bane is undefeated; otherwise, add the scenario's adventure deck number to your result. If proficient with weapons, you may also add 10 to your result.
Warrens Card 9:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M: 6 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None
Nettlemaze Card 1:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Nettlemaze Card 2:
Zombie
RotR
Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9
The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.
Nettlemaze Card 3:
Ghost
RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Nettlemaze Card 4:
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.
Nettlemaze Card 5:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Nettlemaze Card 6:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Nettlemaze Card 7:
Wand of Shield
RotR
Item 1
Traits:
Arcane
Magic
Wand To Acquire:
Intelligence
Arcane 7
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Nettlemaze Card 8:
Scimitar
RotR
Weapon B
Traits:
Elite
Finesse
Melee
Slashing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Nettlemaze Card 9:
Bugbear
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10
If undefeated, bury 1 item or weapon of your choice from your discard pile.


Hour: BotGods

Poog is pleased that all goblins go exactly where Poog say, and then stay there until Poog says.

"Poog says we go to thorny maze!"

Everyone moves to Nettle Maze.

Explore Nettlemaze 1: Goblin Raid.
But actually, its a 1d4 ⇒ 4: Goblin Raid. Banished, and summon a new barrier, per adventure rules: Battered Chest
Asking Mogmurch to use Blessing of the Quartermaster and heal 2 cards.
Melee 8: 1d8 + 1 + 1d8 ⇒ (8) + 1 + (4) = 13 Defeated, displayed.
Acquire random items: 1d4 ⇒ 2: Cloak of Elvenkind, Wand of Force Missile

Some other goblins come, but then they leave. Poog finds a chest they left behind, then bashes it open for a shiny wand and an even shinier cloak.

Discard BotGobs to explore Nettlemaze 2: Zombie
Display Sphere of Fire, +d6 from char power.
Combat 9: 1d10 + 3 + 1d6 + 1d6 ⇒ (10) + 3 + (6) + (5) = 24 Defeated.

Discard BoLamashtu to explore Nettlemaze 3: Ghost
Discard Sphere of Fire for the extra d6, +d6 from char power.
Combat 12: 1d10 + 3 + 2d6 + 1d6 ⇒ (5) + 3 + (1, 3) + (2) = 14 Defeated.

This thorny-maze has lots of scary monsters! But Poog isn't scared. Poog just shoots them with fire and then they die again like they should.

Recovery:
Sphere of Fire Divine 9: 1d10 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 Recharged.

Reset:
Discard Cloak of Elvenkind, Wand of Force Missile.
Draw up to 5.

Next turn:
Cast Cure to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards: Blessing of Lamashtu, Dogslicer, Pyrotechnic Blast, Wand of Force Missile.
Recovery: Divine 8: 1d10 + 3 ⇒ (4) + 3 = 7 Discarded.
Bury Poog of Zarongel to 1d4 ⇒ 3 cards: Blessing of the Gobs, Cure, Cloak of Elvenkind.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Flame Staff, Flybreath, Blessing of the Spellbound
Displayed: Battered Chest
Deck: 12 Discard: 2 Buried: 1
Notes: Shirt reroll not used in 2B-2A. Hero Points: 1/1. Use blessings as needed for banes. Ask before using to acquire a boon.
Core swaps: Dogslicer, Cure, Flame Staff.
Flybreath:
Flybreath
Ally B

Traits
Anima
Pet
Owner: Poog

Powers
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
Discard this card to explore your location.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


Siathorn DeckHandler

Turn 8, Blessing of Torag.

Siathorn still convinced the Woods is the place to be, so she heads back that direction. Mitzi ducks behind and starts licking any goblin who doesn't fall in line.

Not long after entering back into the woods, Mitzi runs around and finds sparkly amulet left lying on the ground. Clearly this is the reason they had to return.

Forgoing free explore and discarding Stone Weasel to explore, adding 1d4 to acquire.

Amulet of Fortitude-CtA: Con 5: 1d6 + 1d4 ⇒ (3) + (2) = 5 Success, Acquired

It looks good with Mitzi's coat so Siathorn picks it up to attach to her collar later.

CtC-The Woods: Survival 6: 1d10 + 3 ⇒ (1) + 3 = 4 blah, using box reroll.

Reroll to close: 1d10 + 3 ⇒ (6) + 3 = 9 Much better, location closes.

Communing a bit with the wildlife in the area, Siathorn sends her animal friends off to lock down the woods from anything else that might enter before heading back to the Nettlemaze.

Siathorn wrote:

Hand: Burning Snot, Bloodscent, Cloud Puff, Amulet of Fortitude , Shock Lizard,

Displayed: Mitzi, Mystic Inscription,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Can aid with local combat - 1d4 and fire. Also have Cloud Puff against BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Aspect of the Mouse, Elemental Treaty, Frilled Lizard, Erutaki Coat, Blessing of Milani, Raven, Hatchet
Recharged:
Discard Pile: Blessing of the Bark Breaker, Dwarf Caiman, Stone Weasel,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: Move to woods, acquired card 1, closed location and moved to Nettlemaze.


Mogmurch's Hand

Mogmurch is glad Poog recognizes how much he needs Mogmurch help.

Mogmurch takes group on sightseeing tour of Bloodbug Bog.

Free exploration: Goblin Pyro. Replace with summoned Shadow.

While pointing out the indigenous flora, a Goblin goes running by. He seems like a nice guy, but his shadow is not nice.

Galvanic Chakram +1, Blessing of Zarongel
Combat 13: 1d10 + 2 + 1d8 + 1 + 1d10 ⇒ (3) + 2 + (1) + 1 + (5) = 12

The Shadow is extra not nice.
Discard Blessing of Bark Breaker for 1 damage. Shadow is banished because it was summoned.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Sweet Dragon Costume, Potion of Ghostly Form, Potion of Vision, Poog of Zarongel
Deck: 6 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of the Gods.

Pizazz's whistles draw the attention of a local longshank. Pizazz talks the longshank into showing the goblins around the bog. diplomacy 6: 1d10 + 2 ⇒ (8) + 2 = 10 Acquire Guide. Discard Guide to explore.

Pizazz dodges out of the way as tree branches fall to the ground near the goblins. However his spellbook falls into the bog. Random barrier: 1d4 ⇒ 4 Acrobatics 8+2+2: 2d10 ⇒ (6, 6) = 12 Discard Spellbook for failing to defeat by more than 4.

Summary:
Location: Bloodbug Bog
Acquire: #2 Guide
Banish and Display next to location: #3 Collapsed Ceiling

Pizazz wrote:

Hand: Burning Snot, Walking Stick, Blessing of the Spellbound, Alchemist's Fire, Amulet of Life, Magical Child,

Displayed:
Deck: 5 Discard: 6 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: Available; Playmat: Available
Other: Whistle Available"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Turtle, Cure, Fire Snake, Vulture
Recharged: Immolate,
Discard Pile: Chronicler, Potion of Vision, Blessing of the Gobs, Guide, Blessing of the Gobs 2, Spellbook,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 11, Poog/MorkXII

Random Cards:

Monsters
Spoiler:
Goblin Snake
RotR
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.

Spoiler:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

Spoiler:
Goblin Cutpurse
RotR
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Spoiler:
Bunyip
RotR
Monster B
Traits:
Aquatic
Bunyip
Elite
To Defeat:
Combat 9
Before the encounter, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.

Spoiler:
Xulgath
RotR
Monster B
Traits:
Basic
Xulgath
To Defeat:
Combat 9
Before the encounter, put 1 card of your choice from your hand on top of your deck.

Barriers
Spoiler:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Skeleton Horde
RotR
Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Spoiler:
Zombie Horde
RotR
Barrier 2
Traits:
Elite
Skirmish
Undead
Zombie
To Defeat:
None
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

Spoiler:
Eat the Fermented Apples
None
Barrier 1
Traits:
Task
Dare
To Defeat:
Constitution
Fortitude 8
If undefeated, recharge 2 random cards.

Spoiler:
Slashing Blade
RotR
Barrier 1
Traits:
Elite
Trap
To Defeat:
Dexterity
Disable 9
If undefeated, every character at this location is dealt 1d4 Combat damage.

Weapons
Spoiler:
Flaming Scimitar +1
None
Weapon 2
Traits:
Elite
Finesse
Magic
Melee
Slashing
Sword To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6+1 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Starknife
RotR
Weapon B
Traits:
Elite
Finesse
Knife
Melee
Piercing To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to roll your Strength or Melee die + 1d4; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Spoiler:
Blowgun
None
Weapon B
Traits:
Basic
Blowgun
Dart
Piercing
Poison
Ranged To Acquire:
Dexterity
Ranged
Knowledge 5
For your combat check, reveal this card to use your Dexterity, Ranged, or Stealth skill + 1d4; you may additionally recharge this card to add another 1d6.
When playing another weapon that has the Ranged trait, you may discard this card to add 1d4 and the Poison trait to your combat check.

Spoiler:
Dagger
RotR
Weapon B
Traits:
Basic
Knife
Piercing
Ranged To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Spoiler:
Warhammer
RotR
Weapon B
Traits:
Bludgeoning
Elite
Hammer
Melee To Acquire:
Strength
Melee 6
For your combat check, reveal this card to roll your Strength or Melee Die + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Find Traps
RotR
Spell B
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Fiery Weapon
RotR
Spell 1
Traits:
Arcane
Divine
Fire
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Detect Evil
RotR
Spell B
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

Spoiler:
Charm Person
RotR
Spell B
Traits:
Arcane
Magic
Mental To Acquire:
Intelligence
Arcane 4
Bury this card to draw 1 random Human ally from the box and add it to your hand.
If you do not have the Arcane skill, banish this card.

Spoiler:
Enfeeble
RotR
Spell 1
Traits:
Arcane
Attack
Magic
Mental To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster; return it to the top of the deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Armors
Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Buckler Gun
None
Armor B
Traits:
Elite
Firearm
Shield To Acquire:
Dexterity
Ranged 5
THEN Constitution
Fortitude 5
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Ranged trait; this counts as playing a weapon instead of an armor.
Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Spoiler:
Elven Breastplate
RotR
Armor 1
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 7
Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Buckler
None
Armor B
Traits:
Basic
Shield To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.

Items
Spoiler:
Blast Stone
RotR
Item B
Traits:
Alchemical
Basic
Object To Acquire:
Intelligence
Craft 4
Banish this card to add 1d4 to any combat check attempted by a character at your location.

Spoiler:
Chime of Unlocking
RotR
Item 2
Traits:
Magic
Object To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

Spoiler:
Tome of Knowledge
RotR
Item B
Traits:
Book
Elite
Magic To Acquire:
Intelligence
Knowledge 5
Reveal this card to add 1d6 to a Knowledge check.
Recharge this card to succeed at your Knowledge check.

Spoiler:
Luckstone
RotR
Item B
Traits:
Magic
Object To Acquire:
Wisdom
Survival 5
Discard this card to add 1 to your check.
If you would fail a check by 1, you may bury this card to succeed.
Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

Spoiler:
Mattock
RotR
Item B
Traits:
Basic
Tool To Acquire:
Strength
Melee 6
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Allies
Spoiler:
Turtle
None
Ally B
Traits:
Animal
Aquatic
Basic To Acquire:
Wisdom
Survival 5
Reveal this card to reduce Combat damage to you by 1.
Discard this card to explore your location.

Spoiler:
Sage
RotR
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.

Spoiler:
Stankrush
None
Ally B
Traits:
Vermin
Pet
Owner: Owner: Chuffy To Acquire:
Wisdom
Survival
Fortitude 4
Put this card on top of your deck to add 1d4 and the Poison trait to your combat check.
Discard this card to explore your location.
"Stankrush is a real good hider.
That's why Chuffy keeps this spider."


Spoiler:
Crow
RotR
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5
Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.

Spoiler:
Amfibier
None
Ally B
Traits:
Animal
Pet
Owner: Owner: Mogmurch To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Intelligence check.
Discard this card to explore your location.
"Why's this toad not caught on fire?
Mogmurch keeps it off the pyre!"


Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Spoiler:
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 19

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Siathorn/rhynndavrie
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Mogmurch/Hawkmoon
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Mogmurch/Hawkmoon
Blessing of Achaekek
None
Blessing 2
Traits:
Achaekek
Divine To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Poog/MorkXII
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Siathorn/rhynndavrie
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 11 Blessings Deck Card 11 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 12 Blessings Deck Card 12 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 13 Blessings Deck Card 13 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 14 Blessings Deck Card 14 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 15 Blessings Deck Card 15 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 16 Blessings Deck Card 16 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 17 Blessings Deck Card 17 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 18 Blessings Deck Card 18 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 19 Blessings Deck Card 19 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 1 Ba: 3 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Carrionstorm
RotR
Monster 2
Traits:
Elite
Swarm
Undead
To Defeat:
Combat 12
OR Divine 8
The Carrionstorm is immune to the Mental and Poison traits.
If undefeated, return the Carrionstorm to the top of this location deck.
Birdcruncher Cave Card 2:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 3:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 4:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 5:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 6:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 7:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 8:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 9:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None
Bloodbug Bog Card 1:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Bloodbug Bog Card 2:
Hell Hound
RotR
Monster B
Traits:
Elite
Outsider
To Defeat:
Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
Bloodbug Bog Card 3:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Location #3: Woods
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None

Warrens Card 1:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Warrens Card 2:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.
Warrens Card 3:
Monkey
None
Ally 2
Traits:
Animal
Elite To Acquire:
Wisdom
Survival 9
Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.
Warrens Card 4:
Flybreath
None
Ally B
Traits:
Animal
Pet
Owner: Onwer: Poog To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
Discard this card to explore your location.
"Poog has got the meanest pet.~It eats each fly it has met."
Warrens Card 5:
Short Sword +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Warrens Card 6:
Zombie Nest
RotR
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None
Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.
Warrens Card 7:
Drums of Haste
None
Item 2
Traits:
Instrument
Magic To Acquire:
Intelligence
Arcane
Diplomacy 8
After a character at your location moves during her move step, display this card at your location. While displayed, when a character ends her turn, each character at this location may move, and each character at another location may move to this location. At the start of your turn, discard this card.
Warrens Card 8:
Garrote
None
Weapon B
Traits:
Chain
Gambling
Melee
Slashing
Veteran To Acquire:
Strength
Melee 7
For your combat check, discard this card to use your Strength or Melee skill + 1d4. If the result of any die is a 1, the bane is undefeated; otherwise, add the scenario's adventure deck number to your result. If proficient with weapons, you may also add 10 to your result.
Warrens Card 9:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M: 4 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None
Nettlemaze Card 1:
Giant Gecko
RotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
If undefeated, shuffle the Gecko into a random open location.
Nettlemaze Card 2:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Nettlemaze Card 3:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Nettlemaze Card 4:
Wand of Shield
RotR
Item 1
Traits:
Arcane
Magic
Wand To Acquire:
Intelligence
Arcane 7
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Nettlemaze Card 5:
Scimitar
RotR
Weapon B
Traits:
Elite
Finesse
Melee
Slashing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Nettlemaze Card 6:
Bugbear
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10
If undefeated, bury 1 item or weapon of your choice from your discard pile.


Hour: Blessing of the Gods

Move everyone to Birdcruncher Cave.

Poog ignore Mogmurch because Mogmurch not know anything. Poog know Poog is best leader for new tribe. Poog goes back to Cave to show off a little.

Explore Birdcruncher Cave 1: Carrionstorm
Reveal Flame Staff for Divine +d4, Grimsnik recharges Blessing of the Spellbound to bless, then heals two cards.
Combat 12: 1d10 + 3 + 1d4 + 1d10 ⇒ (4) + 3 + (4) + (6) = 17 Defeated.

Big ugly bird comes, and Poog fries it. Poog also help Grimsnik feel better, since Grimsnik look like he need help, and Poog can be ben.. benen..beven... really nice leader.

Discard (banish) Flybreath to draw a card (Blessing of the Gobs) and explore Birdcruncher Cave 2: Trapped Passageway
Scenario power: 1d4 ⇒ 3: Bloodbug Bog Bash
First encounter Bloodbug
Auto-fail bya check, bury top card of deck: Shield Cloak
Reveal Flame Staff for Divine +d4, +d4 free from Siathorn.
Combat 9: 1d10 + 3 + 1d4 + 1d4 ⇒ (1) + 3 + (2) + (3) = 9 Defeated.
Back to the barrier:
Asking Pizazz to whistle for a d4, discard BotGobs for a die.
Dexterity 6: 1d4 + 1d4 + 1d4 ⇒ (1) + (4) + (4) = 9 Defeated, displayed.

Poog squish bugs good, and all gobs get to see it. Poog squish few more for good measure, while Pizazz plays silly whistle.

End of turn:
Draw up to 5.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Dogslicer, Fire Sneeze, Sphere of Fire, Dogfinder, Flame Staff
Displayed: Battered Chest, Trapped Passageway
Deck: 7 Discard: 3 Buried: 3
Notes: Shirt reroll not used in 2B-2A. Hero Points: 1/1. Use blessings as needed for banes. Ask before using to acquire a boon.
Core swaps: Dogslicer, Cure, Flame Staff.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

OOT- Recharge Blessing of the Spellbound. cards healed: 2d6 ⇒ (6, 4) = 10 Guide and Spellbook. Recharge Alchemist's Fire for whistle.


Siathorn DeckHandler

Turn 12, Blessing of the Gods.

Siathorn gasps in horror as Poog serves up friend Flybreath!! She whacks him on the back of the head and then rounds up other Goblin's stray pets.

Start of turn, will exchange Amulet of Fortitude for Mogmurch's Amfibier (assuming it's the only animal in discard).

Siathorn will protect all cuddly animal friends from evil Poog! She finds Mogmurch's pet Amfibier who hops over to Siathorn after she offers him a fly to eat. That taken care of she heads off to kill monsters in the Nettlemaze.

Siathorn leads the goblins and her menagerie of animals through the maze, but one of her flock is intercepted by a Giant Gecko and Mitzi is forced to intervene.

Discarding top card from deck for Mitzi combat. (Raven, shuffles into Mogmurch's deck for safe keeping.)

Giant Gecko-CtD: Combat 8: 1d10 + 3 + 1d6 + 1 + 1d4 ⇒ (8) + 3 + (2) + 1 + (2) = 16 Defeated, Banished.

Mitzi scares up a raven that takes shelter with Mogmurch as she proceeds to bark, chomp, and shake the gecko until it stops moving. She happily trots over to Siathorn after the fact. She's rewarded with a ruffle of her pretty fur before Siathorn leads the group deeper into the maze.

Discarding Amfibier to explore.

Siathorn listens closely to Amfibier as he is apparently a well traveled frog and has been here before. Siathorn is so engrossed in the tale she misses the lunging attack of the Mercenary.

Mitzi attack - Frilled Lizard goes to Pizazz and is shuffled in. Shuffling into Siathorn's deck Shock Lizard for 1d4 and electrical, also asking for a whistle from Pizazz.

Mercenary-CtD: Combat 12: 1d10 + 3 + 1d6 + 1d4 + 1d4 ⇒ (10) + 3 + (1) + (3) + (2) = 19 Defeated, Banished!

With a piercing whistle, Pizazz spots the mercenary and alerts Mitzi and the sparking lizard on Siathorns shoulder to the danger. Wolf and Lizard attack with teeth and stun damage, dropping the mercenary, twitching, to the ground. Siathorn, oblivious, continues to talk to Amfibier despite the fact he's hopped off to explore on his own.

End of turn, draw Cure and Blessing of Milani.

A little later Siathorn realizes she's lost her friends and searches her packs to find food to attract some more. In the process she does does remember a spell to make her feel a bit better, so she uses it to patch up some of her wounds.

Cure: 1d4 + 1 ⇒ (2) + 1 = 3
Siathorn is healed for 3: (Amfibier, Blessing of the Bark Breaker, Dwarf Caiman). Deck shuffled.

Siathorn wrote:

Hand: Burning Snot, Bloodscent, Cloud Puff, Blessing of Milani, Erutaki Coat,

Displayed: Mitzi, Mystic Inscription,
Deck: 7 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Can aid with local combat - 1d4 and fire. Also have Cloud Puff against BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amfibier, Shock Lizard, Elemental Treaty, Blessing of the Bark Breaker, Dwarf Caiman, Hatchet, Aspect of the Mouse
Recharged:
Discard Pile: Stone Weasel,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: Banish Card 1 and Card 2 from Nettlemaze.

Mogmurch: Amfibier in discard replaced with Amulet of Fortitude. Shuffle Raven into deck.
Pizazz: Shuffle Frilled Lizard into deck. 1 Whistle used.

Cure is in recovery, will need to address at the end of Mogmurch's turn.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 13, Mogmurch/Hawkmoon

Random Cards:

Monsters
Spoiler:
Siren
RotR
Monster B
Traits:
Elite
Siren
To Defeat:
Wisdom 8
All damage dealt by the Siren is Mental damage that may not be reduced.
If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.

Spoiler:
Cultist
RotR
Monster B
Traits:
Basic
Cultist
Human
To Defeat:
Combat 9
If undefeated, shuffle the top card of the blessings deck into this location deck.

Spoiler:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Spoiler:
Zombie Giant
RotR
Monster B
Traits:
Undead
Zombie
To Defeat:
Combat 13
The Zombie Giant is immune to the Mental and Poison traits.
If undefeated, after the encounter, discard the top card of your deck.

Spoiler:
Goblin Snake
RotR
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8
Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.

Barriers
Spoiler:
Eat a Bag of Slugs Real Quick
None
Barrier 1
Traits:
Task
Vermin
Dare
To Defeat:
Constitution
Fortitude 5
THEN Constitution
Fortitude 5
If undefeated, bury the top card of your deck.
If defeated, recharge a card from your discard pile.

Spoiler:
Explosive Runes
RotR
Barrier B
Traits:
Arcane
Magic
Trap
Veteran
To Defeat:
Intelligence
Arcane 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.

Spoiler:
Large Chest
RotR
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Falling Bell
RotR
Barrier 2
Traits:
Elite
Obstacle
To Defeat:
Dexterity
Acrobatics 10
Each character at this location encounters this barrier.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card.

Spoiler:
Monster in the Closet
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
Wisdom
Perception 9
If you succeed at the check to defeat the Monster in the Closet, summon and encounter a Goblin Raider henchman. If you do not defeat the Goblin Raider, the Monster in the Closet is undefeated.

Weapons
Spoiler:
Sling Staff
None
Weapon B
Traits:
2-Handed
Bludgeoning
Elite
Ranged
Sling
Staff To Acquire:
Dexterity
Ranged 8
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add your Strength die.
If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 1d6 and that item's traits to a combat check by a character at another location.

Spoiler:
Shortbow
RotR
Weapon B
Traits:
2-Handed
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Spoiler:
Dagger
None
Weapon B
Traits:
Basic
Knife
Piercing
Ranged To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Spoiler:
Sickle
None
Weapon B
Traits:
Basic
Finesse
Knife
Melee
Slashing To Acquire:
Strength
Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.

Spoiler:
Glaive
RotR
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Spells
Spoiler:
Arcane Armor
RotR
Spell B
Traits:
Arcane
Basic
Magic To Acquire:
Intelligence
Arcane 4
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Spoiler:
Lightning Touch
RotR
Spell B
Traits:
Arcane
Attack
Basic
Electricity
Magic To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Glibness
RotR
Spell B
Traits:
Arcane
Divine
Elite
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, banish it.

Spoiler:
Web
RotR
Spell 2
Traits:
Arcane
Attack
Elite
Magic To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower; put it on either the top or the bottom of the location deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Sleep
RotR
Spell B
Traits:
Arcane
Attack
Basic
Magic
Mental To Acquire:
Intelligence
Arcane 4
Discard this card to evade a monster whose highest difficulty to defeat is 10 or lower.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 4 check to recharge this card instead of discarding it.

Armors
Spoiler:
Chain Mail
RotR
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Chain Mail
RotR
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Wooden Shield
RotR
Armor B
Traits:
Basic
Offhand
Shield To Acquire:
Constitution
Fortitude 4
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Spoiler:
Chain Mail
RotR
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Elven Chain Shirt
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Potion of Energy Resistance
RotR
Item B
Traits:
Alchemical
Liquid To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

Spoiler:
Cloak of Elvenkind
RotR
Item 2
Traits:
Clothing
Magic To Acquire:
Dexterity
Stealth 5
Reveal this card to add 1d6 to your Stealth check.
Recharge this card to succeed at your Stealth check.

Spoiler:
Potion of Healing
RotR
Item B
Traits:
Alchemical
Healing
Liquid To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Spoiler:
Luckstone
RotR
Item B
Traits:
Magic
Object To Acquire:
Wisdom
Survival 5
Discard this card to add 1 to your check.
If you would fail a check by 1, you may bury this card to succeed.
Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

Spoiler:
Potion of Ruggedness
RotR
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at a Survival check.

Allies
Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Snake
None
Ally B
Traits:
Animal
Elite To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d10 to your Stealth check.
Discard this card to add 1d4 to your Melee combat check.

Spoiler:
Sage
RotR
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.

Spoiler:
Standard Bearer
RotR
Ally B
Traits:
Basic
Human To Acquire:
Constitution 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Spoiler:
Ameiko Kaijitsu
RotR
Ally 1
Traits:
Bard
Human
Rogue To Acquire:
Charisma
Diplomacy 7
Banish this card to add 1d6 to your check.
Banish this card to return a card from your discard pile to your hand.

Blessings
Spoiler:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Top of Blessing Discard Pile:

Blessing of Iomedae:
Blessing of Iomedae
RotR
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Remaining: 17

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Poog/MorkXII
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Siathorn/rhynndavrie
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Mogmurch/Hawkmoon
Blessing of Achaekek
None
Blessing 2
Traits:
Achaekek
Divine To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Pizazz/Grimsnik
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Poog/MorkXII
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Siathorn/rhynndavrie
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 11 Blessings Deck Card 11 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 12 Blessings Deck Card 12 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 13 Blessings Deck Card 13 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 14 Blessings Deck Card 14 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 15 Blessings Deck Card 15 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 16 Blessings Deck Card 16 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 17 Blessings Deck Card 17 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 0 Ba: 2 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 2:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 3:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 4:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 5:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 6:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 7:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
At This Location: The difficulty of your Acrobatics and Stealth checks is increased by 2.
When Closing: Succeed at an Intelligence or Knowledge 8 check.
When Permanently Closed: On closing, you may recharge any cards that have the Poison trait in your discard pile.
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 0
Located/Displayed Here: None
Bloodbug Bog Card 1:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Bloodbug Bog Card 2:
Hell Hound
RotR
Monster B
Traits:
Elite
Outsider
To Defeat:
Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
Bloodbug Bog Card 3:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Location #3: Woods
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
Located/Displayed Here: None

Warrens Card 1:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Warrens Card 2:
Goblin Warchanter
RotR
Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.
Warrens Card 3:
Monkey
None
Ally 2
Traits:
Animal
Elite To Acquire:
Wisdom
Survival 9
Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.
Warrens Card 4:
Flybreath
None
Ally B
Traits:
Animal
Pet
Owner: Onwer: Poog To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
Discard this card to explore your location.
"Poog has got the meanest pet.~It eats each fly it has met."
Warrens Card 5:
Short Sword +1
RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Warrens Card 6:
Zombie Nest
RotR
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None
Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.
Warrens Card 7:
Drums of Haste
None
Item 2
Traits:
Instrument
Magic To Acquire:
Intelligence
Arcane
Diplomacy 8
After a character at your location moves during her move step, display this card at your location. While displayed, when a character ends her turn, each character at this location may move, and each character at another location may move to this location. At the start of your turn, discard this card.
Warrens Card 8:
Garrote
None
Weapon B
Traits:
Chain
Gambling
Melee
Slashing
Veteran To Acquire:
Strength
Melee 7
For your combat check, discard this card to use your Strength or Melee skill + 1d4. If the result of any die is a 1, the bane is undefeated; otherwise, add the scenario's adventure deck number to your result. If proficient with weapons, you may also add 10 to your result.
Warrens Card 9:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
At This Location: You may attempt a Wisdom or Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M: 2 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None
Nettlemaze Card 1:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Nettlemaze Card 2:
Wand of Shield
RotR
Item 1
Traits:
Arcane
Magic
Wand To Acquire:
Intelligence
Arcane 7
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Nettlemaze Card 3:
Scimitar
RotR
Weapon B
Traits:
Elite
Finesse
Melee
Slashing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Nettlemaze Card 4:
Bugbear
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10
If undefeated, bury 1 item or weapon of your choice from your discard pile.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

Recharge Amulet of Life for whistle


Mogmurch's Hand

Mogmurch knows he is most respected goblin.

He leads goblin group through maze.

Free exploration: Enchanter
Scary lady shows up. Mogmurch not that scared.
BYA: 1 Force damage: Discard Potion of Ghostly Form.
Galvanic Chakram, Poog of Zarongel
Combat 8: 1d10 + 2 + 1d8 + 1 + 3 ⇒ (5) + 2 + (2) + 1 + 3 = 13
Success
AYA: 1 Fire damage. Reveal Sweet Dragon Costume
Sweet Dragon Costume: 1d12 ⇒ 5
Safe
Enchanter defeated.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Fire Sneeze, Sweet Dragon Costume, Liquid Blade, Potion of Vision
Deck: 5 Discard: 6 Buried: 1 Displayed: 0
Notes: Reroll: Not Used


Siathorn DeckHandler

End of turn.

Spending Blessing of Milani to hopefully guarantee cure recovery.

Siathorn attempts to recover all cards in her Recovery pile.
Cure: Divine 8: 3d10 + 2 ⇒ (6, 3, 5) + 2 = 16 -> Cure recharged.

Siathorn wrote:

Hand: Burning Snot, Bloodscent, Cloud Puff, Erutaki Coat,

Displayed: Mitzi, Mystic Inscription,
Deck: 8 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Can aid with local combat - 1d4 and fire. Also have Cloud Puff against BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarf Caiman, Shock Lizard, Elemental Treaty, Blessing of the Bark Breaker, Hatchet, Aspect of the Mouse, Amfibier
Recharged: Cure,
Discard Pile: Stone Weasel, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.



Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of the Gods.

Pizazz continues to whistle as he strides up taking lead of the group.

He spots a wand on the ground as they explore the maze. Arcane 7: 1d10 + 1 ⇒ (10) + 1 = 11 Discard Magic Child to explore

He leads the group past a broken longshank weapon.

Pizazz wrote:

Hand: Walking Stick, Burning Snot, Vulture, Spellbook, Cure, Wand of Shield,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: Available; Playmat: Available
Other: Whistle Available to add +1d4 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Turtle, Immolate, Fire Snake, Guide
Recharged: Blessing of the Spellbound, Alchemist's Fire, Amulet of Life,
Discard Pile: Chronicler, Potion of Vision, Blessing of the Gobs, Blessing of the Gobs 2, Magical Child,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.


Poog hears sounds in maze and know that monster must be ahead. Maybe even two monsters. Maybe more, but Poog not good at counting that high.

Explore Nettlemaze 4: Bugbear
Bugbear has the Goblin trait, so it gets banished and instead Poog encounters: Siren Gross!
Put Dogfinder on top of Siathorn's deck to add d4
Wisdom 8: 1d10 + 1 + 1d4 ⇒ (10) + 1 + (1) = 12 Defeated.

Empty location, Poog attempts to close by summoning a monster: Cultist
Reveal Flame Staff, +d6 for Fire trait
Combat 9: 1d10 + 3 + 1d4 + 1d6 ⇒ (4) + 3 + (1) + (4) = 12 Defeated, closed.

Poog was right! Lots of monsters, although Bugbear like Poog and did not fight. Poog show once again that Poog best chief.

End of turn: draw up to 5.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Dogslicer, Fire Sneeze, Sphere of Fire, Cloak of Elvenkind, Flame Staff
Displayed: Battered Chest, Trapped Passageway
Deck: 6 Discard: 3 Buried: 4
Hero Points: 1 Shirt Reroll Available (2B-2A): Yes
Notes: Use blessings as needed for banes. Ask before using to acquire a boon.
Core swaps: Dogslicer, Cure, Flame Staff.


Dogfinder (for Siathorn):
Dogfinder
Item B

Traits
Animal
Pet
Healing

Check
Wisdom
Survival
5

Powers
Put this card on top of another character's deck to add 1d4 to your Wisdom check.

If you have the Goblin trait, banish this card to shuffle 1d4+1 cards from your discard pile into your hand.


Siathorn DeckHandler

Turn 16, Blessing of Pharasma

Start of turn, pass Burning Snot to Poog.

Siathorn may not be chief but Gobs did follow her lead in clearing out the maze! Siathorn scratches Mitzi behind the ears and then follows her over to the Warrens where Mitzi has smelled more danger lurking.

Holy Light-CtA: Divine 8: 1d10 + 2 ⇒ (9) + 2 = 11 Success, Acquired!

Apparently Mitzi feels that Siathorn should be rewarded for doing such a good job and leads her to a scroll of Holy Light. Mitzi is best wolf!

Mitzi gives happy wolfy grin.

Siathorn wrote:

Hand: Bloodscent, Holy Light (acq), Erutaki Coat, Dogfinder (Poog), Cloud Puff,

Displayed: Mitzi, Mystic Inscription,
Deck: 8 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Cloud Puff - Prevent local BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Lizard, Amfibier (Mog), Aspect of the Mouse, Hatchet, Blessing of Bark Breaker, Dwarf Caiman, Elemental Treaty
Recharged: Cure,
Discard Pile: Stone Weasel, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: Move to Warrens, acquired card 1.

Poog: Gave you Burning Snot.


Mogmurch's Hand

The hous is Achaekek.

Mogmurch prefers bogs, so he takes the group back to Bloodbug Bog.

Free exploration: Goblin Raid
Per Adventure power, banishing that and summoning: Eat A Bag of Slugs Real Quick. That really shouldn't be in there, so the next one is: Explosive Ruins.

Scenario Power: 1d4 ⇒ 2
Blind Bird Shoot
Perception 5
Banish Potion of Vision to succeed.
Draw from box: Potion of Energy Resistance and recharge it.
Galvanic Chakram, Burning Snot
Combat 10: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (4) + 2 + (7) + 1 + (3) = 17
Success
Defeated
Draw from box: Blessing of Irori
I don't think I get to display Explosive Ruins because it was summoned.

We've got lots of turns, so I'll stop there.

Recovery:
Arcane 7: 1d8 + 4 ⇒ (8) + 4 = 12
Burning Snot recharged.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Animalbane Dagger +1, Galvanic Chakram +1, Fire Sneeze, Sweet Dragon Costume, Liquid Blade, Blessing of Irori
Deck: 7 Discard: 5 Buried: 1 Displayed: 0
Notes: Reroll: Not Used


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of Calistria.

"Burn the dog!"Yells out Pizazz as a canine approaches the party. Pizazz takes a deep breath, tilts his head then sticks a finger to close one nostrils. Pizazz then sends a snot missile at the hell hound and mutters a quick incantation igniting the snot as it hits the creature. The hound breathes fire on the group as it dies. Combat 10: 1d10 + 1d6 + 1 ⇒ (2) + (4) + 1 = 7 Re-roll 1d10: 1d10 + 5 ⇒ (10) + 5 = 15 Play Burning Snot, using T-Shirt re-roll. Discard Wand of Shield for Fire Damage. Discard Vulture to explore.

The party scares off a longshank in the bog. Diplomacy 6: 1d10 + 2 ⇒ (1) + 2 = 3

Pizazz takes a break to heal himself. Cure: 1d4 + 1 ⇒ (4) + 1 = 5 Cards not healed: 2d7 ⇒ (2, 6) = 8

Pizazz leads the group out of the bog. Int 8: 1d8 ⇒ 8 Bloodbug Bog is closed

EOT- Recharge BS: 1d10 + 1d4 + 1 ⇒ (4) + (1) + 1 = 6 recharge cure: 1d10 + 1 ⇒ (6) + 1 = 7

Pizazz wrote:

Hand: Walking Stick, Spellbook, Magical Child, Vulture, Turtle, Amulet of Life,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: used; Playmat: Available
Other: Whistle Available to add +1d4 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gobs 2, Blessing of the Gobs, Fire Snake, Alchemist's Fire, Immolate, Guide, Chronicler, Blessing of the Spellbound
Recharged:
Discard Pile: Potion of Vision, Wand of Shield, Cure, Burning Snot,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.

Everyone takes a point of fire damage due to the AYA on Hellhound


Siathorn DeckHandler

Siathorn is about to take fire to the face, but Mitzi rushes in and hurls Dogfinder at the blast, protecting her best friend.

Discarding Dogfinder (animal card) for damage, however Mitzi allows that card to be shuffled into another Goblin's deck, so we'll send it back to Poog.


Received Burning Snot. Discard Cloak of Elvenkind for fire damage. Shuffle Dogfinder back into my deck.

Move to Warrens.

Explore Warrens 2: Goblin Warchanter.
Goblin card, so it gets banished and replaced by: Zombie Giant.
A new monster gets placed on top of Birdcruncher Cave.
Cast Fire Sneeze.
Combat 13: 1d10 + 3 + 1d12 + 1d6 ⇒ (5) + 3 + (11) + (5) = 24 Defeated.

Recovery:
Fire Sneeze Divine 8: 1d10 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13 Recharged.

Reset:
Discard Dogslicer.
Draw up to 5.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Burning Snot, Sphere of Fire, Flame Staff, Blessing of Lamashtu, Blessing of the Spellbound
Displayed: Battered Chest, Trapped Passageway
Deck: 6 Discard: 5 Buried: 3
Hero Points: 1 Shirt Reroll Available (2B-2A): Yes
Notes: Use blessings as needed for banes or AD2 deck upgrades.
Core swaps: Dogslicer, Cure, Flame Staff.
Burning Snot:
Burning Snot
Spell B

Traits
Magic
Arcane
Divine
Attac
kFire
Basic

Checks
Intelligence
Arcane
Wisdom
Divine
5

Powers
For your combat check, discard this card to use your Arcane or Divine skill +1d6.
On a combat check by a character at your location, discard this card to add 1d4 and the Fire trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.

Blessing of Lamashtu:
Blessing of Lamashtu
Blessing B

Traits
Divine
Lamashtu

Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


Siathorn DeckHandler

Turn 20, Blessing of Gorum

Siathorn follows Mitzi deeper into the Warrens and is lucky to find a new friend Monkey who likes Mitzi's pretty bow. Clearly he will want to join the party.

Monkey-CtA: Survival 9: 1d10 + 3 + 1d4 ⇒ (8) + 3 + (4) = 15 Success, Acquired!

Siathorn takes a moment to tie pretty pink ribbon in new Monkey friend's hair. He likes it so much, he finds Siathorn another friend.

Discard Monkey to explore.

Flybreath-CtA: Survival 4: 1d10 + 3 + 1d4 ⇒ (9) + 3 + (4) = 16 Success, acquired!

Siathorn gives frog a curious look...didn't Poog cook you and eat you earlier...with a shrug, Siathorn happily pulls another pink ribbon out and ties it around the frog. It looks the ribbon over thoughtfully and then hops off to find Siathorn a present.

Discard Flybreath to explore.

Siathorn follows behind as Flybreath leads her to a very nice sword leaning against the side of a cave.

Asking Pizazz for a whistle for that one.

Short Sword +1-CtA: Melee 7: 1d8 + 2 + 1d4 ⇒ (7) + 2 + (4) = 13 Success, acquired!

Siathorn isn't trained in such things, but she knows of others who would like it and it is a thoughtful gift. Scooping it up she has Mitzi round up all her friends and gives them all a big hug for the excellent gifts. Mitzi gives friends big lick.

Siathorn wrote:

Hand: Short Sword +1 (acg), Bloodscent, Holy Light (acq), Erutaki Coat, Cloud Puff,

Displayed: Mitzi, Mystic Inscription,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Cloud Puff - Prevent local BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet, Aspect of the Mouse, Shock Lizard, Dwarf Caiman, Elemental Treaty, Blessing of Bark Breaker, Amfibier (Mog)
Recharged: Cure,
Discard Pile: Stone Weasel, Blessing of Milani, Monkey (acq), Flybreath (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: At Warrens, acquired cards 3, 4, and 5.

Pizazz: Used 1 whistle. Also reminder about Frilled Lizard added to your deck a few turns back.


Mogmurch's Hand

On Pizazz's turn:
Reveal Sweet Dragon Costume
Banish?: 1d12 ⇒ 9 No.

My turn:
The hour is plural.

Free exploration: Zombie Nest
Scenario Power: 1d4 ⇒ 4
Ugh. Thanks scenario.

Everyone needs to summon and encounter a Zombie Minion (combat 9 basically). The must all be defeated for the barrier to be defeated. And 4 random monsters go on top of the Birdcruncher Cave! With the one from Poog's turn that is 5 total now.

Summon: Zombie Minion
Galvanic Chakram, Fire Sneeze
Combat 9: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (8) + 2 + (4) + 1 + (2) = 17
Success
Defeated


Siathorn DeckHandler

Zombie Minion Henchman:

Traits: Undead, Zombie
Check to Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits.
Damage dealt by the Zombie Minion is reduced by half (round up).
If defeated, you may immediately attempt to close this location.

Siathorn wants to save Mitzi from biting undead henchman, plus must thank her for finding nice spell of zombie killing.

Holy Light for combat.

Zombie Minion-CtD: Combat 9: 1d10 + 2 + 2d12 ⇒ (6) + 2 + (12, 1) = 21 Success, Dusted!

Blinding light erupts from the zombie, burning it from the inside out.

---

End of Mogmurch's turn.

Siathorn attempts to recover all cards in her Recovery pile.
Holy Light (acq): Divine 8: 1d10 + 2 ⇒ (5) + 2 = 7 -> Holy Light (acq) discarded.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

Recharge Vulture for Whistle

Pizazz blocks the zombie bite with his turtle. Combat 9: 2d4 + 1d6 ⇒ (3, 2) + (3) = 8 Discard Walking Stike for +1d4+1d6. Reveal Turtle to reduce one point of damage.


Display Sphere of Fire.
Combat 9: 1d10 + 3 + 1d6 + 1d6 ⇒ (2) + 3 + (2) + (6) = 13 Defeated.


Mogmurch's Hand

If Nathan will allow it, I could have easily helped Pizazz with that check. I have an Alchemical item I can discard to add 2d6. It isn't a card I really have much intention of doing anything else with. This is a pretty costly barrier at this location in a scenario that requires us to empty all the locations, so defeating it if pretty key. Let me know what you all think.


Siathorn DeckHandler

I'm in favor of it, cost for failure is very high for this particular barrier.


Mogmurch's Hand

Throwing some Mogmurch bombs on that then...
Mogmotov cocktail (liquid blade): 8 + 1d6 + 1d6 ⇒ 8 + (6) + (4) = 18
Success

All defeated.
I display Zombie Nest.

Blessing of Irori to explore: Drums of Haste
Intelligence 8: 1d8 + 1 ⇒ (7) + 1 = 8
Success
Acquired

Ending my turn.
Recovery...
Fire Sneeze
Arcane 8: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12
Success. Recharged.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Animalbane Dagger +1, Galvanic Chakram +1, Sweet Dragon Costume, Drums of Haste, Potion of Healing, Poog of Zarongel, Reformarium Servant
Deck: 5 Discard: 7 Buried: 1 Displayed: 1
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: At Warrens, defeated card 6, acquired card 7. Only 8 & 9 remain. 5 random monsters on top of Birdcruncher Cave since last updated.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The hour is of Irori.

Pizazz almost trips over a wire while moving through the Warrens. Autofail on Garrote.

Pizazz wrote:

Hand: Magical Child, Spellbook, Blessing of the Spellbound, Frilled Lizard, Turtle, Amulet of Life,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: used; Playmat: Available
Other: Whistle Available to add +1d4 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immolate, Fire Snake, Blessing of the Gobs 2, Alchemist's Fire, Chronicler, Blessing of the Gobs, Guide
Recharged: Vulture,
Discard Pile: Potion of Vision, Wand of Shield, Cure, Burning Snot, Walking Stick,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.

Summary: At Warrens, Banished Card 8. Only 9 remains. 5 random monsters on top of Birdcruncher Cave since last updated.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 19, Poog/MorkXII

Random Cards:

Monsters
Spoiler:
Faceless Stalker
RotR
Monster 2
Traits:
Aberration
To Defeat:
Combat 12
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Spoiler:
Warlord
RotR
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.

Spoiler:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Spoiler:
Goblin Cutpurse
RotR
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Spoiler:
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Barriers
Spoiler:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Goblin Raid
RotR
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Spoiler:
Large Chest
RotR
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Skinsaw Ritual
RotR
Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None
Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

Spoiler:
Large Chest
RotR
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Weapons
Spoiler:
Quarterstaff
RotR
Weapon B
Traits:
2-Handed
Basic
Bludgeoning
Melee
Staff To Acquire:
Strength
Melee 3
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard a card to add another 1d6.

Spoiler:
Longbow
RotR
Weapon B
Traits:
2-Handed
Bow
Elite
Piercing
Ranged To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location.

Spoiler:
Short Sword
RotR
Weapon B
Traits:
Basic
Finesse
Melee
Piercing
Sword To Acquire:
Strength
Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Dogslicer
RotR
Weapon 1
Traits:
Basic
Finesse
Melee
Piercing
Sword To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6 and the Slashing trait. If any d6 rolled on this check is a 1, count it as 3, then discard this card. If you discard this card for its power and defeat a monster, you may examine the top card of your location deck; if it is a monster, you may encounter it.

Spoiler:
Longsword
RotR
Weapon B
Traits:
Basic
Melee
Slashing
Sword To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Force Missile
RotR
Spell B
Traits:
Arcane
Attack
Basic
Force
Magic To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Charm Person
RotR
Spell B
Traits:
Arcane
Magic
Mental To Acquire:
Intelligence
Arcane 4
Bury this card to draw 1 random Human ally from the box and add it to your hand.
If you do not have the Arcane skill, banish this card.

Spoiler:
Augury
RotR
Spell B
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Speed
RotR
Spell 1
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. Discard this card at the end of the turn.
If you do not have the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Glibness
RotR
Spell B
Traits:
Arcane
Divine
Elite
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, banish it.

Armors
Spoiler:
Doghide Armor
None
Armor B
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 5
Reveal this card to add 1d4 to your check against a card that has the Goblin trait; if you fail the check, discard this card.
Recharge this card to reduce Cold or Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Spoiler:
Arrow Catching Studded Leather
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Elven Chain Shirt
RotR
Armor 1
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Deathbane Shield
RotR
Armor 2
Traits:
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Reveal this card to add the Magic trait to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Buckler Gun
None
Armor B
Traits:
Elite
Firearm
Shield To Acquire:
Dexterity
Ranged 5
THEN Constitution
Fortitude 5
For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Ranged trait; this counts as playing a weapon instead of an armor.
Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.

Items
Spoiler:
Dogfinder
None
Item B
Traits:
Animal
Healing
Pet
Owner: Onwer: Poog To Acquire:
Wisdom
Survival 5
Put this card on top of another character's deck to add 1d4 to your Wisdom check.
If you have the Goblin trait, banish this card to shuffle 1d4+1 cards from your discard pile into your hand.
"Zarongel says this toad's no good~So Poog stomped it, like he should."

Spoiler:
Codex
RotR
Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Thieves' Tools
RotR
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Spoiler:
Thieves' Tools
RotR
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Spoiler:
Thieves' Tools
None
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it.

Allies
Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Spotol
None
Ally B
Traits:
Animal
Pet
Owner: Owner: Reta To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Constitution check.
Discard this card to explore your location.
"Spotol wears a white hat too
So Reta knows who not chew."


Spoiler:
Guide
RotR
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Spoiler:
Merchant
RotR
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7
Discard this card to give a card to another character at any location.
Discard this card to explore your location.

Spoiler:
Acolyte
RotR
Ally B
Traits:
Elite
Human To Acquire:
Charisma
Diplomacy
Arcane
Divine 6
Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.

Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Abadar
RotR
Blessing 2
Traits:
Abadar
Divine To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Spoiler:
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Spoiler:
Blessing of Erastil
RotR
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Top of Blessing Discard Pile:

Blessing of Lady Lastbreath:
Blessing of Lady Lastbreath
None
Blessing 2
Traits:
Divine
Zogmugot To Acquire:
Dexterity
Stealth
Divine 5
OR Discard your hand
Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item.
Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it.

Blessings Remaining: 11

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Siathorn/rhynndavrie
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 11 Blessings Deck Card 11 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 5 Ba: 2 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Plague Zombie
RotR
Monster B
Traits:
Elite
Undead
Zombie
To Defeat:
Combat 11
The Plague Zombie is immune to the Mental and Poison traits.
If undefeated, banish the Plague Zombie, and each character at this location must succeed at a Constitution or Fortitude 6 check or be dealt 1d4 Acid damage.
Birdcruncher Cave Card 2:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Birdcruncher Cave Card 3:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.
Birdcruncher Cave Card 4:
Yeth Hound
RotR
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Birdcruncher Cave Card 5:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Birdcruncher Cave Card 6:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 7:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 8:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 9:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 10:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 11:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 12:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #3: Woods
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None

Warrens Card 1:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None


Hour: Blessing of Lady Lastbreath

Move everyone to Birdcruncher Cave.

Explore BC 1: Plague Zombie
Sphere of Fire is still displayed, d6 for Fire trait.
Combat 11: 1d10 + 3 + 1d6 + 1d6 ⇒ (5) + 3 + (3) + (1) = 12 Defeated.

Discard Blessing of Lamashtu to explore BC 2: Enchanter
BA, discard Flame Staff for Force damage.
Cast Burning Snot, recharge Blessing of the Spellbound, +d6 for Fire.
Combat 8+#=10: 1d10 + 3 + 1d6 + 1d10 + 1d6 ⇒ (7) + 3 + (6) + (1) + (1) = 18 Defeated.
No cards in hand for AA damage.

Recovery:
Sphere of Fire Divine 9: 1d10 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10 Recharged.
Burning Snot Divine 9: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9 Recharged.

Reset:
Draw up to 5.

Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10 +1
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([X1] or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 [X1] 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Cure, Pyrotechnic Blast, Dogfinder, Wand of Force Missile, Blessing of the Spellbound
Displayed: Battered Chest, Trapped Passageway
Deck: 4 Discard: 7 Buried: 3
Hero Points: 1 Shirt Reroll Available (2B-2A): Yes
Notes: Use blessings as needed for banes or AD2 deck upgrades.
Core swaps: Dogslicer, Cure, Flame Staff.
Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 20, Siathorn/rhynndavrie

Random Cards:

Monsters
Spoiler:
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Spoiler:
Ogre
RotR
Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14
If undefeated, the Ogre deals 1 Combat damage to each other character at this location.

Spoiler:
Scout
RotR
Monster B
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Spoiler:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

Spoiler:
Yeth Hound
RotR
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

Barriers
Spoiler:
Hide or Get Clubbed
None
Barrier 1
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Stealth 8
If undefeated, you are dealt 1d4-1 Combat damage.
If defeated, you may explore your location.

Spoiler:
Slashing Blade
RotR
Barrier 1
Traits:
Elite
Trap
To Defeat:
Dexterity
Disable 9
If undefeated, every character at this location is dealt 1d4 Combat damage.

Spoiler:
Locked Passage
RotR
Barrier B
Traits:
Elite
Lock
To Defeat:
Dexterity
Disable 8
OR Strength
Melee 16
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

Spoiler:
Eat the Fermented Apples
None
Barrier 1
Traits:
Task
Dare
To Defeat:
Constitution
Fortitude 8
If undefeated, recharge 2 random cards.

Spoiler:
Falling Bell
RotR
Barrier 2
Traits:
Elite
Obstacle
To Defeat:
Dexterity
Acrobatics 10
Each character at this location encounters this barrier.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card.

Weapons
Spoiler:
Flaming Heavy Pick +1
None
Weapon 1
Traits:
Elite
Magic
Melee
Pick
Piercing To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

Spoiler:
Heavy Pick +1
RotR
Weapon 2
Traits:
Magic
Melee
Pick
Piercing To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

Spoiler:
Light Crossbow +1
RotR
Weapon 2
Traits:
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 8
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1.
If you are proficient with weapons, you may discard this card to add 1d4 to a combat check by a character at another location.

Spoiler:
Shortbow
RotR
Weapon B
Traits:
2-Handed
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Spoiler:
Scythe +1
RotR
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing To Acquire:
Strength
Melee 11
For your combat check, reveal this card to roll your Strength of Melee die + 2d4+1; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled on this weapon is a 4, count it as a 5.

Spells
Spoiler:
Frost Ray
RotR
Spell 1
Traits:
Arcane
Attack
Cold
Magic To Acquire:
Intelligence
Arcane 6
For your combat check, discard this card to roll your Arcane die + 2d6 with the Cold trait.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Detect Magic
RotR
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 2
During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Corrosion
None
Spell 1
Traits:
Acid
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 7
Discard this card to add 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.

Spoiler:
Augury
RotR
Spell B
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Inflict
RotR
Spell B
Traits:
Attack
Basic
Divine
Magic To Acquire:
Wisdom
Divine 6
For your combat check, discard this card to use your Divine skill + 1d6.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 6 check to recharge this card instead of discarding it.

Armors
Spoiler:
Elven Chain Shirt
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 6
Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Studded Leather Armor
None
Armor 1
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Items
Spoiler:
Ring of Protection
RotR
Item 2
Traits:
Accessory
Magic To Acquire:
Constitution
Fortitude 5
Reveal this card to reduce damage dealt to you by 1. You may play another item on this check.

Spoiler:
Mattock
RotR
Item B
Traits:
Basic
Tool To Acquire:
Strength
Melee 6
Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Spoiler:
Codex
RotR
Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Liquid Ice
None
Item 2
Traits:
Alchemical
Attack
Cold
Elite
Liquid
Ranged To Acquire:
Intelligence
Craft 9
For your combat check, banish this card to use your Dexterity or Ranged skill + 2d8. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 13 check to recharge that card instead of discarding it.

Spoiler:
Spyglass
RotR
Item B
Traits:
Object To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

Allies
Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Mighty Gugmuff XXXII
None
Ally 2
Traits:
Goblin
Ranger To Acquire:
Charisma
Diplomacy 8
OR Recharge a weapon
Recharge this card to add 1d4 to a combat check by a character at your location; you may additionally reveal a weapon to add its adventure deck number.
Discard this card to move, then examine the top card of your location deck.

Spoiler:
Redbutt
None
Ally B
Traits:
Animal
Pet
Owner: Onwer: Ak To Acquire:
Wisdom
Survival 4
Put this card on top of another character's deck to add 1d4 to your Strength check.
Discard this card to explore your location.
"Ak has rumbles in his gut
But he'd never eat Redbutt."


Spoiler:
Crow
RotR
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5
Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.

Spoiler:
Reformarium Servant
None
Ally B
Traits:
Basic
Goblin
Hireling
Spy To Acquire:
Charisma
Diplomacy 8
OR Discard a card
Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire.

Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Boss
None
Blessing 2
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 12
OR Banish an ally
Display this card to add 1 die to your combat check. If you succeed, draw a random card from your discard pile; if you fail bury a random card from your discard pile. Then discard this card.
Discard this card to add 2 dice to a combat check or a check by a character that has the Goblin trait. Before attempting the roll, the character attempting that check discards a card.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Spoiler:
Blessing of Bark Breaker
None
Blessing 1
Traits:
Divine
Zarongel To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards
Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.

Top of Blessing Discard Pile:

Blessing of Gorum:
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Blessings Remaining: 10

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Mogmurch/Hawkmoon
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 Blessings Deck Card 10 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None

Birdcruncher Cave Card 1:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.
Birdcruncher Cave Card 2:
Yeth Hound
RotR
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Birdcruncher Cave Card 3:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Birdcruncher Cave Card 4:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 5:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 6:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 7:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 8:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 9:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 10:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #3: Woods
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #4: Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Warrens Card 1:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Location #5: Nettlemaze
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None


Siathorn DeckHandler

No, No, must finish at Warrens before resting at the camp. Back to the Warrens!

Siathorn almost thinks she spots a Goblin Pyro who she dismisses, but Mitzi's growl warns her she must have missed something.

Discard Short Sword+1 for combat.

Ghoul-CtD: Combat 11: 1d8 + 2 + 1d6 + 1 + 1d6 ⇒ (5) + 2 + (1) + 1 + (5) = 14 Defeated, Banished, random monster added to Birdcruncher Camp.

Siathorn wants to make sure friend Flybreath feels appreciated so she wades into combat with the short sword and finds it is very effective despite not being her preferred hatchet. Little different than chopping wood, but still good.

As the ghoul drops, Mitzi happily wags her tail reporting back that the Warrens is empty and it is now time to return for treats.

Taking a whistle from Pizazz to assist in the check to close.

Warrens-CtC: Dex 6: 1d8 + 1d4 ⇒ (3) + (3) = 6 Success! Closed

Siathorn wrote:

Hand: Elemental Treaty, Bloodscent, Dwarf Caiman, Erutaki Coat, Cloud Puff,

Displayed: Mitzi, Mystic Inscription,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
Box Reroll used: Y
NOTES:
Available Support: Cloud Puff - Prevent local BYA/AYA.
Other: On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Amfibier (Mog), Blessing of Bark Breaker, Aspect of the Mouse, Hatchet, Shock Lizard
Recharged: Cure,
Discard Pile: Stone Weasel, Blessing of Milani, Monkey (acq), Flybreath (acq), Holy Light (acq), Short Sword +1 (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Spell or Animal Ally
Hand Size: 5 ☐ 6
Proficiencies:
Divine
POWERS:
On local checks against Aberration, Animal, Goblin, or Vermin cards, add 1d4 (□ 1d6)
At the start of your turn, you may exchange a card for a random Animal card from a local (■ or distant) character's discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.


Update: Defeated card 1 and closed Warrens. Add random monster to Birdcruncher.

Pizazz: One Whistle used.


During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait.

When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead.

During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave.

When you move, all characters move to the same location, ignoring any movement restrictions.

When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
1. Bird Pie

Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: See below
Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated.
2. Blind Bird Shoot
Spoiler:

Barrier 2
Traits: Animal Skirmish Task Dare
To Defeat: Perception 5 THEN Combat 10
If defeated, draw a blessing from the box.
3. Bloodbug Bog Bash
Spoiler:

Barrier 2
Traits: Skirmish Task Dare
To Defeat: Dexterity Acrobatics 6
Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.
4. The original barrier

To win this scenario, close the location Birdcruncher Cave.

Cooking Eagle

Spoiler:

Henchman 2
Type: Monster
Traits: Animal Fire
To Defeat: Combat 11
If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage.

Bloodbug
Spoiler:

Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9
Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck.

Scenario Level (#): 2

Turn: 21, Mogmurch/Hawkmoon

Random Cards:

Monsters
Spoiler:
Faceless Stalker
RotR
Monster 2
Traits:
Aberration
To Defeat:
Combat 12
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Spoiler:
Goblin Cutpurse
RotR
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Spoiler:
Goblin Commando
RotR
Monster B
Traits:
Elite
Goblin
Ranger
To Defeat:
Combat 9
Before the encounter, the Goblin deals 1 Ranged Combat damage to you.

Spoiler:
Sneak
RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

Spoiler:
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Barriers
Spoiler:
Mystic Inscription
RotR
Barrier B
Traits:
Cache
Elite
Magic
To Defeat:
Intelligence
Arcane 10
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Locked Stone Door
RotR
Barrier 2
Traits:
Lock
Veteran
To Defeat:
Dexterity
Disable 11
OR Combat 22
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

Spoiler:
Eat the Fermented Apples
None
Barrier 1
Traits:
Task
Dare
To Defeat:
Constitution
Fortitude 8
If undefeated, recharge 2 random cards.

Spoiler:
Locked Passage
RotR
Barrier B
Traits:
Elite
Lock
To Defeat:
Dexterity
Disable 8
OR Strength
Melee 16
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

Weapons
Spoiler:
Dagger +1
RotR
Weapon 1
Traits:
Finesse
Knife
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

Spoiler:
Short Sword
RotR
Weapon B
Traits:
Basic
Finesse
Melee
Piercing
Sword To Acquire:
Strength
Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Dart
RotR
Weapon B
Traits:
Basic
Dart
Piercing
Ranged To Acquire:
Dexterity
Ranged 4
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4.
If you fail a combat check using this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Spoiler:
Longbow +1
RotR
Weapon 1
Traits:
2-Handed
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 9
For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.

Spoiler:
Mace
RotR
Weapon B
Traits:
Basic
Bludgeoning
Mace
Melee To Acquire:
Strength
Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

Spells
Spoiler:
Detect Magic
RotR
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 2
During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Scorching Ray
RotR
Spell 1
Traits:
Arcane
Attack
Fire
Magic To Acquire:
Intelligence
Arcane 6
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Strength
RotR
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character. While displayed, that character's checks using her Strength skill are increased by 3. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it.

Spoiler:
Confusion
None
Spell B
Traits:
Arcane
Attack
Basic
Divine
Magic
Mental To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to evade a monster. If there is another character at your location, that character may encounter the monster.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Mending
RotR
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 2
Discard this card to allow a character at your location to discard a weapon, an armor or an item and take a card of that type from his discard pile into his hand.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Armors
Spoiler:
Leather Armor
None
Armor B
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Spoiler:
Magic Shield
RotR
Armor B
Traits:
Elite
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Doghide Armor
None
Armor B
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 5
Reveal this card to add 1d4 to your check against a card that has the Goblin trait; if you fail the check, discard this card.
Recharge this card to reduce Cold or Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Spoiler:
Chain Mail
RotR
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Items
Spoiler:
Codex
RotR
Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Blast Stone
RotR
Item B
Traits:
Alchemical
Basic
Object To Acquire:
Intelligence
Craft 4
Banish this card to add 1d4 to any combat check attempted by a character at your location.

Spoiler:
Token of Remembrance
RotR
Item B
Traits:
Arcane
Divine
Magic
Object To Acquire:
Intelligence
Arcane
Wisdom
Divine 5
Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.

Spoiler:
Tome of Knowledge
RotR
Item B
Traits:
Book
Elite
Magic To Acquire:
Intelligence
Knowledge 5
Reveal this card to add 1d6 to a Knowledge check.
Recharge this card to succeed at your Knowledge check.

Spoiler:
Bracers of Protection
RotR
Item B
Traits:
Accessory
Basic
Magic To Acquire:
Intelligence
Arcane 3
Recharge this card to reduce Combat damage dealt to you by 1.

Allies
Spoiler:
Grizzled Mercenary
RotR
Ally 1
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 6
Bury this card to add 1d8 to any combat check by a character at your location.
Discard this card to explore your location. If you encounter a boon, banish it.

Spoiler:
Reformarium Servant
None
Ally B
Traits:
Basic
Goblin
Hireling
Spy To Acquire:
Charisma
Diplomacy 8
OR Discard a card
Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire.

Spoiler:
Archer
RotR
Ally B
Traits:
Elite
Human To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.

Spoiler:
Soldier
RotR
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.

Spoiler:
Mayor Kendra Deverin
RotR
Ally B
Traits:
Human
Mayor To Acquire:
Charisma
Diplomacy 10
Banish this card to examine your location deck and then shuffle it.

Blessings
Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Abadar
RotR
Blessing 2
Traits:
Abadar
Divine To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 9

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 Blessings Deck Card 1 Pizazz/Grimsnik
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 2 Blessings Deck Card 2 Poog/MorkXII
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 3 Blessings Deck Card 3 Siathorn/rhynndavrie
Blessing of Hadregash
None
Blessing B
Traits:
Divine
Hadregash To Acquire:
Wisdom
Divine 5
OR Bury an ally
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 4 Blessings Deck Card 4 Mogmurch/Hawkmoon
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 Blessings Deck Card 5 Pizazz/Grimsnik
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 6 Blessings Deck Card 6 Poog/MorkXII
Blessing of Sarenrae
RotR
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 Blessings Deck Card 7 Siathorn/rhynndavrie
Blessing of the Gobs
None
Blessing B
Traits:
Basic
Divine To Acquire:
None
You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 8 Blessings Deck Card 8 Mogmurch/Hawkmoon
Blessing of Venkelvore
None
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 9 Blessings Deck Card 9 Pizazz/Grimsnik
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Location #1: Birdcruncher Cave
At This Location: If another location is open, this location may not be permanently closed.
When Closing: Succeed at a Wisdom or Perception 8 check.
When Permanently Closed: No effect.
M: 4 Ba: 2 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
Located/Displayed Here: None

Birdcruncher Cave Card 1:
Diseased Rats
RotR
Monster 2
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 11
OR Dexterity
Stealth 9
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.
Birdcruncher Cave Card 2:
Goblin Warrior
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.
Birdcruncher Cave Card 3:
Yeth Hound
RotR
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9
Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Birdcruncher Cave Card 4:
Mercenary
RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Birdcruncher Cave Card 5:
Wand of Force Missile
RotR
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7
For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Birdcruncher Cave Card 6:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Birdcruncher Cave Card 7:
Poisoned Sand Tube
None
Weapon B
Traits:
Alchemical
Blowgun
Elite
Poison
Ranged To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage.
Birdcruncher Cave Card 8:
Horsechopper
None
Weapon B
Traits:
2-Handed
Elite
Melee
Polearm
Slashing To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Birdcruncher Cave Card 9:
Trapped Passageway
RotR
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.
Birdcruncher Cave Card 10:
Battered Chest
RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.
Birdcruncher Cave Card 11:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #2: Bloodbug Bog
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #3: Woods
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Location #4: Warrens
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Mogmurch/Hawkmoon, Pizazz/Grimsnik, Poog/MorkXII, Siathorn/rhynndavrie, None

Location #5: Nettlemaze
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None


Mogmurch's Hand

Mogmurch leads his goblin followers back to the Birdcruncher Cave to claim their victory.

Free exploration: Diseased Rats
Some rats seem to have taken up residence in the cave. Mogmurch will exterminate them.
Animalbane Dagger +1 (recharge), Siathorn-Animal
Combat 11: 1d8 + 2 + 1d4 + 1 + 1d4 + 1d8 + 1d4 ⇒ (7) + 2 + (4) + 1 + (3) + (7) + (2) = 26
Success
Defeated

Discard Reformarium Servant to explore: Goblin Warrior. Which becomes: Faceless Stalker
Another goblin in the cave too? NO! Its a trick!
Siathorn-Aberration
Wisdom 7: 1d4 + 1d4 ⇒ (1) + (2) = 3
Galvanic Chakram +1 (discard), Siathorn-Aberration, Mogitov Cocktail (Drums of Haste
Combat 12+2=14: 1d8 + 2 + 1d8 + 1 + 1d6 + 1d4 + 1d6 ⇒ (1) + 2 + (2) + 1 + (5) + (2) + (1) = 14
Wow. Did I just roll 7 dice that encounter and 6 of them came up 1 or 2?
Success.
Defeated.

Mogmurch order Poog to heal him.
Bury Poog of Zarongel to "heal".
Poog's version of healing: 1d4 ⇒ 4
Recharge: Liquid Blade, Blessing of the Quartermaster, Blessing of Bark Breaker, Blessing of Irori

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Burning Snot, Fiery Glare, Sweet Dragon Costume, Potion of Energy Resistance, Potion of Healing, Raven
Deck: 6 Discard: 6 Buried: 2 Displayed: 1
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: Cleared 2 cards off the Birdcruncher Cave


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

Recharge Spellbook for Whistle

The hour is of Irori.

Pizazz hears a strange howling as a weird canine creature approaches the group. Yeth Hound- Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn. I don't think I can defeat him so if someone wants to set up to avenge.


Siathorn DeckHandler

Yeth Hound: Wis 6: 1d10 + 1 ⇒ (2) + 1 = 3 Kind of had a feeling that wasn't going to be a good roll. Oops.

Don't forget you probably have some options to assist with the combat, Mogmurch can pitch bombs and add 1d6 or potentially 2d6 also looks like maybe a burning snot for 1d4, and a blessing. Mostly it's just a matter of what resources to spend. =)


Yethhound BA Wisdom 6: 1d10 + 1 ⇒ (10) + 1 = 11 Success.

I think I might be able to avenge, but I'm not sure its worth it - I'll have to probably skip exploring on my own turn then.


Mogmurch's Hand

Looks like the Yeth Hound has an error. The difficulty increase applies to each person that fails. It should say "Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of her checks is increased by 1 for the rest of the turn."

Wisdom 6: 1d4 ⇒ 2
Failed, so my checks are +1 difficulty.

I can offer +1d4 (Fiery Glare) and +2d6 (Mogmurch power) for Combat.


Mogmurch's Hand

I think with Pizazz using Strength, and me playing Fiery Glare and using my power, plus a blessing, we are looking at 1d4 + 1d4 + 2d6 + 1d4, which puts us above 90% to get a 10.

The other option is to avenge. I can do that too if we want.


Deck Handler Str d4| Dex d10 (Acrobatics +0; Stealth +1)|Con d6|Int d8|Wis d4|Cha d10 (Arcane +1; Diplomacy +2; Divine +1)

The goblins team up on the hound. combat 10: 1d4 + 1d4 + 2d6 + 1d4 ⇒ (4) + (2) + (2, 3) + (4) = 15 Discarding my Blessing of the Spellbound

EOT- draw up.

Pizazz wrote:

Hand: Magical Child, Spellbook, Chronicler, Frilled Lizard, Turtle, Amulet of Life,

Displayed:
Deck: 8 Discard: 6 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: T-Shirt Re-roll: used; Playmat: Available
Other: Whistle Available to add +1d4 to checks"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Immolate, Blessing of the Gobs 2, Guide, Blessing of the Gobs, Alchemist's Fire
Recharged: Vulture, Spellbook,
Discard Pile: Potion of Vision, Wand of Shield, Cure, Burning Snot, Walking Stick, Blessing of the Spellbound,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +0; Stealth: Dexterity +1
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane, Divine, Insturments
POWERS:
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do each other local goblin character moves([ ] or recharge a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 ([ ] 1d6); if the card you recharge is an instrument itme, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck ([ ] or hand) to let you heal a spell or an Instrument item.

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