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"Follow me, Tiny" calls out Jing Kwan as he moves forward and casts a spell...
Still not very familiar with Goggle Slides. I am casting Glitterdust at the intersection marked with a Yellow "+". DC=20.
Glitterdus: School conjuration (creation);
Casting Time: 1 standard action
Components: V, S, M (ground mica)
Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Duration: 1 round/level
Saving Throw: Will negates (blinding only); Spell Resistance: no
Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.

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Not sure why they posted out of order. I had posted Jing Kwan first, then Tiny. Anyways, the reason for this post is to correct a miscalculation on my part. The DC for my Glitterdust is 19, not 20. 10 (base) +5 (CHA Mod) +2 (Spell Level) +1 (Spell Focus) +1 (Greater Spell Focus) = 19

Enora - Iconic character |

Enora uses her staff of embers and sends a fireball to hit the enemies.
There is so much open space that it should be easy to get them all.
Fireball, dc 18 Reflex half : 8d6 ⇒ (1, 3, 4, 6, 1, 6, 4, 6) = 31

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Roland, keeping bow in hand, will climb the trail to get a better look.
What was zhat noise?
Bard song is active, but haste not yet, correct?
He will quick-draw a wand and cast gravity bow on his bow as he moves into line of sight of the cave crowd.
At zhose robots, golems or something else?

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Bard song is active, but haste not yet, correct?
yes

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Roland Enchants his bow
Rex falls prone and becomes nauseated for Rounds: 1d4 ⇒ 4
Jing casts Glitterdust
W: 1d20 + 10 ⇒ (19) + 10 = 29
R: 1d20 + 4 ⇒ (6) + 4 = 10
O: 1d20 + 4 ⇒ (19) + 4 = 23
B: 1d20 + 4 ⇒ (12) + 4 = 16
G: 1d20 + 4 ⇒ (18) + 4 = 22
Enora launches a fireball at the cavern entrance to avoid her party
W: 1d20 + 12 ⇒ (15) + 12 = 27
R: 1d20 + 4 ⇒ (2) + 4 = 6
O: 1d20 + 4 ⇒ (15) + 4 = 19
B: 1d20 + 4 ⇒ (20) + 4 = 24
G: 1d20 + 4 ⇒ (2) + 4 = 6
Sam makes himself nauseated
Whisper attempts to install fear into the creatures, but the creatures didn't seem to be affected, its like they don't know what fear feels like
R 5' forward and attacks rex 1d20 + 12 ⇒ (3) + 12 = 15 Miss
B 5' forward and attacks bob 1d20 + 12 ⇒ (11) + 12 = 23 High hit: 1d100 ⇒ 60 Damage: 1d8 + 10 + 1d6 ⇒ (7) + 10 + (1) = 18
G 5' forward and attacks bob 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (4) = 17
O 5' forward and attacks rex 1d20 + 12 ⇒ (6) + 12 = 18
Rex, 2 things to get about White
Ikit need Fort save from you and bob still
~~Round 1~~
Knowledge Engineering
Bold to act
Davneiros
Ikit
Bob
W -15
Roland
Rex - prone, Nauseatead 3 rounds left
Jing
Tiny
Enora
Samuel
Whisper
R -37 blind
B -15 blind
G -31
O -15

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Ikit fort: 1d20 + 11 ⇒ (1) + 11 = 12
Bob Fort: 1d20 ⇒ 6
The ratfolk puts his hands on his ears.
I'm guessing both will fail and be prone and nauseated. Rounds of Legacy Weapon left 9.

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Davneiros moves closer and casts haste.
Inspire Courage +3 and Haste

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Ikit - falls prone and is nauseated for Rounds: 1d4 ⇒ 4
Bob - falls prone and is nauseated for Rounds: 1d4 ⇒ 3
W will 5' forward and slam into rex
1d20 + 18 ⇒ (8) + 18 = 26 hit
1d20 + 18 ⇒ (2) + 18 = 20 miss
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
~~Round 1~~
Knowledge Engineering
Bold to act
Davneiros
Ikit - prone, Nauseated 3 rounds left
Bob - prone, Nauseated 2 rounds left
W -15
Roland
Rex - prone, Nauseatead 3 rounds left
Jing
Tiny
Enora
Samuel
Whisper
R -37 blind
B -15 blind
G -31
O -15

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To clarify, who received Haste? Davenieros has enough levels to tag all party members, including extras, but we aren't all within the 30' maximum radius. I assume that Tiny and I were tagged., So...
"Tiny, kill them all. says Jing Kwan as he casts Shield and touches Tiny. Jing Kwan then follows Tiny into battle, calling forth his Wand of Scorching Ray from his Handy Haversack.

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"Yes, Master....Thank you, Master." growls Tiny as he moves forward and attacks....
+1 adamantite greatsword vs. Orange: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
possible Slashing damage vs. Orange: 2d6 + 5 + 3 ⇒ (2, 4) + 5 + 3 = 14
Added +3/+3 for Inspire Courage. Tiny's AC is currently 30/12/28. I did not make any adjustments for Haste.

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Roland steps closer and targets his bow at the large creature/construct.
”Now we can see what zhese are made of... “
Roland will unleash a flight of arrows the leader.
Quickdraw, Rapid shot, improved precise=no cover, switch target if one drops, haste, Fav Enemy, Grav Bow, bard
Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 1 + 2 + 3 ⇒ (2) + 18 - 2 + 1 + 1 + 2 + 3 = 25
for dmg,PB: 2d6 + 8 + 1 + 2 + 3 ⇒ (4, 2) + 8 + 1 + 2 + 3 = 20
manyshot: 2d6 + 8 + 1 + 2 + 3 ⇒ (4, 1) + 8 + 1 + 2 + 3 = 19
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 1 + 2 + 3 ⇒ (19) + 18 - 2 + 1 + 1 + 2 + 3 = 42
for dmg,PB: 2d6 + 8 + 1 + 2 + 3 ⇒ (2, 3) + 8 + 1 + 2 + 3 = 19
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 1 + 1 + 2 + 3 ⇒ (12) + 13 - 2 + 1 + 1 + 2 + 3 = 30
for dmg,PB: 2d6 + 8 + 1 + 2 + 3 ⇒ (1, 5) + 8 + 1 + 2 + 3 = 20
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 1 + 1 + 2 + 3 ⇒ (11) + 8 - 2 + 1 + 1 + 2 + 3 = 24
for dmg,PB: 2d6 + 8 + 1 + 2 + 3 ⇒ (5, 6) + 8 + 1 + 2 + 3 = 25
Roland-Haste +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 1 + 2 + 3 ⇒ (17) + 18 - 2 + 1 + 1 + 2 + 3 = 40
for dmg,PB: 2d6 + 8 + 1 + 2 + 3 ⇒ (3, 1) + 8 + 1 + 2 + 3 = 18
Assuming constructs. If evil, add d6 holy damage

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ok, im confused now, i initially thought i was supposed to post as my character's name was bolded and then the GM would sort them in the order they were supposed go. But then there was something posted that suggested that we post in initiative order, so im waiting for folks who are before me(sorry, i had to remind my son to go).
So, should i wait or post now( in between work commitments of course)?

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Well, here's my round (sorry that it is out of order)
(Free action)Whisper releases Sam from the Userp effect(removing the nausea and shrinking Wisper back down to his medium size)
(Move action move up to white and slug it with a single slam attack.
Slam attack(good & law): 1d20 + 15 ⇒ (20) + 15 = 351d10 + 2d6 + 1 ⇒ (4) + (6, 1) + 1 = 12there is a kicker that requires a will save or become shaken and maybe more but since im pretty its not going to work i wont bother.
Whisper takes damage from the vicious effect of his amulet 1d6 ⇒ 3

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( move action) pull a scroll from his haversack
(Standard action) cast Remove Sickness from the scroll upon Rex
School conjuration (healing); Levelcleric/oracle 1, druid 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 10 minutes/level; see text
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
You quell feelings of illness and nausea in the target, giving it a +4 morale bonuson saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell.

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Rex will fire from prone at white
turning on Deadly Aim and Rapid shot
touch attack 1: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 17 ⇒ (5) + 17 = 22
touch attack 2: 1d20 + 15 ⇒ (4) + 15 = 191d8 + 17 ⇒ (2) + 17 = 19
touch attack 3: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 17 ⇒ (5) + 17 = 22
w/ haste touch attack: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 17 ⇒ (7) + 17 = 24
forgot last attack
touch attack 4: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 17 ⇒ (1) + 17 = 18

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Vunerabilities - vulnerable to critical hits and electricity,
Special attacks - combined arms, dazzler, integrated
sonic disruptor
Combined Arms As part of a full-attack action, a
warden robot can attack with both melee and ranged
integrated weapons.
Dazzler As a standard action, a warden robot can
target a single creature with a beam of strobing light
that functions as a gaze attack with a range of 60 feet.
A creature subject to this attack must succeed at a DC 17
Fortitude save or be blinded for 2d4 rounds. A creature
that successfully saves is dazzled for 1d4 rounds. A
creature with light blindness or light sensitivity takes a –4
penalty on the saving throw. This is a light effect, and the
save DC is Intelligence-based.
Integrated Sonic Disruptor A warden robot’s arms
contain built-in ranged weapons that emit focused sound
waves in 100-foot rays that deal 2d8 points of sonic damage
post if you are highlighted, I place them in order
first as Sam approaches, W gets an AO as it has reach
AO: 1d20 + 18 ⇒ (7) + 18 = 25 miss
second since you get a melee crit, something else triggers
50-75: 1d100 ⇒ 71 hit
crits on naturals are x2 which means for your crit attack its 2d10+4d6+2
the rest of the crit damage here
rest of crit: 1d10 + 2d6 + 1 ⇒ (1) + (3, 1) + 1 = 6
18 damage total
Whisper will take 9 fire damage as a result of a shield negating a critical hit
and it doesn't seem like all the remaining damage went through on the White
Rex fires but only three of them hit and as well not all the damage seems to go through
~~Round 2~~
Knowledge Engineering
Bold to act
Davneiros
Ikit - prone, Nauseated 3 rounds left
Bob - prone, Nauseated 2 rounds left
W -52
Roland
Rex - prone, Nauseatead 3 rounds left
Jing
Tiny
Enora
Samuel
Whisper

Enora - Iconic character |

Enora moves forward with full speed.
Double move.

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Ikit and Bob still nauseated (counters adjusted)
~~Round 3~~
Knowledge Engineering
Bold to act
Davneiros
Ikit - prone, Nauseated 2 rounds left
Bob - prone, Nauseated 1 rounds left
W -52
Roland
Rex - prone
Jing
Tiny
Enora
Samuel
Whisper

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how i came up with 17 as Whisper's critical hit damage is as follow:
4 from the 1d10 doubled =8
6 + 1 from the 2d6 =7 (from what i know of the rules, extra d6's from weapon enhancements do not double upon a crit.). Come to think of it, i was not clear as to the source of the 2d6. The source of that damage is an amulet of Mighty Fists (Vicious) that Whisper is wearing.
1 from from Whisper's strength doubled =2
8+7+2=17
DESCRIPTION
This special ability can only be placed on melee weapons.
When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.
I dont know that this makes a difference in your ruling but i figured that i should try to at least clarify my assumptions in my calculations.

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Davneiros starts to shoot arrows.
+1 shortbow +song+haste: 1d20 + 15 + 3 + 1 ⇒ (6) + 15 + 3 + 1 = 25
damage: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
+1 shortbow+song+haste: 1d20 + 10 + 3 + 1 ⇒ (9) + 10 + 3 + 1 = 23
damage: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9
HASTE ATTACK +1 shortbow+song+haste: 1d20 + 15 + 3 + 1 ⇒ (20) + 15 + 3 + 1 = 39
damage: 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11
confirm crit: 1d20 + 15 + 3 + 1 ⇒ (4) + 15 + 3 + 1 = 23
damage: 1d6 + 2 + 3 + 1d6 + 2 + 3 ⇒ (3) + 2 + 3 + (5) + 2 + 3 = 18

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50-75: 1d100 ⇒ 44miss
Daven hits on 2 of them, and does not confirm Dav what type of arrows are you using? I imagine regular arrows?

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GM - this crossed your post - please apply in init order
Roland steps forward a bit closer and unloads on White robot.
Zhat is just about enough of zhat!
Quickdraw, Rapid shot, improved precise=no cover, haste fav enemy, bard - normal arrows
Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 5 ⇒ (8) + 18 - 2 + 1 + 5 = 30
for dmg,PB: 2d6 + 8 + 1 + 5 ⇒ (2, 2) + 8 + 1 + 5 = 18
manyshot: 2d6 + 8 + 1 + 5 ⇒ (6, 6) + 8 + 1 + 5 = 26
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 5 ⇒ (6) + 18 - 2 + 1 + 5 = 28
for dmg,PB: 2d6 + 8 + 1 + 5 ⇒ (6, 2) + 8 + 1 + 5 = 22
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 1 + 5 ⇒ (19) + 13 - 2 + 1 + 5 = 36
for dmg,PB: 2d6 + 8 + 1 + 5 ⇒ (4, 4) + 8 + 1 + 5 = 22
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 1 + 5 ⇒ (6) + 8 - 2 + 1 + 5 = 18
for dmg,PB: 2d6 + 8 + 1 + 5 ⇒ (3, 3) + 8 + 1 + 5 = 20
Roland-haste +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 5 ⇒ (12) + 18 - 2 + 1 + 5 = 34
for dmg,PB: 2d6 + 8 + 1 + 5 ⇒ (4, 3) + 8 + 1 + 5 = 21

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out of the 2 hits, it looks like not all of it went through
white moves back 5' and attacks Whisper full round
Slam 1: 1d20 + 18 ⇒ (20) + 18 = 38 Crit?
Slam 2: 1d20 + 18 ⇒ (2) + 18 = 20 Miss
Touch 1: 1d20 + 18 ⇒ (7) + 18 = 25 Hit
Touch 2: 1d20 + 18 ⇒ (10) + 18 = 28 Hit
Crit?: 1d20 + 18 ⇒ (14) + 18 = 32 Confirm
Slam 1 Crit Damage: 2d8 + 36 ⇒ (6, 7) + 36 = 49
Touch 1 Damage: 2d8 ⇒ (3, 4) = 7
Touch 2 Damage: 2d8 ⇒ (1, 3) = 4
Total damage = 60
~~Round 3~~
Knowledge Engineering
Bold to act
Davneiros
Ikit - prone, Nauseated 2 rounds left
Bob - prone, Nauseated 1 rounds left
W -53
Roland
Rex - prone
Jing
Tiny
Enora
Samuel
Whisper

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Tiny moves forward and attacks...
+1 Adamantine Greatsword vs. White: 1d20 + 12 + 3 ⇒ (2) + 12 + 3 = 17
possible Slashing damage vs. White: 2d6 + 5 ⇒ (6, 1) + 5 = 12
NOTE: Map was moved again. Not sure where I started but I am pretty sure I had to move 10' either way.

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Jing Kwan points his Wand of Scorching Ray at the enemy...
UMD vs. DC=20: 1d20 + 17 ⇒ (20) + 17 = 37
ranged Touch attack vs. White: 1d20 + 7 ⇒ (5) + 7 = 12
possible Fire damage vs. White: 4d6 ⇒ (2, 3, 5, 5) = 15
NOE: I do not posses Point-Blank or Precise Shot feats. I am not sure if Bardic Inspiration applies. Please adjust accordingly.

Enora - Iconic character |

Again, Enora moves forward.
Double move.

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Rex will shoot white with holy gun
turning on deadly Aim and Rapid Shot
range touch attack #1: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 17 ⇒ (3) + 17 = 20
range touch attack #2 Rapid Shot: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 17 ⇒ (8) + 17 = 25
range touch attack #3: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 17 ⇒ (7) + 17 = 24
range touch attack #4: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 17 ⇒ (5) + 17 = 22
range touch attack Haste: 1d20 + 15 ⇒ (2) + 15 = 171d8 + 17 ⇒ (6) + 17 = 23

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(move action) sam will give Combat Advice to Whisper, giving it a +2 to hit on its first attack.
(ready action) to move towards someone who goes down.
If Whisper goes down from the attacks made by White Robot (see Whisper's turn) Sam will Sacrifice hit points to keep Whisper up (as a reaction)
Sam has the Feat Phantom Fortification
(see spoiler below)
Fortification (lower negates crit.): 1d100 ⇒ 19
Your phantom remains partly immaterial even when fully manifested in ectoplasmic form.
Prerequisite(s): Phantom class feature, phantom with the incorporeal flight ability.
Benefit(s): Your phantom has a 50% chance of ignoring critical hits and precision-based damage when fully manifested in its ectoplasmic form, as if wearing armor with the moderate fortification special ability. This doesn’t stack with other similar effects, and doesn’t apply against attacks made with ghost touch weapons or weaponlike constructs made of force (such as a clenched fist, mage’s sword, or spiritual we
(side note)my stubborn son (Rex) forgot to include his Cloak of Minor Displacement that he just spent 24K on to negate the the earlier hit on Rex. Sigh, he refuses to go back and check it. Oh the folly of youth!

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Whisper has DR10/magic and it appears that the Phantom fortification worked (unless there is some factor I do not know about). I dont know what the damage types for the attacks.
(assuming whisper gets an attack)
Whisper will move up purposly drawing an attack of oppritunity and attack once.
Slam attack(Lawful,Magic(forgot that last time,Good: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 281d10 + 2d6 + 1 ⇒ (6) + (4, 1) + 1 = 12
damage from Vicious: 1d6 ⇒ 6
Edit:+2 to hit for flank with Tiny so 30 to hit

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as white is destroyed, you can hear the echoing sounds of something along the lines of "Filthy Meatbags" as white is no more
Jing if it matters your wand missed
~~End of Combat~~
after the fight is over, Jala speaks out stating that there are more of the constructs active nearby. however he and the other Ghost wolves intend to guard the entrace while you explore. though as a warning should the machines continue to emerge they may have to collapse the entrance, Whether or not you make it out

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Map is updated, placed 2 in the area you enter, but when you move on, the area becomes something unrecognizable, strange styled walls, and other markings that you don't quite understand

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Understood. I was pretty sure a 12 touch would miss. I put Tiny and myself on the map.
Jing Kwan takes his Ioun Torch out of his belt pouch, whispers "Bright Light, Bright Light", then releases it so it orbits his head.
"Tiny, go before me and lead my path. Just make sure to walk, not fly unless you need to do otherwise."

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"Yes, Master. As you command, Master." rumbles the Eidolon as it peers around looking for possible ambush...
Perception: 1d20 + 11 ⇒ (19) + 11 = 30

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Davneiros casts light on his bow and enters.
perception: 1d20 + 7 ⇒ (2) + 7 = 9

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After you Whisper..
Sam will keep a a lookout but will stay right behind Whisper.
Perception: 1d20 + 39 ⇒ (3) + 39 = 42
Sam will also heal Whisper with his wand. It appeared like that last attack from White Robot did no damage (thanks to DR and the prevention of the crit.) But I'm not sure. My calculations previous to that were that whisper is down 19 hit points. Once Sam is done healing Whisper's wounds he will cast False Life on both Whisper and himself.
Here are the rolls to take care of the 19
Cure Light Wounds (wand): 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds (wand): 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds (wand): 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds (wand): 1d8 + 1 ⇒ (4) + 1 = 5
False Life (Sam): 1d10 + 11 ⇒ (3) + 11 = 14
False Life (Whisper): 1d10 + 11 ⇒ (3) + 11 = 14
edit=false life is max +10 so both are 13 extra HP