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As evening sets in, the Ghost Wolves begin preparing a communal feast of dried fruit, hard cheese, and meat carved and roasted from the immense boar. Entertainment takes the form of tales both solemnly historic and vividly comedic, including a lively story Jala tells of a bumbling spine dragon.
Xol-Nomag is present at the meal, but she does not approach or address you all yet, instead observing them sternly from afar. Even her own tribe treads carefully around her, treating her with a blend of awe, devotion, and fear. As the meal ends, Jala approaches everyone and offers to escort
them to meet Xol-Nomag.
The barbarian chieftain sits crosslegged upon a tall heap of spread furs, her spiked club resting across her knees and her eyes partly closed as if in meditation. She lifts her head and fixes the group with a piercing stare as they approach.
“We know why you have come, Pathfinders. Long ago, one of your kind did a service for us, and now you hope to turn that debt into an open invitation to explore our lands.” Her eyes narrow, and she gives a predatory grin. “You cannot think we are so simple. We know what you are here for. No technology leaves our lands, and our debt does not change that.” She leans back, as if waiting for a response.

Enora - Iconic character |

"Thank you very much for your hospitality so far. I believe that you know that we have a common enemy: The Technic League. And you also know that we are as friends and want to also treat you as friends. Please ... we want to visti the Sulfur Gulch, and find out what it’s about .. what was it for ... who lived there ... and how it all worked."
Diplomacy aid, due to helpful trait +4 to main roll: 1d20 + 3 ⇒ (13) + 3 = 16

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"I think we will do it for mutual satisfaction. I could both benefit from it."
Diplomacy: 1d20 + 19 ⇒ (20) + 19 = 39

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Sam nudges Whisper and urges it forward with his eyes.
There is a brief silent battle of wills in the back of the room.

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Whisper finally stumbles forward as if pushed with resentment in it the eyes of the illusionary disguise. This quickly changes to a car salesman's smile.
"Oh mighty chieftain we come here humbly not to take advantage a dedt to be repaid and have no intention of breaking any of your rules. We only ask to survey the site and maybe even set back your enemies a little bit. You have our word, no artifacts will be removed."
Whisper finally bows low and scrapingly with its final words"
diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16
disguise: 1d20 + 23 ⇒ (13) + 23 = 36

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"Venture-Captain Smine wanted you to have this,"pipes in the ratfolk as he unwraps the axe. "You may recognized the metal used in the forging of this weapon as Adamintine. May you strike down many of the foul robots and constructs employed by the Technic League."
Diplomacy Aid: 1d20 ⇒ 5

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Nomag relents and declares that a band of her warriors will accompany you all to Sulfur Gulch in the morning. However, she makes it clear that no technological devices are to leave the site that the PCs did not carry before entering; anything they try to remove will be destroyed.
Following a successful negotiation, Jala inspects your gear casting a couple spells. then leads you to your accommodations.

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Jing Kwan ponders the spells being used...
Spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20
Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19
...but will not question their use it they are benign. As for the search itself....
"Please be careful, there are some costly spellcomponents in there."

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At the suggestion of an inspection, Whisper eyes flare angerly. It's form starts to grow and contort. It voice gains a hollow and threatening hiss.
"HOW DARE YOU MORTALS!! You will NOT lay a grubby fi-"
<<fwpp>>
Suddenly Whisper winks out of existence, the items it's carrying clatter to the ground.

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Sam looks sheepish and a pained as if suddenly hit by a horrible thought.
"sorry for that, Whisper has had a long day and its a little overwhelmed. I think ts time it takes a little...down time."
"Please, feel free to look through whatever you want"
Seeminly to himself
"No, i did not, and no, you will not until you learn to behave". We will discuss this later..."

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Ikit empties out his bag of holding laying out multiple sacks ten smaller ones and two larger ones. He then pulls out a saddle, "you can check but there is no magic or tech in the bags." Eying the saddle and one of the larger sacks, "how far is Sulfer Gulch from here?"

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Sulfur Gulch is part of a network of wind-weathered arroyos partly obscured by shaggy scrub grass. A chemical smell lingers in the air where the trail descends, leaving the land virtually barren for several hundred feet. The only visible gas is a faint, greenish vapor that wafts from
a foot-wide crack in the gully. The tunnel entrance is blocked by earth and rock, wary the Ghost Wolves spread out oand watch their surrounding hoping not to linger too long.
you can feel the ground faintly trembling

Enora - Iconic character |

Enora will also take a good look from a distance. She will also inspect the notes of the Technic League for any guidance on how to proceed.
kn engineering: 1d20 + 10 ⇒ (10) + 10 = 20

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how far of a distance, it does matter for this, Enora you as well, place on the map where you want to look from

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Sam will offer Rex temporary use of his Xorn Robe.
"here, this will not protect you from injury if there is a slide, but it should enable you to free yourself."

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Perception 25: 1d20 + 16 ⇒ (20) + 16 = 36
"No one attack the bleeding skeleton," states Ikit as he pulls out a skull. Staring into the skull, the ratfolk mutters something and a skeleton pulls itself out of the ground.
Using a necromatic focus point for Necromatic Servant- Bloody Skeleton HP:47; AC14, T12, FF12; 2 claws +9 (1d4+6 damage); Fast Healing 2; Channel Resist +4; Str 15, Dex 14, Con -, Int -, Wis 10, Cha 14; Deathless. Lasts for 90 minutes.
"Everyone say hi to Bob." Ikit and Bob then make their way towards the rubble.
"Anyone else feel that rumbling?"

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"Hey bob, how's the wife and kids? Looks like you lost some weight there."
This reaction is a bit uncharacteristic of Whisper especially for the day considering it has been moping and pouting since Sam brought it back.

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perception: 1d20 + 7 ⇒ (18) + 7 = 25
"Yes I feel it! What is this?"

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Perception : 1d20 + 21 ⇒ (10) + 21 = 31
”Yes I do. Zhis is most peculiar. Stay alert. “
Roland remains vigilant as they proceed. He will put a blessing into his bow.

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Sorry for the delay, had to get my computer back from the shop. I assume it's the next day, so all spells and Tiny was re-summoned in the morning. Please correct me if I'm wrong.
Jing Kwan will cast Mage Armor on himself and Tiny, then both will move forward to their current position on the map.

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Tiny draws his greatsword as he moves forward, searching around for any possible attack....
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Please note: Tiny usually hovers about 3" above the ground unless otherwise stated.

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as everyone approaches, Bob, Ikkit, Whisper, and Rex I need a reflex save as the gas explodes the dirt and rubble out from the build up

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Everyone managed to duck down or out of the way at the last minute as rocks, dirt, mud, and other assorted bits of earth where blown outwards, but a heavy thick layer of green mist now lingers about
Enora: 1d20 + 2 ⇒ (12) + 2 = 14
Davneiros: 1d20 + 11 ⇒ (15) + 11 = 26
Ikit: 1d20 + 5 ⇒ (20) + 5 = 25
Jing: 1d20 + 1 ⇒ (15) + 1 = 16
Rex: 1d20 + 9 ⇒ (10) + 9 = 19
Roland: 1d20 + 6 ⇒ (14) + 6 = 20
Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
GM1: 1d20 ⇒ 3
GM2: 1d20 + 8 ⇒ (16) + 8 = 24
out of the mist you can see shadows of figures, but nothing you can tell what they are, the mist is very thick
If anyone has Scent I need a Fort save
~~Round 1~~
Knowledge Engineering
Bold to act
Davneiros
Ikit
Bob
W
Roland
Rex
Jing
Tiny
Enora
Samuel
Whisper
R
B
G
O

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Davneiros strats to sing.
"La la la!
Hero - saves a drowning child
Cures a wasting disease "
Inspire Courage +3 to hit and +3 to damage
Then he comes closer to enemies and takes out his bow.
"Guys, come closer to enemies so I can cast HASTE on all of you!"

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Engineering: 1d20 + 18 ⇒ (6) + 18 = 24 If successfully order of information-Defensive Abilities, Immunities, Weaknesses.
Ikit draws his rapier. The ratfolk mutters and moves his left hand over the sword. "Get them, Bob."
Using a point of transmutation focus, Ikit uses legacy weapon on his rapier to add Bane- construct and an additional +1 enhancement.
Bob moves up and claws at the lead creature.
Claw: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Bob- HP:47; AC14, T12, FF12; 2 claws +9 (1d4+6 damage); Fast Healing 2; Channel Resist +4; Str 15, Dex 14, Con -, Int -, Wis 10, Cha 14; Deathless.

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I should have said this earlier, White is different and will require a second check
for the first knowledge check
Defensive Abilities bravery +1;
Immunities: None Known
White moves and as a swift action activates some sorta of field Ikit, Rex, Bob, and Whisper need to make a Fort save or fall prone. then as its fingers open up, a very very horrible ear piercing sound comes out
Ikit Touch: 1d20 + 18 ⇒ (17) + 18 = 35
Sonic Damage: 2d8 ⇒ (8, 6) = 14
~~Round 1~~
Knowledge Engineering
Bold to act
Davneiros
Ikit
Bob
W
Roland
Rex
Jing
Tiny
Enora
Samuel
Whisper
R -7
B
G
O

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Fort save: 1d20 + 8 ⇒ (7) + 8 = 15
Standing or prone Rex will pull out his distance, reliable Pepperbox and aim at white.
knowledge engineering: 1d20 + 15 ⇒ (7) + 15 = 22
turning on Deadly Aim and Rapid Shot
Range touch attack: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 17 ⇒ (7) + 17 = 24
Range touch attack 2: 1d20 + 15 ⇒ (17) + 15 = 321d8 + 17 ⇒ (7) + 17 = 24
Range touch attack 3: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 17 ⇒ (8) + 17 = 25

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Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
note-Whisper will maintain it’s relative position (standing on success or prone if fail) regardless the result of the save.
The child form Whisper has assumed rapidly grows and contorts, undulating wetly into a horrific tumorous mass of roiling ectoplasm on the ground. An indistinct but horrible whispering emanates from the mass draining sanity from the nearby opponents.
(Full Round Action) intimidate(Demoralize Opponent): 1d20 + 26 ⇒ (1) + 26 = 27 *+22 skill, +4 for being larger*
Note on skill check, due to the feat Dazzling Display the intimidate effects all opponents within 30’ but is a full round action to do so. Due to Sam’s Emotional Foci of Fear, those who are affected by the intimidate are also subject to Increase Fear (Su) which radiate 20’ from whisper. This effect requires a DC 20 Will save vs. fear that upon a failed save increases the fear level to that individual one step (i.e A shaken enemy in the aura becomes frightened, a frightened creature becomes panicked, and a panicked creature cowers.). This fear increase lasts as long as the opponent is intimidated and stays in the Increased Fear effect (20’ radius) or 1d4 rounds after the opponent leaves
Increase Fear: 1d4 ⇒ 1

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Sam gets a strange and dreadful look in his eye
”Oh no, Whisper please don’t….”
Sam suddenly pitches forward like he’s going to pass out but barely catches himself before falling. He looks up and it’s obvious his features have become sunken and withdrawn.
(immediate action) Whisper activates Usurp Manifestation (Su) which causes Sam to gain the nauseated condition.
(move action) Sam will give Combat Advice to Bob giving it a +2 on the 1st attack if it is against “white”
In a strained voice
”Bob, hit that one that looks different from the rest.” “Go in low”