Full Name |
Whisper |
Classes/Levels |
Whisper, ?? LG Phantom I 11I HP 80(13 temp)/67 I AC30 T18 FF19 *Mage Armor* CMB10, CMD 25 I F:4 R: 12 W:7 Init:+5 I Per+6, SM+0 |
Strength |
12 |
Dexterity |
20 |
Constitution |
13 |
Intelligence |
7 |
Wisdom |
10 |
Charisma |
20 |
About Whisper 1
Whisper
sexless Phantom 11
LG medium Outsider (Phantom)
Init+5 ; Darkvision; Perception +6
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Defense
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AC26, touch 18, flat-footed 21 (+8 natural,+3 deflection +5 Dex, )
Incorporeal AC28, touch 28, flat-footed 23 (+8 deflection, +5 Dex, +5 Cha)
hp67 (9d8+9)
Fort+4, Ref+12, Will+7(+11 vs. Charm)
Resist DR 10/magic
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Offense
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Base Atk+9; CMB+10; CMD25
Speed30 ft.
Melee
slam +15 (x2) (1d10+1+2d6 (1d6 to Whisper)+Horrifying Strike (wDC20)/ X2)**slams are Lawful, Good, Magic)
Ranged
Special Attacks
Horrifying strike-shaken for 1d4 rounds(also subject to Increase Fear) does not stack with itself
Increase Fear-wDC20- fear effects within 20’ are increased one level(shaken to frighten to panic, etc)
Spell-Like Abilities
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Statistics
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SQ: Phase Lurch,
[spoiler=Equipment]
Combat Gear
Other Gear
Hat of Disguise, Deadman’s Headband, Amulet of Mighty Fist (Vicious), Ring of Protection +3, Wayfinder (stamped+2 vs.Pathfinders), Swarmbane Clasp, Nightmarish Pigments, Feather Tolken (swan boat), Belt of Incredible Dexterity +2, Ectoplasmic Enhancement
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Special Abilities
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Phantom Fortification 50% chance to ignore critical hits
Usurp Manifestation (Su): Phantom initiates as an immediate action at the start of Sam’s turn. While Usurp is active Whisper becomes large and Sam becomes Nauseated. Can dismiss as a free action.