Ratfolk Sage

Ikit's page

119 posts. Organized Play character for Grimsnik.


Full Name

Ikit the Larimar Sage

Race

Ratfolk, speed 20,

Classes/Levels

IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Gender

Male

Size

s

Age

15

Special Abilities

Darkvision 60', Tinker, Cornered Fury, Rodent Empathy

Alignment

N

Languages

Common, Aklo, Draconic, Undercommon, Dwarven, Ignan, Aquan, Necril, Orc, Polyglot, Thassalonian, Hallit

Strength 10
Dexterity 20
Constitution 16
Intelligence 23
Wisdom 10
Charisma 10

About Ikit

Feats: Fencing Grace; Spell Focus (Conjuration); Extra Mental Focus; Combat Reflexes; Augmented Summoning; Extra Focus Power

Special Abilities: Inspired Finesse (Weapon Focus Rapier, Weapon Finesse with rapier); Swashbuckler Deeds;

Traits: Tomb Raider; Fencer's Grace

Skills: Acrobatics +17; Bluff +4; Disable Device +18; Escape Artist +9; Fly +7; Linguistics +24; perception +23; ride +10; spellcraft +15; stealth +8; UMD +21, knowledge (arcana)+12; Knowledge (engineering) +20; Knowledge (history) +13; knowledge (planes) +14; knowledge (religion) +12; knowledge (local) +20, knowledge (nobility) +12; knowledge (dungeoneering) +12; craft (alchemy) +12; Appraise +10; Profession (driver) +8

Melee: +2 Adamantine Rapier +16/11 (1d4+7/18-20 x2)

Spells

0- Resistance, Stabilize, Touch of Fatigue, Mage Hand
1st- Peace Bond, Cure Light, Lead Blades, Inflict Light Wounds
2nd- Resist Energy; Glitterdust; Animate Dead, lesser; Rope Trick
3rd- Dispel Magic, Cure Serious Wounds, Animate Dead, Fly

Implements:
Abjuration-
Resonant Power: Warding Talisman
Base Focus Power: Mind Barrier
Focus Power: Aegis

Transmutation-
Resonant Power: Physical Enhancement
Base Focus Power: Legacy Weapon
Focus Power 1: Quickness
Focus Power 2: Telekinetic Mastery

Conjuration-
Resonant Power: Casting Focus
Base Focus Power: Servitor
Focus Power: Side Step

Necromancy-
Resonant Power: Necromancy Focus
Base Power: Mind Fear
Focus Power: Necroservant

Equipment:

+2 Darkwood Buckler, +2 Mithral Breastplate, +2 Adamantine Rapier, Ring of Protection +2, Clear Spindle Ioun Stone, Wayfinder of Revelation, Spring-loaded Wrist Sheath x2, Belt of Mighty Con +2, Headband of Int +4, Bag of Holding Type I, Potion of Remove Fear x2, Potion of Placebo Effect, Extend Metamagic Rod (lesser), Chalice of Communal Dweomer, Spell Pouch, Potion of See Invisible, Potion of Fly, Necklace of Adaptation, Elixir of Spirit Sight, Bandolier x 2, Skilljack, Mark III Skillchip (Perception), Wand of Cure Light Wounds 15 charges remaining, Wand of Lead Blades 50 charges remaining, Wand of Dimension Door 5 charges remaining. Potion of Water Breathing

Bloody Skeleton HP:47; AC14, T12, FF12; Fort + 1, Ref + 3, Will +4; 2 claws +9 (1d4+6 damage); Fast Healing 2; Channel Resist +4; Str 15, Dex 14, Con -, Int -, Wis 10, Cha 14; Deathless. Lasts for 90 minutes.