GM Sapphire Fox
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Updated the map
you follow along the hallway to a closed door, doesn't appear trapped, and doesn't appear to be locked by any means, it seems to be slightly stuck
Str Check
Whisper 1
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Whisper will Phase Lurch (Su) through the door invisibly, have a look around (from the doorway). Whisper has Darkvision 60'
Stealth: 1d20 + 19 + 20 ⇒ (14) + 19 + 20 = 53
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
GM Sapphire Fox
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this large chamber, which is laid out like an auditorium, with rows
of seats pointed toward a large pane of black glass set into
the curving northern wall.
Jing Kwan's Tiny
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[b]"Yes, Master."[b/] answers Tiny as he sheathes his greatsword and grabs the door with both hands and tries to force it open...
Strength Check vs. Door: 1d20 + 4 ⇒ (11) + 4 = 15
Sad, oh so sad.
GM Sapphire Fox
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the opens, with a bit of resistance,though it seems like the door was put back on the track, but it opens fully
Davneiros
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Davneiros looks in to the room.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
Ikit
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Ikit and Bob move into the room. The ratfolk starts looking around the room.
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
| Enora - Iconic character |
Enora looks at Jing and nods.
”I will stay here for the moment as well!“
Roland Garros
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Roland enters and moves to the corner of the room until the searching is complete and doors are ready to be checked.
Zhere is not much happening here it seems.
GM Sapphire Fox
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The black glass on the far wall suddenly lights up, resolving into the image of a dark-skinned woman surrounded by clouds of yellow-green smoke. Her gaze is cruel and imperious, and she exhales poison gas with every breath. “Natives.” Her voice is hollow and cold. “Lay down your
weapons and surrender, and perhaps I will permit you to live.”
Image updated on last slide
Davneiros
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"Is this again haunt? Ikit can you deal with it?" Davneiros takes out his wand of cure light wounds.
know. all: 1d20 + 12 ⇒ (4) + 12 = 16
| Enora - Iconic character |
Enora uses her knowledge of engineering to understand what this image could be.
kn engineering : 1d20 + 10 ⇒ (13) + 10 = 23
Ikit
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"Interesting, Isirah Tana are you in there as well?" asks the ratfolk to the screen.
jing kwan
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Jing Kwan will move into the room next to Tiny.
Looks like the map may have been shifted to the right 2 spaces. Once corrected, Jing Kwan will be to the right of Tiny up against the wall.
GM Sapphire Fox
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Enora you aren't quite sure what is going on, and Sam for the way she is created Detect undead won't show anything
Davneiros
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GM what is with rest of us? Can you give us more information in your posts. This scenario is running very very very slow.
GM Sapphire Fox
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I haven't ignored them
“Isirah Tana. Among others.” she responds to Ikit
the face of the woman looks at Roland, as he responds "Keep them, and be killed, drop them and surrender"
Whisper 1
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Whisper (invisibly) shouts out an explitive that makes Sam blush.
Take your threats and @*#$^%&#. Then while you're at it, why dont you *$%&#@!$. You want our weapons? Come and get 'em!
jing kwan
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I moved Tiny and Jing Kwan's icons to where they should be. Again, it looks like the map was shifted. Everyone should take a moment and verify where they want their icon to be, since some are now in the chairs, which I assume is difficult terrain.
"Prepare yourself, Tiny. I don't think I like the sound of this ghostly image in the wall, since no Pathfinder gives up his weapon while exploring a dangerous place."
GM Sapphire Fox
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"Very well if you wish it, then so be it"
as the end of her words finish you can see a green substance come out of the vents, as they seem to take form
Enora: 1d20 + 2 ⇒ (13) + 2 = 15
Davneiros: 1d20 + 11 ⇒ (13) + 11 = 24
Ikit: 1d20 + 5 ⇒ (15) + 5 = 20
Jing: 1d20 + 1 ⇒ (12) + 1 = 13
Rex: 1d20 + 9 ⇒ (9) + 9 = 18
Roland: 1d20 + 6 ⇒ (4) + 6 = 10
Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
GM1: 20 = 20
GM2: 1d20 + 12 ⇒ (9) + 12 = 21
~~Round 1~~
Knowledge Planes to ID
Davneiros
R
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland
jing kwan
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Just to get it out of the way...
Knowledge(Planes): 1d20 + 15 ⇒ (6) + 15 = 21
If I roll high enough for choices: Elemental resistance/immunity; DR; special attacks; SR.
| Enora - Iconic character |
Knowledge planes : 1d20 + 10 ⇒ (5) + 10 = 15
Davneiros
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Know Planes: 1d20 + 12 ⇒ (11) + 12 = 23 Weaknesses, special attacks, DR
Davneiros starts to sing (move), steps back 5ft, takes out his shortbow ( part of move action) and shots (standard)an arrow in red one.
INSPIRE COURAGE +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
+1 Shortbow, inspire, point blank: 1d20 + 15 + 3 + 1 ⇒ (13) + 15 + 3 + 1 = 32
damage- magic, cold iron: 1d6 + 2 + 3 + 1 ⇒ (4) + 2 + 3 + 1 = 10
GM Sapphire Fox
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Daveneiros you know these as Caustic Stalkers, they are Vulnerable to wind, they have a breath weapon that does acid damage and can inflict poison, anyone who strikes with a natural weapon, or unarmed strike will take acid damage
Red moves and unleashes a breath weapon, affecting Daveiros, Rex, and Ikit dealing Acid: 5d6 ⇒ (6, 3, 2, 2, 5) = 18 Reflex for half, and Fort Save as well
Purple will move and release a breath weapon as well, hitting Daveiros, Rex, and Ikit dealing Acid: 5d6 ⇒ (6, 6, 1, 6, 6) = 25 Reflex for Half, Fort Save as well
Orange will 5' fly and release his breath weapon hitting the Daveiros, Rex, and Ikit for Acid: 5d6 ⇒ (2, 4, 2, 1, 5) = 14 Reflex for Half, Fort save as well
Reflex dc 18
Fort save dc 18
~~Round 1~~
Knowledge Planes to ID
Davneiros
R -10
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland
Red: 1d4 ⇒ 3
purple: 1d4 ⇒ 1
Orange: 1d4 ⇒ 2
Ikit
|
Reflex Red: 1d20 + 13 ⇒ (9) + 13 = 22 fort red: 1d20 + 11 ⇒ (16) + 11 = 27
Reflex Orange: 1d20 + 13 ⇒ (5) + 13 = 18 fort Orange: 1d20 + 11 ⇒ (4) + 11 = 15
Reflex Purple: 1d20 + 13 ⇒ (19) + 13 = 32 fort Purple: 1d20 + 11 ⇒ (1) + 11 = 12
Ikit steps back. He starts to chant and wiggle his fingers brings his buckler into view. He points to one closes to Bob and yells, "get him!"
5' step. Casting resist energy- acid 20.
Bob steps up and claws at purple.
Claw 1: 1d20 + 9 ⇒ (7) + 9 = 16 Damage 1: 1d4 + 6 ⇒ (3) + 6 = 9
Claw 2: 1d20 + 9 ⇒ (3) + 9 = 12 Damage 1: 1d4 + 6 ⇒ (4) + 6 = 10
GM Sapphire Fox
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Ikit you take Con Damage Orange: 1d4 ⇒ 4 and Con Damage purple: 1d4 ⇒ 2 and will need a fort save for each of them each round
Davneiros
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REF-Red: 1d20 + 18 ⇒ (15) + 18 = 33
FORT-Red: 1d20 + 10 ⇒ (19) + 10 = 29
REF-Orange: 1d20 + 18 ⇒ (3) + 18 = 21
FORT-Orange: 1d20 + 10 ⇒ (19) + 10 = 29
REF-Purple: 1d20 + 18 ⇒ (16) + 18 = 34
FORT-Purple: 1d20 + 10 ⇒ (10) + 10 = 20
| Enora - Iconic character |
Swift Action: Arcane barrier for 1 arcane reservoir for 10 extra temp HP for 7 minutes.
Free action: prescience 5/6 remaining : 1d20 ⇒ 15
Enora steps forward and activates her staff of embers and shoots two scorching rays at the orange elemental.
Scorching Ray 1 vs. touch AC: 1d20 + 8 ⇒ (19) + 8 = 27
Scorching Ray damage: 4d6 ⇒ (1, 2, 6, 4) = 13
Scorching Ray 2 vs. touch AC: 1d20 + 8 ⇒ (11) + 8 = 19
Scorching Ray damage: 4d6 ⇒ (3, 4, 4, 5) = 16
Davneiros
|
Bob steps up and claws at purple.
[dice=Claw 1]1d20+9 [dice=Damage 1]1d4+6
[dice=Claw 2]1d20+9 [dice=Damage 1]1d4+6
Ikit did you included +3 to hit and damage?
Samuel Cabot
|
When it comes around to Sam's turn.
Knowledge Planes: 1d20 + 11 ⇒ (19) + 11 = 30
Resistances, vulnerability, GM's choice
I'm asking now because it will affect what he does and i dont want folk to have to wait.
Rex1
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Red
Reflex save: 1d20 + 14 ⇒ (4) + 14 = 18
Fort save: 1d20 + 8 ⇒ (11) + 8 = 19
Purple
Reflex save: 1d20 + 14 ⇒ (10) + 14 = 24
Fort save: 1d20 + 8 ⇒ (17) + 8 = 25
Ikit
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Unfortunately undead do not get morale bonuses due to their immunity to mind affects
Roland Garros
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So what are zhese zhings? Zhey smell horrible! Will arrows work on zhem? Roland calls out as he sees the acid gas envelop his friends.
GM Sapphire Fox
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Davneiros and Rex save against the poison, Ikit becomes affected, next is Isirah's turn
the head glowing with the green mist behind her, turns a bit and faces Roland, you feel like you are trying to be taken over
Roland need a will save
[spoiler Will DC 19]
A dominated creature’s eyes glow yellow-green, and gases seep from its mouth. A dominated creature attacks its former allies to the best of its ability
[/spoiler]
Resistances - Immune to acid, elemental traits, and DR5/-
Weaknesses - Wind
~~Round 1~~
Knowledge Planes to ID
Davneiros
R -24
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland