Wardens of Sulfur Gulch (Inactive)

Game Master GM Sapphire Fox

Map


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Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

"Thank you Master."

Sovereign Court

Map

Updated the map

you follow along the hallway to a closed door, doesn't appear trapped, and doesn't appear to be locked by any means, it seems to be slightly stuck

Str Check

Liberty's Edge

Whisper, ?? LG Phantom I 11I HP 80(13 temp)/67 I AC30 T18 FF19 *Mage Armor* CMB10, CMD 25 I F:4 R: 12 W:7 Init:+5 I Per+6, SM+0

Whisper will Phase Lurch (Su) through the door invisibly, have a look around (from the doorway). Whisper has Darkvision 60'

Stealth: 1d20 + 19 + 20 ⇒ (14) + 19 + 20 = 53 

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Phase Lurch:
A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Sovereign Court

Map

this large chamber, which is laid out like an auditorium, with rows
of seats pointed toward a large pane of black glass set into
the curving northern wall.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

"Tiny, do your thing."

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

[b]"Yes, Master."[b/] answers Tiny as he sheathes his greatsword and grabs the door with both hands and tries to force it open...

Strength Check vs. Door: 1d20 + 4 ⇒ (11) + 4 = 15

Sad, oh so sad.

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the opens, with a bit of resistance,though it seems like the door was put back on the track, but it opens fully

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

Davneiros looks in to the room.

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will peer in as well...

Perception : 1d20 + 21 + 5 ⇒ (6) + 21 + 5 = 32

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Map

there seems nothing different, and nothing else happens from the hallway

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Ikit and Bob move into the room. The ratfolk starts looking around the room.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Tiny moves into the room as well, but Jing Kwan remains at the enterance, for now.

Tiny's Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

Davneiros follows others in the room.

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is Sam, Rex and Enora staying with Jing, or are they going in as well?


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora looks at Jing and nods.

”I will stay here for the moment as well!“

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Sam and Whisper will come in and have a look around.

Perception: 1d20 + 39 ⇒ (8) + 39 = 47

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Rex will join Sam and look around

Perception: 1d20 + 18 ⇒ (2) + 18 = 20

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland enters and moves to the corner of the room until the searching is complete and doors are ready to be checked.

Zhere is not much happening here it seems.

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Map

The black glass on the far wall suddenly lights up, resolving into the image of a dark-skinned woman surrounded by clouds of yellow-green smoke. Her gaze is cruel and imperious, and she exhales poison gas with every breath. “Natives.” Her voice is hollow and cold. “Lay down your
weapons and surrender, and perhaps I will permit you to live.”

Image updated on last slide

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

"Is this again haunt? Ikit can you deal with it?" Davneiros takes out his wand of cure light wounds.

know. all: 1d20 + 12 ⇒ (4) + 12 = 16

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Sam will once again cast Detect Undead and walk around the perimeter the room looking around


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora uses her knowledge of engineering to understand what this image could be.

kn engineering : 1d20 + 10 ⇒ (13) + 10 = 23

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

"Interesting, Isirah Tana are you in there as well?" asks the ratfolk to the screen.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Jing Kwan will move into the room next to Tiny.

Looks like the map may have been shifted to the right 2 spaces. Once corrected, Jing Kwan will be to the right of Tiny up against the wall.

Sovereign Court

Map

Enora you aren't quite sure what is going on, and Sam for the way she is created Detect undead won't show anything

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

GM what is with rest of us? Can you give us more information in your posts. This scenario is running very very very slow.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland watches the strange woman.

Your zhreats do not frighten us. As to our weapons, zhese we will keep.

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Map

I haven't ignored them

“Isirah Tana. Among others.” she responds to Ikit

the face of the woman looks at Roland, as he responds "Keep them, and be killed, drop them and surrender"

Sovereign Court

Map

if nothing else to ask, or any other response I will go off of rolands statement

Liberty's Edge

Whisper, ?? LG Phantom I 11I HP 80(13 temp)/67 I AC30 T18 FF19 *Mage Armor* CMB10, CMD 25 I F:4 R: 12 W:7 Init:+5 I Per+6, SM+0

Whisper (invisibly) shouts out an explitive that makes Sam blush.

Take your threats and @*#$^%&#. Then while you're at it, why dont you *$%&#@!$. You want our weapons? Come and get 'em!

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I moved Tiny and Jing Kwan's icons to where they should be. Again, it looks like the map was shifted. Everyone should take a moment and verify where they want their icon to be, since some are now in the chairs, which I assume is difficult terrain.

"Prepare yourself, Tiny. I don't think I like the sound of this ghostly image in the wall, since no Pathfinder gives up his weapon while exploring a dangerous place."

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"Very well if you wish it, then so be it"

as the end of her words finish you can see a green substance come out of the vents, as they seem to take form

Spoiler:

Enora: 1d20 + 2 ⇒ (13) + 2 = 15
Davneiros: 1d20 + 11 ⇒ (13) + 11 = 24
Ikit: 1d20 + 5 ⇒ (15) + 5 = 20
Jing: 1d20 + 1 ⇒ (12) + 1 = 13
Rex: 1d20 + 9 ⇒ (9) + 9 = 18
Roland: 1d20 + 6 ⇒ (4) + 6 = 10
Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
GM1: 20 = 20
GM2: 1d20 + 12 ⇒ (9) + 12 = 21

~~Round 1~~
Knowledge Planes to ID
Davneiros
R
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Just to get it out of the way...

Knowledge(Planes): 1d20 + 15 ⇒ (6) + 15 = 21

If I roll high enough for choices: Elemental resistance/immunity; DR; special attacks; SR.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Knowledge planes : 1d20 + 10 ⇒ (5) + 10 = 15

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Planes: 1d20 + 14 ⇒ (3) + 14 = 17

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

Know Planes: 1d20 + 12 ⇒ (11) + 12 = 23 Weaknesses, special attacks, DR

Davneiros starts to sing (move), steps back 5ft, takes out his shortbow ( part of move action) and shots (standard)an arrow in red one.

INSPIRE COURAGE +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls

+1 Shortbow, inspire, point blank: 1d20 + 15 + 3 + 1 ⇒ (13) + 15 + 3 + 1 = 32
damage- magic, cold iron: 1d6 + 2 + 3 + 1 ⇒ (4) + 2 + 3 + 1 = 10

Sovereign Court

Map

Daveneiros you know these as Caustic Stalkers, they are Vulnerable to wind, they have a breath weapon that does acid damage and can inflict poison, anyone who strikes with a natural weapon, or unarmed strike will take acid damage

Red moves and unleashes a breath weapon, affecting Daveiros, Rex, and Ikit dealing Acid: 5d6 ⇒ (6, 3, 2, 2, 5) = 18 Reflex for half, and Fort Save as well

Purple will move and release a breath weapon as well, hitting Daveiros, Rex, and Ikit dealing Acid: 5d6 ⇒ (6, 6, 1, 6, 6) = 25 Reflex for Half, Fort Save as well

Orange will 5' fly and release his breath weapon hitting the Daveiros, Rex, and Ikit for Acid: 5d6 ⇒ (2, 4, 2, 1, 5) = 14 Reflex for Half, Fort save as well

Reflex dc 18

Fort save dc 18

~~Round 1~~
Knowledge Planes to ID
Davneiros
R -10
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland

GM:

Red: 1d4 ⇒ 3
purple: 1d4 ⇒ 1
Orange: 1d4 ⇒ 2

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Reflex Red: 1d20 + 13 ⇒ (9) + 13 = 22 fort red: 1d20 + 11 ⇒ (16) + 11 = 27
Reflex Orange: 1d20 + 13 ⇒ (5) + 13 = 18 fort Orange: 1d20 + 11 ⇒ (4) + 11 = 15
Reflex Purple: 1d20 + 13 ⇒ (19) + 13 = 32 fort Purple: 1d20 + 11 ⇒ (1) + 11 = 12

Ikit steps back. He starts to chant and wiggle his fingers brings his buckler into view. He points to one closes to Bob and yells, "get him!"

5' step. Casting resist energy- acid 20.

Bob steps up and claws at purple.
Claw 1: 1d20 + 9 ⇒ (7) + 9 = 16 Damage 1: 1d4 + 6 ⇒ (3) + 6 = 9
Claw 2: 1d20 + 9 ⇒ (3) + 9 = 12 Damage 1: 1d4 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Map

Ikit you take Con Damage Orange: 1d4 ⇒ 4 and Con Damage purple: 1d4 ⇒ 2 and will need a fort save for each of them each round

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

REF-Red: 1d20 + 18 ⇒ (15) + 18 = 33
FORT-Red: 1d20 + 10 ⇒ (19) + 10 = 29

REF-Orange: 1d20 + 18 ⇒ (3) + 18 = 21
FORT-Orange: 1d20 + 10 ⇒ (19) + 10 = 29

REF-Purple: 1d20 + 18 ⇒ (16) + 18 = 34
FORT-Purple: 1d20 + 10 ⇒ (10) + 10 = 20


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images


Swift Action: Arcane barrier for 1 arcane reservoir for 10 extra temp HP for 7 minutes.
Free action: prescience 5/6 remaining : 1d20 ⇒ 15

Enora steps forward and activates her staff of embers and shoots two scorching rays at the orange elemental.

Scorching Ray 1 vs. touch AC: 1d20 + 8 ⇒ (19) + 8 = 27
Scorching Ray damage: 4d6 ⇒ (1, 2, 6, 4) = 13

Scorching Ray 2 vs. touch AC: 1d20 + 8 ⇒ (11) + 8 = 19
Scorching Ray damage: 4d6 ⇒ (3, 4, 4, 5) = 16

Status:
HP 45/45 | Temp HP 10/10 | Spells: 1st: 6/6, 2nd: 5/5, 3rd: 2/4 | Staff charges 4/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 10/10 | Wand of mage armor 5/5 | Bonded item spell 1/1 | Arcane Reservoir: 6/6 | Prescience: 5/6 | Active conditions: Arcane barrier 7 minutes

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.
Ikit wrote:


Bob steps up and claws at purple.
[dice=Claw 1]1d20+9 [dice=Damage 1]1d4+6
[dice=Claw 2]1d20+9 [dice=Damage 1]1d4+6

Ikit did you included +3 to hit and damage?

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

When it comes around to Sam's turn.

Knowledge Planes: 1d20 + 11 ⇒ (19) + 11 = 30 

Resistances, vulnerability, GM's choice

I'm asking now because it will affect what he does and i dont want folk to have to wait.

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Red
Reflex save: 1d20 + 14 ⇒ (4) + 14 = 18
Fort save: 1d20 + 8 ⇒ (11) + 8 = 19
Purple
Reflex save: 1d20 + 14 ⇒ (10) + 14 = 24
Fort save: 1d20 + 8 ⇒ (17) + 8 = 25

Sovereign Court

Map

Rex need one set of saves for orange, then will update isirahs action

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Orange
Reflex save: 1d20 + 14 ⇒ (18) + 14 = 32
Fort save: 1d20 + 8 ⇒ (15) + 8 = 23

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Unfortunately undead do not get morale bonuses due to their immunity to mind affects

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

So what are zhese zhings? Zhey smell horrible! Will arrows work on zhem? Roland calls out as he sees the acid gas envelop his friends.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Where exactly are we in this encounter round?

Sovereign Court

Map

Davneiros and Rex save against the poison, Ikit becomes affected, next is Isirah's turn

the head glowing with the green mist behind her, turns a bit and faces Roland, you feel like you are trying to be taken over

Roland need a will save

[spoiler Will DC 19]
A dominated creature’s eyes glow yellow-green, and gases seep from its mouth. A dominated creature attacks its former allies to the best of its ability
[/spoiler]

Resistances - Immune to acid, elemental traits, and DR5/-
Weaknesses - Wind

~~Round 1~~
Knowledge Planes to ID
Davneiros
R -24
P
O
Ikit
Isirah
Rex
Enora
Jing
Samuel
Roland

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