
Enora - Iconic character |

Enora is surprised.
”Eh, What is going on? Are you well? Can we help you?“ she asks.
Diplomacy aid, helpful trait +4 on main roll DC 10 : 1d20 + 3 ⇒ (4) + 3 = 7

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"We are explorers as well. Where do you come from? I'm originally not far from here but have traveled through out the Inner Sea."

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What are you?
“I’m a human. Or do you mean this thing?” She mimics knocking on the screen from inside. “It’s an AI core—artificial intelligence. I stored my mind in here, somehow. I’m not sure why, but I remember... I think something very dangerous was happening.”
Where are you from?
Isirah smiles dreamily. “The stars.”

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Zhis is like some sort of illusion...but not. So how do we help? What was zhis danger? How long ago?
Roland is not sure what to do with the projection.

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"I'm not quite sure how I got here, maybe on this thing that was called The Compound, and as for how long ago, I would gather close to probably a millenia, give or take a century or two"

Enora - Iconic character |

"Are you magical being? Can we somehow release you? You seem nice to be honest and I would really like to help you but you have to be more concrete on what steps we should take to release you from your millennia long captivity." Enora says with a demanding voice.

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Isirah looks a little confused for a moment "no, you won't be able to release me, I'm...I'm....I'm....what remains of Isirah, my body is long since gone. The compound...." her face starts to tighten in areas as if concentrating for an answer "I don't have any recollection of what it is"

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Well, zhen is zhere anything we can do for you? Why were you here?
Roland begins to think there may be more in the place to investigate which could shed clues on the woman's story.

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"Guy I think that we need to move on! I think we've learned everything here!"
We started this conversation 7 days ago and we did not find out anything important.

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Roland nods ”Agreed. Let’s check zhe other rooms. “
He looks down the next hall as he continues , stopping before the intersection and looks all three ways
Perception , cues : 1d20 + 21 + 5 ⇒ (19) + 21 + 5 = 45

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Davneiros follows Roland and looks around closely.
perception: 1d20 + 7 ⇒ (16) + 7 = 23

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Sam and Whisper will also head through the door.
how much time has passed since we entered this room? For the purpose of spell duration (invisibility-11 minutes)

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probably close to 5 mins or so, to go through the loot and talk with Isirah, which by the way is anyone going to take her with, or leave her there?

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Davneiros picks up the crystal and then he goes to the intersection.
perception: 1d20 + 7 ⇒ (5) + 7 = 12

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Ikit follows Bob as they join the group in the intersection. Ikit looks up and down the three other passageways.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20

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The corridor splits in a four-way junction. The walls are increasingly thick with bulbous pipes, from which the sound of rushing wind is audible. The southern corridor ends abruptly 15 feet from the junction, crimped and crushed shut; the docking bay once lay in that direction. The area contains four cameras, one at each corner of the intersection, and each one points down one hallway.
Sam and Tiny hear the hissing of leaking pipes and see the cameras faintly glowing.
Enora: 1d20 + 2 ⇒ (20) + 2 = 22
Davneiros: 1d20 + 11 ⇒ (12) + 11 = 23
Ikit: 1d20 + 5 ⇒ (12) + 5 = 17
Jing: 1d20 + 1 ⇒ (2) + 1 = 3
Rex: 1d20 + 9 ⇒ (18) + 9 = 27
Roland: 1d20 + 6 ⇒ (3) + 6 = 9
Samuel: 1d20 + 2 ⇒ (4) + 2 = 6
Fort Save needed from Ikit, Tiny, Bob, and Jing
~~Round 1~~
Bold to act
Knowledge religion
Rex
Davneiros
Enora
Ikit
GM
Roland
Samuel
Jing

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Davneiros starts to sing and takes out his bow and steps back. (inspire courage +3)

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Neither Jing Kwan nor Tiny possess Knowledge(Religion)
Fortitude save(+2 due to Shield Ally): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
I assume Inspire Courage does not apply until after the save. Also, Tiny usually does Perception.

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If I can I will also roll a knowledge check. My all knowledges are +13
knowledge all: 1d20 + 13 ⇒ (5) + 13 = 18

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Ikit Fort: 1d20 + 11 ⇒ (20) + 11 = 31
Bob Fort: 1d20 + 1 ⇒ (1) + 1 = 2
Religion: 1d20 + 12 ⇒ (15) + 12 = 27
Ikit's action will be based on his Religion check. I have a feeling what is happening.

Enora - Iconic character |

Enora casts HASTE on all but Davneiros, Samuel and Whisper.

Enora - Iconic character |

All are hasted.

Enora - Iconic character |

Yes. There are 10 targets including companions and I excluded three as Enora is lebe 7.

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Everyone but bob succeeded at the fort save, bob can't take con damage sadly
Tiny, Jing, and Ikit however take Half damage
Tiny Con: 1d4 ⇒ 2 Tiny takes 1
Jing Con: 1d4 ⇒ 2 Jing takes 1
Ikit Con: 1d4 ⇒ 4 Ikit takes 2
Ikit is correct it is a Haunt, and manages to disperse it with his spell
~~End of Combat~~

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Roland exclaims
”Zhat was a haunt? I never understood what causes zhem...haunts. So is it gone? “
The ranger looks around expecting to see other ghosts popping out of the walls.

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Now when all is over Davneiros steps closer and looks around.
1d20 + 7 ⇒ (7) + 7 = 14
Then he asks Isirah: "What do you know about this?"

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Jing Kwan casts Restore(Lesser) on Tiny.
Restore(Lesser) takes 3 rounds to cast and is the same as Restoration(Lesser), but only for Eidolons.

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"well done, Ikit, seems that something is very wrong here for the unliving to be in such upheaval."
Sam will also take a quick look around
Perception: 1d20 + 39 ⇒ (18) + 39 = 57
He will also cast detect undead and spend the 3 rounds to get the maximum amount of info.
Sam can cast this spell unlimited times so he will start casting it before we go through doors.
Detect Undead
School divination; Level alchemist 1, cleric/oracle 1, inquisitor 1, paladi n 1, psychic 1, shaman 1, sorcerer/wizard 1
CASTING
Casting Time 1 standard action
Components V, S, M/DF (earth from a grave)
EFFECT
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 minute/ level (D)
Saving Throw none; Spell Resistance no
DESCRIPTION
You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.
1st Round: Presence or absence of undead auras.
2nd Round: Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Strength: The strength of an undead aura is determined by the HD of the undead creature, as given on the table below.
Lingering Aura: An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below.
HDStrengthLingering Aura Duration1 or lowerFaint1d6 rounds2-4Moderate1d6 minutes5-10Strong1d6 x 10 minutes11 or higherOverwhelming1d6 days
Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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Isirah seems intrigued, she has never seen anything like that before and is making records of what happened
Sam as long as you focus on Detect undead, you won't be able to run as it uses the standard action out of combat
after the haunt fully fades several ghostly images are visible: a number of ephemeral robots march into the eastern corridor from the north hall. you can easily tell they were the robots you fought earlier. with the perception check you can feel a slight breeze coming from the west and Isirah informs you that was her personal chambers

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The ranger nods to the suggestion
” Were zhose robot ghosts? Now I have heard it all!“
Roland will bless his bow again once party heads north.

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moving slower is part of the deal. Besides, Sam has what amounts to scissors (kukri) in his hands anyhow. You know, Running wouldn't be safe.
Safety concerns aside, is my spell pinging on the alleged apparitions, and is it picking up anything else?