Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3
Reflexes at +2: 7d20 ⇒ (12, 1, 16, 12, 8, 6, 8) = 63 All but one fail!

Kragg's three hits kill another giant! They've got no resistances/DR in play here if you want to roll the dice in one roll here Kragg on the normal ones

Gage puts three arrows into another.

Initiative:
Dwarves
Hill Giants

Status:
Blue: -13
Yellow: -2
Cyan: -48
Pink: -9, halved movement
Dark Reds: -37 (one of these is actually at -50 but I'm running out of colors)
Red: -27, halved movement
Purple south of traps: -58

Tawny: 63/84

Thurgrom- Kragg kills that one, and you have the movement to get to almost anyone with the +30 there so you can reposition to the spot you want to be and keep the crit

Pending Thurgrom repositioning and Rubius
Thurgrom: 80/99

Giant Kill Counter: 10


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius' lantern archons and his arrows keep focusing on giants further up and back in the force, devastating them from out of the darkness. Tawny encounters a giant by accident in the darkness and luckily manages to land most of his attacks.

Mechanics:

Archon touch attacks at +12: 12d20 ⇒ (9, 9, 11, 10, 10, 10, 12, 20, 11, 9, 13, 20) = 144
Confirms: 2d20 ⇒ (16, 5) = 21
Dam: 14d6 + 28 ⇒ (2, 2, 5, 2, 5, 3, 2, 6, 5, 6, 5, 5, 6, 5) + 28 = 87

Rubius fires at +32x4 and +27: 5d20 ⇒ (16, 14, 5, 19, 8) = 62
Dam: 30d6 + 120 + 5d4 ⇒ (5, 4, 3, 4, 2, 3, 5, 5, 3, 4, 5, 3, 2, 6, 2, 3, 6, 3, 4, 2, 4, 3, 1, 3, 3, 2, 3, 1, 2, 3) + 120 + (1, 2, 2, 2, 1) = 227

Tawny attacks at +23: 4d20 ⇒ (7, 1, 20, 20) = 48
Miss chances, hit on 51+: 3d100 ⇒ (95, 57, 99) = 251
Confirms: 2d20 ⇒ (1, 3) = 4
Bite, claw, crit bite: 1d8 + 17 + 1d6 + 17 + 2d8 + 34 ⇒ (1) + 17 + (4) + 17 + (4, 1) + 34 = 78

87 dam from archons. 227 dam from Rubius arrows. 78 dam to the giant in the darkness with Tawny from Tawny.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.
Oxnard Kettlebeak wrote:
Thurgrom- Kragg kills that one, and you have the movement to get to almost anyone with the +30 there so you can reposition to the spot you want to be and keep the crit

I was confused on that point. Thanks. So are all the hill giants caught in the fireball still alive? If not, Thurgrom will advance to one of them and deal the crit.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

yes the ones in the fireball are still alive- they lost about half their hit points there- when one dies in pulling them from the map, but I’ve just been taking your guys initiative in post order so if it looks like the person before you killed a target you can assume they likely did


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3
Thurgrom moves up and cuts down a giant.

The Archons manage to kill a giant on their own this time. 87 is not the lowest amount of damage you've seen drop a giant

Rubius drops two with two arrows each and puts the final arrow into a third. OK- so Damage type combine, but do please keep attacks separate especially if you can traverse targets

Tawny tears the wounded giant apart, killing it.

Stones: 1d10 - 1d8 ⇒ (5) - (3) = 2
1 Tawny, 2 Thurgrom, 3 Kragg, 4 Dvalin: 2d4 ⇒ (2, 1) = 3

Stone at Tawny: 1d20 + 6 ⇒ (20) + 6 = 26 Miss Chance: 1d100 ⇒ 22 miss!
Stone at Thurgrom: 1d20 + 6 ⇒ (18) + 6 = 24 Miss Chance: 1d100 ⇒ 92 hit!
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Many of the giants flee, but a few stumble forward and swing!
Two attack Thurgrom and two attack Dvalin.
At Thurgrom:
Greatclub: 1d20 + 14 ⇒ (16) + 14 = 30 Miss chance: 1d100 ⇒ 49 miss!
Greatclub: 1d20 + 14 ⇒ (4) + 14 = 18 miss!

At Dvalin:
Greatclub: 1d20 + 14 ⇒ (12) + 14 = 26
Greatclub: 1d20 + 14 ⇒ (5) + 14 = 19 both miss!

Initiative:
Dwarves
Hill Giants

Status:
Blue: -13
Yellow: -2
Cyan: -48
Pink: -9, halved movement
Dark Reds: -37 (one of these is actually at -50 but I'm running out of colors)
Red: -27, halved movement
Pink south of traps: -58
Orange: -39

Tawny: 63/84
Thurgrom: 68/99

Giant Kill Counter: 15

That brings up everyone again!


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius and the lantern archons keep firing, focusing on the giants outside the killbox and keeping there from being too much heat on the rampaging Tawny. The archons keep up their deadly efficiency while Rubius fires with discipline. One of the giants threatens Tawny and Rubius shoots it right through the eye, killing it instantly.

I put an orange rectangle around three giants. Those are my priorities from closest to Tawny to furthest.

Mechanics:

Touch attacks at +12: 12d20 ⇒ (16, 19, 4, 9, 8, 6, 8, 16, 6, 11, 9, 15) = 127
Dam: 12d6 + 24 ⇒ (1, 3, 4, 2, 6, 6, 4, 4, 6, 6, 4, 5) + 24 = 75

Rubius fires at +32x4 and +27: 5d20 ⇒ (19, 17, 20, 16, 4) = 76
Confirm: 1d20 + 32 ⇒ (12) + 32 = 44
Dam 1: 6d6 + 24 + 1d4 ⇒ (4, 2, 1, 2, 4, 6) + 24 + (1) = 44
Dam 2: 6d6 + 24 + 1d4 ⇒ (4, 5, 5, 5, 4, 3) + 24 + (1) = 51
Dam 3, bow crit: 10d6 + 72 + 1d4 ⇒ (6, 1, 2, 2, 3, 4, 2, 3, 3, 5) + 72 + (2) = 105
Dam 4: 6d6 + 24 + 1d4 ⇒ (2, 2, 1, 2, 1, 1) + 24 + (2) = 35
Dam 5: 6d6 + 24 + 1d4 ⇒ (6, 1, 2, 2, 5, 6) + 24 + (2) = 48

Tawny attacks at +23: 4d20 ⇒ (8, 19, 3, 12) = 42
Damage total: 2d8 + 2d6 + 68 ⇒ (1, 2) + (6, 2) + 68 = 79

Chunks of damage are 75 from archons then arrows are 44, 51, 105, 35, 48. Tawny does 79 damage to the giant he pounces on. But his charge provokes this time since he doesn't have total concealment and he doesn't have reach.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round 4
Thurgrom advances on the two nearby brown hill giants, attacking the one to his left.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (15) + 21 + 1 + 3 + 2 + 2 + 1 = 45
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (9) + 7 + (5) + (1, 3) + 2 + 2 + 1 = 30
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 16 + 1 + 3 + 2 + 2 + 1 ⇒ (18) + 16 + 1 + 3 + 2 + 2 + 1 = 43 Oooh! Just out of crit range!!
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (9) + 7 + (5) + (3, 2) + 2 + 2 + 1 = 31

And for his Blessing of Fervor this round, the mynrughdaer will take the additional attack on the left brown hill giant.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (4) + 21 + 1 + 3 + 2 + 2 + 1 = 34
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (6) + 7 + (2) + (1, 3) + 2 + 2 + 1 = 24


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Round 4 :D

Gage continues bombarding the giants to the south and inspiring his companions. (maybe the really injured pink first?
I might actually get a kill, hahaha

shortbow +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 12 + 1 + 2 + 2 + 1 ⇒ (8) + 12 + 1 + 2 + 2 + 1 = 26
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 2 + 1 = 11

shortbow (BoF) +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 12 + 1 + 2 + 2 + 1 ⇒ (13) + 12 + 1 + 2 + 2 + 1 = 31
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 2 + 1 = 8

shortbow (iterative) +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 7 + 1 + 2 + 2 + 1 ⇒ (13) + 7 + 1 + 2 + 2 + 1 = 26
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 2 + 1 = 13

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73+9/83-10 HP

14/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 23/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (1 of 2/day) Dimension Door, Wall of Sound
. 3rd (3 of 4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (2 of 5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7 of 7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Hit with bless, inspire courage, prayer: 1d20 + 13 + 1 + 2 + 1 ⇒ (11) + 13 + 1 + 2 + 1 = 28
Piercing: 1d6 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
Cold: 3d6 ⇒ (2, 6, 4) = 12
Acid: 1d6 ⇒ 5

Kragg was far more dangerous in a fight where he could dig his feet into the ground and trade blows. Charging, even over short distances, was not his forte. Still, he managed to deliver a telling blow to another giant, as he dug his pick into the giant's shin.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Taking note of the Giant brave enough to assail him in the Dark, Dvalin grips his weapon, then proceeds to cut his opponent down. There was no roaring Thunder, but his foe was dead, all the same.

Attack: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (1) + 9 + 1 + 2 + 1 + 2 = 16 Damage: 1d12 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
Attack Iterative: 1d20 + 4 + 1 + 2 + 1 + 2 ⇒ (16) + 4 + 1 + 2 + 1 + 2 = 26 Damage: 1d12 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16
Attack (Blessing of Favor): 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (20) + 9 + 1 + 2 + 1 + 2 = 35 Damage: 1d12 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Attack (Blessing of Favor) Confirm?: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (15) + 9 + 1 + 2 + 1 + 2 = 30 Damage: 2d12 + 22 + 2 + 2 ⇒ (6, 4) + 22 + 2 + 2 = 36

A miss, 16 damage if 26 hits, and a crit for 58 - since those guys are already damage I assume he is going down-


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The archons unload at a giant, and Rubius first shot after their barrage finishes it.

Two arrows each into the next two giants finishes them each in turn.
AOO: 1d20 + 14 ⇒ (6) + 14 = 20 miss!

Tawny avoids an attack and takes down another giant.

With three strikes, Thurgrom takes down both of the wounded hill giants!

With three arrows, Gage finishes the target he had been attacking!

Kragg hits, but that giant remains on its feet.

Dvalin swings, missing once, but then chopping his foe down!

Most of the giants waver and wait at the edge of the darkness, but the one lashes out at Kragg:
Greatclub: 1d20 + 14 ⇒ (14) + 14 = 28 Miss chance: 1d100 ⇒ 13
Greatclub: 1d20 + 6 ⇒ (7) + 6 = 13

While another charges Tawny:
Greatclub: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22

but all miss!

Rocks?: 1d10 - 1d8 ⇒ (6) - (4) = 2
Targets 1 Tawny 2 Kragg 3 Thurgrom 4 Dvalin 5 a Random Archon: 2d5 ⇒ (4, 3) = 7

Rock at Thurgrom: 1d20 + 6 ⇒ (14) + 6 = 20
Rock at Dvalin: 1d20 + 6 ⇒ (7) + 6 = 13
both miss!

Initiative:
Dwarves
Hill Giants

Status:
Blue: -13
Yellow: -2
Cyan: -48
Pink: -9, halved movement
Red: -64
Orange: -39

Tawny: 63/84
Thurgrom: 68/99

Giant Kill Counter: 24

I think Tram didn't act that round so he has two rounds worth of actions available and everyone else has one


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Dvalin advances, and, feeling reasonably confident about the Darkness shielding them as more thrown stones miss him, turns into the Battle-Form of a Norn once more as he strides forward.

Fey Form II, then advance 30 feet.(Mechanical casting first so they can't pinpoint easily by hearing my casting.)


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Hit: 1d20 + 17 ⇒ (13) + 17 = 30
Piercing: 1d6 + 15 ⇒ (3) + 15 = 18
Cold: 3d6 ⇒ (3, 2, 5) = 10
Acid: 1d6 ⇒ 6

Hit: 1d20 + 17 ⇒ (7) + 17 = 24
Piercing: 1d6 + 15 ⇒ (4) + 15 = 19
Cold: 3d6 ⇒ (1, 5, 3) = 9
Acid: 1d6 ⇒ 5

Hit: 1d20 + 17 ⇒ (5) + 17 = 22
Slashing: 1d4 + 15 ⇒ (3) + 15 = 18
Cold: 3d6 ⇒ (6, 6, 1) = 13
Acid: 1d6 ⇒ 4

Hit: 1d20 + 17 ⇒ (5) + 17 = 22
Slashing: 1d4 + 15 ⇒ (3) + 15 = 18
Cold: 3d6 ⇒ (2, 3, 3) = 8
Acid: 1d6 ⇒ 1

With the Giant before him having the audacity to remain alive, Kragg did what he could to resolve the social faux pas.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round 5
Pleased that Dvalin and his tactical darkness moved up the field of battle, Thurgrom tales this opportunity to charge up as well and attack the red hill giant before him.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing while Charging): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 + 2 ⇒ (9) + 21 + 1 + 3 + 2 + 2 + 1 + 2 = 41
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (9) + 7 + (3) + (6, 6) + 2 + 2 + 1 = 36

While still under the Blessing of Fervor, the mynrughdaer attacks the same hill giant again.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing while Charging): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (10) + 21 + 1 + 3 + 2 + 2 + 1 = 40
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (4) + 7 + (2) + (1, 2) + 2 + 2 + 1 = 21


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

btw, it's +1 strike for full attack actions, not for any full-action that involves an attack...

shortbow +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 12 + 1 + 2 + 2 + 1 ⇒ (12) + 12 + 1 + 2 + 2 + 1 = 30
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12

shortbow (BoF) +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 12 + 1 + 2 + 2 + 1 ⇒ (3) + 12 + 1 + 2 + 2 + 1 = 21
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12

shortbow (iterative) +Bless +Inspire Courage +Hunter's Blessing +Prayer: 1d20 + 7 + 1 + 2 + 2 + 1 ⇒ (4) + 7 + 1 + 2 + 2 + 1 = 17
Damage (P&M) +Inspire Courage +Hunter's Blessing +Prayer: 1d6 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12

Gage continues to inspire his allies with his voice, though not his prowess with a bow.
if we haven't picked an army ability yet for round 5, I want get 'em on the lone south giant, haha.
What was it? 5d8+10?

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73+9/83-10 HP

11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 22/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (1 of 2/day) Dimension Door, Wall of Sound
. 3rd (3 of 4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (2 of 5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7 of 7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Tram follows the advance, making sure everyone is in good shape.

Tramontane is vas enough at using weapons that he doesn't bother. Not that it matters, anyway - the boys are creating enough of a butchery.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Dvalin shifts form and moves forward.

Kragg's first strike finishes the giant he was fighting. You can tack a move onto the start of your next action

With two strikes, Thurgrom cuts down another wounded hill giant.

Gage and a hail of arrows empty out at the south giant:
Arrows: 5d8 + 10 ⇒ (7, 2, 4, 5, 7) + 10 = 35

Stones: 1d10 - 1d8 ⇒ (3) - (2) = 1
Target 1 tawny 2 thurgrom 3 dvalin 4 kragg: 1d4 ⇒ 4
Attack: 1d20 + 6 ⇒ (19) + 6 = 25 miss!

Some giants move forward clumsily in the dark to attack Thurgrom, while those outside begin forming a defensive perimeter around the hill where the Hill giant chief must wait. . .

At Thurgrom
Greatclub: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d8 + 10 ⇒ (3, 4) + 10 = 17

Greatclub, iterative: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d8 + 10 ⇒ (8, 2) + 10 = 20

Greatclub: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16

Greatclub, iterative: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d8 + 10 ⇒ (7, 2) + 10 = 19

Greatclub: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22

At Tawny:
Greatclub: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d8 + 10 ⇒ (7, 6) + 10 = 23

Greatclub, iterative: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d8 + 10 ⇒ (2, 7) + 10 = 19

Two hits on Thurgrom! Double moving Tram forward here because Thurgrom drops so much

Initiative:
Dwarves
Hill Giants

Status:
Blue: -13
Yellow: -2
Cyan: -48
Dark Red: -36
Pink: -9, halved movement
Orange: -39
South Giant: 59

Tawny: 63/84
Thurgrom: 24/99

Giant Kill Counter: 25

That brings up the party again! Rubius misses last round so he can take two sets


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Apologies. Missed last round by mistake somehow.

Mechanics:

Lantern archons hit on all but nat 1: 12d20 ⇒ (15, 4, 8, 14, 16, 15, 1, 9, 5, 11, 15, 8) = 121
Dam: 11d6 + 22 ⇒ (4, 4, 2, 2, 2, 1, 5, 2, 4, 4, 6) + 22 = 58
Rubius hits on all but nat 1: 5d20 ⇒ (7, 11, 13, 13, 16) = 60
Dam 1: 6d6 + 24 + 1d4 ⇒ (6, 1, 6, 2, 1, 5) + 24 + (4) = 49
Dam 2: 6d6 + 24 + 1d4 ⇒ (3, 4, 6, 2, 6, 1) + 24 + (2) = 48
Dam 3: 6d6 + 24 + 1d4 ⇒ (6, 4, 5, 1, 5, 2) + 24 + (2) = 49
Dam 4: 6d6 + 24 + 1d4 ⇒ (2, 4, 2, 5, 5, 2) + 24 + (4) = 48
Dam 5: 6d6 + 24 + 1d4 ⇒ (2, 2, 1, 6, 5, 3) + 24 + (3) = 46
Tawny tries to kill giant in front of him, also hits on all but nat 1: 4d20 ⇒ (4, 5, 10, 10) = 29
Tawny dam: 2d8 + 2d6 + 68 ⇒ (7, 4) + (3, 5) + 68 = 87

Lantern archons hit on all but nat 1: 12d20 ⇒ (19, 14, 16, 6, 9, 11, 6, 2, 17, 11, 8, 7) = 126
Dam: 12d6 + 24 ⇒ (4, 2, 2, 3, 5, 5, 5, 1, 2, 1, 5, 1) + 24 = 60
Rubius hits on all but nat 1: 5d20 ⇒ (20, 15, 19, 19, 17) = 90
Dam 1: 6d6 + 24 + 1d4 ⇒ (5, 4, 5, 6, 5, 2) + 24 + (1) = 52
Dam 2: 6d6 + 24 + 1d4 ⇒ (1, 1, 5, 6, 2, 5) + 24 + (4) = 48
Dam 3: 6d6 + 24 + 1d4 ⇒ (4, 2, 2, 2, 1, 5) + 24 + (2) = 42
Dam 4: 6d6 + 24 + 1d4 ⇒ (1, 3, 1, 4, 2, 3) + 24 + (3) = 41
Dam 5: 6d6 + 24 + 1d4 ⇒ (2, 6, 3, 6, 4, 4) + 24 + (3) = 52
Confirm: 1d20 ⇒ 2
Extra dam on arrow 1: 4d6 + 48 ⇒ (5, 3, 5, 6) + 48 = 67

Tawny moves thanks to BoF then uses scent to locate the next giant as a move action.

Rubius continues firing from the back while stepping closer to keep up a little. The archons continue their own reign of terror and Tawny ferociously attacks the giant in front of him then, if it falls, moves to the next one, sniffing his way through the darkness.

58 archon damage then 49, 48, 49, 48, 46 from Rubius. 87 from Tawny to the giant in front of him. Then 60 from archons and 117, 48, 42, 41, 52 from Rubius and Tawny just moves.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Rocked by the two exceedingly-lucky attacks from surrounding hill giants, Thurgrom powers through and responds in kind, another loud peel of thunder crying over the battlefield as a hill giant falls to Storm's Edge.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (19) + 21 + 1 + 3 + 2 + 2 + 1 = 49
Confirming: 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (12) + 21 + 1 + 3 + 2 + 2 + 1 = 42
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 + 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 + 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 + 2d8 + 2d10 ⇒ (3) + 7 + (5) + (1, 5) + 2 + 2 + 1 + (1) + 7 + (6) + (5, 2) + 2 + 2 + 1 + (4) + 7 + (2) + (1, 1) + 2 + 2 + 1 + (1, 6) + (5, 9) = 93

Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 16 + 1 + 3 + 2 + 2 + 1 ⇒ (4) + 16 + 1 + 3 + 2 + 2 + 1 = 29
Confirming: 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (15) + 21 + 1 + 3 + 2 + 2 + 1 = 45

Once more, the mynrughdaer takes advantage of Blessing of Fervor and attacks once more.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (9) + 21 + 1 + 3 + 2 + 2 + 1 = 39
Confirming: 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (18) + 21 + 1 + 3 + 2 + 2 + 1 = 48


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Move after last round, then charge pink

Charge! With bless, encouraging heroism, prayer, inspire competence: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Piercing: 1d6 + 15 ⇒ (1) + 15 = 16
Cold: 3d6 ⇒ (3, 4, 4) = 11
Acid: 1d6 ⇒ 3

With the battle lines being pushed further and further away, Kragg charged over the corpse filled field so he could reach his comrades.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

@Rubius: those archons will need to move forward with their 30' range. Maybe Rubius should too? xD

Not wanting to be left behind, Gage advances as well.
He continues his hymn to inspire his allies. 22->21 rounds of performance

double move for 100'
I just noticed that BoF let's you increase your speed by 30'
not double or 30', whichever is less.
Just +30' :D

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73+9/83-10 HP

11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 21/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (1 of 2/day) Dimension Door, Wall of Sound
. 3rd (3 of 4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (2 of 5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7 of 7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

The archons aren't on the map but have been flying forward a bit every round. I am also 5 ft stepping but getting around the spike stones and the fact that it's only a 5 ft step is slowing me down. :P But I have plenty of range.


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Tramontane nearly feints when Thurgrom is hit twice by the giants. Fortunately, the mynrughdaer is still standing and puts back a fight. Tram waits a bit for the area to be clear and starts patching Thurgrom.

Tram acts last, in the hopes he can heal without being threatened. Then 5 foot step to close distance and full round to heal.

Treat Wounds: 1d20 + 25 ⇒ (6) + 25 = 31 54 HP healed for Thurgrom


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

"A thousand 'thank yous', Tramontane!" Thurgrom shouts his appreciation over the sound of battle for the cloud dwarf oracle.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Just making sure, because I missed it - you guys are including the giant hatred racial trait, right?

Dvalin advances in his Norn-Form, cutting at the Giant closest to him with his oversized Weapon. He enjoyed the raw power this form provided, but the unfamiliar vantage point eye to eye with a Giant also made it more difficult to avoid swinging too high.

Attack, racial, fey, heroism, hunters, bless, inspire, prayer: 1d20 + 9 + 1 + 2 + 3 + 2 + 1 + 2 + 1 ⇒ (5) + 9 + 1 + 2 + 3 + 2 + 1 + 2 + 1 = 26
Damage, fey, racial, courage, hunters, prayer: 3d6 + 11 + 3 + 1 + 2 + 2 + 1 ⇒ (2, 6, 6) + 11 + 3 + 1 + 2 + 2 + 1 = 34


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Tawny mauls another giant, dropping it!

The hail of Archon and arrows takes out another 6 giants, leaving them scattered across the field.

Thurgrom's ax drops both the giants he was fighting with deep cuts!

Kragg hits, but is unable to finish the (no dark aqua) giant

Trm heals Thurgom.

Gage moves forward.

Dvalin hits the (now dark purple) giant!

Only two giants (the ones in melee) can attack:
At Thugrom:
Great club: 1d20 + 14 ⇒ (1) + 14 = 15
Iterative: 1d20 + 9 ⇒ (12) + 9 = 21

At Dvalin:
Great club: 1d20 + 14 ⇒ (9) + 14 = 23
Iterative: 1d20 + 9 ⇒ (14) + 9 = 23 all misses!

As you watch, a semi opaque globe goes up surrounding the hilltop where the hill giant chief waits. . .

Initiative:
Dwarves
Hill Giants

Status:
Drk Aqua: -43
Dark purple: -43
Blue: -13
Yellow: -2
Pink: -9, halved movement
South Giant: 59

Tawny: 63/84
Thurgrom: 79/99

Giant Kill Counter: 33

That brings everyone up again


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Spell craft aid to others to ID the sphere: 1d20 + 13 ⇒ (11) + 13 = 24

My turn will depend significantly on whether we can IF that sphere and know how it works.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Round 7
Thurgrom side-steps the hill giants attack and returns in kind.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (15) + 21 + 1 + 3 + 2 + 2 + 1 = 45
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (1) + 7 + (1) + (2, 3) + 2 + 2 + 1 = 19

Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 16 + 1 + 3 + 2 + 2 + 1 ⇒ (4) + 16 + 1 + 3 + 2 + 2 + 1 = 29
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (2) + 7 + (5) + (5, 1) + 2 + 2 + 1 = 25

Again, using Blessing of Fervor, Thurgrom attacks again.
Storm's Edge (Bless, Encouraging Heroism, Prayer, Inspire Competence, and Hunter's Blessing): 1d20 + 21 + 1 + 3 + 2 + 2 + 1 ⇒ (18) + 21 + 1 + 3 + 2 + 2 + 1 = 48
Dmg.: 1d10 + 7 + 1d6 + 2d6 + 2 + 2 + 1 ⇒ (9) + 7 + (4) + (3, 6) + 2 + 2 + 1 = 34


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Hit: 1d20 + 18 ⇒ (10) + 18 = 28
Piercing: 1d6 + 15 ⇒ (6) + 15 = 21
Cold: 3d6 ⇒ (1, 4, 5) = 10
Acid: 1d6 ⇒ 5

Hit: 1d20 + 18 ⇒ (12) + 18 = 30
Piercing: 1d6 + 15 ⇒ (4) + 15 = 19
Cold: 3d6 ⇒ (5, 1, 2) = 8
Acid: 1d6 ⇒ 2

Hit: 1d20 + 18 ⇒ (12) + 18 = 30
Slashing: 1d4 + 15 ⇒ (4) + 15 = 19
Cold: 3d6 ⇒ (3, 4, 4) = 11
Acid: 1d6 ⇒ 3

Hit: 1d20 + 18 ⇒ (9) + 18 = 27
Slashing: 1d4 + 15 ⇒ (4) + 15 = 19
Cold: 3d6 ⇒ (2, 1, 2) = 5
Acid: 1d6 ⇒ 5

Kragg finished off the giant that he was facing, ripping it asunder with pick and axe. He looked up from the ruin that was once a hill giant and saw the spell go up. He had no idea what it was, and hoped that one of his more intelligent comrades could be able to figure it out.


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Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage rushes around the edge of his Wall of Sound and pauses a moment to consider the obviously magical globe, all the while continuing his hymn of battle and glory.

MA for 30'
SA for Lore Master
Free action to continue to Inspire Courage

Knowledge (Arcana): (Identify a spell effect that is in place) +Lore Master: 20 + 15 = 35 If it's a spell effect, then the DC is 20+ spell level, so I should just know it with that Standard Action knowledge check xD
@GM: If I guessed the knowledge wrong, please apply the appropriate knowledge (either +14 or +15) to that auto-nat 20 and lemme know if I know whats up with the sphere :3

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73+9/83-10 HP

11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 0/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 20/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (1 of 2/day) Dimension Door, Wall of Sound
. 3rd (3 of 4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (2 of 5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7 of 7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument

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