Gambler

Rubius Halfbeard's page

610 posts. Alias of caster4life.


Race

AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B

Classes/Levels

Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Languages

Common, Dwarvish, Giant, Orc, Terran

Strength 7
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 25
Charisma 5

About Rubius Halfbeard

Background:

Rubius never did take to the life of mining and crafting the way he was supposed to. "Come inside! Work the mines!" his father urged. But Rubius wandered off into the surrounding hills every chance he got. Exploring, encountering the wild animals, taming some to be his pets, these were far more interesting to him. And he was pretty good with a bow too so his father complained a little less whenever Rubius brought dinner home. One day, he found some poachers who had poisoned a female mountain lion. They were just deciding what to do with the cub when Rubius stumbled upon them. "Go home, boy." they growled. "This has nothin' to do with you." But a voice in Rubius head told him that poison it was dirty to poison the strong and take the weak. That animals should be free to roam and enjoy their natural strength. And that fighting these poachers would be more glorious than anything a dwarf could do in a mine! So with a bellow, the headstrong young dwarf charged forward and laid into the poachers. The cub lept forward and bit their legs at the same time. Divine strength poured into both of them and they sent the poachers packing.

Immediately, Rubius and the cub were inseparable. Rubius soon named him tawny and the two explored the mountains together, hunting down any poachers they ran across. Any wild beasts Rubius encountered, he tried to befriend. But sometimes, he judged poorly. One drake that he tried to feed seared the hair off half his chin! But that didn't deter the wandering dwarf. This was the life for him! Wrestling wolves, fighting poachers, it couldn't get any better! Sure the clan had expectations for him, but why should he follow their rules? No sir. He wouldn't. Not when there was a new monster and an exciting fight over every mountain!

Vocational background: Rubius has worked as a tracker, hunter, scout, and guide at various times, particularly for House Oldstone. He doesn't have a lot of loyalty in the games of Dwarven politics but he'd definitely stick up for his friends, including those from Oldstone.

Traits/feats:

Traits: Reactionary, fate's favored
Feats: Boon companion, rapid shot, craft wondrous item, precise shot, volley fire, coordinated shot, weapon focus (bows)
From feat taxes: Deadly aim, power attack, etc
From militia: Stealthy

Skills:

60 adventuring ranks, 20 background ranks, 1 rank from militia
Climb: 6 ranks, -2 str, 3 cs, +2 luck = +9
Escape artist: 4 rank, +3 dex, +2 stealthy, +2 luck = +11
Handle animal: 10 ranks, -3 cha, +2 luck = +9 (+4 more with Tawny)
Intimidate: 0 ranks, -3 cha, +5 stern gaze, +2 luck = +4
Linguistics: 4 ranks, 0 int, +2 luck = +6
Perception: 10 ranks, 7 wis, 3 cs, 5 domain, +2 luck = +27
Sense motive: 10 ranks, 7 wis, 3 cs+5 stern gaze,+2 luck = +27
Spellcraft: 8 ranks, 0 int, 3 cs,+2 luck=+13
Sleight of hand: 4 ranks, 3 dex,+2 luck = +9
Stealth: 10 ranks, 3 dex, 3 cs, +4 stealthy,+2 luck = +22
Survival: 10 ranks, 7 wis, 3 cs,+2 luck=+22 (+5 for tracking)

Offense:

Init: +14 (+16 if I act in surprise round)
Speed: 20 ft
Darkvision 60 ft

Unbuffed attack:
Adaptive composite ice orc hornbow: +7 bab +7 wis +1 wf+1 enh-2 rapid shot -2 deadly aim for 2d6+7 wis + 1 enh + 4 deadly aim
= +12 for 2d6+12
and an iterative attack at +7

Spells known:
0th: Detect magic, acid splash, oath of anonymity, guidance, light, detect poison
7x 1st: Opportunistic loyalty, divine favor, litany of sloth, heightened awareness, clw
6x 2nd: Hold person, weapon of awe, defending bone, tactical acumen, focused scrutiny
4x 3rd: Channel vigor, heroism, second wind, protection from energy
2x 4th: Divine power, freedom of movement

Summon monster SLA: 10x/day
Expanded summons choices: Stingray, camel, manta ray, Lyraiken Azata, velociraptor, dire badger, foo lion, vulnadaemon, ostiarius, achaierai

Class features:

Archetype: Monster tactician
Can grant two teamwork feats to summons

Domain: Feather
Add fly to list of class skills
Racial bonus on perc equal to half level. +2 init when acting in surprise round.

Monster lore
Stern gaze
Cunning initiative
Detect alignment
Track
Solo tactics
Teamwork feat: Volley fire, coordinate shot
Bane
Summon tactics

Equipment:

Mithral shirt (1100 gp)
Potion of see invisibility (300 gp)
+1 guided, adaptive orc hornbow that deals 1d4 extra cold damage (9430 gp, Thurgrom crafted base bow)
Headband of inspired wisdom (4000 gp but crafted)
60 common arrows (3 gp)
20 blunt arrows (2 gp)
20 incendiary arrows (10 gp)

Dagger (2 gp)
Scythe (18 gp)
Heavy wooden shield (7 gp)
Small tent (10 gp)
Compass (10 gp)
Map around gold peak (50 gp)
Small steel mirror (10 gp)
Rope, hemp x 3 (3 gp)
String (1 cp)
Signal whistle, feline (8 sp)
Candle x 10 (1 sp)
Dwarven stout ale x 5 (2 gp)
Dwarven trail rations x 10 (20 gp)
Rations x 11 (5.5 gp)
Street meat x 20 (2 gp)
Exotic pack saddle (15 gp)
Pet badger (15 gp)
Pet snapping turtle (3 gp)
Animal feed x 20 (1 gp)
Block and tackle (5 gp)
Flint and steel (1 gp)
Earplugs x 5 (1.5 sp)
Grappling hook (1 gp)
Pole (5 cp)
Portable ram (10 gp)
Common shovel (2 gp)
Trap, bear x 3 (6 gp)
Wooden holy sybmol x 5 (5 gp)
Fully charged item of aether elemental summoning

Loot math:
GM decreed 20,000 gp
Loot value: 23,028 gp
Crafted: Headband of wisdom (+4) +8000 gp
Orc hornbow +99.67 gp
Crafting tips: +500 (Kragg)+1650 (Jereru)
Shared wand with Jereru: -375 gp
Courtesan's clothes: -8 gp
Bane baldric: crafted for 5k
GP remaining: 4762.49 gp
Need to get belt of dex so I'll have my manyshot active.

Animal companion:

Big cat (mountain lion)
Str 26 Dex 18 Con 17 Int 2 Wis 15 Cha 10
Saves 9 10 7

Tricks (10): Seek, track, attack anything, defend, down, guard, stay, heel, deliver
Special: Link, share spells, evasion

Speed: 40 ft
Attacks: Bite +12 for 1d8+12 + grab, 2 claws +12 for 1d6+12
SQ: Low-light vision, scent, rake

Skills: 2 ranks in climb (+13 total), 2 rank in swim (+13 total), 3 in perc (+8 total), 1 in survival (+3), 1 rank in stealth (+4)
Feats: Toughness, weapon focus (natural attack), dodge, iron will, improved natural armor
From feat taxes: Power attack