Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage shifts from nodding to shaking his head 'no' about a full second too slowly.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Thurgrom grins conspiratory. "I think we have a plan."


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

"Aye then. Unless there are any objections, I'll get us registered with my House's forces. We'll have it so that we are a unit named under the banner of House Oldstone, where I'll nominally be in charge. This way if any challenge us, we will have proper rank to explain our actions. I recommend everyone here to let your own House's know whatever it is ye think that they'll need to know. Because my own House is not leading the charge, I would like to ask everyone here to find whatever information ye can about the upcoming assault. When it will take place, where your own Houses will be fighting, and whatever information we can get about the Giant fortress."


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Tram nods. "I don't have a House, but I can check whether some of my old fellows at the monastery are gathered around, and ask them what they know."

He actually does so, asking around in the city temples and other places where holy people could be gathered.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

If you want to get an idea what the houses are planning to ask for in the war council will be Gather Information


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius nods as well, patting the large mountain lion. "It's just me and Tawny, and the lot of ya. We're ready to go."


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Gather Info: 1d20 + 6 ⇒ (11) + 6 = 17


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage, not too worried about house Greyhammer getting directly involved, simply asks around in the establishments of different purveyors of stiff drink as well as any other public gathering places he can find.

Diplomacy (Gather Info): 1d20 + 18 ⇒ (1) + 18 = 19
hours: 1d4 ⇒ 4 or would this be over a longer period? :3


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Dvalin, understanding that his brethren were aligned on the other side of the battle lines, keeps a low profile, making sure not to provoke any Gold Peak inhabitants that may be...nervous.
Some would no doubt believe he was a spy, or prefer for him to be locked away, but his loyalty had always been to the mountain - not to a king, not to another person. The earth and fire and clay which nourished them and formed them. That was where his loyalties lay.

Asking around for the plans for the war council would just draw more attention to him. Instead, he mingled with some of the mercenaries, to better understand their strengths and weaknesses, and with the Skycaptains of House Wrenwrain.

(If Skycaptain is not just an honorary title, cutting a deal for an exit strategy with one may be worthwhile.)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

As you are kicking hornet's nests and looking under rocks, your old friend Vargas Blackstone approaches you.

"You lot have been out of the Peak for a while, eh? Well, I have the skinny you're looking for- happy to help some old friends out. The Prince is back- and the word is he's going to marry the Goldbeard girl. A fat stack of Gold for him, I guess?

But in this war- word is him, the House Nimbus folks, those goblin mercs, these Stormhammers, and the Goldbeard set will be marching right down the guts of the fire giants- he means to take King Nechezzar himself.

The Ironfires are planning to take on the swamp forces- I guess that Pericles Ironfire thinks he can slay the black dragon?

The Wrenwrains and Captain Gale are going north, so it is said- to the Hidden Plateau, thanks to the path you found to there.

The Dawnstones are set to head for the Hill Giants- I guess Lady Sylvia wants to see this unkillable giant is really that?

And your lot, Kragg- Yimtar's been made General of the force. Word is they plan to attack the frost dwarves, though I'll believe that when I see it.

For the rest? the smaller houses will get sucked in on somewhere or else, and the Kragmore's plan to stick in reserve in case of counter attack- or so they say."


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Tram listens to what his friends' friend has to say, and nods in aprovement. "That's quite a valuable info..." After weighing the possibilities, he expresses his opinion that they should probably go against Nechezzar himself. He assures he'll follow whatever decision they take, though.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Kragg listened in rapt silence. At length he said "Aye, very valuable. For my two copper, if this were normal times then we would have many options for earning glory for our Houses. To slay a black dragon? To exploit the path we discovered in the Hidden Plateau? To kill an unkillable giant, or to win the Frost Dwarves over to our side? All of this would be enough to rest one's pick on. But these are not normal times. Should we not reach Kick Nechezzar first, then I fear that he will be found dead." He let that sit for a moment, knowing full well that his kinsmen knew what the Prince was. "Thurgrom, I think that we need to head straight for Fire Giants, but we must have operational freedom. For this, can ye get the Stormhammers to give ye a command of your own? If so, then we can march under your name and that of your house."


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

The mynrughdaer listened to Kragg's plan and frowned. "I've been reluctant to deal with The Stormhammers, especially concerning the business with the Prince, and the fact that I now wield Storm Edge, a mastercraft weapon their grandfather likely sold!!" Thurgrom's anger began to surface, but calmed himself to continue.

"I will try to make an appointment immediately", Thurgrom grumbled. "This is take all my courtly talents to pull this off. Good luck to us all." Thurgrom got up and left.

Diplomacy (to gain an audience with House Stormhammer): 1d20 + 19 ⇒ (19) + 19 = 38

Oxnard:
Are the Stormhammers storm dwarves? How is the relationship between House Stormhammer and House Thunderhammer?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Stormhammers:
The Stormhammers are indeed Storm Dwarves- they are distantly related to Thunderhammer (but going all the way back to the top of the tree); their House went into basically ruin ther past two generations- reduced due to poverty, drunkenness.

Their mother was a Thunderbar- so they are closely related to that House as well, and the rumors are that their father killed their mother after discovering that one of the brothers is a bastard.

They are also the Priest and acolyte of the Church of hapi in Gold Peak.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

A few days later, Thurgrom finds himself seated across a table from the Stormhammers.

Valia, the eldest sister, Priest of Hapi speaks first, "So you have something you wanted to discuss with us?"

Behind her, the others make an intimidating array- Asger is one of the largest dwarves you've ever seen, his red hair and beard setting him apart from the black hair of most of his siblings.

Bruidon bristles with barely contained rage, the symbol of Hapi also prominent among his armor. Broodfist smirks at you, his fingers twitching in anticipation, while the fair haired Natalia simply leans against the doorway behind the others, her thin, waifish and frail face displaying almost a look of boredom.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

The mynrughdaer did his best to keep his mannerism genial.
"Thank you for seeing me on short notice, cousins", Thurgrom began. "I know the time before the big push is fleeting. Well, clearly after many years of struggling, clearly House Stormhammer's status among the clan is on the rise, and rightfully so. I have come to ask that I be apart of that ascension. I wish to be granted a commission from your house to lead my own forces in the attack against the giant horde under The Stormhammer's noble banner."
Diplomacy: 1d20 + 19 ⇒ (3) + 19 = 22


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Broodfist speaks first, "But, what's in it for us then?"

But his eldest sister holds up her hand and cuts him off, "We have little in the way of actual forces still- and many siblings who need to earn our own honor, but if you bring forces to the fight- yes, I think this could be. . . advantageous for all involved."

Bruidon leans in, "We're marching right up the guts of the fire giants. Are you sure your lot have the stomach for it then?"


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Glancing at Bruidon, then looking back to Valia, Thurgrom answers, "To secure the defense and safety of Gold Peak, there is little 'my lot' would not do."
Diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Valia nods, "then we shall see you on the front lines."


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending anything else you guys want to accomplish before marching for war then


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I think marching is what we do next xD


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The next few days you make preparations, and craft. The war council happens- Prince Nim reportedly gave a stirring speech about how he would slay King Nechezzar and bring his brother back.

Another four days later, the armies of Gold Peak depart- a seven day march ahead for your crew to reach the area the fire dwarves inhabit.

Encounter Checks:

Encounter Check: 1d100 ⇒ 11
Encounter Check: 1d100 - 5 ⇒ (12) - 5 = 7
Encounter Check: 1d100 - 10 ⇒ (93) - 10 = 83
Encounter Check: 1d100 - 15 ⇒ (23) - 15 = 8
Encounter Check: 1d100 - 20 ⇒ (95) - 20 = 75
Encounter Check: 1d100 - 25 ⇒ (68) - 25 = 43
Encounter Check: 1d100 - 30 ⇒ (52) - 30 = 22

The third day of your march, at night, as you are setting camp, you catch a glimpse oh a dwarf who appears to be acting out of place.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage casts Summon Instrument twice to conjure a pair of flutes.
Gage casts Disguise Self, taking on the appearance of the same kind of dwarf he thought he saw.
Perception to guess what kind of dwarf it was with only a glimpse: 1d20 + 12 ⇒ (9) + 12 = 21

Not wise enough to signal the others, Gage stalks off after him.
Everyone immediately notices, however, when Gage's Tiny Hut disappears suddenly as he steps through its outer wall.
should I roll on disguise? it's +21 +10, lol...
@everyone: Gage does need 3 rounds to do this, so... there's time to ask him what he thinks he's doing :3

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73/83-10 HP

20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 27/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (2/2/day) Dimension Door, Wall of Sound
. 3rd (3/4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (5/5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (6/7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

With little else to do, Kragg said his good-byes once more and marched out to war. It was the second war that he was going to be in, the first being when they had defended the walls of Gold Peak all of those months ago. He prepared as best he could, though in doing so it hit him of what he had lost. For almost his entire life he had been able to shape stone as if though it were clay, and Khazuk...she had always been there with the right word of advice or the tidbit of knowledge he needed. Losing each felt like losing a limb. Together...at times he felt crippled. It was almost a relief to march out, for it let him put his mind onto something else. Grief was far easier to deal with when it wasn't the only thing to occupy his time.

-----

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

How does he appear to be acting out of place?


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Thurgrom catches that something has Kragg's attention. The mynrughdaer tries to see what the shaman sees.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
"Kragg? What is it?"


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

He's looking left and right, over his shoulder and acting as though he suspects he may be caught doing SOMETHING he's not supposed to do.

Not noticing you, he begins to stalk off into the camp. . .

Stealth if you'd like to follow him unseen or perception + survival if you want to let him get a good lead then track after him

Alternately, going back to bed and letting him get away with whatever he's doing is an option


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Stealth: 1d20 + 14 ⇒ (18) + 14 = 32
Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Kragg motioned for his companions to stay quiet and act normally. He then skulked off into the night, moving more silently than any dwarf should have been capable of.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Thurgrom looks on impressed by Kragg as he seemingly disappears into the night.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius nods and proceeds to whistle and work about the camp. He does, however, keep his sharp eyes alert and tries to get a read on the strange dwarf as he wanders off.

Perception: 1d20 + 27 ⇒ (12) + 27 = 39
Sense motive: 1d20 + 27 ⇒ (18) + 27 = 45


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Stealth: 1d20 + 16 ⇒ (13) + 16 = 29
The disguised Gage also follows after, not thinking that one dwarf following is less noisy than two.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Kragg_Oldstone wrote:
...Should we not reach Kick Nechezzar first, then I fear that he will be found dead."[/b] He let that sit for a moment, knowing full well that his kinsmen knew what the Prince was...

Just to be clear on this...Nechezzar is the Fire Giant King. Finding him dead would be just rosy. The one we are worried about is Dak Nimbus, and as said I am not certain they'll have him along with the war party rather than imprisoned in the Fire Giant Stronghold.

So there was little necessity to lock us into this path, alas, I was ill and missing, so it's just as well.

Dvalin, barely noticing something is amiss as he is deep in thoughts, just grunts his approval as several of his comrades move to find out more. He resolved to tend the fire and continue setting up camp. Whatever they found, they would be hungry when they returned, and all tasks needed doing.


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

Tram doesn't get it at first, but when told about it he finally notices some strange behaviour in that dwarf. With Kragg going after him, he thinks he can contribute little to the chase, and stays behind ready to assist with some healing or any other way given his capabilities.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

As you follow the strange acting dwarf, he eventually ducks into a tent.

Nothing seems obviously amiss from outside the tent, but smoke is coming out the vent at the top, and you detect the faintest whiff of incense in the smoke.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

incense? :O
After realizing that he's too late to stop the dwarf from reaching his destination, Gage slowly gets down on his gut to peek around the edge of the tent's entrance to see what's going on.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Stealth: 1d20 + 16 ⇒ (10) + 16 = 26


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Stealth: 1d20 + 14 ⇒ (20) + 14 = 34
Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Moving like a shadow, Kragg made his way around the tent to get a look at was happening within. Unconsciously channeling the power of the plane of air into his body, the dwarf was almost insubstantial as he made his way to his target...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Kragg hears a faint chanting coming from inside the tent. . .


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Stealth to look inside the tent unseen: 1d20 + 14 ⇒ (15) + 14 = 29
Perception is the dwarf alone in there, what does it look like inside the tent?: 1d20 + 14 ⇒ (14) + 14 = 28


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Kragg's got the hot dice! Keep it going!


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Kragg cracks open the flap, revealing a bizarre scene- a group of five dwarves, sitting in a circle, a kobold in the center of the group, chanting in what is obviously a ritual perhaps of ill repute.


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Seeing that something untoward was happening, Kragg motioned for his comrades to come over. Once they had done so, he threw the tent’s entrance open. In a loud and clear voice he said ”What is this?! We march to war and a secret ritual is done at night. Explained yourselves!” Having grown rather large since his...incident, and being covered in rock as he was, Kragg was a much more intimidating sight than he was before.

Intimidate: 1d20 + 14 ⇒ (12) + 14 = 26


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Perception: 1d20 + 27 ⇒ (8) + 27 = 35
Stealth w guidance: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34

Rubius moves over first, keeping it quiet as he reinforces Kragg.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage stands up suddenly at Kragg's pronouncement, having been lying on the ground up until that moment.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The kobold looks at Kragg, continuing to chant, the others doing so as well, their voices building until there is a puff of smoke and in the center of the room before the Kobold appears a strange creature!

Well, that looks to be initiative time!

Init:

Dvalin Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Kragg Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Rubius Initiative: 1d20 + 13 ⇒ (1) + 13 = 14
Thurgrom Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Gage Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Tramontane Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Dwarf Participants Init: 1d20 ⇒ 8
Kobold Init: 1d20 + 3 ⇒ (18) + 3 = 21
Devil Ini: 1d20 + 9 ⇒ (11) + 9 = 20

DC 19 Knowledge Planes:
This is a Bone Devil; one question at 19, two at 24, 3 at 29, ect

Round 1

Turn Order:
1. Kragg
2. Kobold
3. Devil
4. Dvalin
5. Rubius
6. Tramontane
7. Gage
8. Dwarf devil worshippers

Looks like only Kragg goes before the first baddies!


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

It's not Gage's turn yet, but I probably won't get the answer before it is anyway, sooooo:
Knowledge (planes) (loremaster to take 10): 10 + 14 = 24 special weaknesses? special attacks?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No special weaknesses- DR/good and immune to fire, poison (resist 10 acid & cold) + SR; the stinger has a poison that does str damage, and he has a BUNCH of spell likes including summon another bone devil, invisibility at will (quickened 3x), and wall of ice


HP (104/104) Temp (10) Minor Form (12/13 min) Major Form (12/12 hrs) Buffs (Blessing of Fervor) Regular: AC (29/18/26) Saves (13/12/8) Initiative (+4) CMD (30) Minor Form: AC 33 (31/20/26) Saves (13/14/8) Initiative (+6) CMD (34)

Minor form activated

Hit: 1d20 + 13 ⇒ (12) + 13 = 25
Piercing: 1d6 + 12 ⇒ (5) + 12 = 17
Cold: 3d6 ⇒ (3, 1, 3) = 7
Acid: 1d6 ⇒ 4

With the time for words being over, Kragg raised his hands and caused a stone axe and pick to form in each one. Striding forward, he took the pick and swung it at the side of the nearest cultist, roaring "For GOLD PEAK!"


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Kragg rushes forward and drops one of the dwarf ritualists!

The kobold priest begins casting a spell!

Spellcraft DC 18:
Summon Monster 3

The bone devil creates a Wall of Ice!

Turn Order:
1. Kragg
2. Kobold
3. Devil
4. Dvalin
5. Rubius
6. Tramontane
7. Gage
8. Dwarf devil worshippers

That brings up Dvalin, Rubius, Tramontane, and Gage before the other dwarf devil worshoppers!


NG Cloud Dwarf Oracle 10 VMC Wizard | Status:
Stats:
AC 21 (T 11, FF 20) | CMB +8, CMD 17 | Init +1 | Speed 20ft | F +9 R +6, W +11 (+2 vs Spells)| Perc +12(Darkvision), SM +6, Heal +25, Prof Herb +26
HP 103/103 | 1st 8/8 | 2nd 8/8 | 3rd 6/7 | 4th 5/6 | 5th 4/4 | HW 7/7 | Shift 3/3

I'm afraid Tram didn't follow, opting for staying behind.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Yeah. Depending on how far off the path Gage, Dvalin, Rubius, and Kragg are; Thurgrom might not hear the sounds of battle.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


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Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)
Kragg_Oldstone wrote:
Seeing that something untoward was happening, Kragg motioned for his comrades to come over. Once they had done so...

I'm sure Kragg has both the patience and ability to signal from far away enough that ya'll can show up :D

Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28
"I'll shut them up!" Gage announces, too late to stop the ritual.
He drops a flute and casts Silence on the dome of ice. He then begins an inspiring performance that doesn't need to be heard.
+2atk/dmg/vs fear for everyone!

If I'm not mistaken, that prevents the casting of spells with verbal components inside the ice dome (since its radius is below 20'), and the Wall of Ice is not dismissable, right? ^^
I guess SLAs don't have verbal components...

Spells, HP, bardsong etc:

previous Spells, HP, bardsong etc

73/83-10 HP

20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)

3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)

10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute

Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 26/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]

Spells Known
. 4th (2/2/day) Dimension Door, Wall of Sound
. 3rd (3/4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (4/5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (6/7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument

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