Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


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Lord Perpireen McGibel wrote:

Lord P takes a gold coin from his pocket and slips it in the air, it spins a moment then shoots at the Devils head like a bullet.

Telekinetic projectile TH 1d20+14+1 DMG 1d6]+4+4d6 Range 30'

"For the fare home"

He says as he dose this.

The coin knocks hard on the devil's skull! *PLOINK!!*

BLURXXT!@#$%

Infernal:
Ouch! What the Hell!?

After DR, 14 more damage, for a total of 44 damage on the devil!


BATTLE IN KING SOLOMON'S TREASURY!! ROUND 7!! FIGHT!!

CORNUGON MALEBRANCHE! (Wiggled free of Johann!)
LORD PERPIREEN MCGIBEL! (Telekinetic coin to the devil's dome!)
JOHANN KALTGEBOREN! (Claws! Claws! Big hugs for baddy!)
LADY IHRIN DRACUL!
OGON FOX!
SIR ALPHONSE VERITAS!
MWIKALI & KIKU!

OOH OOH AH AH AHHH!!!


HP: 151/172|AC: 24 FF: 24 Touch: 11 CMD: 27| Init: +0|Fort +20, Ref +13, Will +18|Hero Points: 1/1|Immune:Fear, Charm, Disease (20 ft. Aura Immune Fear/10 ft. +4Charm)

Alphonse draws Foereaper under the COrnugon's chin, pulling back with a mighty backward stroke!

Foereaper: 1d20 ⇒ 1

...Then with the scythe back in position he slices it down on the back of the creature's neck!

1d20 + 20 ⇒ (16) + 20 = 36
Damage?: 2d4 + 20 + 11 ⇒ (2, 4) + 20 + 11 = 37

1d20 + 15 ⇒ (7) + 15 = 22
Damage?: 2d4 + 20 + 11 ⇒ (3, 3) + 20 + 11 = 37

And if either of those two hit, keep in mind Smite ignores all Damage Reduction.


Alphonse Veritas, Oathkeeper wrote:

Alphonse draws Foereaper under the COrnugon's chin, pulling back with a mighty backward stroke!

[dice=Foereaper]1d20

...Then with the scythe back in position he slices it down on the back of the creature's neck!

1d20+20
[dice=Damage?]2d4+20+11

1d20+15
[dice=Damage?]2d4+20+11

And if either of those two hit, keep in mind Smite ignores all Damage Reduction.

One smite for 37, bringing total damage to 81!

The horned devil shrieks in pain and rage as the holy scythe of the Oath Keeper rends its scaly hide!

GNAAAAAARRRRGH!!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Don't forget my heroism and Ihrins +1 to damage for all allies


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin seeing Johann bring the mighty devil to its knees follows with three more attacks.

Katana strike 1: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sneak Attack: Dibilitating injury Bewilderment,-2 AC and -4 AC against my attacks

Katana Strike 2: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sneak Attack: 5d6 ⇒ (6, 1, 6, 6, 3) = 22

Wakizashi: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Acid: 1d6 ⇒ 4
Sneak Attack: 5d6 ⇒ (1, 1, 6, 6, 5) = 19


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali will use her Evil Eye Hex DC21 Will

She stares at the creature intent on its death cursing it.
If successful it takes -4 to AC for 12 rounds, failure lasts 1 round


Ihrin Ardlean Dracul wrote:

Ihrin seeing Johann bring the mighty devil to its knees follows with three more attacks.

[dice=Katana strike 1]1d20+12+1
[dice=Damage]1d8+3
Sneak Attack: Dibilitating injury Bewilderment,-2 AC and -4 AC against my attacks

[dice=Katana Strike 2]1d20+7+1
[dice=Damage]1d8+3
[dice=Sneak Attack]5d6

[dice=Wakizashi]1d20+12+1
[dice=Damage]1d8+3
[dice=Acid]1d6
[dice=Sneak Attack]5d6

Lady Ihrin's blades bounce off the steely red scales!


Mwikali wrote:

Mwikali will use her Evil Eye Hex DC21 Will

She stares at the creature intent on its death cursing it.
If successful it takes -4 to AC for 12 rounds, failure lasts 1 round

Will 1d20 + 13 ⇒ (10) + 13 = 23 succeeds, so -4 to AC until Mwikali's next turn.


OGON FOX! THEN ROUND 8!! EEEEK!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Spending 1 ki point for an extra attack on my flurry again.

Attack 1: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
Attack 2: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20
Attack 3: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
Attack 4: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Attack 5: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

29 hits for...

Damage 3: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

This damage counts as cold iron and silver, but not good.

The Fox just can't get most of his hits to connect solidly with the wily devil.


The 23 MAY hit with a -4? Especially considering he's grappled, which gives him another -2.


M Human unchained monk 8/paladin 6
Storm Dragon wrote:

The 23 MAY hit with a -4? Especially considering he's grappled, which gives him another -2.

Correct! Roll damage for another hit, please, Ogon Fox.

Superior teamwork from half a year of adventuring together allows the Champions to time their actions perfectly, in a deadly ballet of martial force and magic! Mwikali's evil eye allows her martial teammates to land blows that would otherwise miss the wily cornugon!


BATTLE IN KING SOLOMON'S TREASURY!! ROUND 8!! FIGHT!!

CORNUGON MALEBRANCHE!
LORD PERPIREEN MCGIBEL!
JOHANN KALTGEBOREN!
LADY IHRIN DRACUL!
OGON FOX!
SIR ALPHONSE VERITAS!
MWIKALI & KIKU!

OOH OOH AH AH AHHH!!!


ROUND 8:

Finding itself crushed in Dire Bear Johann's mighty grip once more, the fiend strains its sinews in an attempt to break the Black Forester's hold again... CMB to escape grapple 1d20 + 26 ⇒ (8) + 26 = 34 fails to beat Johann's CMD of 36!... But it cannot break Johann's vice-like hold!

UUUNNNGHHH!!


M Human unchained monk 8/paladin 6

By the way, those three stone golems the party threw into the pit landed behind the split stairways after a long fall, reaching terminal velocity. That's 20d6 falling damage, if I'm not mistaken, so let's see if any of them survived the fall and might be coming around the stairs to join the fray...


Fell for 20d6 ⇒ (5, 6, 4, 5, 4, 3, 4, 6, 2, 5, 5, 5, 4, 6, 6, 1, 4, 4, 2, 5) = 86 falling damage, leaving it with 21 hp remaining...

The cracked and chipped but still mostly intact idol of Astarte is still animate, and is drawn toward the sounds of battle on the other side of the stairs...


Fell for 20d6 ⇒ (5, 6, 2, 4, 2, 5, 6, 2, 6, 3, 3, 6, 1, 6, 2, 3, 6, 6, 4, 4) = 82 falling damage, leaving it with 25 hp...

The idol of Chemosh, cracked and chipped from its great fall, but still animate, stumbles toward the sound of combat on the other side of the stairs...


Fell for 20d6 ⇒ (6, 3, 3, 2, 2, 5, 5, 4, 5, 2, 1, 1, 5, 4, 4, 2, 6, 3, 5, 3) = 71 falling damage, leaving it with 36 hp still...

Having wandered into the far recesses of the West wing of this vast cavern, the idol of Moloch is the last to respond to the distant racket of battle echoing from the central stairways... It begins to lumber toward the ruckus...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Nice! Okay, here's the damage for the 2nd hit.
Damage for 2nd hit: 1d8 + 9 + 1 + 2d6 ⇒ (7) + 9 + 1 + (3, 2) = 22


The Ogon Fox wrote:

Nice! Okay, here's the damage for the 2nd hit.

[dice=Damage for 2nd hit]1d8+9+1+2d6

With Ogon Fox's two hits in round 7, after DR, the horned devil is down a total of 101 damage, minus 5 regeneration on its turn, for 96 damage total! On its turn in round 8, it regenerates another 5, so it is currently 91 damage in the hole...

The horned devil grunts and snarls as it struggles vainly to escape Dire Bear Johann's iron grip, and winces as Ogon Fox pummels, kicks and headbutts it in its face!


ROUND 8:

Regenerates 5 hp, bringing it to 91 total damage. Attempts to escape Johann's grapple: CMB 1d20 + 26 ⇒ (11) + 26 = 37... Hmmm... Does Johann's CMD 38 vs grapple include attempts to escape a grapple? My first instinct is that it does, so I'm ruling that the cornugon barely fails to free, unless someone knows for sure that the bonus to Johann's CMD only applies to attempts to grapple Johann...

Making a mighty effort, the horned devil almost succeeds in breaking the mighty hold of the Black Forester...almost...

*GRUNT!*...*GASP!*...*WHEEEEZE!!*... Shlazz'k troxt...

Infernal:
It is futile...


ALL PCS ATTACK AT WILL! EEEEK!!


M Human unchained monk 8/paladin 6

Metagame note:
The stone golem idols begin to arrive to join combat starting on round 10!

Grand Lodge

Skinwalker Shifter 12/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

The wrestling match continues! Johann again goes for the pin!

maintain grapple; pin: 1d20 + 33 ⇒ (14) + 33 = 47

my +2 CMD on grapple is because of improved grapple. I dunno if improved grapple bonuses apply to people trying to break grapples.


Johann Kaltgeboren- Dire Bear! wrote:

The wrestling match continues! Johann again goes for the pin!

[dice=maintain grapple; pin]d20+33

my +2 CMD on grapple is because of improved grapple. I dunno if improved grapple bonuses apply to people trying to break grapples.

The angelic choir crescendo joyfully as Dire Bear Johann performs a "piledriver", slamming the devil head and shoulders first into the cavern floor and lying atop the fiend, pinning it!

*UNGH!!!*


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin launches another barrage of blows on the now prone devil.

SO his AC should currently be -8 due to Hex and Pin?

Katana 1: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Sneak: 5d6 ⇒ (4, 6, 3, 3, 4) = 20

Katana 2: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Sneak: 5d6 ⇒ (4, 6, 6, 6, 2) = 24

Wakizashi: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Acid: 1d6 ⇒ 2
Sneak: 5d6 ⇒ (5, 4, 2, 3, 1) = 15


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali will Begin to Cackle extending her Evil Eye on the Devil, using her supernatural blood in her veins to fight for her.


Ihrin Ardlean Dracul wrote:

Ihrin launches another barrage of blows on the now prone devil.

SO his AC should currently be -8 due to Hex and Pin?

[dice=Katana 1]1d20+12+1
[dice=Damage]1d8+3
[dice=Sneak]5d6

[dice=Katana 2]1d20+7+1
[dice=Damage]1d8+3
[dice=Sneak]5d6

[dice=Wakizashi]1d20+12+1
[dice=Damage]1d6+3
[dice=Acid]1d6
[dice=Sneak]5d6

Again Lady Ihrin struggles to break through the fiend's scaly armor, her Samurai swords turnt by the steely crimson scales...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Spending 1 ki point for an extra attack on my flurry again.

Attack 1: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Attack 2: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36
Attack 3: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Attack 4: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Attack 5: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

35 and 36 hit for...

Damage 1: 1d8 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage 2: 1d8 + 9 + 1 + 2d6 ⇒ (1) + 9 + 1 + (2, 2) = 15

And if the 22 manages to hit, another...

Damage 3: 1d8 + 9 + 1 + 4d6 ⇒ (8) + 9 + 1 + (4, 6, 1, 2) = 31

I think we should double check whether Ihrin's 24 and 25 hit. He's got -4 to his AC from Evil Eye because Mwikali cackled to extend that 1 round duration, and he has another -4 to AC from being pinned.

If he were prone in addition to pinned, that's another -4 AC vs melee attacks, but I don't think we've ever tripped him to make him prone, that just is what one tends to imagine is happening when one pins a creature. I think pinned could mean that you just have the creature's arms very tightly restrained, and both the pinner and the pinned can be standing on their feet and have that still be true.


HP: 151/172|AC: 24 FF: 24 Touch: 11 CMD: 27| Init: +0|Fort +20, Ref +13, Will +18|Hero Points: 1/1|Immune:Fear, Charm, Disease (20 ft. Aura Immune Fear/10 ft. +4Charm)

Yeah, a 23 hit him earlier, and his AC is now 2 lower than it was then. So anything as low as a 21 (and maybe lower) should be hitting him now. He's also been hit with a bunch of stuff (I think Ihrin has silver weapons, Foereaper is Adamantine, and Barakuda is Holy) so in retrospect it's very likely his Regeneration got shut off at some point unless he has one of those VERY specific Regenerations.

Also minor retcon requested on my end: I gave Foereaper Keen, but forgot I already have Improved Critical, so that does nothing. Can we assume I just boosted it to +5 instead? I haven't factored that into the following rolls.

Alphonse comes in for three more brutal slashes.

"Excellent work once again Johann! Now hold him just a little longer!"

Foreaper 1: 1d20 + 25 ⇒ (13) + 25 = 38
Damage: 2d4 + 20 + 11 ⇒ (3, 1) + 20 + 11 = 35

Foreaper 2: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d4 + 20 + 11 ⇒ (1, 2) + 20 + 11 = 34

Foreaper 3: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d4 + 20 + 11 ⇒ (1, 2) + 20 + 11 = 34


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

I was gonna say he is pinned which is -4 to ac and flatfooted, with Evil Eye that lowers it another -4


Ihrin Ardlean Dracul wrote:

Ihrin launches another barrage of blows on the now prone devil.

SO his AC should currently be -8 due to Hex and Pin?

[dice=Katana 1]1d20+12+1
[dice=Damage]1d8+3
[dice=Sneak]5d6

[dice=Katana 2]1d20+7+1
[dice=Damage]1d8+3
[dice=Sneak]5d6

[dice=Wakizashi]1d20+12+1
[dice=Damage]1d6+3
[dice=Acid]1d6
[dice=Sneak]5d6

RETCON: Lady Ihrin does strike twice this round, adding 33 damage after DR! 134 damage so far...

Lady Ihrin Dracul slices the horned devil's natural carapace of red scales open with expert strokes of her oriental blades! The devil screams and twitches helplessly in Dire Bear Johann's hold...


Alphonse Veritas, Oathkeeper wrote:

Yeah, a 23 hit him earlier, and his AC is now 2 lower than it was then. So anything as low as a 21 (and maybe lower) should be hitting him now. He's also been hit with a bunch of stuff (I think Ihrin has silver weapons, Foereaper is Adamantine, and Barakuda is Holy) so in retrospect it's very likely his Regeneration got shut off at some point unless he has one of those VERY specific Regenerations.

Also minor retcon requested on my end: I gave Foereaper Keen, but forgot I already have Improved Critical, so that does nothing. Can we assume I just boosted it to +5 instead? I haven't factored that into the following rolls.

Alphonse comes in for three more brutal slashes.

"Excellent work once again Johann! Now hold him just a little longer!"

[dice=Foreaper 1]1d20+25
[dice=Damage]2d4+20+11

[dice=Foreaper 2]1d20+20
[dice=Damage]2d4+20+11

[dice=Foreaper 3]1d20+15
[dice=Damage]2d4+20+11

The Oath Keeper Sir Alphonse Veritas sinks Foereaper's blade into the fiend's neck thrice, smiting with each stroke! The devil screams with the first two strokes, but the third plunges into dying devil flesh, and only a gurgle escapes its vile mouth...

The heroes are victorious!


The Ogon Fox wrote:

Spending 1 ki point for an extra attack on my flurry again.

[dice=Attack 1]1d20+17+2
[dice=Attack 2]1d20+17+2
[dice=Attack 3]1d20+17+2
[dice=Attack 4]1d20+12+2
[dice=Attack 5]1d20+7+2

35 and 36 hit for...

[dice=Damage 1]1d8+9+1
[dice=Damage 2]1d8+9+1+2d6

And if the 22 manages to hit, another...

[dice=Damage 3]1d8+9+1+4d6

I think we should double check whether Ihrin's 24 and 25 hit. He's got -4 to his AC from Evil Eye because Mwikali cackled to extend that 1 round duration, and he has another -4 to AC from being pinned.

If he were prone in addition to pinned, that's another -4 AC vs melee attacks, but I don't think we've ever tripped him to make him prone, that just is what one tends to imagine is happening when one pins a creature. I think pinned could mean that you just have the creature's arms very tightly restrained, and both the pinner and the pinned can be standing on their feet and have that still be true.

Ogon Fox hammers the fiend with punishing strikes, sharing the final killing blows with Sir Alphonse! The devil is slain!


M Human unchained monk 8/paladin 6

The Champions fought hard against the horned devil Malebranche, finally defeating it in under a minute! But their trial had not quite ended with the devil's fall. The three idols that fell into darkness were still animate, each surviving the great fall, and drawn by the sounds of the company's skirmish with the pentacle-bound devil...


The stone Astarte is the first of the fallen idols to make a reappearance, lurching awkwardly, scuffed and defaced by the fall.

The team makes quick work of the lone, almost broken stone golem.


Next to reappear is the cracked and scraped idol of Chemosh, which falls in like manner to the now-rehearsed party of seasoned adventurers.


The last to arrive, and least damaged by the long fall as fate and chance would dictate, was Moloch, the devil to which infants were sacrificed by fire in the terrible old days of Old Testament times...

Moloch's stone golem idol fights longer and harder than its predecessors, but in the end, the kung fu of Ogon Fox and Johann the Black Forester, combined with the martial might of Lady Ihrin and Sir Alphonse, augmented by the witchcraft of Mwikali and the fey magic of Lord Perpireen McGibel proved an irresistible force.


M Human unchained monk 8/paladin 6

Congratulations, adventurers! All PCs may now advance to 12th level!


M Human unchained monk 8/paladin 6

The heroes search the depths of King Solomon's Mines, looting fabulous treasures that might help them turn the tides of battle against their evil enemy, the Antichrist...

The following treasure is recovered:

777 platinum coins bearing the 6-pointed star seal of Solomon

9,333 gold coins of ancient mint

11,455 silver coins of ancient mint

33,027 copper coins of ancient mint

A diamond worth 5,000 gp

A star sapphire worth 5,000 gp

A star ruby worth 5,000 gp

6 diamonds worth 1,000 gp each

12 precious gemstones worth 500 gp each

16 semi-precious gemstones worth 100 gp each

A gold pot worth 50 gp containing 5 applications of creme de la mer worth 500 gp (100 gp per application, each of which removes 1d4 years of age)

10 sticks of frankincense worth 100 gp each

A silver box worth 20 gp containing 200 gp worth of myrrh

5 timbers of Lebanese cedar worth 1,000 gp each

7 alicorns (unicorn horns) worth 1,000 gp each

The Emerald Tablets of Thoth the Atlantean, a tome of clear thought +5


M Human unchained monk 8/paladin 6

Treasures continued:

A +2 holy flaming katana named Torakiba (Tiger Fang)

A +2 holy frost wakizashi named Aisukiba (Ice Tusk)

A +4 buckler named Kettletop

A +1 holy shocking thundering warhammer named Oliphant

A ring of freedom of movement


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Load P lands next to the 7 alicorns (unicorn horns) and bends his nee. His is visibly upset. Tiers falling from his tinny eyes. Head bowed he says.

"I ask nortofr anything here but the aonbheannach horns. None would have given them up while alive. I shall take them to the fey woods of remembrance and lay them there."

Then one by one and with great reverence, slips each into his magic pouch.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Breathing heavy from his exertions, Johann transforms back into himself and beholds the treasure of the world's wisest king.

"IT IS TRULY AMAZING, FRIENDS. A HORDE OF WEALTH, COINS, AND MAGICAL ITEMS. THE LEGEND IS TRUE... AND NOW OUR WAY IS CLEAR, TO TURN THIS TROVE INTO THE RESOURCES WE NEED TO PULL NERO DOWN FOR GOOD. IT MAY TAKE A WHILE, BUT OUR PATH IS SET BEFORE US...."


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

"It will do much to aid us in our journey. However we'll need to see what awaits us when we leave the strange comfort of the Mines? What then?" Ihrin says as she begins to look at the gear and then chuckles!


Wormwood of Mercury wrote:

Sunday, July 1st, 1437 AD, 11:00 PM:

In his volcanic lair within Mount Vesuvius, The Dragon of Armageddon, Wormwood Conflagratius, nurses old wounds and old grudges. The wounds were mere scars, long since healed, but they still pained his ego, his monstrous pride.

Those little apes in metal scales dared to defy me... ME!... Wormwood Conflagratius, the greatest calamity the Earth has ever known! They fear their Devil, Lucifer, and that skeletal husk of a lich, Nero Antichrist, more than they fear ME, a perfect engine of destruction, the scourge of Christendom! I shall teach them to respect me...

With a mighty beating of titanic wings, Wormwood blasts like a comet from the smoking caldera of Mount Vesuvius and soars into the night sky, bearing westward over the Mediterranean Sea...

I need not await the commands of that old cadaver like some obedient hound! I shall set this world afire as I please! They shall rue the day those so-called Crusaders of the Catacombs dared to stand against ME!

Rocketing westward on crimson wings of doom, Wormwood flies toward the Spanish coast, for Madrid, and Barcelona...

First, I will burn Hispania... Then Gaul... Then the British Isles, Scanzia, The Prairies of the Golden Horde, Wallachia, Romania... The Byzantine Empire will melt into molten gold mixed with Greek blood!!... Then Greece, Africa, and finally Italia... The Eternal City shall be the last to die in my fires!!

July 2nd, 1437, 3:00 AM:

The Dragon of Armageddon, Wormwood Conflagratius, soars like a giant nightmare through the starry sky over the Mediterranean Sea, its mighty wings extended to sail upon the cold sea winds.

The tiny lights of the Spanish port of Malaga draw this evil engine of destruction like a moth to flame...

With a thunderous roar, Wormwood the Destroyer awakens the sleeping Spaniards from their dreams to a living nightmare.

Dragonfire consumes, destroys, incinerates...

Ships catch ablaze in the port, reflecting the hellish blaze on the water...


As the adventurers sleep that night in the Waterfall Grotto for one last well earned nights sleep, the restless spirit of the Maid of Orleans, Joan of Arc, comes to haunt the dreams of the paladin Sir Alphonse Veritas.

She appears to him as she did when he was a young knight fighting under the English crown against France in the Siege of Orleans. The noble young crusader had defended her honor even against his own English brothers in arms, even though she was on the wrong side of the war, because he had believed God truly did speak to her. Alphonse had empathized with the zealous young maiden, and felt sorry when the Burgundians captured her, turned her over to the English, and had her burnt alive as a heretic.

To be continued...


Appearing to Sir Alphonse in a dream as he sleeps in the Waterfall Grotto during the party's last night in the Mines of King Solomon:

Young Alphonse, barely old enough to be fighting alongside his father and other brave English knights as they lay siege to the French city of Orleans, sits atop his armored destrier, watching sadly as his countrymen, who know longer seemed as noble and fair to him as they did before the long, bloody conflict in France, launch loads of flaming pitch at the city walls of Orleans with catapults...

Suddenly, she is there, sallying forth from the postern gate waving a tattered white flag that is on fire as she rides out toward the English besiegers on a horse that appears to be roasting in flames as well...

Smoke billows out of her glowing red full plate, and her hair is a mane of fire, but she seems to weather the flames as if they were a summer wind...

Her steed leaps over ranks of pikemen and archers and gallops up to young Alphonse...

She looks sadly at the English aasimar, apparently unnoticed by his father, brothers, uncles, and the other English knights and their squires...

Bonjour Alphonse. Je suis venu vous porter un message. Le même mauvais ennemi qui m'a brûlé sur le bûcher est sur le point de brûler votre maison en Angleterre. Avec moi, ils ont utilisé vos compatriotes et m'ont brûlé comme ils font des sorcières. Mais ils brûleront votre maison avec le feu du dragon.

The flames consume the Maid of Orleans entirely, and Sir Alphonse awakens in a cold sweat.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P is not sleeping, but writing in a small book. As the Knight awakes he looks over at Sir Alphonse.

"Arr yo al-right-there-sir knight, bad dreams a?"


M Human unchained monk 8/paladin 6

EDIT: Well, not a cold sweat, because he's a paladin (immune to fear)... He awakens grimly determined and full of righteous indignation! ;)...

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