Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-3HP

See? Sometimes you get lucky and they come to you!

Kiryl lays about with his blade
GSPA: 1d20 + 9 ⇒ (14) + 9 = 232d6 + 9 ⇒ (6, 4) + 9 = 19


AC 22; HP 65; init +3; Perception + 10

Attack!

Longsword: 1d20 + 7 ⇒ (2) + 7 = 9

-3 hp


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-9 hp
Sanrael attacks
greatsword power attack: 1d20 + 8 ⇒ (13) + 8 = 212d6 + 9 ⇒ (4, 5) + 9 = 18


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Burning hands on the goblin in front who stabbed me.
flamedamage: 4d4 ⇒ (4, 4, 4, 1) = 13


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-10 HP

Rapid Shot on my goblin

Shortbow: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21

Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Shortbow: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20

Damage: 1d6 + 5 ⇒ (2) + 5 = 7


ref: 1d20 + 3 ⇒ (10) + 3 = 13

Kiryl and Sanrael hack, Idril flames, Curral flails and Pnin shoots. With the exception of Curral everyone seriously injured their goblin opponents.

Curral
Spear: 1d20 + 6 ⇒ (15) + 6 = 21
Dam: 1d8 + 2 ⇒ (5) + 2 = 7

Idril
Spear: 1d20 + 6 ⇒ (2) + 6 = 8

Kiryl
Spear: 1d20 + 6 ⇒ (12) + 6 = 18

Pnin
Spear: 1d20 + 6 ⇒ (10) + 6 = 16

Sanrael
Spear: 1d20 + 6 ⇒ (14) + 6 = 20
Dam: 1d8 + 2 ⇒ (1) + 2 = 3


AC 22; HP 65; init +3; Perception + 10

Attack!

Longsword: 1d20 + 7 ⇒ (3) + 7 = 10

-10 hp


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

On goblin
elementalray2/7: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5
-5HP


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael hacks
GSPA: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 9 ⇒ (6, 6) + 9 = 21


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Holy light; these are some tough goblins!

GSPA: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 9 ⇒ (4, 5) + 9 = 18


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Watch out Sanrael!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin fires again:

Shortbow: 1d20 + 7 ⇒ (5) + 7 = 12

Argh


Idril’s icy ray blasts into her goblin. Everyone else fails to hit and Kiryl’s sword slips from his sweaty hands just missing Pnin as it flies through the air and lands about 15’ away.

Curral
spear: 1d20 + 6 ⇒ (5) + 6 = 11

Idril
spear: 1d20 + 6 ⇒ (15) + 6 = 21
Dam: 1d8 + 2 ⇒ (2) + 2 = 4

Kiryl
spear: 1d20 + 6 ⇒ (12) + 6 = 18

Pnin
spear: 1d20 + 6 ⇒ (8) + 6 = 14

Sanrael
spear: 1d20 + 6 ⇒ (17) + 6 = 23
Dam: 1d8 + 2 ⇒ (7) + 2 = 9


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Sheesh, are we fighting Owl Bears

Must kill one of the majestically, bionically, and reengineered improved Goblins species.
burninghands4/7: 4d4 ⇒ (3, 3, 4, 2) = 12
-9HP


AC 22; HP 65; init +3; Perception + 10

Attack!

Longsword: 1d20 + 7 ⇒ (3) + 7 = 10

-hahaha-

-10 hp


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-3HP

Guess I should pick up a dagger at some point....

Kiryl takes an AOO and moves over to grab his fallen blade.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael
GSPA: 1d20 + 8 ⇒ (6) + 8 = 142d6 + 9 ⇒ (4, 3) + 9 = 16


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin fires again:

Shortbow: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Idril and Pnin finish off a pair of goblins but the rest of the group struggles.

Curral
spear: 1d20 + 6 ⇒ (7) + 6 = 13

Kiryl
AOOspear: 1d20 + 6 ⇒ (8) + 6 = 14

spear: 1d20 + 6 ⇒ (20) + 6 = 26
Dam: 2d8 + 4 ⇒ (8, 7) + 4 = 19

Sanrael
spear: 1d20 + 6 ⇒ (17) + 6 = 23
Dam: 1d8 + 2 ⇒ (1) + 2 = 3


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin rushes to Kiryl's aid and flanks

Shortbow: 1d20 + 7 ⇒ (14) + 7 = 21

SneakAttack: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (3, 4) = 17

Just to clarify: since I moved, I cannot do Rapid Shot, right?


AC 22; HP 65; init +3; Perception + 10

Attack!

Longsword: 1d20 + 7 ⇒ (1) + 7 = 8

-oh crap, lol-

-10 hp


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

On Currals goblin
lightcrossbow: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 ⇒ 4


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-22HP

UNGHHHH!

Guess I earned that...

Kiryl grunts in pain as the goblin's spear pierces the side of his armor and rips into his ribs. He stumbles for a moment as he picks up his massive sword and whips it back in a savage arc of vengeance.

GSPA: 1d20 + 9 ⇒ (7) + 9 = 162d6 + 9 ⇒ (5, 6) + 9 = 20


Sanrael?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-15hp
Sanrael lets out a great rallying cry!!
lets see what you rats are made of!!!
And swings
GSPA: 1d20 + 8 ⇒ (4) + 8 = 122d6 + 9 ⇒ (5, 6) + 9 = 20


Pnin’s arrow takes down Kiryl’s goblin a split second before Kiryl’s blade passes through the space previously occupied by its head! Curral struggles against his and Idril has no better luck. Sanrael swings a mighty blow but the goblin just dodged out of the way.

The goblins strike back trying to even the odds.

Curral
Spear: 1d20 + 6 ⇒ (14) + 6 = 20
Dam: 1d8 + 2 ⇒ (8) + 2 = 10

Sanrael
Spear: 1d20 + 6 ⇒ (20) + 6 = 26
Dam: 2d8 + 4 ⇒ (7, 6) + 4 = 17


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-22HP

Kiryl tries to finish the odds.

GSPA: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 9 ⇒ (1, 1) + 9 = 11


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Moving in to flank whichever goblin seems healthier

Shortbow: 1d20 + 7 ⇒ (16) + 7 = 23

SneakAttack: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (5, 2) = 18


AC 22; HP 65; init +3; Perception + 10

Ouch, friggin goblin!

Attack!

Longsword: 1d20 + 7 ⇒ (4) + 7 = 11

-20 hp


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-32 hp
Sanrael goes for finesse with his blade rather than power, feinting a mighty cleave...then with a slight turn of the wrist thrusting at the goblins throat..anticipating where he will dodge....
gs: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 7 ⇒ (6, 6) + 7 = 19
that move will only fool me once you foul creature


Goblin blood sprays across the cave as the party puts down the two remaining goblins!


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Detect magic and search bodies.
perception: 1d20 + 8 ⇒ (5) + 8 = 13
-9HP


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-22HP

Wincing from the savage spear thrust-I take back what I said before about drawing all the goblins out; instead let's find them quietly one at a time and kill them.

CLWwand Sanrael: 5d8 + 5 ⇒ (8, 8, 1, 7, 6) + 5 = 35
CLWwand Curral: 3d8 + 5 ⇒ (4, 5, 6) + 5 = 20
CLWwand Kiryl: 3d8 + 5 ⇒ (5, 8, 5) + 5 = 23

The big man then sets about helping Idril look for something of value from their troubles. perception: 1d20 + 11 ⇒ (3) + 11 = 14


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin looks at the bodies, saddened at the battles difficulty

Perception: 1d20 + 14 ⇒ (20) + 14 = 34


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

And of course now I roll the 20. Looking forward to the next battle when I keep rolling less than 10


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL
Pnin wrote:
And of course now I roll the 20. Looking forward to the next battle when I keep rolling less than 10

Less than 10 sounds a lot better than "1". Right Sanrael? :D


As the party starts to detect magic and search bodies and use the CLW wand, two additional goblins and a large doglike creature with mottled grey skin enter the cave.

*Only 5 uses of the CLW wand have occurred, so Sanrael has 35 additional hit points, Curral and Kiryl have NOT been cured yet.

M init: 1d20 ⇒ 1
P init: 1d20 ⇒ 4

Party action.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-22HP
swift action fervor heal/healing blessing: 1d6 + 1d3 ⇒ (1) + (2) = 3
Now THAT is how you suck at some rolling! ;-p
-19HP

Now what did I just say? Dang goblins never were known for being good at following instructions!

Kiryl stops healing for the moment to hack at the dog-like creature.

GSPA: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 9 ⇒ (5, 2) + 9 = 16


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

If I am able I place a flaming sphere behind the three creatures looking to burn them to a crisp. No damage to good guys due to placement behind.
flamingsphere: 3d6 ⇒ (6, 4, 3) = 13


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin rapidly fires his bow:

Shortbow: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24

Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Shortbow: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18

Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Damn goblins nesting like rats!


AC 22; HP 65; init +3; Perception + 10

Shoot the doglike creature

shortbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 4 ⇒ (2) + 4 = 6

-20 hp


Sanrael bot:

Sanrael attacks one of the goblins.
GS: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 2d6 + 6 ⇒ (5, 2) + 6 = 13


Kiryl strides forward and hacks into the doglike creature's shoulder, but he does less damage than anticipated. Idril's flaming sphere strikes from behind rolling up between the creature and the goblin to your right, striking them both, the goblin is effected normally by the fire but the creature appears to be somewhat resistant. Curral fires an arrow and hits the creature but his arrow barely pierces its tough hide.

Sanarel moves into attack the burned goblin, and Pnin targets it as well. Together they just manage to bring it down. Clearly these goblins are tougher than the ones you have fought so far.

ref: 1d20 + 8 ⇒ (2) + 8 = 10
ref: 1d20 + 6 ⇒ (8) + 6 = 14

The creature snarls and attacks Kiryl, clawing into his flesh with one claw, but unable to close its snapping jaws on him.
claw: 1d20 + 10 ⇒ (1) + 10 = 11
claw: 1d20 + 10 ⇒ (16) + 10 = 26
dam: 1d6 + 5 ⇒ (1) + 5 = 6
bite: 1d20 + 10 ⇒ (6) + 10 = 16

The goblin attacks CIPS: 1d4 ⇒ 2 Idril thinking her to be easy prey, but she evades his spear proving tougher then she might look.
spear: 1d20 + 8 ⇒ (6) + 8 = 14
spear: 1d20 + 3 ⇒ (3) + 3 = 6

The goblin and the creature are too far apart for Idril to get both with the sphere so please indicate who you want to attack with it.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Burn the Goblin
flamingsphere2/7: 3d6 ⇒ (2, 5, 6) = 13

On doglike creature
MagicMissle5/7: 2d4 + 2 ⇒ (4, 3) + 2 = 9


AC 22; HP 65; init +3; Perception + 10

Cast Mirror Image images: 1d4 + 1 ⇒ (2) + 1 = 3
fortunate: 1d4 + 1 ⇒ (2) + 1 = 3

booo, 3 images


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin moves to flank with Kiryl to get the canine.

Shortbow: 1d20 + 7 ⇒ (14) + 7 = 21

SneakAttack: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (4, 1) = 16


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael
GSPA: 1d20 + 8 ⇒ (4) + 8 = 122d6 + 9 ⇒ (1, 6) + 9 = 16


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-25HP
swift action fervor heal/healing blessing: 1d6 + 1d3 ⇒ (6) + (3) = 9
-16HP

I hope this dog's bite is not worse than the claws!

Activate sacred weapon (+1/+1)

GSPA: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 172d6 + 9 + 1 ⇒ (6, 2) + 9 + 1 = 18


Kiryl wrote:

-25HP

[dice=swift action fervor heal/healing blessing]1d6+1d3
-16HP

I hope this dog's bite is not worse than the claws!

Activate sacred weapon (+1/+1)

[dice=GSPA]1d20+9+1;2d6+9+1

Fervor=swift action

Healing blessing=swift action
Sacred weapon=swift action
Since you aren’t moving, I’ll allow 2 swift actions, so let me know which 2 you are doing.

Action Types
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated.
There are six types of actions:
Standard
Move
Full-round
Swift
Immediate
Free
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

I knew they were all SA. Just figured since the healing was related to the fervor they would be OK together. My math: 1 SA every round "free"; burn a move action for 2 SA (2 SA = 1 standard action?); standard action to melee.

Skip the sacred weapon and keep on the healing.

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