Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


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Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Question for GMs:

What level was the scroll of magic missile I purchased from Grok (back on the Wormwood) written, or is it assumed to be cast at my current level when I read it?


The Man. The Myth. The Mask!

If it was back on the wormwood I would assume lvl 1, but I'd have to check them I get home.

Re: massive damage
I'm not aware of using that rule. Are we?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus
Madiya wrote:
don't forget about range penalties, Tammy. they're out in the second increment right now.

Yep, I am aware. That was calculated into my attacks.

+10 base, -2 Spell Combat, -1 Risky Strike, -2 Range, +4 Arcane Accuracy. +9 Total.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Just making sure! (that's a lot of modifiers...)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Tell me about it...


I'm fine with using massive damage if you guys want to. Doesn't come up very often.

As for the poison, Baolus, I've always played it as such:

1. First exposure, if you fail you take the damage.
2. On your turn, save again and take more damage on a fail.
3. If you are exposed to a second dose, you don't take immediate damage again, it just extends the duration and increases the DC.


The Man. The Myth. The Mask!

I agree with that procedure.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

WHY CAN'T I ROLL A DECENT CONCENTRATION CHECK?!

*curls into a ball and cries*


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Oh the plus side the carpenter's apprentice might not be dead yet...if we can finish this battle quickly Buhayra might be able to heal him back up to standing. Unless he went so far negative that he just insta-died.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

No updates makes Buhayra sad. :'(

In otherwords...bump!


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Seconded.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Ack, simulposted with Sven.

Balous is closer to the boy then I am, so if he runs and picks up the body then I will meet them in the middle to take the actions I described.


Sven Olaffson wrote:
They paid up front,

Actually, you didn't. Rickety requested proof that you COULD pay, but won't take payment until the work is completed.


The Man. The Myth. The Mask!

So, I have a character in another duo-gm game I'm in called the Stable Boy. He's a mysterious, subtly powerful character who loves to poke at people's buttons. He would LOVE IT here. XD


You bet I would! Insubordination, high-risk ultimatums, possible inferiority complexes to exploit! It's a veritable playground of emotional and inter-personal uncertainty!


I’m Godwyn over in that game! Yeah, the stable boy would have a great time


The Man. The Myth. The Mask!

But would you?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Semi-tangentially, Choon, I looked through your aliases, and I noticed Cuddles.

I was actually reading along with that game, and it's the one that made me fall in love with S&S. I actually tapped that same GM to try to run S&S for my weekly group at the time (that inevitably fell apart). And Cuddles was a big part of why it was so enjoyable.


I would. :)

That campaign was great, just sad that it seems dead. The scene with Godwyn and the Stable Boy dealing with all the dead bodies was easily my favorite moment in PbPs. That you for making that happen.


The Man. The Myth. The Mask!

@Cuddles: Awww. Thanks! Cuddles is one of my favorite characters and I reuse him occasionally. He's in a discord-based game right now dealing with a zombie apocalypse the only way he knows how: Hugs!
(He's also half-crab in that game because reasons.)

@Godwyn campaign: Ya. Monkeygod is kinda bad at keeping anything resembling a pace going. Which is sad.
And you're very welcome. It's an honor to create moments like that with people.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5
Darth Maximus wrote:
There is a set of signal flags next to the window that overlooks the open sea.

Okay, so signal flags tells me they are using a system like Semaphore to communicate with the ships?

Darn, I was hoping it would be a more simple "raise the flag for occupied" kind of thing. :)


There's a system.

It's not just the two flags for semaphore.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I am waiting to see if one of our more charasmatic party members want to attempt a handle animal check to make a friend. If not, Buhayra definetely will, although she will undoubtedly will fail. After that she will be ready to head back to town.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I had already removed the amulet from our loot list in anticipation of us turning it over for the squibbing (honestly I misread and thought we were paying up front like Sven). So I don't remember what it was or did...

Anybody able to help me out?


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

Found the description on the D20PFSRD.

It basically gives you 10 automatic successes on Handle Animal checks (specifically, it allows you to count up to 10 failed Handle Animal checks as successes), then it disintegrates, so it's a charged non-rechargeable item.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Thanks Kehl!


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I like sunset challenger...a ship fast enough to outrun the setting sun...that's a pretty cool image.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Yeah, works for me.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Anyone else want the morningstar? Buhayra can make use of it until we get around to selling it...it is a melee option she can use if she is burned out and someone threatens melee.

It would be the last resort...she is not a in your face kind of gal, but maybe a good option to have.

In other news, adding 600 gold to our party loot fund since we sold that amulet to pay in full for the squibbing, but then ended up with discounts on the squibbing.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Buhayra will take a watch if the PCs are doing the watch schedule. I am also fine with NPCs watching...there are enough in the crew that we trust that I imagine that would be okay.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Historically, it would be a mix of officers and crew on watch. Probably do a rotation with one of us and one or two crewmembers, without having the same people on two nights in a row?


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Works for me.


Yup! Sven is good with that


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4

It looks like we have half the group that have darkvision and half that don't. If we pair those of us who don't with some of the NPCs with darkvision (if any survived), we should be good to go.


Ok. So I'll just roll randomly for who's on watch when it comes up. Cool.


Roll20 and combat map image have been updated.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Information for me...is there an alarm/revelry bell on deck? How is the alarm normally raised?


There would definitely be a ship's bell on deck somewhere, probably on either the forecastle or sterncastle.

Let's say it's the sterncastle, near the ship's wheel.

As for raising an alarm, there is always shouting, screaming, and otherwise making lots of noise.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]
Darth Maximus wrote:
Misdirection! It matters right now! Fooled ya! Hahahahaha!

I actually snort-laughed at that. Not that it wasn't expected, but still. :D


So it's going to take a move action to get out of your hammocks, and another move to get out on deck for all of you, except Baolus and Tamesis. Tamesis has to roll Acrobatics to get out of her hammock as a move action, otherwise it's a full round, and if Baolus is in the same cabin as Fishguts, down below, it's going to take him a couple of actions to get up on deck...


Love shifter class giving AC so Sven isn’t screwed when unarmored :)


Sven: I'm assuming you're using your minor form for +2 Str? Not Con?


Yes! Sorry, don’t know what I was thinking


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]
Darth Maximus wrote:
Kel and Madiya didn't move themselves on the map, so I placed them. Please, everyone, update your token when you move. The only one exempt from this is Sven.

I looked at the map, but it didn't seem to make a lot of sense to me. Where exactly are we sleeping? It sounded to me like we were on a different deck than the combat (hence stumbling up the stairs), so I wasn't sure where on the map we would end up.


Can we say Sven ran last round? Otherwise he will Double move to get into combat


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Madiya, the officers quarters are in the front of the ship, under the forecastle, so the door opens directly on to the deck. I think it was probably assumed you were sleeping there.

Sven, why not charge?


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]
Tamesis Kieran wrote:
Madiya, the officers quarters are in the front of the ship, under the forecastle, so the door opens directly on to the deck. I think it was probably assumed you were sleeping there.

Oh. Then I wouldn't have needed to double move, just get out of bed and fire. Oh well...

That said, what is the lighting level outside? Silly human no have night vision, so can she actually see what's going on, or are we just assuming that there's illumination?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Hey Buhayra, don't you have Kinetic Blade? That counts as a weapon and does more damage...

Costs burn, but...


I second kinetic blade. It’s solid damage.

As for charging, don’t I need a straight line?


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Provokes attacks of opportunity to manifest it. Doubt I could maintain concentration on it any better.

Not really sure how a kinetic blade build is supposed to work without better concentration checks.

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