Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 15000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Combat Map Image


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Check in here, please.

I've already spoken to Buhayra about potentially doing a small rebuild/tweak. If you want to make last-second changes now that we have our crew, go ahead and do so. Just let me know what you're changing.

Once everyone checks in, I'll start us off.


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3

Ready to sail, Cap'n Maximus!


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 4/5 2nd: 1/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 5/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Yay, thanks! Hopefully we get further than the first time I played this.


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

Hooray! I'm here and ready to set sail!

I need to update my statblock above, and maybe pick up some last minute gear, but otherwise I'm good to go.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Hi Guys, glad to be here and excited to start!

GM, if that is OK, since we have a lot of 'pilots', I'll change Baolus profession to cooking!


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

Sven is here, checking in!

Made a few changes. First I wanted swim as a skill but didn’t have the points for it. Then I realized that he could go VMC Oracle. Deep One curse gives him swim speed. And waves mystery lets him, at lvl3, take Water Sight. This will let him see through mist and fog, two very good things to see through on a ship. Also changed his Elementalist to water. This way, with my build, he will do cold and electricity damage (eventually). Just as he will (eventually) pick air and water as his shifter mix. Quite happy with how the mechanics are coming out.

It’ll push his damage back a bit. But it feels characterful and useful, so I’ll be going with it.

Look forward to starting this with you all!


Baolus Yeralzery wrote:

Hi Guys, glad to be here and excited to start!

GM, if that is OK, since we have a lot of 'pilots', I'll change Baolus profession to cooking!

Sounds good.

Sven Olaffson wrote:

Sven is here, checking in!

Made a few changes. First I wanted swim as a skill but didn’t have the points for it. Then I realized that he could go VMC Oracle. Deep One curse gives him swim speed. And waves mystery lets him, at lvl3, take Water Sight. This will let him see through mist and fog, two very good things to see through on a ship. Also changed his Elementalist to water. This way, with my build, he will do cold and electricity damage (eventually). Just as he will (eventually) pick air and water as his shifter mix. Quite happy with how the mechanics are coming out.

It’ll push his damage back a bit. But it feels characterful and useful, so I’ll be going with it.

Look forward to starting this with you all!

Sounds good.


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3

I do have one question for you, GM Darth Maximus:

For my Acid Ray level 1 bloodline power, would it be okay if that manifested as a spitting action (like a spitting cobra's venom or even a projectile vomit), or does it have to originate from my hand?

Likewise, could my acid splash cantrip manifest the same way, as spittle rather than a hurled glob?


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

Alright, all finished.

Heh. Looking over our group, 4 of us have swim speeds. Gonna leave poor Baolus and Madiya behind in the water.

Does anyone want to link our backgrounds at all? So a couple of us might know each other beforehand? No pressure, just figured I'd ask.


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

The Crew
* Sven: Shifter (25ft move and swim speed) (two handed dps)
* Kehlysch: Sorcerer (30ft move and swim speed) (arcane)
* Baolus: Str Rogue! (Aquatic Ancestry) (sneak attack and dirty fighting)
* Tamesis: Magus (30ft move and swim speed) (archer arcane)
* Madiya/ Warpriest (swim trainee) (artillery)

An interesting crew we’ve got going on. A good mix of melee, ranged, arcane, and even have some divine. And nobody looks like they’ll drown if they fall into the water. All in all, looking good.


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

...Tanesha?


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

Sven is still learning everyone’s name :p


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Checking in. I will be doing the requested rebuild tomorrow morning. Sleep for now.


Kehlysch wrote:

I do have one question for you, GM Darth Maximus:

For my Acid Ray level 1 bloodline power, would it be okay if that manifested as a spitting action (like a spitting cobra's venom or even a projectile vomit), or does it have to originate from my hand?

Likewise, could my acid splash cantrip manifest the same way, as spittle rather than a hurled glob?

I'm fine with you fluffing it like that, but both will still require a hand free (can't do it while bound, etc).


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3
Darth Maximus wrote:


I'm fine with you fluffing it like that, but both will still require a hand free (can't do it while bound, etc).

Thanks! Understood. I just wanted to make sure it was okay to describe it that way in any posts where I might be using it.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Ok, I took a look at everyone's sheets and it seems that only one really into being a captain is Tamesis, since the others appear to be content on simply sailing/adventuring/raiding. Perhaps Sven is also interested in the title, but I'm not sure.

However, if Tamesis eventually becomes the captain, perhaps her alignment could be a problem. So far, we have:

Buhayra - NG
Baolus - N
Kehlysch - N
Madiya - CN
Sven - CN
Tamesis - NE

As the Captain, Tamesis word is the law (at least while in front of the rest of the crew), and her evil alignment could be potentially party breaking. I believe Buhayra would be against 'evil' acts and Baolus would not be comfortable with them as well.

@Tamesis: What are your thoughts on becoming N or at least become 'less evil' as we gain some levels?


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3

Buhayra isn't a divine caster, so she could morally object to the orders but still carry them out and not risk losing her powers/status like a paladin or cleric would.

Tamesis, likewise, is under no constraints to act solely within her alignment.

It could make for interesting role play.


I'm REALLY not a huge fan of harsh alignment restrictions. So long as the party can function together, without falling to petty infighting, that's all I care about.

A question: Does anyone NOT have a Roll20 account? If I put up maps there for combat, will I be able to just link to a Roll20 table? Or will I need to screencap and post to imgur or something?


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

While Sven would laugh and drink to the idea of being captain, he has Int8 and Cha10. He really isn’t leadership material

As for alignment, NE can be leaders even over lawful good. They just can’t be Stupid Evil.

And finally for being a captain, IC Sven will not support anyone until they earn his respect (or offer enough coin, adventure, or enough alcohol to forget what he is voting on)


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3
Darth Maximus wrote:


A question: Does anyone NOT have a Roll20 account? If I put up maps there for combat, will I be able to just link to a Roll20 table? Or will I need to screencap and post to imgur or something?

I have a Roll20 account, so I'm good with you placing combat maps on it, if you wish.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Well, IMHO the fact that Buhayra is not a divine caster doesn't mean much, for even if she would not lose any ability (like a good divine caster) she could just refuse herself to do something evil, for in truth this is a role playing game and in theory a good person would not do some random act of pure evil just because someone told her so.

However, if you guys think it is ok, I'm also ok with it.

Darth Maximus wrote:
A question: Does anyone NOT have a Roll20 account? If I put up maps there for combat, will I be able to just link to a Roll20 table? Or will I need to screencap and post to imgur or something?

Yes, I also have an account.


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus
Baolus Yeralzery wrote:

Ok, I took a look at everyone's sheets and it seems that only one really into being a captain is Tamesis, since the others appear to be content on simply sailing/adventuring/raiding. Perhaps Sven is also interested in the title, but I'm not sure.

However, if Tamesis eventually becomes the captain, perhaps her alignment could be a problem. So far, we have:

Buhayra - NG
Baolus - N
Kehlysch - N
Madiya - CN
Sven - CN
Tamesis - NE

As the Captain, Tamesis word is the law (at least while in front of the rest of the crew), and her evil alignment could be potentially party breaking. I believe Buhayra would be against 'evil' acts and Baolus would not be comfortable with them as well.

@Tamesis: What are your thoughts on becoming N or at least become 'less evil' as we gain some levels?

Evil doesn't have to mean eating babies. And it absolutely doesn't mean being incapable of loyalty or friendships. I hate seeing evil portrayed as entirely self-servicing, sacrifice the rest of the party for your own ambitions, etc. In truth, evil people are just as capable of acting in the interest of others, they just tend to keep those "others" closer to the chest, friends and family as opposed to the general public.

Tammy isn't much one for mercy or charity. But she's loyal to and fiercely protective of her friends/companions. Maybe a little bit nihilistic (she is Daemon-blooded, after all). And there's always room for character growth as the game progresses. For all of us. Baolus and Buhayra may find Tammy's brand of moral relativism to their liking. Who knows? We shall find out, together.


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

”Morals? Ah yes, those. I know what they are. Gather round! I tell a tale of my grandfather.” The tattooed Ulfen grinned as he reached for a drink, and realizing none was there, frowned and continued.

”My grandfather was a true Ulfen! His neighbor had a sword, a fine one. Dwarf-made. My grandfather desired the sword, so one night while he neighbor was drinking, my grandfather stole it.” He paused for dramatic effect. ”On the way home my grandfather realized that he had acted without honor! That he had no morals! What he did was wrong. So he snuck back in and returned the sword.” Sven paused a moment, as if though the tale was done. Then he said ”So the next day my grandfather went to his neighbor and challenged the man to a duel. With his old axe he killed his neighbor and took the sword from the man’s body. And he did this because he was a good man who always did what was right.”


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

To speak for myself, Buhayra is good because she enjoys healing people...she gets a self-indulgent buzz out of helping others, pretty much regardless of who they are. She kind of floats in the quadrant around NG and CN.

I don't see her looking for fights or getting excited about a brawl the way Sven might, but she will protect herself and defend those that she calls friends. Even if those friends are the ones that started it.

Who knows, she might have issues with Tamesis down the line. But, I also see a kinship coming out of them both being "the weird ones", so we'll just how to see how it goes.

On another note, I am working on that rebuild now...After discussing with GM, we decided to pull the kinetic chirurgeon archetype and go with a straight water kineticist. Buhayra will still be able to heal starting at level 2, but she won't be getting any of the paladin-like mercies to remove debuffs. One the plus side she will be more versatile and have other cool powers. Plus the ability to gather power and use omnikinesis and all other kinds of cool stuff later on.

Once the rebuilt character sheet is done I will put the stat block in my description and repost to let you guys know so you can take a look if you want.


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Other needed response, GM: I do have a Roll20 account, but I have never used it. I might need to ask some basic questions to find what we are looking at, but I am sure I can make it work.


I don't mind answering questions.

Would it be safe to assume your skills will not be changing during the rebuild, though? The first part of this AP doesn't actually throw combat at you for a little bit, so we can get started while you finalize, if you're mostly sure your skills won't be changing?

Also, for everyone:

This AP tends to have trouble in the beginning. The first part of the first book is fairly repetitive and dry. So I've seen people get bored with just rolling checks over and over, and I've seen it bog down with people trying to RP too hard to compensate for the prior point.

I will do my best to keep things lively, and if you do wish to do some RP to spice things up, be my guest. That said, I might rush things along a bit at the start, just so we can get past the slog. If you ever feel like I'm going too fast (or too slow), please do not hesitate to say something.


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

Ah, missed it earlier. Yeah, I have a Roll20 account. Combat maps there are great.


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Okay. I think I have everything the way I needed it. None of my skills changed, although I realized that I had a note on one of my skills wrong on the last page. At one point one of her background skills was Linguistics. In light of the ship's surgeon trait I took though I had decided to change it to craft carpentry...I made the change in the skill, but not in my notes.

Tamesis, I have shamelessly stolen from your status line. Hope you don't mind the copycatting to much. :)

I am ready to get started I think I think


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

Ha! I stole it from someone else, so no problem!


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 4/5 2nd: 1/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 5/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Oh hey, Paizo's back up. I do have a Roll20 account as well, though I haven't used it in a long time.

And Madiya doesn't care what everyone else is doing as long as she gets to play around with her toys :)


Gameplay thread is up!


So, for those of you who are familiar with S&S, this won't come as a shock, but all of your gear has been taken. The book does allow for some minor items to be kept, though not all of you have much worth keeping. SO I'll give you the choice:

Baolus: You get to hold on to your brass knuckles, because of the trait.
Buhayra: They apparently missed your dagger.
Kehlysch: You can hold onto your choice of your dagger or brass knuckles.
Madiya: Your holy symbol remains on your person.
Sven: There's really nothing that's small enough to be missed. Sorry.
Tamesis: You can keep your choice of your choker or your spell component pouch.


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Yay! The dagger that she will probably never ever use in combat. If she is using that dagger something is extremely wrong.

Maybe it will come in handy for the rope work that she will be doing though.


HP: 33/33| AC: 19; T: 19; FF: 10; CMD: 21 | Fort: +5; Ref: +5; Will: +4 | Init: +4 ; Perc: +7 | Effects: Cat's Grace, Magic Weapon, Frost Weapon
Daily Abilities:
Arcane Pool 6/7
Prepared Spells:
Lv.2 Cat's Grace 0/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | Magic Weapon 0/1 | Lv.0 Prestidigitation | Detect Magic | Disrupt Undead
Tiefling Eldritch Archer Kensai Magus

Spell component pouch. Hopefully I won't need the extra AC anytime soon...


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

Hopefully Sven can get his hammer back eventually. Otherwise that’s a lost trait. :p


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 4/5 2nd: 1/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 5/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Don't worry. You'll have it back soon...if we roll well. :)

I've played through some of book 1 before, there wasn't too much combat early. It died out right before the Wormwood's first real pirating though.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

:(

I was hoping to keep my concealable thieves' tools that were hidden in my pocketed scarf. The life of a pirate...


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Sounds like you need to go punch someone and get your thieve's tools back.


Baolus Yeralzery wrote:

:(

I was hoping to keep my concealable thieves' tools that were hidden in my pocketed scarf. The life of a pirate...

I missed that they were concealable. Yeah, you can keep those, as well. Everything else is gone, though.


You lot are remarkably compliant. My IRL group decided to fight back...


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

Unarmed. No Improved Unarmed Strike. And while I’d get +1d6 electricity damage it would still provoke. Also AC12. Sounds like a death sentence to get violent at the moment.


You're not wrong!

They had a sorcerer with Color Spray and a monk, so the fight actually went their way. Briefly.


| HP: 57/57 NL: 5| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 1/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Maybe once the hangover/concussion is gone.


Male Gillman Aberrant-bloodline Sorcerer/5 l AC 15 T 12 FF 11/15* l HP 27/27 l F +2 R +3 W +8/+10*/+5* l Init +2 l Perc +3

I will keep my dagger. As Buhayra said, if I’m using it, I’m in a really bad spot, though!


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Thanks GM!

Actually the fight could have been good (briefly). Baolus could possibly disarm one of the pirates and give the weapon to Sven. Since he has Unarmed Combatant (Improved Unarmed Strike + Improved Grapple), he would be able to handle himself without any weapon, even if the still has his brass knuckles.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 4/5 2nd: 1/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 5/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Just happy to be on a ship again!


Just how tall IS Sven, anyways?


Sven Olaffson wrote:
Does Profession Sailor help? In my mind it would help with climbing rigging on a ship, but not a tree. If so...taking 10 for a 16, accelerated climb for 11

Unfortunately, no. It does ask for Climb checks, which you can't take 10 on without a climb speed.


Nonlethal (0) Wounds (0) HP (40) AC (23/14/21) Saves (6/6/4) Minor Form (3/4 min) CMD (22) Initiative (+2) Swim and Move Speed (25ft/20ft) Wildshape (4/4)

https://pathfinderwiki.com/wiki/Ulfen#Appearance

“The Ulfen normally boast physiques larger than the average human with men standing no less than six feet on average”

Sven is 1d6 ⇒ 3 6 foot 3

——

Climb: 1d20 + 3 ⇒ (19) + 3 = 22
Climb: 1d20 + 3 ⇒ (9) + 3 = 12
Climb: 1d20 + 3 ⇒ (10) + 3 = 13
Climb: 1d20 + 3 ⇒ (8) + 3 = 11
Climb: 1d20 + 3 ⇒ (6) + 3 = 9
Climb: 1d20 + 3 ⇒ (12) + 3 = 15
Climb: 1d20 + 3 ⇒ (18) + 3 = 21
Climb: 1d20 + 3 ⇒ (8) + 3 = 11
Climb: 1d20 + 3 ⇒ (20) + 3 = 23
Climb: 1d20 + 3 ⇒ (3) + 3 = 6

Sorry about the confusion via climbing. He’ll take a rank next level.


@Kehlysch

Every 2 successes gets you 15', so you need 2 more successful checks.

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