Gameday VII s.2 GM Weenerton The Confirmation (Inactive)

Game Master OG3

Confirmation Maps | Character Details


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Grand Lodge

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Janira looks at the carvings closely. She rummages in her bag for a notebook and pen. She scribbles down some notes furiously. Very good, Mindy. These are exquisite depictions. I hope everyone has brought something to take notes or take shadings of carvings here.

---

Through the wide tunnel you can see the soft light of the surrounding fungus mixing with the flickering glow of the nearby torches that reveal a grand chamber.

A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semi-precious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Kneeling in the pool of water, back toward you, you see what appears to match the description of a Gillmen.

map updated


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Damiel looks at the Gillman and then to his companions.

"I assume you guys do not want me to throw a bomb at him, right? So please somebody talk to him!" he says with a sly smile!

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

"Ok I will!"

Mindy removes her footwear, steps in front to the gillman and wait patiently until she has his attention. When the gillman looks up to her, she respectfully bows to him and says, "Greetings. My name is Princess Mindy, from the Inner Sea south of Kortos. We seek shelter for the night and I was wondering if we could also share your pool of water?"

Grand Lodge

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”The waters of this place are holy to my people, and many of us make pilgrimages here. It was once a place holy to humanity as well. It is not my pool to grant permission. It belongs to all.”

Sense Motive DC 15:
The gillman is eyeing the cloak you found in the pit with great interest.

Perception DC 15:
A folded cloak by the edge of the pool, likely belonging to the Gillman, looks very similar to the one you found in the pit.

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8
Perception: 1d20 + 1 ⇒ (20) + 1 = 21

"Anthelea, would you please return the cloak you found to our kind host. It belongs to his people."

Princess Mindy then bows to the gillman respectfully, then proceeds to disrobe and pile her folded clothes near the gillman's. She then lowers her naked form into the pool, and swims leisurely, relaxing. You notice that her skin begins to adopt a vibrant, almost glowing blue-green color (as opposed to the pale, almost grey shade of blue you've seen in the last few days of travel with her). She also disappears underwater for several minutes at a time, and you start noticing a glow underwater. As she momentarily resurface at times, her gills (now plainly visible along her neck) close down and she resumes breathing normally. You see the jewels on her forehead glowing with a light spell, which she apparently used to inspect the cave floor underwater.

SQ: amphibious, hydrated vitality; @GM: let me know if she found something underwater Perception, Taking 20: 20 + 7 = 27


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Sense Motive : 1d20 ⇒ 2

”I just hope that the lady doesn’t drown down there! I do not want to bring back a corpse to the venture captain! But this Gillman guy over there looks really harmless so no need for my bombs!“ he says with a sly smile!

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

"Dolphosaur!"


Male Celestial Dolphin (augmented summon) 2 HD | hp 15 | AC 13 T 12 FF 11 | CMD 16 | F +6 R +5 W +1 (SR 6) | Swim 80' | Init +2 | Perc +9 (blindsight, darkvision), SensM +1, Swim +15 |

*SPLOOSH!*

"Dölph!"

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

"You have to let them out for a swim every now and then." Jimmothy says to all the inquiring looks.


Male Celestial Dolphin (augmented summon) 2 HD | hp 15 | AC 13 T 12 FF 11 | CMD 16 | F +6 R +5 W +1 (SR 6) | Swim 80' | Init +2 | Perc +9 (blindsight, darkvision), SensM +1, Swim +15 |

{swim, swim, swim, swim, swim, swim....}

"Dölph!" agrees the happy Dolphosaur.

Grand Lodge

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Now that Mindy closer, she can see more clearly the most unique feature of the cavern: Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

”You seem like kind and respectful travelers. Feel free to explore or to perform whatever rites you would like in this holy place. Be wary, though, if you plan to explore deeper down these paths. Other creatures you find in these caves may not be so welcoming.”

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Umm...mister...why are you alone?" Nennette ask sheepishly.

Grand Lodge

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The gillmen doesn't seem to react to you, Nennette.

Sense Motive 10:
He appears to be deaf.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

sense motive: 1d20 + 2 ⇒ (14) + 2 = 16

"oh...mister...he can not...hear me" Nennette states realizing his impairment.

Nennette points to itself and then each member of the group. Then points to the gilman and then around him and shrugs her shoulders with her hands up.

Long story short:
Where are others like you?

Grand Lodge

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The gillmen raises his hand, Sorry yes, I am deaf but I read lips. I did not realize you were behind me. I came with a friend some time ago. The cloak you found... belonged to him. It is of no use to me now, you may have it.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Thank you" Nennette replies, "Why do you...come here...to this place?..you have been spotted...making multiple trips."

Grand Lodge

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Our people have been coming here for as long as I know. It holds a special place for us and for those that followed Aroden, although the influence of the gods here is fading.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

1d20 + 2 ⇒ (4) + 2 = 6 diplomacy

I found this in a pit she says pointing to the cloak she is wearing. You have one like it.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Influence of gods?" Nennette asks questioning what he meant.

The leshy then points to the thing in the middle. "What is that"?

Grand Lodge

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The cloak you may keep, I have no use for it any longer. The sculpture is a model city of some kind, it has been here a very long time. The gillmen returns to some quiet mediation.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She thanks him,

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Crossing the water on the back of Dolphosaur, Jimmothy announces "Hey everyone! I'm a Kaiju! RRRAAAH!"

He begins stomping around the edge of the play city, pretending to breath atomic flames.


Male Celestial Dolphin (augmented summon) 2 HD | hp 15 | AC 13 T 12 FF 11 | CMD 16 | F +6 R +5 W +1 (SR 6) | Swim 80' | Init +2 | Perc +9 (blindsight, darkvision), SensM +1, Swim +15 |

Dolphosaur seems to stand up in the water. The prehistoric-looking sea mammal chortles and claps with his flippers.

"Dölph-ölph-ölph-ölph-ölph!"

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The warpriest rolls her eyes.


Male Celestial Dolphin (augmented summon) 2 HD | hp 15 | AC 13 T 12 FF 11 | CMD 16 | F +6 R +5 W +1 (SR 6) | Swim 80' | Init +2 | Perc +9 (blindsight, darkvision), SensM +1, Swim +15 |

Dolphosaur does a back-flip that splashes the first few rows of audience.

Grand Lodge

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Janira shakes her head slightly at the display of disrespect for this holy place. Recruits, let's huddle up. We have some options for further discovery. There seem to be two tunnels we can take deeper into the caves. East of West?

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

"West is always best!"

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Either is fine with me.

Grand Lodge

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Looking for at least one more vote for a direction or other course of action. Thanks everyone for your posting rate, let's just make sure those posts are "pushes" and get us going in a direction. Thanks!

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

West is fine

Grand Lodge

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GM: 1d3 ⇒ 1

After about 20 minutes of travel, past many branching passageways that either narrow to be too small to pass or obviously loop back toward the main cavern, the tunnel broadens to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed. Treat squares with water as difficult terrain.

You come upon 2 creatures inspecting the cave across the river. The turn toward you and screech.

Draconic:
Drats, interlopers! Kill them!

Knowledge Local 5:
These are kobolds. You may ask questions of their defenses, capabilities, and special attacks for every 5 you exceed the DC.

GM Initiative:

Nenette,Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Jimmothy Gettum,Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Princess Mindy,Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Anthelea Calenbriars,Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Damiel,Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Kobolds,Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Anthelea
Nenette

Kobolds
Jimmothy
Princess Mindy
Damiel

Bold may go.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

If they seem hostile

Nennette moves forward and exerts itself to extends the range of the blast. Will target the southern one

blast: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

Linguistics: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

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As you approach you see them raising slings intending to use them. The Leshy's blast sends the creature into the wall of the cave, if falls to the ground, unconscious.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Jimmothy allows Dolphosaur to lapse after taking a few more of them around the pool. Then he takes a minute to re-summon Katachu, before proceeding down the western passage to eventually find the kobolds.

"Gee, I wonder what the doing here? HEY! OVER HERE! ARE YOU TRYING TO FIND OUT ABOUT THE GILLMEN TOO!?" Jimmothy shouts and waves at them just as Bellsprout kills them with the sinister power of its mind. "HEY! They might be Screeches--if that's a thing." he finishes uncertainly.

Grand Lodge

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I'm going to delay Anthelea given the real-life circumstances today. Chances are this is gonna wrap up soon anyway.

The remaining kobold screeches again in the direction of Nennette, the Murderous.

sling: 1d20 + 3 ⇒ (8) + 3 = 11

The rock pellet goes wide.

Nenette
Kobolds
Jimmothy
Princess Mindy
Damiel
Anthelea

Bold may go.

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

Once again dangling the cracked compass of Hurricane Kings gone by, Princess Mindy calls for a celestial winged ally once more!

"Attack these little menaces, dear Winged Warrior of the Abendego Skies!"

Move into position, Standard to summon

Sovereign Court

Female Celestial Eagle (augmented summon) 1HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10, SensM +2 |

"SSSSCREEEEEEEEEEEEEETCH!"

full attack

bite, smite evil: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
talon1, smite evil: 1d20 + 3 ⇒ (17) + 3 = 20 for 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4 damage.
talon2, smite evil: 1d20 + 3 ⇒ (15) + 3 = 18 for 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.

Grand Lodge

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Eagle tank appears out of nowhere and eviscerates the remaining kobold.

You approach the river and most of you detect a crudely constructed poison trap by the water. Presumably left by the creatures you just encountered.

GM perception:

Nenette,Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Jimmothy Gettum,Perception: 1d20 + 0 ⇒ (16) + 0 = 16
Princess Mindy,Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Anthelea Calenbriars,Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Damiel,Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Janira, still sore from the minotaur encounter, speaks up. Well done, recruits. Master Kreighton will be most pleased with your work today. Come, let's follow the water to the surface. The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east.

---

After an uneventful journey back, you're greeted by an enthusiastic Kreighton Shaine.**"Oh my, that's wonderful! I'm glad to see you all back in one piece, though from what Janira has told me, that was a near thing. Wonderful job guiding and protecting them, Janira! I knew I could count on you."**

Shaine spends some time reading over your notes, pausing to ask questions and to theorize on the meaning and history of the things you've found.

"Well done recording your experiences while fresh in your mind. It’s difficult enough to remember what one had for breakfast the day before, let alone to recall exactly what one was thinking while reading an inscription. Make sure to write up your report thoroughly. After all, at this moment you are the world's foremost authority on those caves. It's only fitting, then, that you should name them! So, what shall we call the place?"

The Concordance

Male Vine Leshy Staff Magus 1 | hp 11 | AC 16 T 13 FF 14 | CMD 13 | F +4 R +2 W +1 | Spd 20' | Init +2 | KnNat +7, KnPla +6, Perc -1, SensM -1 | Arcane Pool 3/3 |

"OH NO! That's terrible! You didn't even know what he was trying to say.... The smell."

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

"OH NO! That's terrible! You didn't even know what he was trying to say! .... The smell."

Sovereign Court

Female CG Undine Occultist 1 - Init. +5, Senses Darkvision 60ft. Perception +7, AC 16/ touch 13/ ff 13; hp 8/8, F+2, R+3, W+5, Speed 30 ft., Swim 30 ft.

Is the 'Reefer' Magus in honor of today's new Canadian law? :P

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The Sanctum of Ages Past she states.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

No, it is honor to the dumb website people who have somehow made it my default icon, without actually changing my default icon so there is nothing to do but live with it until they fix it--undoubtedly breaking something else in the process. But I'm not bitter. Besides pound for pound (and he has a street value in the hundreds) he has made some of my funniest posts.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I dont blame you. I didn't like this avatar image either.

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