Gameday VII s.2 GM Weenerton The Confirmation (Inactive)

Game Master OG3

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Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I am aware of the situation. She isnt going to commit suicide and she is doing what the VC asked

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

perception 1d20 + 5 ⇒ (19) + 5 = 24 to see if she sees anything of use in the cave

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She will cast light on a stone so that she can see if necessary.

Grand Lodge

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Ok looks like we're splitting the party. Here we go.

Anthelea sees the pit in front of her with no real way around it. Climb and jump seem to be the main options. Although she may be creative...

---

Jimmothy begins to engage the minotaur with ranged summons. The commotion alerts part of the group and they return to aid Janira.

Jimmothy summoned Gerbite that took a nip out of the minotaur. Janira realizes you've rejoined the fray and yells in your direction. You FOOLS! I told you to get in the cave. I've been holding it off with my bow but it has closed the distance drastically. It is almost upon us. You still have time to get in the cave. Fear not! I will hold it off.

You feel courage from Janira's words.

Inspire Courage for the party:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

GM Initiative:

Nenette,Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Jimmothy Gettum,Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Princess Mindy,Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Janira,Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Damiel,Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Gerbite,Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Minotaur,Initiative: 1d20 ⇒ 15

Damiel
Janira
Jimmothy
Princess Mindy

Minotaur (-6)
Nennette
Gerbite

Bold may go.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Technically, Jimbo's gotta be within 60 ft of the big guy (summoning is short range, and that assumes he moved afterwards), but that's just my Awful Neutral side saying that, so I bludgeon it with a stick.

"Janira what where you doing you could have gotten yourself killed. You never split the party! That's nearly the first lesson they teach you in adventuring school. Course I guess you haven't gone yet, huh? Well, stick with me."

Double move through foliage (which I guess slows him down a bit as these things do on forested maps).

Grand Lodge

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I didn't give you a sense of distance before so I'll let that slide. If everyone would be extra descriptive with their abilities, please. That would be very helpful.

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

I'm new to that summoning game... can the summoned critter move out of the spell's range after being summoned? if so, Princess Mindy will do that. Thank you!

Dangling the cracked compass of Hurricane Kings gone by, Princess Mindy calls for a celestial winged ally once more!

"Attack the Minotaur, dear Winged Warrior of the Abendego Skies!"

Standard to summon; move action to reload crossbow

Grand Lodge

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Summoned creatures can move beyond the range of the spell but must be summoned in that range. Make sure you update the map, please.

Sovereign Court

Female Celestial Eagle (augmented summon) 1HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10, SensM +2 |

"SSSSCREEEEEEEEEEEEEETCH!"

charge attack -- not sure if minotaur already took his AoO but oh boy... here's the roll just in case...

acrobatics to avoid AoO: 1d20 + 2 ⇒ (1) + 2 = 3

talon, charge, inspire, smite evil: 1d20 + 3 + 2 + 1 + 0 ⇒ (16) + 3 + 2 + 1 + 0 = 22 for 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7 damage.

***---***---***

Awwww shhhh... HOPING AoO already taken now!!!!!!


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Damiel walks forward and throws a bomb at the Minotaur.

I believe in this situation with my touch attack you will all excuse 1 point of splash damage! Right?!?

Bomb - ranged touch, inspire- 1/7: 20 + 4 + 1 = 25

bomb damage inspire: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

You can pick the two back squares to avoid the summons! but yes! fire away!!! I've always wondered why they disallowed crits on bombs? that makes no sense to me. Shouldn't the first die of damage be multiplied? --> looked up the rules: yes, the 1d6+INT is x2 on a nat 20 if you confirm! :) EDIT2: oh... yes... looks like you 'took 20' on that roll! :P

Grand Lodge

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Damiel, check your roll there. Looks like you didn't add the "d" in front of the "20".

The minotaur swipes at the eagle on its approach.

greataxe: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 3d6 + 6 ⇒ (4, 6, 6) + 6 = 22

Destroying the heroic Eagle Tank.

Sovereign Court

Female Celestial Eagle (augmented summon) 1HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10, SensM +2 |

"SSSSCREEEEEE.. *POOOF!!*"

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

"NOOOOOOOOOOoooooooooo.... how... awwwwful!! you despicable bull woman! how dare you prevent the smiting of your evil with your own smiting of the noble and true?!"

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Is the leshy with her?


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Sorry. Wrote capital D20 instead of d20 in the roll syntax. Also forgot to add -4 for range.

Bomb - ranged touch, inspire- 1/7: 1d20 + 4 + 1 - 4 ⇒ (20) + 4 + 1 - 4 = 21
Crit confirm : 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9

Ha ha!! ;-). Crit?

Crit damage : 1d6 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Nice hit!

Grand Lodge

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Anthelea, Nennette voiced their interest in joining the minotaur battle in the discussion thread. You'd be going it alone in the cave.

Grand Lodge

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reflex: 1d20 + 5 ⇒ (15) + 5 = 20

DC 5 Knowledge Arcana:
Nothing holds a grudge like a minotaur. Scorned by the civilized races centuries ago and born from a deific curse, minotaurs have hunted, slain, and devoured lesser humanoids in retribution for real or imagined slights for as long as anyone can remember. Many cultures have legends of how the first minotaurs were created by vengeful or slighted gods who punished humans by twisting their forms, robbing them of their intellects and beauty, and giving them the heads of bulls. Yet most modern minotaurs hold these legends in contempt and believe that they are not divine mockeries but divine paragons created by a potent and cruel demon lord named Baphomet.

Additional information can be obtained for checks that exceed DC 5 in increments of 5. Abilities, Defenses, Vulnerabilities, or Attacks.

Even as large as the minotaur is, it sidesteps the center blase enough to only take limited damage.

The minotaur lazily swipes at the meager rat in front of him.

greataxe: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 3d6 + 6 ⇒ (2, 2, 5) + 6 = 15

He turns his sights to more substantial prey and takes off in a sprint at the heroes.

Move toward the stream.

Damiel
Janira
Jimmothy
Princess Mindy
Minotaur (-11)
Nennette

Party is up.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She will cast guidance on herself and try to climb down
1d20 + 1 ⇒ (10) + 1 = 11


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Hi GM, the Minotaur takes full damage from the bomb as it was the target. So if AC 9 touch AC confirmed the Minotaur takes 19 damage. A Reflex save is only allowed for the splash damage so that is not relevant for the Minotaur.

Damiel walks forward and throws a bomb!

Bomb 2/7, ranged touch, inspire, point blank : 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Crit confirm : 1d20 + 6 ⇒ (4) + 6 = 10

Again Crit???

Bomb damage, inspire , pbs: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Crit damage : 1d6 + 6 ⇒ (1) + 6 = 7

Grand Lodge

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Sure enough. Mino HP at -41 now with both bomb attacks and rat bite. DANG!!!!

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Jimmothy summons another ball of crackling energy into his hand, and tosses it into the sky above the minotaur.

"Alphatross! Go!"


Small Male Celestial Eagle (augmented summon) 1 HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 (SR 5) | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10 (darkvision, low-light), SensM +2 |

"TROSS!" screams the eagle in challenge.

bite v minotaur (inspire, smite evil): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 damage (smite): 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

talon v minotaur (inspire, smite evil): 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage (smite): 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

talon v minotaur (inspire, smite evil): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 damage (smite): 1d4 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

fly (hover): 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

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The minotaur weathers beak and claw but finally succumbs to the last rake of the eagle's talon.

**Combat Over**

Janira takes a long pause before beginning to speak. When I say "go in the cave", YOU GO IN THE CAVE. What you did was reckless and put all of us in danger. She strides up to Jimmothy in particular. And you. One more disrespectful crack out of you and you'll be scribing Pathfinder latrine logistics details for the rest of your damn career.

She takes a moment to gather herself. She walks over to the edge of the water to survey the downed minotaur. I do have to say...that was quite the fireworks show. She catches herself going soft on the recruits. You got lucky is all it was. Nine times out of ten this beast would have left you in bits on the side of the mount.

Let's go then. The hour approaches midnight and we have caves to explore. And someone give me my things back. She stomps off toward the cave entrance, heart pounding. Part furious, part relieved.

---

Anthelea,

As you make your way across the bottom of the pit you can pick up the bundle of cloth which reveals itself to be a finely made blue cloak with an unusual embroidery pattern in fine silver thread.

*detect magic* and DC 16 Spellcraft:
This is a *cloak of resistance* +1

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

Princess Mindy breathes a sigh of relief as the bombs hit the minotaur female squarely, preventing the beast from mowing the party down.

"Thank you Damiel! I'm glad this thing never made it past the stream! we owe you a debt of gratitude!"

Turning to Janira, she says, "Understood, Pathfinder Agent. We shall attempt to follow directive in the future, including staying together and mentoring the younger members of our team in doing the safe thing. We are pleased to have you with us, however. I will not hide it. I am glad that your sacrifice was not necessary. Now, what will the next step be, Agent Janira? where do we go now?"

Grand Lodge

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Follow me to the cave. If you are still capable of following orders. Janira is still pretty huffy.

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

"Gladly!" answers the Princess, enthusiastically.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
GM Weenerton wrote:
Janira takes a long pause before beginning to speak. When I say "go in the cave", YOU GO IN THE CAVE. What you did was reckless and put all of us in danger. She strides up to Jimmothy in particular. And you. One more disrespectful crack out of you and you'll be scribing Pathfinder latrine logistics details for the rest of your damn career.

Jimmothy inhales sharply as little Janira curses. "Golly, what are you mad at us for? We just saved your life."

Then, angrier then before, he leans down to get into her face. "And you're not my mom! So don't try sending me to my cave! I don't know why professor Shaine asked a brat like you to come. He could have just given us a map."

Given the chance, he calls to Alphatross, and stomps off in huff. He stays in the huff for the time being. Alphatross hangs around for a minute or so and then disappears. When that happens, Jimmothy takes a minute and re-summons Katachu.


Male Medium Eidolon 2 HD | hp 17 | AC 18 T 12 FF 16 | CMD 16 (20 v trip) | F +4 R +5 W +0 +4 v poison/petrification | Spd 40' climb 20' | Init +2 | Acro +6 (+10 jump), Climb +15, Perc +4 (darkvision), SensM +0, Swim +6 |

"Ka-ta?"

Sensing his friend's mood Katachu looks so sad he doesn't even seem interested in tasting Nanette anymore.

Grand Lodge

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The dissenters and Janira enter the cave and find Anthelea with a light blue cloak in her hands at the bottom of the pit.

Janira instructs the group, Recruits, there are many ways to traverse obstacles like this. Anthelea here has managed to climb down, obviously. One could also leap across. Dont' forget that you have to get back up the others side if you do decide to climb. What would you like to do?


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Damiel is quite astounded that his bombs had such an explosive effect!

”Oh my that was really quite the show! Just perfect! Did you see that thing burn! Burn!!! I have to admit that I never was able to be so precise in training! Desna is smiling today! But you Miss Janira are quite the show as well! I apologise for nothing but understand everything. Or so I hope ... “ Damiel says with a sly smile.

He winks at the Princess and then looks around.

”Where the he** is that posh elf?!“

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nennette easily scrambles down the pit and back up the other side. Nennette then scouts ahead, thinking the others would not have a problem with the obstacle.

Has a climb speed of 10

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Greetings Captain Janira! I am glad that you survived despite the insubordination and recklessness of the rest of the group. Look what I found down here. she says

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

[ooc] She doesn't have the spell or the skill to see know more. [/b]

She does don the cloak.

Grand Lodge

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After Nennette comes up on the other side she peeks just around the next bend in the cave she finds a long, 3-foot-wide wooden plank that rests against the cave’s wall.

It looks like you could easily use it to pass back across the pit, were you to come back this way.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Oh...look here...this should help"

Nennette picks up the board and brings it back to the hole and drops it across the opening with a bang.

"Here you go"


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Damiel laughs. ”Good thinking Nennette!“

He steps over to the other side.

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

Walking into the cave, Princess Mindy gently explains to Jimmothy that Janira is not a child. She is a full grown halfling woman that is also a leader in the Pathfinder Society.

"Halflings can grow up to three and a half feet tall; they are great acrobats and climbers, and love to make cozy burrows in the earth. They love carrots, bread, grape juice and cannot resist pastries! We all need to listen to her. Professor Shaine sent her to take notes on how well we listen. This is like a test of admission to a great summoning school and Janira is the teacher and Professor Shaine is the principal."

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Too bad she cant use her whip like Indiana Jones

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Can someone lend me a hand so that I can get out of this pit please? she inquires.


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Damiel looks down.

”Aha ... now that the posh elf needs help she starts to speak common and acknowledges us as comrades. Would have been great to have you covering our back too. Cooperation is one of the main principles of the Pathfinder Society. And therefore... “ he concludes his sentence by throwing down rope and attaching the rope for her to get up.

Grand Lodge

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Anyone else capable of making the spellcraft check on the cloak?

Having successfully navigated the pit, the party continues onward, with the more magically adept of the group possibly checking the bundle of cloth along the way.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. Even the most basic magical skills easily tell you that these are everburning torches.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they appear to be extremely old. Scattered throughout the cave are phrases referencing Aroden, and images that depict these passages.

(Knowledge history/religion) or Linguistics DC 15 or Perception/Appraise DC 17. Aquan or Azlanti grant a +2 bonus.:

The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity, however many of the carvings are damaged beyond recognition and only four remain visible. These four are the craftsman, fisherman, merchant, and shepherd.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

The Fisherman is depicted hauling in an enormous catch of small fsh to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Sovereign Court

Female CG Undine Occultist 4 - Init. +5, Senses Darkvision 60ft. Perception +8, AC 19/ touch 14/ ff 16; hp 23/23, F+4, R+4, W+7, Speed 30 ft., Swim 30 ft.

Linguistics, Aquan: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Princess Mindy patiently and enthusiastically relays all this information to the party, often switching back and forth between Taldane and Aquan to remember things or find related meanings via the help of linguistics.


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Spellcraft to identify cloak: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

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Damiel requires Detect Magic as well as the relevant skill. Handouts updated with info about the carvings.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

perception: 1d20 + 6 ⇒ (4) + 6 = 10

Nennette looks at the carvings with little interest and begins to squish around in the mud under Mindy's feet.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Jimmothy waits at the head of the passage.

"What's deal? I thought we were here to explore caves, not cloaks."

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Elven:
Oh Forlorn one, cooperation also means following orders of people in charge, but without a sense of identity, it is easy to see why you act the way that you do

she says as she climbs up

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Know religion 1d20 + 5 ⇒ (11) + 5 = 16

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