A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

It seems that Boomer remembers a bit more about the story. Did you recognize that man's voice?

So, what happened before you hit your head? Where were you headed? Were you with others?


Shot Putter Funkmeister

She says, "My family and I were traveling from Hawa to visit my Uncle Selim in Qadib. The ship was called The Bronza Tuya"

Boomer says in an old lady's voice, "The Bronza Tuya is no more!" and then he makes the sounds of crashing waves.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Have you seen any other survivors? How long have you been adrift?


Shot Putter Funkmeister

The girl says, "At least three days."

Boomer says in a husky elderly woman's voice, "Fire on the wadda, birdie, come here!!!! AHHHHH"


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Perhaps you should sit down and have something to eat and drink, and then get some sleep. Your situation seems harrowing.


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

"This seems fortuitous then to find each other. Come and rest and we will ponder this."


Shot Putter Funkmeister

She and Boomer nod and take in your hospitality.

Do you want to continue to Muluk or try to sail to Qadib?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Which are we closer to? I think we should probably take the girl to her uncle, but it doesn't have to be our first stop if we are closer to Muluk. ... Other opinions?


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

I agree that we should deliver the girl first.


1 person marked this as a favorite.
Shot Putter Funkmeister

Basically, North Zakhara You are currently in the Genie's Turban location and sailing to Qadib should be about a day or two out of the way


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Perhaps we should take the girl to her uncle before continuing on?


1 person marked this as a favorite.
Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"If she wants to go back," says Fadliah. "If the rest of her family was on the Tuya, then... she may have nowhere else to go."

"I have only been away from Qadib for a short time, but I've seen so much that it feels like ages," says Fadilah. "I'm happy to visit home whenever it's convenient."


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

"Lucky those of you who still have homes. Though a caravan moves, the people of it make it home. Alas. . ."


Shot Putter Funkmeister

Can you roll me seamenship and direction sense to change course and to see if you have favorable winds.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Seamanship (untrained) Dex 16: 1d20 ⇒ 5
Direction Sense (untrained) Wis 13: 1d20 ⇒ 16


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

Seamanship (Dex +1) 15: 1d20 ⇒ 1
Direction Sense (Wis +1) 15: 1d20 ⇒ 17


Shot Putter Funkmeister

Nura Direction Sense 1d20 ⇒ 16

GM Rolls

Spoiler:
1d20 ⇒ 6

As you think your bearings are solid, a the wind picks up and starts tacking you instead of northeasterly towards Qadib but due nortt. The waves crash against the side of your Dhow and by evening you finally feel as though you may be sailing again towards Qadib.

GM Rolls

Spoiler:
1= Fadilah, 2= Nura 1d2 ⇒ 2

Nura

Spoiler:
In the evening as Nura takes the captain's wheel and after about an hour or so controlling the ship, you start to hear the notes of a song. PLease give me a saving throw versus Spell


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Spell save: 1d20 - 1 ⇒ (2) - 1 = 1

Uh, no.


Shot Putter Funkmeister

GM Rolls

Spoiler:
7d6 ⇒ (6, 4, 6, 4, 6, 4, 3) = 33

I need everyone other than Nura to give me a Wisdom check difficulty is minus 4 from your wisdom.


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

wis -4 (10): 1d20 ⇒ 18


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Wisdom Check 13 - 4 = 9: 1d20 ⇒ 10


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Wisdom check at -4 (9): 1d20 ⇒ 15


Shot Putter Funkmeister

I have rethought the DC...

Nura

Spoiler:
Nura mesmerized by the song she hears, pulls the sail taught and the ship starts to increase speed and you steer the ship towards a rock outcropping off the coast of the mainland.

Zairiah

Spoiler:
Try as you may to get to sleep you hear the strong gush of the sea pick up the pace and the ship is going much faster than it should be in the evening. When you had gone to bed the ship had been following the coastline which would take you after going around a peninsula to Qadib but to the starboard there is no coastling and neither is there to the aft. However when you stretch you neck out the window you see that the ship is careening towards a rock outcropping from the bow.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah runs up on deck screaming the whole way.

We're off course! We're headed for the rocks! Who is steering the ship? Veer off--veer off!!

She runs to steer the ship away from the rocks, only stopping if someone hears her and gets there first, and she is certain they are changing course away from the deadly rock outcropping.


Shot Putter Funkmeister

Zairiah

Spoiler:
As you run up the stairs and what you see before you is... Nura with her hands on the Captain's Wheel but flying above her left shoulder is a creature with the body of a vultures but the upper torso and heads of women. Its human features are youthful, but hideous, with frayed unkempt hair and decaying teeth. A foul odor surrounds it. Its dress is limited to tattered rags and shiny trinkets taken from previous victims. It is singing as

Magic Resistance vs Charm 1d100 ⇒ 40 Pass Nura is piloting the ship towards the rocks. You can take an action before initiative is rolled

Uthman and Fadi, please make a Wisdom check at normal difficulty, to see if you woke up.

GM Rolls

Spoiler:
Boomer 1d20 ⇒ 20, Bard 1d20 ⇒ 4


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah attempts to grab the wheel and turn it to avoid the rocks.

Not sure what I need to roll to attempt that, sorry. Rolling a generic d20:

?: 1d20 ⇒ 7

Help! I need help over here, we have a PROBLEM, she screams.


Shot Putter Funkmeister

Nura, please roll a strength check against Zairiah


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Wisdom check (13): 1d20 ⇒ 13

Fadilah groggily sits up.

"Huh?"


Shot Putter Funkmeister

Nura opposing strength check 1d20 + 1 ⇒ (10) + 1 = 11

Zairiah attempts to wrestle the wheel from Nura but is unsuccessful

Initiative Zairiah 1d10 ⇒ 5, Harpy 1d10 ⇒ 9

Round 1

The harpy flies down to Zairiah and attacks 13 - 1d20 ⇒ 13 - (1) = 12 and flies too quickly to hit her and flies past as Zairiah ducks the attack.

Zairiah

GM Rolls

Spoiler:
Uthman Wisdom 1d20 ⇒ 18


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah, desperate to save the ship, yells in Nura's face

Wake up! You're going to kill us all!

to try to snap her out of it, and then tries to grab the wheel again.

Strength: 1d20 ⇒ 18


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

wis -4 (10): 1d20 ⇒ 20

Uthman remains unaware of the struggle.


Shot Putter Funkmeister

Nura strength check vs Zairiah 1d20 + 1 ⇒ (14) + 1 = 15

Zairiah is able to wrestle the wheel from Nura.

This round Fadilah and the bard are able to take part. Fadi, please make a Saving throw versus Spell with your post.
Round 2
Initiative Party 1d10 ⇒ 1, Harpy 1d10 ⇒ 4
The harpy recovers and tries to attack Zairiah 13 - 1d20 ⇒ 13 - (6) = 7, her first swipe at Zairiah misses but she claws at her again 13 - 1d20 ⇒ 13 - (2) = 11 and tries to bite her 13 - 1d20 ⇒ 13 - (19) = -6 hit doing 1d3 ⇒ 1

Fadilah and Zairiah


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Save vs. spell: 1d20 ⇒ 3

Presumably, incapacitated by the song.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah takes the damage, turning the boat to avoid the rocks, and continues to yell for help.


Shot Putter Funkmeister

Fadi start making her way towards the wheel.

The bard sees what is going on and

GM rolls

Spoiler:
Magic resistance vs Charm 1d100 ⇒ 100 pass

then pulls out his Zither and plays an opposing tune and it seems as though Nura and Fadilah snap out of their trance.

Initiative: Party 1d10 ⇒ 2, Enemy 1d10 ⇒ 7

The harpy continues to attack Zairiah 13 - 1d20 ⇒ 13 - (13) = 0 hit 1d2 ⇒ 2, 13 - 1d20 ⇒ 13 - (10) = 3 hit 1d2 ⇒ 1 and bite 13 - 1d20 ⇒ 13 - (9) = 4 doing 1d3 ⇒ 3

Uthman can try a wisdom check to see if he wakes up

Nura, Fadilah, Zairiah


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Now that the ship isn't in immediate danger, Zairiah takes thought for self-preservation and removing the threat.

She draws her bow and shoots at the harpy.

1d20: 17 - 1d20 ⇒ 17 - (3) = 14
Sheaf Arrow damage: 1d8 ⇒ 6


Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3

wis (14): 1d20 ⇒ 16

Uthman continues unaware of the battle raging on deck.


Shot Putter Funkmeister

Nura, Fadilah


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Shaken out of her reverie by the bard's countersong, Fadilah sends her gen quickly to fetch a spell.

Magic missile, < 75%: 1d100 ⇒ 53
Fetch time: 1d6 ⇒ 4 rounds


Shot Putter Funkmeister

Nura seeing the harpy in the air attacks it with her bow 18 - 1d20 ⇒ 18 - (5) = 13 and the arrow careens into the misenmast.

The bard throws his jambiya at the harpy 18 - 1d20 ⇒ 18 - (12) = 6 hitting for 1d4 + 1 ⇒ (4) + 1 = 5

Round 3

Initiative: Nura, Fadi, Zairiah 1d10 ⇒ 7, Harpy 1d10 ⇒ 2

Party


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah shoots again

Attack: 17 - 1d20 ⇒ 17 - (11) = 6
Sheaf Arrow damage: 1d8 ⇒ 8


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura tries another shot with her bow.

Nura vs. harpy: 18 - 1d20 ⇒ 18 - (16) = 2
Damage: 1d6 ⇒ 4


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah simply holds her ground with her staff, waiting for her gen to return.


Shot Putter Funkmeister

Zairiah and Nura hit the harpy with their weapons.

The bard starts to sing another tune casting attract evil eye on the harpy

Spell Saving throw 1d20 ⇒ 1 fail

It is as if a special darkness has enveloped the harpy.

The harpy attacks Zairiah 13 - 1d20 + 2 ⇒ 13 - (2) + 2 = 13 missing, 13 - 1d20 + 2 ⇒ 13 - (17) + 2 = -2 hitting for 1d3 ⇒ 3, 13 - 1d20 + 2 ⇒ 13 - (3) + 2 = 12 and missing

Wisdom Boomer 1d20 ⇒ 13
Initiative: Harpy 1d10 ⇒ 7 Party 1d10 ⇒ 10

Party


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Refusing to give up, Nura stubbornly fires again at the bird-woman.

Nura vs. harpy: 18 - 1d20 ⇒ 18 - (5) = 13 Damage: 1d6 ⇒ 2


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah spares a glance to make sure the ship is still headed away from the rocks and that Nura isn't trying to interfere again, but when she assures herself that all is well, she raises her bow and shoots again.

Attack: 17 - 1d20 ⇒ 17 - (12) = 5
Sheaf Arrow damage: 1d8 ⇒ 4


Shot Putter Funkmeister

Nura's attack misses but Zairiah's connects.

Fadilah stays back waiting for her gen to return.

The bard throws another jambiya at the harpy 18 - 1d20 ⇒ 18 - (20) = -2 a critical strike for 2d4 + 2 ⇒ (3, 3) + 2 = 8 the jambiya lodges itself deep into the harpy's shoulder.

The harpy turns and flies to attack the bard 13 - 1d20 + 2 ⇒ 13 - (10) + 2 = 5 hit 1d3 ⇒ 1, 13 - 1d20 + 2 ⇒ 13 - (9) + 2 = 6 hitting for 1d3 ⇒ 1, 13 - 1d20 + 2 ⇒ 13 - (3) + 2 = 12 miss

Initiative Party 1d10 ⇒ 10, Enemy 1d10 ⇒ 7

Uthman wisdom 1d20 ⇒ 3, he wakes up hearing the racket of combat and rolls out of bed and sees a harpy attacking the group.

Round 4

Party


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah shoots at the harpy.

Attack: 17 - 1d20 ⇒ 17 - (15) = 2
Sheaf Arrow damage: 1d8 ⇒ 6


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura lets fly yet another arrow.

THAC0 18: 18 - 1d20 ⇒ 18 - (16) = 2 Damage: 1d6 ⇒ 5


Shot Putter Funkmeister

Through the combination of arrows sent the harpy's way, Nura and Zairiah are able to kill the beast.

Just seconds after that event, both Uthman and Fadi's gen arrive on deck.

The Gen says, "I have your spell, mistress."

Combat Over

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