A Push of the Fates.... Zakhara... You Jewel!
Game Master
Insnare
The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities
MULUK
LootSheet
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
That's really cool. :)
Zairiah smiles, watching the monkey coming so close.
Shot Putter Funkmeister
Uthman feeds the monkey a few berries and after awhile it loses interest and scampers off back into the trees with its friends. You continue to try to follow the trail.
I need some direction sense rolls please
GM Rolls
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Direction Sense (15): 1d20 ⇒ 10
"Follow me, I believe I know the way. . ."
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
"As long as he doesn't fling poop at me after he goes back to the trees..." murmurs Fadilah.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura watches the exchange with the monkey with a raised eyebrow. When it has left, she follows Uthman, her own sense of direction being fallible.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Happy to roll untrained if you tell me what I am rolling against... not sure what ability score is involved.
Zairiah follows as well.
Shot Putter Funkmeister
Uthman gets out in front of the group and it seems as though he is following the ancient trail. After about four hours of hiking you come across a river. And in the middle of the river you see three frogmen on a raft shepherding a herd of giant dragonflies.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Whispering to his companions, Uthman asks, "Do we believe these frogmen are like to be friendly?"
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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
"I should think that we should treat them as such, until given reason otherwise," Nura responds
Shot Putter Funkmeister
Do you want to talk to them or let them paddle by?
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah steps into the open and says
Hello! Is it possible to get passage across the river?
She is optimistic, but if they act aggressively, she will back off.
Shot Putter Funkmeister
One of the frogmen says, "Greetings, erm, umm, I guess we have time to ferry you across, please do not disturb our dragonflies, they do get agitated fairly easily. erhm."
He then turns to the one with the paddle and says, "Saladin, help these folks cross the river shan't we?"
The raft is paddled over to the riverbank and you are granted passage.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah boards the raft, trying not to disturb any dragonflies.
Thank you so much for your kindness. Is there anything that we can do for you in return?
Shot Putter Funkmeister
The frog person says, "No, the rules of the Loregiver include helping those who are in need of help without asking favors in return."
Your group is ferried across the rive and they bid you farewell.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah resumes following Uthman along the trail with her fellows.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
"I thank you, kind men, for your hospitality. If ever we meet when you are in need, I promise you the same my friends. May the god's blessing shine on you in the light of the Loregiver's Law."
Back on foot, Uthman attempts to reckon their path again.
Direction Sense 15: 1d20 ⇒ 2
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura enjoys the ride, trying not to disturb the dragonflies overmuch.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Like Nura, Fadilah is entranced by the dragonflies. Though the team has spent a great deal of time shipboard, she still seems to enjoy the relaxed boat right, however short it may be, perhaps because there is so much to see as opposed to the general sameness of the open ocean.
Shot Putter Funkmeister
Uthman guides the group after the river seemingly keeping the group on the trail according to the map and about an hour later the air is
filled with the sweet aroma of ripening fruit and you find yourselves moving through what was probably once a tended orchard of bananas,
oranges, dates, figs, and other savory fruits. In some
places it is possible to reach up and take some of the
fruit as they walk along.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah looks around to see if there are nectarines. If there are, she takes one to try, since that is her favorite fruit.
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
"Wow... what a bountiful riparian corridor," says Fadilah, gazing in wonder at all of the magnificent fruit trees. She leans out over the edge of the boat to pluck a fig.
"Still warm from the sunlight. Just... magnificent." She brushes off the fig and takes an exploratory nibble.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
"Yes, this is a strange place- I wonder why it was abandoned?"
Uthman examines the fruit carefully before tasting some.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura is nervous about the fruit, but seeing the others partaking, she reaches out and grabs a handful of figs, tossing one into her mouth.
Shot Putter Funkmeister
GM Rolls
You look up while eating the fruit you have just picked and suddenly, the air around the party is filled with a cloud of dancing sparks as a
brilliant emerald-green winged serpent, 8 feet long,
flits around the trunk of a tree...
Initiative: Party 1d10 ⇒ 2 Serpents 1d10 ⇒ 2 roll off P 1d10 ⇒ 10 S 1d10 ⇒ 5
Round 1
Party
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Um, hello. Sorry... is this your fruit? We didn't mean to offend.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura can do little more than stare, open-mouthed, at the serpent. So startled is she that she drops the figs from her hand.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman draws his weapons, but waits to see if the serpent attacks before striking.
Shot Putter Funkmeister
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah likewise has no intention of picking a fight, especially if the boat can just continue on its way and leave the serpent behind.
Shot Putter Funkmeister
I am going to need everyone to give me a Saving Throw vs Breath Weapon
The serpent flies above the group and breathes a cloud of dancing sparks doing 2d8 ⇒ (1, 8) = 9 or half if you pass your saving throw.
The Bard Saving throw 1d20 ⇒ 18 pass "Ow that hurts.
He grabs his zither and starts to play a tune.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Save vs. breath weapon: 1d20 ⇒ 5
Fadilah is overwhelmed by the sudden and unexpected blast of sparks, and collapses to the deck, sizzling and burning.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Pretty sure we are walking now, not on a boat.
Save v Breath Weapon: 1d20 ⇒ 7
Zariah backpedals fast and tries to shoot at the serpent.
Attack Shortbow: 17 - 1d20 ⇒ 17 - (2) = 15
Damage: 1d8 ⇒ 8
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
News to me. Still dying regardless.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Breath Weapon Save 16: 1d20 ⇒ 12
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
BW save (16): 1d20 ⇒ 6
Nura sighs and draws her scimitar, slashing at the snake in one smooth motion. "We had hoped to pass peacefully," she says, not certain if the snake can understand her words.
Nura vs. snake (THAC0 18): 18 - 1d20 - 2 ⇒ 18 - (16) - 2 = 0 Scimitar: 1d8 + 3 ⇒ (2) + 3 = 5
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Can I get to where I can hit it in melee? I was under the impression it was flying.
Shot Putter Funkmeister
You cannot the Serpent is flying. Uthman, please feel free to give me a survival check.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Oops, sorry. I misunderstood. If permitted, Nura will instead use her shortbow. In that case, her "to hit" becomes an AC 1 and her damage is 1d6 ⇒ 5.
Shot Putter Funkmeister
No problem, your character would have seen that she could not attack it with a sword.
The Bard sees Fadi go down and pours a potion of healing down her throat curing 2d4 + 2 ⇒ (2, 1) + 2 = 5 HP
Zairiah shoots and miss while Nura connects.
Initiative Party 1d10 ⇒ 3, Enemy 1d10 ⇒ 9
Round 2
The serpent flies down to attack Nura 15 - 1d20 ⇒ 15 - (18) = -3 hit doing 1d4 ⇒ 4 bite damage
Party
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah attacks the serpent.
Attack Shortbow: 17 - 1d20 ⇒ 17 - (7) = 10
Damage: 1d8 ⇒ 8
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman draws his bow and attempts to shoot the serpent as well.
Longbow: 18 - 1d20 ⇒ 18 - (15) = 3
Damage: 1d8 ⇒ 2
Shot Putter Funkmeister
Shot Putter Funkmeister
Nura attacks again with her short bow 18 - 1d20 ⇒ 18 - (9) = 9 and misses
Fadi moves out of the orchard and tells her gen to get her burning hands.
1d4 + 1 ⇒ (3) + 1 = 4 1d100 ⇒ 14
Zairiah's attack misses but Uthman's hits.
The Bard attacks with his short bow 17 - 1d20 ⇒ 17 - (19) = -2 hit 1d6 ⇒ 3
Round 3
Enemy 1d10 ⇒ 3 Party 1d10 ⇒ 8
Party
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah attacks the serpent again.
Attack Shortbow: 17 - 1d20 ⇒ 17 - (14) = 3
Damage: 1d8 ⇒ 2
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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura growls and fires her shortbow again, then swears at the RNG.
Nura vs. serpent (THAC0 18): 18 - 1d20 ⇒ 18 - (8) = 10
Damage (shortbow): 1d6 ⇒ 2
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah remains some distance from the fighting, still trying to clear her head.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman takes aim with his longbow.
Longbow: 18 - 1d20 ⇒ 18 - (6) = 12
Damage: 1d8 ⇒ 3
Shot Putter Funkmeister
The bard starts playing his zither and casts inspire on the party.
Zairiah hits the target but the others miss.
The winged serpent obviously injured, flies away in pain.
Combat Over
Can I get a Wisdom Check from everyone
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
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