A Push of the Fates.... Zakhara... You Jewel!
Game Master
Insnare
The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities
MULUK
LootSheet
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Shot Putter Funkmeister
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah walks over to an apricot tree and crouches down, trying to spot what is making the sound that she hears.
Shot Putter Funkmeister
Zairiah finds a small cute baby serpent crawling around in the hole at the bottom of the tree.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Ah, maybe we should move on. Looks like maybe the serpent was attacking us because we were too close to its young.
She quickly walks away from the area along the path, uncertain if that is the best idea for future travelers, but not wanting to kill the baby serpent.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah's gen returns with her spell, and she quickly sends the gen to hide among her belongings as she says, "Whatever the case - I don't want to be bitten or mauled! Let's get out of here while we can!"
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura nods in agreement and begins to move away.
Shot Putter Funkmeister
You follow the trail as best as you can after circumnavigating the serpenty orchard and you start to see the sun to go down after about an hour or so and you decide to make camp.
Who is on watch at what time?
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura volunteers for a middle watch, not needing uninterrupted sleep to recover spells.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah will take first watch.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah will take last watch.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman will also take a middle watch- between Zairiah and Nura.
Shot Putter Funkmeister
GM rolls
You set up your campfire and go to bed on your turn.
Nura
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Shot Putter Funkmeister
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Shot Putter Funkmeister
Nura stays quiet as the boar and the pygmies run through the forest past the camp. Off in the distance, you can tell the pygmies have snared themselves a hearty breakfast.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura smiles to herself and goes back to her seat, continuing her watch.
Shot Putter Funkmeister
The remainder of the evening goes off without a hitch and your group wakes up the first thing in the morning and you make your way hoping you can find what you have been looking for.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Good morning everyone, how did you sleep?
Zairiah helps to clean up camp before they get on the road.
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah stretches, yawns, and then says, "Like someone who wasn't in the belly of a giant fire-breathing snake." She sends her gen to fetch a petty spell to help clean up, splashes some water on her face, and sets about cleaning and organizing some of her gear.
"Sooo... what's next? And what's for breakfast?"
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
"All was quiet on my watch. Well, until a bunch of little fellows chasing a boar came by, anyway."
Shot Putter Funkmeister
You make your way out of camp and you try to follow the map.
Can I get some direction sense rolls please.
GM Rolls
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Direction Sense (13 Wisdom): 1d20 ⇒ 20
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Direction Sense (15): 1d20 ⇒ 10
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Direction Sense (14): 1d20 ⇒ 15
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Direction Sense (7): 1d20 ⇒ 8
Shot Putter Funkmeister
You are fairly confident that you are able to stick to the trail laid out in the map and after two hour you hear voices further along the trail.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah listens to see if she can tell what the voices are saying.
Shot Putter Funkmeister
Zairiah moves closer to eavesdrop on the other group. There are a mamluk, a priestess and two sailors yelling at what looks to be a sorceror about he had slept through his guard shift and the barber was killed.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
"Perhaps we should offer these kind travelers our assistance?"
Uthman follows Zairiah and whispers to the others.
"Whatever killed a barber in his sleep might be dangerous to us as well, no?"
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman stands up, and hands raised steps out into the clearing addressing their interlocutors.
"Pardon, friends! I bring greetings in the name of the Loregiver! My companions and I were traveling nearby and heard you voices. Is there any aid we can offer to fellow travelers like ourselves?"
Shot Putter Funkmeister
The sorceror says, "We were accosted by Yakmen last night and I dosed off during guard duty and Karibi was mauled by them and by the time we awoke, he was dead."
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
"Yakmen! Oh this is terrible to hear indeed. I have not encountered these creatures before. . . they are dangerous and wicked, then?"
"Might my other companions approach?" Uthman motions to the others in the woods to come out, "What is to be done about these maurauders I wonder. . ."
Shot Putter Funkmeister
He answers, "Yes they are. I just suggest you keep on the lookout for them and keep your guard up."
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
"Do you know where they came from? We could, perhaps, track this particular group back and demand justice for your slain companion?"
Shot Putter Funkmeister
He says, "They must have gone further into the interior. You could track them if you wish and we would do it ourselves but we need to mend our group's cohesion."
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah moves forward when Uthman motions to them. She tries to determine whether the sorcerer is in danger of losing his life over this or whether it seems like things will calm down once they get over the shock of losing a companion.
You guys going to be able to go on, or do you need any help?
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Shot Putter Funkmeister
The priestess says, "We thank you for your concern but we will make our way to the village where we set off inland from and will go back to Hawa."
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah bows in acquiescence, expresses sympathy for their loss, and then resumes following the trail.
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman nods, "My condolences for your companion, and may you travel in safety from here on, my friends."
Turning to the others, "Now, my esteemed colleagues, allow us to follow the trail of these yak-men and see what we can find, no?"
Tracking 14: 1d20 ⇒ 5
Shot Putter Funkmeister
If you guys want to track the yakmen, I just need one person to agree or if you don't that is also cool.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Don't feel really strongly about bringing them to justice since I am guessing we don't know the whole story yet, plus not sure how big the things are... but I'll agree to at least track them so we can move forward.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
I'll agree. Like Zariah, I don't know what we're getting into, but we can always back out later if necessary (I hope).
Shot Putter Funkmeister
Your party bids the other group farewell and Uthman, in spite of being primarily a desert specialist takes you through the jungle in search of the yakmen.
The five of you traipse up and down through the bush and over different streams on this island for about 5 hours of time. You then see 3 ogre-sized humanoids with broad shoulders. Their heads are like those of disgruntled yaks, complete with curved horns and uniformly dour, sullen expressions. Their bodies are coated with thick fur and hair and wear long flowing robes and occasionally turbans. All are carrying staves. With them is a large humanoid creature almost floating in air with a trail of dust keeping her afloat.
Genie Lore Check
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Genie Lore (16-): 1d20 ⇒ 18 (Failed)
Shot Putter Funkmeister
Male Elf | AC 7 (Studded Leather) THACO 18 HP 15/15 Ranger (Desert Rider) 3
Uthman whispers to his companions, "Is this creature dangerous?"
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
Fadilah whispers, "It is a kind of genie, so inherently, yes. Be polite."
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