GM Batpony PT01-2- Rose Street Revenge (Inactive)

Game Master Batpony

Maps & Handouts


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Liberty's Edge

Mosquito Witch Handouts

You're right! I went straight to skills but was not aware of the leap action.. So assuming everyone can leap, please choose a exploration tactic!


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Valeros makes the leap and then continues to keep an eye out for trouble.

Searching


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Taleath leaps with the others, searching for whatever might be revealed once across.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Liberty's Edge

Mosquito Witch Handouts

I'm going to assume everyone Searched and Liranna Stealthed.

You enter the rotting tavern, where the fog is not present allowing you to see a little bit better. Splintered remnants of tables and cabinets clutter a long, rectangular room that reeks of mold and decay. In the corner of the room, a locked wooden chest lies. Low light conditions, if you're bringing out a light source prior to entry, let me know.

From around the corner, you hear some shuffling noises that makes you immediately realise that you're not alone in this place. Turning towards the source of the noise, you see a couple more undead creatures! An armored skeleton Black bordered. holding a Morningstar and a shield scrawled with a, presumably, unholy symbol, and two zombies Red & Blue.

Kn Religion to identify the Undeads! Bold is up! To unlock the chest follows the regular Disable Device rules.

Perception:

Liranna;stealth: 1d20 + 5 ⇒ (1) + 5 = 6

Taleath: 24 = 24

Mavis: 1d20 + 3 ⇒ (12) + 3 = 15

Abishek: 1d20 + 1 ⇒ (19) + 1 = 20

Siv: 1d20 + 2 ⇒ (20) + 2 = 22

Valeros: 1d20 + 2 ⇒ (8) + 2 = 10
SKeleton: 1d20 + 7 ⇒ (2) + 7 = 9
Zombie: 1d20 - 1 ⇒ (12) - 1 = 11

Encounter Round 1
Conditions: Low Light

Taleath, Siv, Abi, Mavis
Zombie
Valeros
Skeleton
Liranna

Liberty's Edge

Mosquito Witch Handouts

Bump!


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Mavis readies herself to cast a spell but first tries to identify the creatures.

Religion: 1d20 + 3 ⇒ (20) + 3 = 23

She then moves forwards and shoots her crossbow at the red zombie.

ATK: 1d20 + 2 ⇒ (8) + 2 = 10
DMG: 2d8 ⇒ (4, 3) = 7

Liberty's Edge

Mosquito Witch Handouts

Marcus, two different creatures require two different recall knowledge rolls, which would you prefer to identify first?


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Not knowing much about the undead, the ranger chooses to just treat them as deadly threats and move on from there.

1) Hunt Target (Red)
2) Hunted Shot
3) Stride

First Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Dmage: 1d6 ⇒ 1
Second Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Dmage: 1d6 ⇒ 5

:facepalm:


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Let’s ID the skeleton first

Recall (religion) on the Zom: 1d20 + 3 ⇒ (4) + 3 = 7 Would a second recall take an action?

Liberty's Edge

Mosquito Witch Handouts

Yes, a second recall would take another action. So i'll ignore that for now.

Does anyone have a light source?

Mavis realise that the skeleton is clearly a cleric, one of Urgathoa! As abeing of undeath, they are immune to sleep, death effects, disease, paralysis and poison. And due to their unusual anatomy, the are resistant against sharp weapons. Slashing 5, Piercing 5.

A few bolts and arrows are let loose immediately in reaction to the presences of the undead horde, but in the relative darkness, the attacks miss their intented targets.

The zombies move towards the front lines and attempt to swing their fist at the Pathfinders. Fortunately, the armored men were prepared defensively to deflect the strikes!

Fist vs Valeros: 1d20 + 6 ⇒ (7) + 6 = 13 B: 1d6 + 2 ⇒ (1) + 2 = 3
Fist vs Siv: 1d20 + 6 ⇒ (8) + 6 = 14 B: 1d6 + 2 ⇒ (1) + 2 = 3

Zombies only make 2 actions.

Encounter Round 1
Conditions: Low Light

Taleath, Siv, Abi, Mavis
Zombie
Valeros
Skeleton
Liranna


Male Elf Noble Paladin of Iomedae 1 HP: 12/17 AC: 18 TAC: 16 (+4 AC, +2 TAC, + 3 Dex, + 1 Proficiency) Fortitude: +3 Reflex: +4 (+3 in armor) Will: +2

Siv is momentarily shocked by the onslaught of the undead. He cries out in fear upon taking a significant thrashing from the Zombies but then realizes the fists were turned away by his armor. Not knowing of their resistance he strikes back with his elven blade.

To hit Zombie Red: 1d20 + 4 ⇒ (12) + 4 = 16
Elven Blade, S, Forcefull, Finesse: 1d8 ⇒ 1

To hit Zombie Red: 1d20 - 1 ⇒ (9) - 1 = 8
Elven Blade, S, Forcefull, Finesse: 1d8 + 1 ⇒ (7) + 1 = 8

To hit Zombie Red: 1d20 - 5 ⇒ (7) - 5 = 2
Elven Blade, S, Forcefull, Finesse: 1d8 + 2 ⇒ (5) + 2 = 7


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

With the undead shambling towards him, Valeros attempts to slice the remaining sinews and tendons of the creature to bring it to the ground. Strike x2

Melee (Longsword) v. blue: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (slashing, versatile P): 1d8 + 4 ⇒ (8) + 4 = 12
Melee (Longsword v. blue): 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
Damage (slashing, versatile P): 1d8 + 4 ⇒ (5) + 4 = 9

If the undead is down:
Valeros raises his shield, anticipating that the undead's next blow.
Raise a Shield: While wielding a shield, Valeros positions it to protect himself until the beginning of his next turn. This grants him a +2 circumstance bonus to AC and TAC, and he can use the Shield Block reaction.

If the undead is still up:
Valeros steps forward, next to Siv, to engage the other zombie. (red)
Move.

Liberty's Edge

Mosquito Witch Handouts

You learn the hard way that zombies are resistant to slashing 5.

Siv strikes the zombie with his sword, his first attack connects but the weapon seems ineffective as it barely wounds the creature. Adapting to the situation, Valeros comes in strong and chooses to pierce the zombie twice, enough to cause enough serious wounds that it dies.

Abishek comes around the corner and blast a telekinetic projectile towards the other zombie, knocking it relatively hard that it wobbles for a moment.

telekinetic projectile: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 P: 1d10 ⇒ 10

The skeleton comes closer towards the Pathfinders and begins casting. A dark colour ray spurts for from his hand and strikes into Abi!

Ray of Enfeeblement, Abi will need to make Fortitude Save DC16.

Range Touch vs Abi: 1d20 + 1 ⇒ (18) + 1 = 19

Encounter Round 1/2
Conditions: Low Light

Taleath, Siv, Abi, Mavis
Zombie R-19 B(unconscious)
Valeros
Skeleton
Liranna


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

1) Hunted Shot (Red)

First Attack Short Bow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 3
Second Attack Short Bow: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 ⇒ 4

2) Interact (Stow Bow)
3) Interact (Ready Elven Curved Blade)


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Liranna will pull out her shortbow, step to the side for a better aim and take a shot against the zombie threat!

Shortbow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 ⇒ 3

1st: Draw Shortbow
2nd: Step
3rd: Strike

Liberty's Edge

Mosquito Witch Handouts

Taleath's arrow strikes with the zombies heart with enough force to permanently stop it from beating. It falls onto the rotting floor splintering the wooden panels.

Zombie is unconscious, Liranna can retcon, Valeros can also act.[


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Valeros approaches the remaining undead. Stride

He then lashes out with his blade at the spellcasting skeleton!
Strike x2

Melee (Longsword) v. skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (slashing, versatile P): 1d8 + 4 ⇒ (1) + 4 = 5
Melee (Longsword v. skeleton): 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Damage (slashing, versatile P): 1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Mosquito Witch Handouts

omg. For the zombies it's weakness slashing 5 as oppose to resistance, my mistake!

Valeros, for versatile you need to declare if you're changing from S to P, so you can only do one type of damage and not both, hence I'll assume you did slashing for the first attack.

Valeros approaches and swings his blade with great strength, but finds out the hard way the Skeleton is resistant to sharp objects. Resistance Slashing 5


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Liranna instead will fire at the skeleton, not having any other weapon on hand to counter it.

Shortbow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 3

Liberty's Edge

Mosquito Witch Handouts

Liranna too learns her weapons ineffectiveness against the skeleton as the bolt skims right through between it's bones. It cackles as if to mock you all.
Skeleton also has piercing resistance 5! Bludgeoning weapons are your best bet!

Encounter Round 2
Conditions: Low Light

Taleath, Siv, Abi, Mavis
Valeros
Skeleton (Resistance Piercing 5 Slashing 5)
Liranna


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abi draws a mace from his belt, then tosses it at the skeleton.

Ranged strike (telekinetic projectile, light mace): 1d20 + 4 ⇒ (10) + 4 = 14
Damage, bludgeoning: 1d4 + 1 ⇒ (1) + 1 = 2

+ Interact (draw weapon)
++ Somatic/Verbal casting (telekinetic projectile)


Male Elf Noble Paladin of Iomedae 1 HP: 12/17 AC: 18 TAC: 16 (+4 AC, +2 TAC, + 3 Dex, + 1 Proficiency) Fortitude: +3 Reflex: +4 (+3 in armor) Will: +2

Watching the zombies fall, Siv then moves against the real threat. He cautiously approaches the skeleton cleric. When he enters range he lashes out with a his gloved hand attempting to seize the cleric. He utter a pray as he does so asking his goddess to purge the unnatural creature.

Action 1 Move: 15
Action 2 Lay on hands Skeleton.
If action 2 misses then repeat the grab for action 3

Melee touch attack, FINESSE vs TAC: 1d20 + 5 ⇒ (4) + 5 = 9

If Missed second attempt vs TAC: 1d20 ⇒ 6

Lay on hands damage: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Mosquito Witch Handouts

Abi and Siv struggle to penetrate the skeleton's defences.

The skeleton begin to mutter something under his breath. His body soon glows in a black aura and followed by a burst of negative energy spreading across the room healing himself and harming every living creature!

3 action harm spell dealing everyone 3 damage and healing itself 3.

Encounter Round 2
Conditions: Low Light

Taleath -3, Siv -3, Abi -3
Mavis -3, Valeros -3

Skeleton (Resistance Piercing 5 Slashing 5)
[ooc] Liranna -3


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Liranna cringes as the negative energy flows through her body, but shakes her head, hair flying around. She grits her teeth and drops her bow, pulls out her rapier, moves over to flank the skeleton with Siv and tries to use her precision to damage the skeleton with no other weapon at her disposal.

Rapier: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Crit Damage: 1d6 + 1d8 + 4 ⇒ (5) + (4) + 4 = 13
Sneak Attack: 1d6 ⇒ 5

Heh.
1st: Pull out Rapier
2nd: Stride (drop shortbow during this move)
3rd: Strike

I'll also be using Nimble Dodge reaction on the first attack aimed at her.


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abishek recoils from the negative energy that seems to seep into his very bones. Such darkness... I've felt such dark energy before, but I've learned to bend such energy to my will... Such magical attacks will likely serve no use against a skilled necromancer as he...

Abishek grabs his whip, then puts his fingers to his temples, then casts a hand towards the zombie cleric. << Whatever rot-addled mind still sloshes around in that nigh-hollow skull of yours... feel my incursion... feel this wracking pain!>>

Phantom Pain:
SPELL 1
Traits Illusion, Mental, Nonlethal
Casting Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration 1 minute

Pain wracks the target, dealing 1d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will saving throw.

Success Full damage, but no persistent damage and the spell ends immediately.
Critical Success The target is unaffected.
Failure Full damage, and the target is sick 1. If the target recovers from being sick, its persistent mental damage ends as well and the spell ends.
Critical Failure Per failure, but the target is sick 2.

Heightened (+1) The damage increases by 2d4 and the persistent damage by 1.

Initial Mental Damage: 1d4 ⇒ 2
Persistent Mental Damage (if applicable): 1d4 ⇒ 1

++ Somatic/Verbal (phantom pain)
+ Interact (draw weapon - whip)

DC 14 Will for the spell save .

Liberty's Edge

Mosquito Witch Handouts

Liranna, there is a bold solid line between you and the Skeleton indicating a wall! Where you character is placed on map will not allow you to legally attack the skeleton. I've moved you one square to a legal position but since there's no flank, there's not sneak damage!

Liranna moves swiftly to get into a more advantageous position. She notes a momentary opening, a crack in the skeleton's armor, and strikes her rapier through it, penetrating it's backbone. It shrieks loudly!

Abi follows with a mind inflicting spell, with the skeleton already distracted with the pain earlier, his mind succumbs to the spell! Howls of pain continue.

Skeleton, Will: 1d20 + 7 ⇒ (2) + 7 = 9

Encounter Round 3
Conditions: Low Light

Taleath -3, Siv -3, Abi -3
Mavis -3, Valeros -3

Skeleton -18 (Sick 1)
Liranna -3


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Somehow I misplaced my pawn on the map, but based on my prior post I believe that Valeros was next to the skeleton. Also, I though Valeros had his shield in hand, but I couldn't find the post stating such. So...

Trying to avoid the claws of the skeleton, Valeros reaches over his shoulder to retrieve his shield.
Manipulate item (provoke an AoO?)

He then raises his shield to batter his foe. Strike
Melee (shield boss): 1d20 + 6 ⇒ (6) + 6 = 12
Shield (B): 1d6 + 4 ⇒ (6) + 4 = 10

Then moves his shield into a defensive position.
Raise Shield

Liberty's Edge

Mosquito Witch Handouts

Valeros, I will assume that after the first undead encounter that the group likely came into the house fully equipped, I won't penalized you for not making specific post about what weapons you are carrying. You may take a second strike instead instead of the manipulate action.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5
GM Batpony wrote:
You may take a second strike instead instead of the manipulate action.

Thanks!

With his shield raised, the fighter continues to try and bash his skeletal foe.
Second Strike
Melee (shield boss): 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Shield (B): 1d6 + 4 ⇒ (4) + 4 = 8

Playtest Pregen wrote:

Then he moves his shield into a defensive position.

Raise Shield


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

The ranger moves up into melee range and swings at the skeleton-thing.

1) Stride (5')
2) Attack
Curved Elven Blade: 1d20 + 5 ⇒ (1) + 5 = 6 :facepalm:
3) Attack
Curved Elven Blade: 1d20 + 0 ⇒ (16) + 0 = 16
Potential Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Mosquito Witch Handouts

Taleath's attack did not bypass Resistance Slashing 5

Valeros and Taleath surround the skeleton with some melee attacks! Unfortunately for them, the creature proves to be a worthy adversary and is unharmed from their assaults!

Encounter Round 3
Conditions: Low Light

Taleath -3, Siv -3, Abi -3
Mavis -3, Valeros -3
Skeleton -18 (Sick 1)
Liranna -3

Liberty's Edge

Mosquito Witch Handouts

The skeleton's overwhelming evil and negative energy shocks Mavis and Siv. Their hesitation could prove deadly in a fight!

The creature cackles, "d..i..ee..", and continues to spread negative energy all around!

3 action harm again, as I understand, it doesn't trigger AoO as its not an action with the manipulate trait. But someone correct me if I'm wrong! Playtest rules can be confusing at times.

Encounter Round 3
Conditions: Low Light

Taleath -6, Siv -6, Abi -6
Mavis -6, Valeros -6

Skeleton -15 (Sick 1)
Liranna -6


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Trip Attempt (w/ whip vs. Enemy Reflex DC): 1d20 + 4 ⇒ (13) + 4 = 17

Abishek attempts to coil his whip around the legs of the shambling skeleton cleric, then motions with his hands - his mace moves once more, flying from across the room towards the undead warrior.

Ranged strike (telekinetic projectile, light mace): 1d20 + 4 ⇒ (8) + 4 = 12

+ Athletics (Trip)
++ Somatic/Verbal casting (telekinetic projectile)


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

His body wracked by the undead's negative energy even with his shield raised, the fighter concludes his shield is better used as an all-out weapon rather than a form of defense.

Melee (shield boss): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (b): 1d6 + 4 ⇒ (1) + 4 = 5
Melee (shield boss): 1d20 + 6 - 5 ⇒ (15) + 6 - 5 = 16
Damage (b): 1d6 + 4 ⇒ (4) + 4 = 8
Melee (shield boss): 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5
Damage (b): 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Mosquito Witch Handouts

The creature is tripped prone, hit twice by the shield and has 1 hp left!


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Well, the elf will try yet again . . ..

1) Attack

Curved Elven Blade: 1d20 + 5 ⇒ (9) + 5 = 14 Prone help?
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

2) Attack

Curved Elven Blade: 1d20 ⇒ 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

3) Attack - with basically no expectation of hitting the barn wall.

Curved Elven Blade: 1d20 - 5 ⇒ (19) - 5 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Mosquito Witch Handouts

prone just misses by 1! But we've dragged it a bit so let's say Siv flanked for you. 6 dmg means 1 dmg after resistance which takes it down!

Taleath gent's a lucky strike that just narrowly slices the skeleton's spine. With a final cackle, he falls to his demise. As you search the room for clues and the zombies, you come to a dreadful realization that the zombies are their former identities are those of the victims of the named Rose Street Killer! The only identity you cannot immediately conceive is the skeletons.

Nearby, there is a fresh trail of blood that leads to leading to one of the larger holes in the floor, calling down below, you realize that someone is down there, injured but alive. "Help! Is..Is someone there? Is the undeads gone?!" The voice cries.

Helping her out of the hole, you piece her as the missing Pathfinder that Valsin set you out to search, Nelfurhin Zor, and she tells her story. Slowly the pieces of the clues you found, start to make more sense, as they connect with her story.

I'll let you try to piece the story together, but if you're confused about any of the clues and how they fit in, let me know!

"The skeleton...no..Wennel.. he wasn't always like this..he used to be a great half-elf, one that I admire and is the inspiration of why I joined the Society, the Liberty Edge! Wennel, he was a cleric of Milani, he freed me from slavery, and many others, and helped us get our bearings. We remained good friends until....until this."

"For the last 2 months Wennel had insisted that he was close to proving that several abductions around Absalom were connected to a secretive cell of slave traders. He expressed his intention to expose the cell even if it meant its members might try to silence him."

"He went missing for awhile, and I got worried, but was overjoyed when I heard his voice outside my door. It was unusual, but I paid no attention to it. But was shocked to find he was not himself. He kidnapped me, and as a result, here I am, barely alive.."

This should pretty much conclude the scenario. But if you'd like a little more roleplay or would like to...


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Hmmm." Valeros contemplates. "I am no religious scholar, but it would seem that the slavers must have driven poor Wennel to speak something blasphemous, before silencing him."

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