GM Batpony PT01-2- Rose Street Revenge (Inactive)

Game Master Batpony

Maps & Handouts


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”Ah..ah...perhaps a few? 6? 5? 7? ahh.. ah..” The kid stutters.

If nothing else, I’ll kick combat off in 12 hours.


Male Elf Noble Paladin of Iomedae 1 HP: 12/17 AC: 18 TAC: 16 (+4 AC, +2 TAC, + 3 Dex, + 1 Proficiency) Fortitude: +3 Reflex: +4 (+3 in armor) Will: +2

The elf drew his curved blade and moved closer to his companions, He gave a grim stern look at the boy and said "When the fighting starts, you will find a place to hide. Once this is over we are going to have words you and I."

He readies himself and waits for the trouble to start.

How do I use the perception in this? do I just roll it now?


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Sensing the tension in the air, Abishek sighs. "Ugh, if one of you lot spills so much as a single drop of blood on these silks..."

Abishek walks back to the front of the barbershop, then opens a scroll case attached to his satchel. He takes out then unravels an scroll scribed in crimson occult-looking script, speaking the otherworldly language a moment later. As the scroll puffs into smoke and ash, Abi gestures with his hands, taking the magical essence of the scroll and washing it over his body like incense.

He returns to the party with an otherworldly shimmer around him. A faint smell of brimstone piques the nose. He unravels his whip, then sighs again. "Okay. Shall we?"

Casting my scroll of mage armor, drawing my whip. GM, you can use either Stealth (if going around) or Perception (if going through the back door) for initiative roll, both are at +1.

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Mosquito Witch Handouts

I'll assume Taleath and Abhisek went around with stealth. I roll the perception/initiatives typically, so don't worry about it!

Perception;Initiative:

Liranna = 24

Taleath = 11

Mavis: 1d20 + 3 ⇒ (15) + 3 = 18

Abhisek: 1d20 + 1 ⇒ (10) + 1 = 11
Siv: 1d20 + 2 ⇒ (5) + 2 = 7
Barbers;stealth: 1d20 + 5 ⇒ (2) + 5 = 7

The group bravely heads down into the ambush, while a few sneak around the corner from a side alleyway. The thugs lie await in a bunch of trash cans, waiting for the signal to jump. Mavis notices them immediately!

Let's talk about some-more mechanical aspects of the game: Perception in Encounter (Combat) mode!

So Mechanically, Only Mavis has noticed the thugs. Although Liranna, Abhisek, and Taleath's initiative are before the Thugs, each needs to take an action to "seek" to notice the thugs during your turns. You cannot stealth and seek at the same time unless you have a rogue feat that allows you to do so.

Likewise for Siv, if the thugs do the unlikely thing and stay within stealth, you will need to "seek", if they come out of stealth then no seek action is required anymore obviously.

Alternatively if the character is still un-sensed by others, you may take an action to "Point out" the enemy if you can see them. All other characters then can treat the hidden character as "sensed", meaning you don't actually see it but you might know the characters specific square. 'When targeting a creature that you sense, before you roll to determine your effect, you must attempt a DC 11 flat check. If you fail that check, you don’t affect the target. You’re still flat-footed to the creature whether you successfully target it or not.'

~~~

Combat Round 1

Liranna (Stealth 24), Abhisek (Stealth 11), Taleath (Stealth 11)
Mavis

Barbers (Stealth 7)
Siv

Bolded characters can take their 3 action turns!


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Unsure if I understood this correctly, but for Seek, I need to roll Perception and beat their Stealth DC, right?

Liranna sneaks along the wall, very quietly as she looks and searches for the bandits.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

I believe their DC is 15 so I beat it, now I will move and attack. I am out of stealth, yes, but Rogue feature means any enemy that hasn't acted before me is flat-footed to me.

Liranna spots the hiding bandits and moves in to attack with her rapier before they get a chance to react!

Rapier: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak Attack: 1d6 ⇒ 6

Welp.

1st Action: Seek
2nd Action: Move
3rd Action: Attack

Liberty's Edge

Mosquito Witch Handouts

That is correct Liranna, except stealth DC is actually 7 as next to their name on initiative tracker. Now theoretically all of this is secret checks but it's just not practical to do secret checks for PBP.


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Hunh. Well, okay, my options are to delay, or to actively seek them out. Guess I'll try Seek . . ..

Perception (Seek): 1d20 + 5 ⇒ (19) + 5 = 24

He'll move up to the closest spotted target and attack with his primary weapon.

Rapier: 1d20 + 5 ⇒ (6) + 5 = 11 Ouch. Probably not.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

1: Seek
2: Move
3: Attack


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Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Oof. Haven't dealt with Stealth in Encounter mode yet for the Playtest, and I gotta say, it really doesn't feel great having to sacrifice an action (or two!) when a character is within line-of-sight and doesn't even roll well enough to beat even a passive 10 + Perception mod.

Abishek advances, seeing Liranna attacking the shadows.
Seek (Perception): 1d20 + 1 ⇒ (4) + 1 = 5

He doesn't seem to see anything, so he looks harder.
Seek (Perception): 1d20 + 1 ⇒ (11) + 1 = 12

Ah, it was one of those bloody Bloody Barbers, all along.

Move, Seek, Seek for me.


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Sorry I have been away from the game for a bit. Mavis will point out the thugs if you want to wait for her to do so.

[i]Pre combat[/] Mavis readies her crossbow and runs through all her spells that she memorized in her head.

Mavis the Maroon moves up and points to all the thugs in the alley. She then fires a shot from her crossbow at the thug in blue.

ATK, crossbow: 1d20 + 2 ⇒ (8) + 2 = 10
DMG: 1d8 ⇒ 1 P

Liberty's Edge

Mosquito Witch Handouts

The Pathfinders attempt to surprise the Barber's with their own ambush! But find it surprisingly difficult to spot the barbers while they are in their hiding spots!

But almost immediately, the barbers spawn from the trash with daggers in hand and retaliate! "Arghghh!"

They will do a combination of stride and strike, some even taking a 3 strike action turn.

Red, dagger vs Siv: 1d20 + 5 ⇒ (9) + 5 = 14P: 1d4 ⇒ 2
Red, dagger vs Siv: 1d20 + 5 - 5 ⇒ (8) + 5 - 5 = 8P: 1d4 ⇒ 4
Yellow, dagger vs Siv: 1d20 + 5 ⇒ (11) + 5 = 16P: 1d4 ⇒ 1

The Paladin Siv holds his ground, and fends himself with expert swordsmanship.

Green, dagger vs Abishek: 1d20 + 5 ⇒ (15) + 5 = 20P: 1d4 ⇒ 1
Green, dagger vs Abishek: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18P: 1d4 ⇒ 1
Blue, dagger vs Abishek: 1d20 + 5 ⇒ (2) + 5 = 7P: 1d4 ⇒ 3
Blue, dagger vs Abishek: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17P: 1d4 ⇒ 3

On the other hand, Abishek is caught off guard by the pair and they cut him a few times with their daggers.

Black, dagger vs Liranna: 1d20 + 5 ⇒ (6) + 5 = 11P: 1d4 ⇒ 1
Black, dagger vs Liranna: 1d20 + 5 - 5 ⇒ (16) + 5 - 5 = 16P: 1d4 ⇒ 1
Black, dagger vs Liranna: 1d20 + 5 - 10 ⇒ (1) + 5 - 10 = -4P: 1d4 ⇒ 1

Liranna dodges a few times, but gets slightly hurt in the process.

~~~

Combat Round 1/2

Liranna -1, Abhisek -5, Taleath ,Mavis
Barbers
Siv


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

With black presenting such a ready, flanked, target, The ranger tries to stop him where he stands.

Rapier: 1d20 + 5 ⇒ (11) + 5 = 16
Rapier Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Main-Gauche: 1d20 + 5 ⇒ (9) + 5 = 14
Main-Gauche Damage: 1d4 + 1 ⇒ (2) + 1 = 3

If the black Barber is still standing, Taleath will try for a pure bonus strike.

Main-Gauche (third strike): 1d20 + 5 - 8 ⇒ (3) + 5 - 8 = 0 Heh.
Main-Gauche Damage: 1d4 + 1 ⇒ (1) + 1 = 2

If the black Barber is not still standing, the Ranger will reposition himself in an attempt to help his companion. He will loop up and past Liranna and around into flank with green.

1 & 2: Double Slice
3: Attack or Move, depending


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abishek takes a step back after getting slashed to ribbons, then flutters his hands in a distracting manner. Bright flashes of iridescent hues snap and crackle in an area in front of him, surrounding two of the Barbers.

His eyes go dark, and his voice takes an ominous tone. "Shaanadaar roshanee, in dushmanon ko apane chamak ke saath dhundhala!"

Color Spray wrote:

Swirling colors affect viewers based on their Will saves.

Success Dazzled for 1 round.
Critical Success The target is unaffected.
Failure Blinded for 1 round, dazzled for 4 rounds.
Critical Failure Stunned for 1 round, blinded for 4 rounds.

An blinding, prismatic light bursts forth from Abishek, washing over the Barbers, who find it ever so alluring. (DC 14 Will save).

Step, Cast color spray (somatic, verbal)


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Liranna, using her allies' help, continues her attack on the Barbers with her rapier, using them to create openings!

If the Black one is still standing, Liranna will attack him, flanking with Taleath.

Rapier: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 1d6 ⇒ 4

Assuming he goes down then, Liranna makes her way to flank with Siv, moving around to the other side of Red and attacks him!

Rapier: 1d20 ⇒ 14
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Sneak Attack: 1d6 ⇒ 2

1st: Attack Black, flanking with Taleath
2nd: Move 35' (provoking AOO if they have it) behind Red
3rd: Attack Red, flanking with Siv


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Mavis reaches into a pouch with one hand pulling out abit of ground up cricket. She then says Aa rooky hooka

3 action magic missile at the closest thug
Magic Missile: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Liberty's Edge

Mosquito Witch Handouts

Siv hasn't been around in a bit so i'm going to delay him.

Black went down with Taleath's first two attacks! I'll assume Liranna's full attacks are against Red, and Mavis's missiles all vs Yellow.

With barber's out in full view, the Pathfinders retaliate with full force taking out the thugs one by one! Taleath and Liranna deal with one thug each with some expert swordplay, striking the thugs down to unconsciousness through injury. Mavis turns to magical means and knocks down another with use of pure energy!

I will not be going into unconscious/dying rules for these thugs as there are many of them, but I do intend to introduce them during the course of the scenario.

Blue, Will: 1d20 + 2 ⇒ (17) + 2 = 19
Green, Will: 1d20 + 2 ⇒ (17) + 2 = 19

Abhisek turns to the magic of light in attempt to subdue the remaining thugs, but they manage to turn their eyes in time to only be momentarily dazzled. But even with their hindrance, they move up to attack Abishek! Some of their attacks land, hurting the sorcerer.

Dazzled:
Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you.

Concealed:
A creature that you’re concealed from must succeed at a DC 5 flat check when making an attack against you or targeting you with a spell or effect, unless the attack is an area effect. If the check fails, the attack, spell, or effect misses with no effect.

Step, Strike, Strike!

Blue,Flat check DC5: 1d20 ⇒ 11
Green,Flat check DC5: 1d20 ⇒ 12
Blue, dagger: 1d20 + 5 ⇒ (11) + 5 = 16P: 1d4 ⇒ 2
Green, dagger: 1d20 + 5 ⇒ (14) + 5 = 19P: 1d4 ⇒ 1

Blue,Flat check DC5: 1d20 ⇒ 4
Green,Flat check DC5: 1d20 ⇒ 4

~~~

Combat Round 2/3

Liranna -1, Abhisek -9, Taleath, Mavis
Barbers Red (unconscious), Black (unconscious), Yellow(unconscious)
Siv


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Shifting position over to deal with another one of the thugs, Taleath unleashes against another flanked target (Green).

Rapier: 1d20 + 5 ⇒ (14) + 5 = 19
Rapier Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Main-Gauche: 1d20 + 5 ⇒ (14) + 5 = 19
Main-Gauche Damage: 1d4 + 1 ⇒ (1) + 1 = 2

1: Move
2 & 3: Double Slice


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abishek, frustrated by the bandits, peels away from them, then curses them in an occult tongue. "Mahaan Kaalaateet Ek, mujhe apanee shakti udhaar den aur in brigedon ko neeche dabaen!"

The sorcerer extends his arm and splays his fingers, and cold, necrotic energy shoots forth towards the Barbers.

Grim Tendrils wrote:

Black shadows curl out from your fingertips and race through the air, taking the form of ephemeral vines spiked with thorns.

You deal 2d4 negative damage and 1 persistent bleed damage to living creature in the line, depending on their Fortitude saves.

Success The creature takes half negative damage and no bleed.
Critical Success The creature is unaffected.
Failure The creature takes full damage.
Critical Failure Double negative and persistent bleed damage.

DC is 14 as before.

Stride, Cast (Somatic, Verbal)


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Seeing the barbers fall around her, Liranna gives a smirk as she quickly makes her way over to help with the two that are left. She gets into position now with Taleath and goes again with her rapier!

Rapier: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Sneak Attack: 1d6 ⇒ 6

Stride, Stride, Strike

I will also be using my Nimble Dodge reaction to the first attack that comes against me. I get +2 dodge bonus to my AC for that attack.


Male Elf Noble Paladin of Iomedae 1 HP: 12/17 AC: 18 TAC: 16 (+4 AC, +2 TAC, + 3 Dex, + 1 Proficiency) Fortitude: +3 Reflex: +4 (+3 in armor) Will: +2

Startled by the sudden flurry of attacks, Sivrilltri missed an opportunity to defend himself. Instead he flinched back from the sharp onslaught as they thrust at him. Then his enemies were down and he found himself to be barley staggered by the blows of the daggers. Recovering himself he moved with grim determination to flank the closest threat he found. This time he did not hesitate as he brought his Elven blade down on the unsuspecting barber.

Action 1: Move to green. IF Green down THEN Move to other

Action 2: Attack with Elven Blade.
To hit: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3 Slash

Action 3: Second attack with Elven Blade
To hit: 1d20 - 1 ⇒ (18) - 1 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5 Slash

Liberty's Edge

Mosquito Witch Handouts

The combination of attacks is enough to take out the thugs!

Outnumbering the remaining thugs, the Pathfinders go at them in full force taking out the last two with a combination of magic and swords! What remains is a bloodied ally, a bunch of unconcious thugs, and a scared young boy who stares in awe at everything that just went down.

What do you do now?


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Slightly out of breath from the encounter, Abishek reaches into his satchel and pulls out a vial of liquid. He uncorks it, then downs its contents.

Healing Potion: 1d8 ⇒ 4

"Everyone all right?"


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

"Yeah, I'm fine. I just took a scratch. Rather easy, honestly," Liranna says, putting her rapier away. She then turns to look at the kid and glares at him.

"So, you saw how we took down your friends there. Wanna make this easier on us and just tell us everything you know about the Bloody Barbers' movements? Or point us to someone who can? I'm sure you'd rather not end up at the end of any of our blades."

Intimidate: 1d20 + 3 ⇒ (14) + 3 = 17

Liberty's Edge

Mosquito Witch Handouts

"Ahh. Ahh." The boy visibly squirms, and agrees to tell you everything he knows about the Barbers and their recent activities. His explanation starts by revealing how he thought the barbers were "cool" and wanted to be part of something bigger than himself and lives a life of crime. But curiously enough, he's overheard about the recent dissapearances, namely that the local Barbers have been afraid for their lives and scrambling to figure out who is behind the murders. He adds that the Barbers’ only lead so far is that whoever is killing seems to be targeting former slaves.


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Taking out her notebook and quill she begins writing all that the boy says. Hmm yes I see. That is absolutely fascinating. Slaves you say. Who would kill slaves and why? Maybe keeping a secret... Slaves from where exactly?

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The boy gives Mavis a blank stare.. ”Err..I..I..don’t know...”


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abishek looks at the Barbers, and notices that they are still breathing. "Perhaps one of them does? Let's ask them."

Looking to bring a Barber to consciousness.

Liberty's Edge

Mosquito Witch Handouts

You may use a potion, heal spell (or equivalent) or administer first Aid as a skill check to bring a barber back to consciousness (DC15 medicine check)


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

Reaching into his gear, the Ranger produces a healer's kit, and tends to one of the Barbers at Abishek's request.

Medicine (First Aid): 1d20 + 4 ⇒ (7) + 4 = 11

But his ministrations don't seem to be productive.

Liberty's Edge

Mosquito Witch Handouts

With the weekend coming to an end, I'm going to take some liberties to wrap up the quest and lead us on to the next one which we will attempt to start using 1.3 updates.

Eventually, a barber is returned to consciousness for your questioning. In addition to what you've learned, the criminal organization also knows that the former slaves are all ones freed during the Fiendflesh Siege a little over a year ago. Among those was Remna, a former scullery slave with a mean streak, who joined the Bloody Barbers and shaved part of her head after being freed, then disappeared mysteriously about a week ago. Some believe this was an act of revenge for a hired murder of a "half-elf cleric". The Barbers have questioned several witnesses to track down the rose-street killer and get revenge themselves, but the only helpful information they found was that the probable killer wore metal armor and seemed to have difficulty controlling the right side of their body.

Although the Barbers may commit numerous other crimes, they’re as much the victims as the Pathfinder Society is in the case of the Rose Street Killer. Ambrus Valsin is relieved to hear that resolving this situation won’t involve going toe to toe with such a formidable opponent, but he remains troubled that the killer is still at large. He thanks you for your investigation and ask you to rest while he pieces together his next lead.

Liberty's Edge

Mosquito Witch Handouts

And it isn't too long before the Venture-Captain summons you again.
Refer to Handout #2

You follow the directions that came along with the summon, to eventually travel into a cramped operating base within the sewers of Absalom. Dragonspeaker Engashez gesticulates wildly while pacing within the tight confines of a foul-smelling side chamber in the sewers. The energetic and elaborately attired kobold strides around a deep circular pit in the center of this chamber, waving her hands to accent her ongoing speech.

“Bandits! Intruders! Not-true dragons! These new kobolds, these so-called ‘Dragon Sharks,’ are a blight upon the Sewer Dragons’ dominion of Absalom’s most grand sewer ways. They cannot be allowed to continue their intrusion into our territory and must be stopped. You will help us, yes? The Pathfinders have always proven to be firm allies in the past, and it’s time our allies made their presence known in these sewers.”

Engashez looks down into the out-of-place pit, a hint of disappointment in her eyes. “Especially after one of our other allies decided to wander off!”[ She then looks up and nods her head vigorously. “Yes, you can go with Fazgyn. Trap the Dragon Sharks between two sides and crush them for the glory of the Sewer Dragons and Chief Yiddlepode!”

Pause for questions, additionally you can make a Society (Recall Knowledge) or Underworld lore (Recall Knowledge) check to attempt to remember what you know about Kobolds.


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Society (Recall Knowledge, Untrained): 1d20 - 3 ⇒ (7) - 3 = 4

Abishek waits until this supposed Dragonspeaker isn't looking, then mutters under his breath to the other party members. "These things are kobolds? They're so small, and tribal, yet they claim to be dragonkin..."


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Underworld Lore: 1d20 + 3 ⇒ (18) + 3 = 21

Liranna smirks at Abi’s question, finding it humorous and hoping to the gods that the kobold Dragonspeaker was not looking.

”Got it. When did this new...gang of kobolds move into the sewers? Recently? Also, what of this ally that walked off? Who was that?”


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

"One of your allies decided to wander off? Who left?"

Liberty's Edge

Mosquito Witch Handouts

Liranna recalls a handful of knowledge about the kobold kind. Kobolds are small reptilian humanoids that often inhabit deep forests or underground areas with little sun, largely because kobolds’ eyes are sensitive to bright light. They love to engineer traps. As most other humanoid creatures are far more physically powerful than a kobold, most kobold tribes line their camps with countless traps to even the odds against intruders. Additionally, Kobolds tend to follow the most powerful member of their tribe or scouting party. Defeating the leader often causes the remaining kobolds to panic and lose combat cohesiveness. Spellcasters often take leadership roles among kobolds by citing a lineage going back to a true dragon.

Engashez responds with haste, talks a bit too fast, and a little high in pitch. "The Dragon sharks, morons, moved in relatively recent, maybe a few months, idiots! She makes her hatred very strong and clear of the other tribe.

Then turning to respond about the wanderer, she responds with equal criticism “Who walked off?! A loud oaf who was supposed to be guarding this section of sewer, such incompetence! I wonder where he and the other man want off to?! It doesn’t really matter though; we have you to help us now!”

Last round for further questions/other prep, I will move us into our exploration tutorial in ~24 hours.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Society: 1d20 - 2 ⇒ (1) - 2 = -1

Valeros groans when he hears that his assignment will take him to the sewers, but grabs his new shield and prepares for the worst. He cathec us to the rest of the party and hearing the hissing kobold speaking instinctively grabs his blade only to realize that this who he was sent to help.

"Greetings," he says sheathing his blade. "Valeros of Varisia, at your service. It seems you could use a good blade to drive out these sharks."


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

Society: 1d20 + 4 ⇒ (19) + 4 = 23

Mavis continues to take studious notes in her journal. He is also mapping the tunnels and looking for anything unusual. Yes I see, the Dragon Sharks do pose a threat to the cohesive harmony of the sewer dwelers. We do not want such chaos to diffuse to the upper streets. If we aid you with your problem, will you help us with our investigation? Sewer Dragons know things the surface dwellers ignore. We need you expertise.

Liberty's Edge

Mosquito Witch Handouts

The kobold trapper named Fazgyn emerges from the shadow and eagerly leads you and a band of five other kobold warriors down the sewers. As you start your journey, he explains to you the dangers of exploration.

Exploration tactics tutorial!

Pathfinder 2 introduces exploration tactics, which essentially formalizes mechanically how exploration works. Each character will typically use one tactic only, but there are exceptions granted by feats. The tactics are listed in page 316 of your book but I've listed them on the handouts for your easy reference.

"The sewerssss here are full of traps, so you best keep an eyeee out! To find traps, you have to be trap-smart, and you get trapsmart by dealing with traps or being really good at spotting traps. If you’re not good at looking, you might miss the trap that kills you! Some dragonbloods can sense magic and magic traps, but that also takes effort. You want to focus on sneaking? Hiding behind shields? Life’s full of choices, and my choice is to look for traps and stay alive.”

In other words, you need not only be using the "searching" tactic, but some traps require you to have a certain proficiency rank in perception for you to notice it. Some other traps can be found by the detect magic spell.

“It’s easy to get distracted by enemies and arrows and forget to watch fr tripwires. Want to stay alive? Take a moment to look around.”

During encounter mode (i.e. combat), a PC needs to actively look for hazards with the Seek action

“Once you find a trap, you can jam it, trip it, reconfigure it—you name it. Or you can hit it until it’s gone, but that probably sets it off.” Fazgyn rolls his head in exasperation and makes a disgusted sound. “Or just use magic to kill magic traps. I don’t know the details, but it takes strong magic to do.”

Disabling a typical hazard requires the Disable Device use of the Thievery skill, or the liberal application of brute force. Magical hazards can typically be dispelled.

But he doesn't stop there, he continues to explain the dangers of the traps that are not true traps, such as environmental hazards, and sometimes that of supernatural things, with his infinite wisdom of 'traps'. “Maybe it’s not a trap but it’s brambles or falling rocks or sky thunder or snakes. Use your outside smarts to avoid those. Sometimes there are ghosts instead of traps—bad news. The more you know about spooky things, the more you can trick those ghosts into going away.

Environmental hazards are typically overcome with Nature or Survival checks. Haunt hazards are typically overcome with Occultism or Religion checks.

"You muggles got that?!"

You may ask questions, and if you're ready, select one of your possible exploration tactics!


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

Abishek has to do everything in his power to keep from speaking up at the prospect of following orders from a kobold. His pride dutifully swallowed, he listens to his words, and surprisingly, finds some wisdom in them.

"I must admit, you seem to be an absolute font of knowledge where trickery and ruthlessness are concerned. We are but... humble students, and thank you for your generous lessons." Abi could swear he felt a touch of bile when the word humble escaped his lips.


Male Elf Noble Paladin of Iomedae 1 HP: 12/17 AC: 18 TAC: 16 (+4 AC, +2 TAC, + 3 Dex, + 1 Proficiency) Fortitude: +3 Reflex: +4 (+3 in armor) Will: +2

Not wanting to lower himself by conversing with a filthy Kobold, Siv let his fellows lead the conversation. When he was satisfied they had all the information they were going to get the Paladin moved off with his companions.

He spoke, "As much as I want to be shut of this horrid stench, we should take this slow. We don't know what kind of horrible things await around this labyrinth's corners."

He moved slowly careful to search as he moved, His keen Elven eyes looking for any signs of possible danger.


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

(Abi will be Searching as well.)

Liberty's Edge

Mosquito Witch Handouts

Seems like I forgot to add the tactics to the handouts earlier, I have done so now!


M Elf Scout Ranger 1 | HP 13/16 | AC16, TAC15 | Fort +2, Ref +6, Will +5

"Searching for traps it is, then."

Perception (Seek): 1d20 + 5 ⇒ (15) + 5 = 20 Low-Light, Expert, Keen Hearing


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Valeros remains on his guard.
Defending; not sure what to roll, if anything for that.


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

Liranna keeps to the shadows as the group continues forward.

Sneaking for her!


Female LG Human Scholar Wizard (Evoker)l 1 | HP 6/15 RP 3/3 SP 3/3 HeroP 1/3 | AC 12; TAC 12 | Fort +2; Ref +2; Will +4 | Perc: +3 | Speed 25ft | Active conditions: None.
Offensive Spells:
0LVL-Acid Splash(1d4), 1LVL- 1/1 Magic Missile(1d4+1 per action), 1/1 Shocking Grasp(1d12+3)

How is our lighting situation? If it is dark Mavis will Concentrate on Dancing Light to move them along. Otherwise she will investigate

Mavis follows near the rear looking for any clues as she continues to move her Dancing lights along with the group.

Society (Recall Knowledge): 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Mosquito Witch Handouts

You need not roll anything for defending. for the investigating tactic, you need not roll in advance as it is not certain what the recall knowledge opportunity might be

Led by Fazgyn, you head deep into a sewers maze, It's fairly dark (Requires a light source of some kind; let's go with Mavis's for now) and the smell of sewerage is overwhelming. Two path exist on either side of the sewerage but the path is narrow forcing you to travel in a single line down into the unknown. It is quite evident when you walk down they it you're in hostile kobold territory, blood marked walls, broken weapons, sprung traps left out and about. An hour into the journey, Taleath spots a well hidden pit, a trapdoor that causes those who step on it to fall blocking your path to advance.

"Egggssselent!!" Fazgyn mutters, "You have been listeningss. Now, as mention before, once you find a trap, you can jam it, trip it, reconfigure it—you name it. Or you can hit it until it’s gone, but that probably sets it off. Now, who will attempt to clear the path?”

In other words overcome the trap one of you may attempt a Thievery check to jam the concealed trapdoor or batter the door down with brute force so it becomes obvious for you to move around it.


Female Elf Street Urchin Rogue 1 HP: 11 AC: 16 (18 with Nimble Dodge) TAC: 15 (+1 AC, + 4 Dex, + 1 Proficiency) Fortitude: +1 Reflex: +6 Will: +3

”I got this, this is easy.” the elven woman says, smirking as she steps up to deal with the trapdoor.

Thievery: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Mosquito Witch Handouts

Staying true to her word, the elf named Liranna easily jams the trapdoor using her thieves tools, enabling the group to walk over the door without triggering it.

”Yiss, eggssellent, good job” The kobold praises the rogue, impressed at her thievery ability then continues to take lead, pushing the group into the sewers. Not long, you come into an intersection that goes into two opposite directions. The kobold lays low on the ground and sniffs each for a couple minutes. ” We’re near men, we spilt up here! Pathfinder you go there, Sewer Dragons go here, we surround dragon shark and crush them! Remember looks for trapsss”

The kobolds unsheath their spears and in a single line tread down the darkness in the opposite direction.

With the situation changed, what is your current exploration tactic, and light source if applicable.


Male Vudrani Noble Sorcerer [Aberrant] 1 | HP 10/16 AC 14 | TAC 14 | F: +3, R: +4, W: +2 | Perc: +1, | Speed 25' | Spells: 1st: 3/3 |played by zebeev

With the tunnels around them darker than ever, Abishek motions to his party.

"If you wish, I can illuminate the way, just say the word."

(I can cast light on an unattended object if someone wishes.)


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Light is appreciated. Prefer to see what I am hitting." says Valeros. Defending

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