| Shenuska |
Assuming that this was the 'you're done with this dungeon' moment/loot haul I'm totalling loot.
Lesser burning metamagic rod, three scrolls wrapped with black ribbon (cone of cold, contagious flame, and leashed shackles), a ring of forcefangs (already contains 2 charges), a wand of force punch (9 charges), a wand of wall of fire (4 charges), and a blue silk drawstring pouch containing five beads of force.
+1 hide armour
4 keys (worth 1000 each)
2 Abyssal Runestones (minor artefacts - priceless?)
That's everything from this trip - I'll do prices in the morning unless someone else does them first! :D
| Nime |
Oracle: 8th
BAB +1
Will +1
Cha +1
HP +5
New Spells:
Light, Blessing of Fervor, Cure Critical Wounds, River of Wind
Additional Castings:
+2 3rd/day, +4 4th/day
Skills: +7
Diplomacy +1, Heal +1, Intimidate +1, Knowledge (nature) +1, Knowledge (planes) +1, Sense Motive +1, Spellcraft +1
Background Skills: +2
Knowledge (history) +1, Perform (sing) +1
| Shenuska |
Psychic: 8th Level
+6 HP
+1 BAB
+1 Will
+1 Int
+1 3rd level spell per day
+3 4th level spells per day
Gained Spells:
Freedom of Movement (Discipline spell)
Confusion
Resist Energy Communal (FCB)
Skill Points: Psychic +2, Int +4
Spellcraft, Perception, Sense Motive, Knowledge Religion, Knowledge Nature, Knowledge Arcana
Background Skill Points: +2
Knowledge History, Knowledge Nobility.
| Shenuska |
Lesser burning metamagic rod 4.5k, three scrolls wrapped with black ribbon (cone of cold, contagious flame, and leashed shackles), a ring of forcefangs (already contains 2 charges) 4k, a wand of force punch (9 charges), a wand of wall of fire (4 charges), and a blue silk drawstring pouch containing five beads of force 5*3k=15k.
+1 hide armour 510
4 keys (worth 1000 each)
2 Abyssal Runestones (minor artefacts - priceless?)
You gather the following treasure from the Forges of Wrath: 13,000 gp worth of gems, bloodletting kukri 3154, boulderhead mace 3406.
Gems/Gold etc: 17,000/5 = 3400 each.
Items: 30570/5 = 6114 each.Total = 9514gp.
-------------------------------------------------------
Total since last in Magnimar: 9514+6797.5 = 16,311.5gp each.
This includes ALL the items we've found so if there's anything you want just say so and deduct its sale price from your cut of the loot.
Shen will carry the Runestones in her extra-d belt pouches for now. :)
@GM: If I take the Ring of Forcefangs can I use focused force to empower the missiles? The items says you can expend charges to cast' and FF says 'when you cast' so I'm thinking maybe?
| Rudrik Halvar |
Unchained Rogue 3
+1 Dex
+1 BAB
+1 Fort, Will saves
+9 hit points (5 class, +2 Con, +1 favored class, +1 Toughness feat)
Skills: +1 each of: Acrobatics, Climb, Disable Device, Intimidate, Knowledge (dungeoneering), Knowledge (local), Perception, Stealth, Survival, Swim; Appraise, Knowledge (engineering)
Class features: Finesse Training - Bastard sword (add Dex to damage)
Danger Sense +1
| Calendula |
(ex) Pally 4, +1 STR, +1 BAB, +1 to Fort and Will, +8 HP, can now channel and cast and smite twice a day, FCB goes into +1 resistance vs negative energy. Skills go into Dip, Intimidate, K. Religion, K. Planar, Background skills in P. Soldier and Fisherman.
Hoping to get a fun scene in in Magnimar, will post tomorrow.
| Theodric Silvui d'Ontalen |
I was gonna say Theo'd take the burning metamagic rod but, having read what Burning Spell does, I don't think the extra damage it deals would be worth the extra action economy work involved in juggling it and the empowering rod. He's getting more bonus damage on his fire spells just from his bloodline arcana.
Dragon Disciple 2
+9 HP
+1 BAB
+1 All Saves
+1 Charisma
+1 3rd level spell per day
+3 4th level spells per day
Gained Spells:
Ray of Frost
Greater Invisibility
Skill Points: Dragon Disciple +2, Int +1, Human +1
Spellcraft, Perception, Intimidate, Knowledge Arcana
Class Features:
Ability Boost (+2 STR)
Bloodline Feat (Toughness)
Dragon Bite
| Calendula |
| 1 person marked this as a favorite. |
No, sorry. I'm guessing there's a golem with a like objectively stupid name?
I'm real behind in reading all the games I read anyhow, I think I'm only current on Brainiac's Signal of Screams game (because my wife is in it and I love reading their writing even tho I haven't started reading their new game).
| Calendula |
Calendula spends 5,430 on two magic items, will reveal them next in game post, probably.
| Shenuska |
Oracle's arent necessarily servants of deities or even religious whereas clerics are, so I suggest that it makes sense that way. You could be an atheist oracle who draws their power from the spiritual bonds of your community - diesnt imply a favoured weapon. :) Besides, they have the battle mystery.
| Theodric Silvui d'Ontalen |
Okay; the weirdness I mentioned with all my Pathfinder sheets? It's not just limited to the ones I'm actively using. All of the older ones, and even the blank version that hasn't been edited since late 2017 have all had their Spell Database pages replaced with magical items. What's more; it even happened to the originals that the creator hosts on his own Google Drive.
I get the feeling that the Spell DB page was not simply something filled in by hand or copy-pasted, but was actively drawing its contents from another website, probably the d20pfsrd (given that the spellcasting page also included links to the spells on that site). And something has happened to that page that has wiped or altered the contents of the Spell DB page of the spreadsheet.
| Nime |
Hey, Mel brought Zhi a ring specifically so that didn't happen any more! :P
Exactly! And Nime doesn't even need a ring. You'll actually have to talk to her to find out what's going on in her pretty blue head. :)
In all honesty, trying to read Nime's thoughts would probably be an exercise in confusion. Her head isn't organized like other people's. If you haven't already guessed, she thinks ... differently. :) :)
| Shenuska |
LOOT
Poisoners Gloves [2500]
+1 Comp Shortbow (+5 Str) [1515]
Key of Lockjamming [200]
1800gp curiosities from the vampire.
Total: 6015. So shares of 1203 each.
Shen 9.
+6 HP
+1 Fort/Ref
Telepathic Bond 1/day as an SLA (must include self). Can expend 4th slots or higher to cast it (using metamagic if desired).
+1d8 Healing from Physical Purge.
Skills: +1 Per/SM/Splcrft/Knw N/Knw Loc/Knw Geo/Knw En. +2 Knw Arc.
Feat: Quicken Spell.
Feat: Spell Penetration
Casting: +1 2nd, 3rd & 4th level spell known. +1 3rd from Human FCB.
+1 3rd and 4th level spell slots
Spells: Silence, Fly, Slow, Break Enchantment.
--------------------------------------------
@Brainiac: how long will it take Shen to read the golem manual? Doing the calculations I think that she could start building it now. (The book provides the spells required - which seems to get around the CL requirement. Then she just has to pass the craft checks which is fairly easy. Take 10 + 6 Int (using Foxes Cunning) + 5 from manual = 21 which is the DC. If she puts a skill rank into it it becomes even easier.
The only major issue is the cost at 16k each for parts. Unless of course you want to rule that the golem only adds +5 CL or something (which seems reasonable) and therefore we couldn't begin before level 11?
| Theodric Silvui d'Ontalen |
Can't think of what to post IC at the moment and it's getting late, but I finished levelling Theo so I'll post that now while I think of it.
Dragon Disciple 3
+10 HP
Breath Weapon - 30ft cone of fire, 9d6 damage, DC16 Reflex Save for half damage, usable twice a day (normally once but, since I entered the PrC a level later than originally intended, I'm getting it from both Dragon Disciple and the Sorcerer bloodline, with the former specifically saying you get an extra use of it when you get it from both)
Bloodline resistances increase - additional point of natural armour, fire resistance is now 10
Skills: +1 Intimidate, +1 Know Arcana, +1 Perception, +1 Spellcraft, +1 UMD
Feat: Spell Penetration
Casting: +1 2nd, 3rd & 4th level spell known
+1 3rd and 4th level spell slots
New Spells: Fear (Bloodline), False Life, Dispel Magic, Black Tentacles
| Nime |
Oracle: 9
HP +5
Fort +1
Ref +1
Feat: ???
Spell Castings Gained:
+1 3rd, +1 4th
Spells Gained:
Remove Paralysis
Dispel Magic
Restoration
Skills:
Diplomacy +1, Healing +1, Intimidate +1, Knowledge (history) +1, Knowledge (religion) +2, Knowledge (planes) +1, Perform (sing) +1, Sense Motive +1
~~~~
Can anyone think of any particular feats I should look at for Nime?