DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Current Date 15 Calistril, 4719 AR


801 to 850 of 1,261 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Yes, you still get the anit-death effect, Shen.


RETIRED - Runelord of Altruism

I do need it most after all!


Ok, I've never really looked at the achievement feats. Now that I have ...

Brainiac, do you think Nime has healed enough of other people's damage to qualify for Healer's Touch?


Oracle 11

Bab +1
HP +5

Revelation:
Thunderburst

Feat:
Healer's Touch (if allowed)

Spells
2 - Silence
3 - Remove Curse
4 - Dismissal
5 - Breath of Life

Skills 7+2

Diplomacy +1
Intimidate +1
Knowledge (nature) +1
Knowledge (planes) +1
Knowledge (religion) +2
Sense Motive +1

Knowledge (history) +1
Perform (sing) +1


Achievement feats were a failed experiment from the Legacy of Fire Player’s Guide. That was printed in the days of 3.5. I would prefer if you chose a different feat.


DM Brainiac wrote:
Achievement feats were a failed experiment from the Legacy of Fire Player’s Guide. That was printed in the days of 3.5. I would prefer if you chose a different feat.

Fair enough. I'll find something else.


ADVENTURE PATH COMPLETE

Unchained rogue 4

+1 BAB, Ref saves
+9 hit points

Feat: Improved Critical (bastard sword)

Rogue talent: Fast Stealth
Trapfinding improves to +2
New class features: Debilitating Injury, Uncanny Dodge

Skills: +1 each of: Acrobatics, Climb, Disable Device, Intimidate, Knowledge (dungeoneering), Knowledge (local), Perception, Stealth, Survival, Swim; Handle Animal, Profession (driver)


RETIRED - Runelord of Altruism

Psy 11

+7 HP

Feat: Quicken Spell.
Major Amplifications: Dispelling Pulse.

Skills: Perc, Splcrft, SM, Appraise x2, Knw Arc, Knw Dun, Knw Planes.

New spells: False Life, Telekinetic Maneuver, Deathless (kinda important!), Grtr Invis, True Seeing.

Sorry for the lack of detail. I'm headed to bed.


Just because ... I had to determine if Nime would have qualified for that feat. And being that the information is right here, I went through and added up all the healing that Nime has done that wasn't from a wand or on herself.

995 points.

laughs

That's like a tease. :)


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Keeping it simple.

Dragon Disciple 5

+10 HP

Feat: Prestigious Spellcaster
Class Features: Bloodline Feat (Quicken Spell), Blindsense 30ft

Skills: Typical caster ones, and Intimidate.

New spells: Blur, Hold Person, Wall of Fire, Telekinesis, Spell Resistance (Bloodline Spell)


Decided to take Destructive Dispel as Nime's feat.


ADVENTURE PATH COMPLETE
Nime wrote:
That's like a tease. :)

So perfectly in-character! :D


I would argue that Nime is the antithesis of a tease. She would never offer or even hint at offering anything that she was unable or unwilling to deliver on. ;P


RETIRED - Runelord of Altruism

Shens going for destructive dispel later. Shes getting her anti-magicness sorted as we speak! Level 15 baby!


Does anybody want to do anything specific with the downtime or should we proceed with the next adventure?


RETIRED - Runelord of Altruism

Got nothing specific apart from if anyone wants to contribute more funds to the golem?


ADVENTURE PATH COMPLETE

I don't think Rudrik has anything else to do, given how he's alienated the rest of the party ;)


Rudrik hasn't alienated Nime. She'll be as close to him as he'd like.

She's really been thinking about what he said, though. So she won't be any closer than that. :) :)


RETIRED - Runelord of Altruism

Shenuska likes him just as much as always. :) He said nice things about her. :D


If Rudrik would like to provide a little coin, Nime would like to make him some winged boots. She has most of the gold, she only needs 1300 gp more for materials.


ADVENTURE PATH COMPLETE

I don't have that much gold after getting my weapon and armor magicked up, and Rudrik is already wearing cat burglar's boots. After next encounter though :)


That's fine. She doesn't mind waiting. :)


Okay, looks like we're ready to move things along. I'll have a post up in a little while.


At this point, I am going to consider Calendula an inactive player until she returns to posting again. She is free to rejoin when/if she returns, but I will stop botting her.


RETIRED - Runelord of Altruism

So its the casters and their pet fighter... :D


ADVENTURE PATH COMPLETE

I can't hold the front as well as Calendula, but I'll do my best!


Nime is quite despondent and distracted regarding Calendula's absence. :(


ADVENTURE PATH COMPLETE
Nime wrote:
Nime is quite despondent and distracted regarding Calendula's absence. :(

Ooo, can't tank that, sorry!


And once again, the dates for both this campaign and War for the Crown were briefly in alignment! I'm not going to write up another vignette for it but I did want to make a note of it. :D


RETIRED - Runelord of Altruism

Aww... I wanna vignette!


I'll send you a dream scene between Nime and MeloZhi. :) ;P


Fine, I'll write something up tomorrow. :)


RETIRED - Runelord of Altruism

How come Theo gets a deus ex machina and I don't?!?!?!

:P


You hadn’t started book 4 yet. :P

And this can only happen once.


Rudrik, you cannot take 20 when there are consequences for failure. You can take 10 however.


ADVENTURE PATH COMPLETE

This is literally the first time in 20 years that anyone has said to me that you can't take 20 on Disable Device checks!


Sorry to burst your bubble! You can take 20 on DD with locks but not traps. Fortunately you rolled high enough to Disable this trap.

Take 20:
When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties).


RETIRED - Runelord of Altruism

Let me know when Shens done reading? :)


Will do. There are still a few rooms to go.


Still need Rudrik's actions.


Shenuska, you remember from your previous encounters with the hounds of Tindalos that they are immune to mind-affecting effects. You may change your action for this round.


Shenuska is up.


Loot Spreadsheet

We should be entirely up to date with the exception of the Time Dragon's hoard. That's currently on the loot sheet with this being the summary.

Tower Shield +2 4180 1 4180
Corrosive Warhammer +1 8312 1 8312
Seeking Heavy Crossbow +1 8350 1 8350
Circlet of Persuasion 4500 1 4500
Deck of Illusions 8100 1 8100
Ring of Force Shield 8500 1 8500
Tremor Boots 10000 1 10000

Throwing in all the stuff that's easy to liquidate and dividing by four of us gives share values of 19,867.6 gp each.

Feel free to buy any of the above out of the list at half the shown price.

Nime should also be able to make the boots of flying she'd like Rudrik to have. (That's out of her share - she wants to make them for him as a gift.)


ADVENTURE PATH COMPLETE

Thank youuuuu~~~ for doing the extra work!


Oracle 12

HP +5
BAB +1

Charisma +1

Fort +1
Ref +1
Will +1

Spell Castings:
5 +1
6 +4

New Spells:
Cure Moderate Wounds, Mass
Heal
Sirocco

Skills: 7+2
Diplomacy +1, Intimidate +1, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +1, Sense Motive +1, Spellcraft +1, Knowledge (history) +1, Perform (sing) +1

Sadly enough, Nime is now getting spells that cause lethal damage. :(


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Levelled Theo last night and can't remember the specifics but - put the new ability score boost into CON to get it to an even number, then it went up by 2 more thanks to the new level of Dragon Disciple so between that, the d12 hit die, and Toughness, he got a shedload of HP.

Nothing noteworthy in the skills, only new spell is Antimagic Field. Oh; and an extra 5th level slot per day.

Updating his forum profile now.


ADVENTURE PATH COMPLETE

Fighter 8
+1 Bab (Three attacks!)
+1 Fort

+9 hit points

+1 Charisma

Bonus combat feat: Improved Bravery (bravery bonus now applies to all mind-affecting saves, not just fear)

Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Appraise, Knowledge (engineering)


RETIRED - Runelord of Altruism

Shen:

+7 HP
+1 BAB/Fort/Ref/Will (2 attacks! :P)
+1 Int.

+1 lvl 5/day
+3 lvl 6/day.

Spells: Feeblemind, Greater Dispel Magic.

Skills: lots.


I'll have you know that Nime has had two attacks for a number of levels now. Not that ... anyone ... could ... tell.


RETIRED - Runelord of Altruism

Good for you sweetie. Good for you.

Also, anyone (mostly us casters I giess) want to put a bit more into the golem? I'm going to put most of my share in so we'll be about half way 40/80 unless anyone else wants to chip in?

801 to 850 of 1,261 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Brainiac's Return of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.