Achievement feats were a failed experiment from the Legacy of Fire Player’s Guide. That was printed in the days of 3.5. I would prefer if you chose a different feat.
Achievement feats were a failed experiment from the Legacy of Fire Player’s Guide. That was printed in the days of 3.5. I would prefer if you chose a different feat.
Just because ... I had to determine if Nime would have qualified for that feat. And being that the information is right here, I went through and added up all the healing that Nime has done that wasn't from a wand or on herself.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
I would argue that Nime is the antithesis of a tease. She would never offer or even hint at offering anything that she was unable or unwilling to deliver on. ;P
If Rudrik would like to provide a little coin, Nime would like to make him some winged boots. She has most of the gold, she only needs 1300 gp more for materials.
I don't have that much gold after getting my weapon and armor magicked up, and Rudrik is already wearing cat burglar's boots. After next encounter though :)
At this point, I am going to consider Calendula an inactive player until she returns to posting again. She is free to rejoin when/if she returns, but I will stop botting her.
And once again, the dates for both this campaign and War for the Crown were briefly in alignment! I'm not going to write up another vignette for it but I did want to make a note of it. :D
Sorry to burst your bubble! You can take 20 on DD with locks but not traps. Fortunately you rolled high enough to Disable this trap.
Take 20:
When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties).
Shenuska, you remember from your previous encounters with the hounds of Tindalos that they are immune to mind-affecting effects. You may change your action for this round.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Levelled Theo last night and can't remember the specifics but - put the new ability score boost into CON to get it to an even number, then it went up by 2 more thanks to the new level of Dragon Disciple so between that, the d12 hit die, and Toughness, he got a shedload of HP.
Nothing noteworthy in the skills, only new spell is Antimagic Field. Oh; and an extra 5th level slot per day.
Also, anyone (mostly us casters I giess) want to put a bit more into the golem? I'm going to put most of my share in so we'll be about half way 40/80 unless anyone else wants to chip in?