Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Is there somewhere I can safely drop a fireball to hit both hounds without hitting Calendula?
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
So how much did we get all up from this? I think I missed the total.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Man, I need to actually start spending some of this gold - got over thirty grand burning a hole in Theo's pocket.
Just spent 10K on the iron golem's body. :) Just the 80K required for crafting to go! 16K each isn't too bad given that I can't craft it for at least 2 more levels.
[If anyone wants to toss their portion in just say so and I'll start keeping a running total :) *looks at Theo 'Money-bags' d'Ontalen*]
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Give me a minute to see how much it'd cost for a new headband or upgrading the physical stat belt. AoN is taking ages to load this morning.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
So after the money for Nime crafting the headband, I've got 17k left over. So I'll throw 16k at the golem if you want.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Oh man - I forgot to add Theo's new headband to his sheet. Doing that now.
Sorry about Shen's general combativeness here. Sorshen makes her very uncomfortable and she's dealing with it the best way she can... (which I agree is not very well...)
Today is JAX pride, also I work tonight so an in depth RP post may take some time, but I'll work on it when I have the chance. Ideally it'll be up tonight or tomorrow.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
I've left it too late tonight to re-read the festival events. If I'm holding things up too much, just assume he'll mingle. He's not a fan of Sorshen so he'll try and avoid escorting her if he can avoid it.
The rules for lying cup are below. Since Nime bought the cup, she is the first judge and gets to select who will drink first.
Lying Cup:
Any number of people can take part, but in any single bout, only two of those people are directly engaged—the judge (the character who selects who will drink and who must judge if the drinker is lying or not) and the drinker (the character who drinks from the cup and must pay at least one coin into the pot). Play then proceeds as follows.
Step 1. Select a Drinker: The judge selects a drinker.
Step 2. Fill Up and Ante: The drinker fills the lying cup with alcohol and puts a coin into the pot. On the first turn, the drinker picks what type of coin to put in the pot, and all coins to follow must always be of value equal to or greater than the previous coin. If a drinker doesn’t have any coins of the appropriate value to put in the pot, that drinker is removed from the game. Likewise, if a drinker decides not to continue, she is removed from the game.
Step 3. Drink: The drinker must either sip or drink deeply from the lying cup (but she cannot drain the cup dry), and must then succeed at a DC 10 Fortitude save or become affected by the drink. If the drinker chose to drink deeply, she takes a –5 penalty on this Fortitude save. The first time the drinker becomes affected by a drink, she becomes tipsy and takes a –1 penalty on all skill checks. The second time the drinker becomes affected, she becomes drunk and takes a –4 penalty on all skill checks and saving throws. The third time the drinker becomes affected, she becomes soused and takes a –10 penalty on all skill checks and saving throws. The fourth time the drinker becomes affected, she passes out and is removed from the game. This is a poison effect; characters who are immune to poison are considered to be cheating if they play this game!
Step 4. Answer a Question: The judge asks the drinker a question, which the drinker must answer. The judge must then decide if the answer is true or false. If the judge decides it is true, play proceeds to Step 5. If the judge decides the answer is a lie, the drinker attempts a Diplomacy check (if she told the truth) or a Bluff check (if she lied), opposed by the judge’s Sense Motive check. If the drinker lied and the judge’s Sense Motive check beats the drinker’s Bluff check result, the drinker must go back to Step 2 and start over. If the judge decided the drinker was lying but the drinker was instead telling the truth, the judge pays a coin to the pot and the drinker proceeds with Step 5. Otherwise, the drinker simply proceeds with Step 5.
Step 5. Stab the Table: The drinker stabs the cup into a wooden surface (traditionally a table top) with enough force that the cup’s spiked stem keeps the cup upright, but not forcefully enough to spill any drink remaining in the cup. Doing so requires a successful Dexterity or Sleight of Hand check (drinker’s choice). If the drinker took only a sip from the cup during Step 3, she takes a –5 penalty on this check. On a success, no drink is spilled, and play proceeds with Step 6. On a failed check, drink is spilled and the drinker must start over at Step 2.
Step 6. Select a New Drinker: The drinker now becomes the judge, and must select a new drinker. If more than two are playing lying cup, then the drinker must choose someone other than the previous judge to become the new drinker. The new drinker picks up the lying cup and starts over with Step 2.
Winners and Losers: Play continues until only one player remains in the game. A player is removed from the game if he passes out, cannot afford to pay a coin of the appropriate value into the pot, or decides not to answer a question. Once only one player remains in the game, she wins all of the coins in the pot and claims ownership of the lying cup.
Mostly burning some extra vacation days before the end of the year. I will be going down to a timeshare in Pompano Beach for a few days to spend time with my parents (i.e., use them as babysitters so the wife and I can have some quality date time).
There are advantages to having them be old enough that no one blinks an eye when you tell them, "We're going to be gone for a few days. Don't burn down the house."
I'm not interested in the answer at all. Because there's absolutely zero-chance, I tell ya, that a mostly inebriated undine is still listening to the conversation. None at all. ;)
Her gnarled and knotted hands eagerly thump the cup into the table without spilling a drop. She refills it and looks at Rudrik, curiously.
"Let's get more awkward and intimate, I think," she cackles, enjoying stirring the pot. "Tell me somethin you dislike about each of us at this table: me, th twins- is Theo playing? Him too if'n he is."