DM Brainiac's Return of the Runelords

Game Master Brainiac

Maps on Google Slides
Current Date 9 Neth, 4718 AR


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Shenuska's turn to call truth or lie on Calendula.


I will post later tonight or tomorrow.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Could Theo see the creature from the tower?


Yes you have line of sight. It's about 40 feet away and the tower is 50 feet tall.


Rudrik, I applied the DR to your latest damage total.


Male Half-Orc Unchained Rogue 3/Fighter 7 | 93/93 HP | AC 28 T 14 FF 22 | DR 3/- | Fort +8 Ref +9 Will +6 (+10 vs. fear) | Initiative +4 | Perception +14 (+15 vs. traps)

Just makin' sure. It's easy to miss.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

I'll get an IC post up soon - just double-checking with Reddit on how natural attacks work.


Calendula and Rudrik are up.


Theo is up!


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Sorry; I only checked the thread this morning too late for me to post before work, sorting it out now.


No problem. Posted if you have time for another one yourself. :)


Rudrik and Theo are up.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Are the civilians out of the way yet?


Yes, they've cleared out.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Is Theo still invisible or am I getting mixed up? I know I cast Greater Invisibility earlier in the scene but I can't remember if that was against the time thing or these cultists.


Oops, you're right. You're still invisible, so you didn't get hit by the AoO.


Shenuska is up. I'll bot Calendula after she posts.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

It's too high up for me to hit with Black Tentacles, isn't it?


Yes, it is about 20 feet off the ground, out of reach of the tentacles.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Damnit - so many of Theo's spells are ground-based or fire-based. I'm seriously considering having to shocking grasp this thing but, given it's shooting lightning as well, I somehow doubt that'd do anything.


Enemy AC is 27 so all of Rudrik's attacks hit! Just need Shenuska's actions now.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour

Int boost?!?! I can has the scarf? Please? Please! Pretty pretty please?!?!

You know how much fun having Shen be grateful could be... ;)


Female Undine Oracle (wind) 10 | HP 53/53 | AC 16 T 10 FF 10/16 | Fort +4 Ref +3 (-2 traps/hazards) Will +9 | Initiative -1 | Perc +2, darkvision 60' |Resist cold 5, elec 10 | Spells 1st: 9/9, 2nd: 8/8, 3rd: 8/8/, 4th 5/7, 5th 4/5 | Invis 10/10, Fly 10/10, Gas 0/10

When I first looked at it, I was like, Cool! That hits almost everything in Nime's wheelhouse. But looking closer, I realized that just about nothing stacks with what she already has. She would get the disguise ability and an additional +1 to Bluff and Dip.

That would be it.

shrug

TLDR; Nime isn't making any claim to it.


Forgot to mention that everybody has gained enough XP to reach level 10!


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Well not a lot new at this level of Dragon Disciple - although the additional +2 Strength and +1 natural armour is nice.

Can't decide on his first 5th level spell, though. Really tempted by teleport but then there's Cone of Cold so that I'm not caught out the next time we face something that doesn't care about fire.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Oh; and I've been miscalculating the Reflex Save for Theo's fire breath. Forgot that his DD levels stack with the sorcerer ones for Bloodline Abilities like that.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour

I'm taking the scarf then. It wouldn't look right on the boys! :D

Also, Level 10.

+7 HP
+1 BAB
+1 Will
+1 4th/5th lvl spell known. (Human FCB for the 4th).
4. Dimension Door. 5. Mind Thrust V. 2. Mental Barrier I. (MT5 replaces MT2 so I get a second level spell too.)
+1 4th/+3 5th spells/day.
+1 Per, SM, Spelcrft, Knw Arc, Blff, Dip, Knw His, Appraise.
Discipline Spell - Echolocation.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour

Loot:

7 x Belt of Giant Strength +2 (14k)
7x Holy Symbol of Peacock Spirit (1750gp)
Stone of Good Luck (10k)
Minor Ring of Spell Storing (9k)
Dance of 7 Veils (13.5K)

That's all the loot from this bit. Total value: 48,250gp.
So each thats 9,650gp.

Shen is a bit up in this split. I'll pay people back later? All the rest of my money has gone into the golem so far. (Although I did cough up 5k during the festival for ingredients to Sorshen...)


Female Undine Oracle (wind) 10 | HP 53/53 | AC 16 T 10 FF 10/16 | Fort +4 Ref +3 (-2 traps/hazards) Will +9 | Initiative -1 | Perc +2, darkvision 60' |Resist cold 5, elec 10 | Spells 1st: 9/9, 2nd: 8/8, 3rd: 8/8/, 4th 5/7, 5th 4/5 | Invis 10/10, Fly 10/10, Gas 0/10

Oracle 10

HP +5
BAB +1 What's this stat used for again? :)

Will +1

Skills:
Diplomacy +1, Intimidate +1, Knowledge (nature) +2, Knowledge (planes) +1, Sense Motive +1, Spellcraft +1
Knowledge (history) +1, Perform (sing) +1

Spells:
Detect Poison, Control Winds, Mass Cure Light Wounds, Raise Dead

I was really torn between raise dead and breath of life. If anyone presents a convincing argument, I'd probably switch it.

As a humorous note: Nime can now fly at 90' per round with perfect maneuverability. ... and she has a Fly skill of -1.

~~~~

Interested in the luck stone (but who wouldn't be).

Any other hands up for that one?

If no others, she'll toss in 350 gp to balance it against her share.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour
Nime wrote:
BAB +1 What's this stat used for again? :)

Using weapons you're actually proficient in... :)


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Looking at the spells Shen took, I'll be grabbing Teleport after all.


Female Undine Oracle (wind) 10 | HP 53/53 | AC 16 T 10 FF 10/16 | Fort +4 Ref +3 (-2 traps/hazards) Will +9 | Initiative -1 | Perc +2, darkvision 60' |Resist cold 5, elec 10 | Spells 1st: 9/9, 2nd: 8/8, 3rd: 8/8/, 4th 5/7, 5th 4/5 | Invis 10/10, Fly 10/10, Gas 0/10
Shenuska wrote:
Nime wrote:
BAB +1 What's this stat used for again? :)
Using weapons you're actually proficient in... :)

So that's why I don't know what it's for.


Let me know if you want to leave the next day or wait three days for Sorshen to make the perfume. If Theo has been to Kaer Maga before you can teleport there. Otherwise you can travel upriver on Tyalee's Whim.


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

He has not been to Kaer Maga. Or if he has, it would've been once many years ago when he was a kid, certainly not familiar enough with the place to risk it as the destination for his first ever casting of teleport.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour
Theodric Silvui d'Ontalen wrote:
Looking at the spells Shen took, I'll be grabbing Teleport after all.

I can change if you like Theo, I'm just trying to make sure I have some sort of damage spell apart from MM, and since I can undercast MT it made the most sense. Also, DDoor is great! :D (And you've already got Black Tentacles!)


Male Human Sorcerer 6/Dragon Disciple 3 | HP 83/83 | AC 16 T 11 FF 15 | Fort +7 Ref +4 Will +7 | Initiative +5 | Perception +14 | Sense Motive +0

Oh it's more that, since we're all spontaneous casters, I didn't want us doubling-up on utility spells like that. So it's more that "if neither of the girls take Teleport then I will".

EDIT: I'll also just take my share of the loot in currency - saving up to get Theo's belt upgraded. That or his bracers.


Female Undine Oracle (wind) 10 | HP 53/53 | AC 16 T 10 FF 10/16 | Fort +4 Ref +3 (-2 traps/hazards) Will +9 | Initiative -1 | Perc +2, darkvision 60' |Resist cold 5, elec 10 | Spells 1st: 9/9, 2nd: 8/8, 3rd: 8/8/, 4th 5/7, 5th 4/5 | Invis 10/10, Fly 10/10, Gas 0/10

Nime wouldn't mind waiting the three days for the perfume. It'll also give her a chance to explore the city. She's always wanted to come here.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour

Shen will wait, she paid a lot of money for that perfume after all! :D

What you going to give me for a dose Nime? I'm open to that comparison you mentioned earlier... :P


A bit short on time today. I'll move things along to Kaer Maga tomorrow.


Male Half-Orc Unchained Rogue 3/Fighter 7 | 93/93 HP | AC 28 T 14 FF 22 | DR 3/- | Fort +8 Ref +9 Will +6 (+10 vs. fear) | Initiative +4 | Perception +14 (+15 vs. traps)

Fighter 7

+1 BAB
+9 hit points

Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Handle Animal, Profession (Driver)

Class feature: Armor Training improves - all armor check penalties reduced by 1, max Dex bonus increased by 1, speed returns to 30' in heavy armor


I will give Calendula and Rudrik a bit longer due to holidays. Will update Monday.


Female Psychic 10 HP: 72/72 | AC: 21 (25) (17 Tch, 20 (24) Fl) | CMB: 4, CMD: 20 | F: +6, R: +4, W: +12 | Init: +3 | Perc +23, SM +18, Bluff/Dip +12, Splc/KnA + 18, Knw D/P/R + 12, Knw Nat +11 , Knw His +13, Others +11 | Speed 30ft | 1: 8/8, 2: 6/7, 3: 5/7, 4: 6/6, 5: 3/4, DT 1/1, TB 1/1 | PPool 9/9, Push: 5/5, Purge: 5d8 | Active conditions: Extended Mage Armour

Shen can be there to cast the spell for you Nime. She's going to be asking for Nime's crafting help in future so she's happy to return the favor.


Female Undine Oracle (wind) 10 | HP 53/53 | AC 16 T 10 FF 10/16 | Fort +4 Ref +3 (-2 traps/hazards) Will +9 | Initiative -1 | Perc +2, darkvision 60' |Resist cold 5, elec 10 | Spells 1st: 9/9, 2nd: 8/8, 3rd: 8/8/, 4th 5/7, 5th 4/5 | Invis 10/10, Fly 10/10, Gas 0/10

Cool!


I forgot Calendula has an aura of courage now. That gives +4 on saves against fear, so Rudrik passes and may act this round.

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