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Faeranduil's page
361 posts. Organized Play character for Magabeus.
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Full Name |
Faeranduil |
Race |
AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 |
Classes/Levels |
Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 | |
Gender |
hp 57/57 | PfA 100/100 |
Alignment |
LN |
Deity |
Nethys |
Languages |
Aklo, Auran, Azlanti, Celestial, Common, Dark Folk, Draconic, Elven, Gnome, Ignan, Infernal, Orc, Osiriani, Protean, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
27 |
Wisdom |
10 |
Charisma |
10 |
About Faeranduil
Standard Knowledge questions: Spell resistance, Elemental immunities and/or vulnerabilities, DR, Signature abilities in that order
Knowledge Questions: resistance, immunities, weaknesses, special attacks, special defenses in that order
Faeranduil
Male elf evoker (admixture[APG]) 11 (Pathfinder RPG Advanced Player's Guide 143)
LN Medium humanoid (elf)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +15
Aura elemental manipulation (30 ft.)
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Defense
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AC 20, touch 16, flat-footed 17 (+4 armor, +3 deflection, +3 Dex; +2 deflection vs. evil)
hp 57 (11d6+11)
Fort +5, Ref +8 (Flame strike +4), Will +9; +2 vs. enchantments; +2 resistance vs. evil
DR 10/melee or magic; Immune sleep
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Offense
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Speed 30 ft.
Special Attacks intense spells (+5 damage)
Evoker Spells Prepared (CL 11th; concentration +19)
. . 6th—chain lightning (3) (DC 26)
. . 5th—dismissal (DC 23), life bubble[APG] (DC 23), overland flight, teleport, wall of force
. . 4th—dimension door, dimension door, emergency force sphere, emergency force sphere, ride the waves, ride the wave)
. . 3rd—daylight, dispel magic, haste, haste, communal resist energy[UC] (2), tongues
. . 2nd—darkvision, glitterdust (DC 20), mirror image, protection from arrows, scorching ray, scorching ray, see invisibility
. . 1st—floating disk, heightened awareness[ACG], liberating command[UC], mage armor, magic missile, magic missile (2), unseen servant
. . 0 (at will)—detect magic, prestidigitation, ray of frost, read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 16, Con 10, Int 27, Wis 10, Cha 10
Base Atk +5; CMB +5; CMD 21 (22 vs. grapple)
Feats Empower Spell, Greater Spell Focus (evocation), Heighten Spell, Intensified Spell[APG], Piercing Spell[UM], Preferred Spell (fireball)[APG], Quicken Spell, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, wayang spell hunter
Skills Appraise +12, Fly +17, Intimidate +11, Knowledge (arcana) +26, Knowledge (dungeoneering) +24, Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local) +24, Knowledge (nature) +15, Knowledge (nobility) +14, Knowledge (planes) +24, Knowledge (religion) +18, Linguistics +22, Perception +15, Spellcraft +22 (+24 to identify magic item properties), Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aklo, Ancient Osiriani, Auran, Azlanti, Celestial, Common, Dark Folk, Draconic, Elven, Gnome, Ignan, Infernal, Orc, Osiriani, Protean, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian, Wayang
SQ arcane bond (amulet of spell mastery), elven magic, versatile evocation
Combat Gear lesser extend metamagic rod, lesser merciful metamagic rod[APG], lesser reach metamagic rod[APG], lesser selective metamagic rod[APG], pearl of power (1st level), scroll of command undead, scroll of command undead (x2), scroll of comprehend languages (x2), scroll of dimension door, scroll of dispel magic, scroll of dispel magic (CL 14th), scroll of fly (x2), scroll of glitterdust, scroll of grease (x4), scroll of heart of the metal (x2), scroll of heart of the metal (x2), scroll of heart of the metal (x2), scroll of invisibility (x2), scroll of invisibility sphere, scroll of see invisibility, scroll of silent image (x4), scroll of spider climb (x2), scroll of tongues, snapleaf[UE], wand of heightened awareness (35 charges), wand of infernal healing (28 charges), wand of protection from evil (43 charges), antiplague[APG] (3), antitoxin (6), oil (3); Other Gear amulet of spell mastery[UE], cloak of resistance +2, cracked dusty rose prism ioun stone, headband of vast intelligence +6, ioun torch ioun stone[APG], ioun torch ioun stone[APG], pathfinder pouch, ring of protection +3, sleeves of many garments[UE], wayfinder[ISWG], arcane family workbook[ARG], backpack, bedroll, collapsible bathtub[UE], cot[UE], cutting board, wooden (2 lb), earplugs[APG], flint and steel, folding chair[UE], folding ladder[UE], folding table[UE], granite and diamond dust (worth 250 gp) (4), grappling hook, ink (2), inkpen (2), journal[UE] (2), knife, cutting (0.5 lb), ladle (0.5 lb), large chest[APG], large chest[APG], measuring cord (10 ft.) (2), mess kit[UE], paper (10), pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], periscope[APG], portable ram, pot, powder[APG] (2), scroll case, seasonings, local (0.5 lb), silk rope (50 ft.), skeleton key[UE], skewer (1 lb), skillet[UE], small tent, soap, spell component pouch, spell component pouch, spellbook, spellbook, string or twine[APG], superior lock, superior lock, tinder packet (0.5 lb), trail rations (10), tripod, iron (3 lb), waterproof bag[UE], waterproof hooded lantern[UE], waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,678 gp, 6 sp, 5 cp
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Special Abilities
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Admixture Associated School: Evocation
Arcane Bond (Amulet of spell mastery) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Manipulation (11 rounds/day) (Su) 30' Aura changes a chosen energy type into another chosen energy type.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Heighten Spell Increases spell level to effective level desired.
Intense Spells (+5 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Preferred Spell (Fireball) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Versatile Evocation (11/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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