PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Again... why do people think i act like a hero. Yes, I do have liberated a good god and other good deeds... but this was to protect my "family". I just sad when people die... I am in a state that i try to not kill them.

Shaking his head, Géatan lets Sir hendric says the reponse.

ready the same:
1d20 + 31 ⇒ (1) + 31 = 321d8 + 30 ⇒ (7) + 30 = 37

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

"You assume that A) we are all what your stereotypes make us out to be, and B) that the others care about your mewling. I'm guessing that neither of these are true. You have betrayed your sworn vows, and your god will claim you. Shut up and deal with it." says Kaldane as he pushes forward, attempting to breach whatever protection the man relied on.

Will Save: 1d20 + 12 ⇒ (4) + 12 = 16

Going to assume that fails.

Gritting his teeth, Kaldane will find his barrier strong. Without anything else to do, Kaldane will cast Prayer. Unfortunately I don't have Line of Effect to either Tortuga or Nox.


| Strange Aeons | Hell's Rebels | ◆◇↻

Kaldane, you would be correct in assuming that you failed. And, Hendric, you didn’t need to get that high! :)

Waiting on Tortuga (who’s probably going to delay, all things considered), Xon (maybe; I did notice that he moved, so I was wondering if he wanted to do anything else), and Nuck Tuk.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga tests the barrier to see if it still holds. Attempt to move close again.


| Strange Aeons | Hell's Rebels | ◆◇↻

Tortuga finds that this nothing seems to be a very strong material.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

With his standard action, Tortuga calls another shield of force into being through his ring.


| Strange Aeons | Hell's Rebels | ◆◇↻

Moving Nuck Tuk in Initiative Because I’ll be botting him until the player returns, and I’ll be posting as Nuck Tuk after everyone else acts; solely for my own convenience.

Nuck Tuk once more cast Dispel Magic.
Dispel Check: 1d20 + 12 ⇒ (20) + 12 = 321d8 ⇒ 1 Facepalm

The crackle of energy sounds throughout the chamber as a blue aura forms around Kaarim—an inch above his body—before shattering like glass and dissipating into nothingness.

Once again the dark mist envelopes the high priest, exploding outwards in a blast of negative energy.

Tortuga Will for Half: 1d20 + 14 ⇒ (6) + 14 = 20 Success. I actually made a mistake last round when this occurred—was looking at the wrong subtier by accident—the 18 will save that Tortuga got last round would have succeeded and reduced the damage by half (I only just noticed, my bad!)
Negative Energy Damage: 6d6 ⇒ (3, 3, 3, 6, 2, 5) = 22

The high priest, once more doubled over, raises himself to his feet once again, his face growing more and more pale with each passing second.

”You...pretentious...little...sons of...Gaaaah!!!

A look of fury overwhelms Kaarim’s eyes as his before-image casts a spell. Unfortunately, it seems that Kaarim’s words seem to have gotten to Géatan, for the Erastilian misses by a wide margin from distraction.

Die you insufferable little pests!!!

Nuck Tuk Spellcraft: 1d20 + 16 ⇒ (15) + 16 = 31

Nuck Tuk shouts EmpoweredFlame Strike!”

A single ring of fire forms around the four Pathfinders in the western part of the chamber Centered on the bottom-right corner of Géatan’s square and explodes upwards in a massive cylinder of pure flame.

Reflex Saves for Half:

For those who didn’t specify, I’m assuming that you took the bonus to attack rolls/AC/Reflex from Blessing of Fervor Because the other two wouldn’t be useful. Géatan, you weren’t affected by the buff.
Kaldane: 1d20 + 9 ⇒ (6) + 9 = 15
Nuck Tuk: 1d20 + 12 ⇒ (7) + 12 = 19
Hendric: 1d20 + 15 ⇒ (6) + 15 = 21
Géatan: 1d20 + 17 ⇒ (9) + 17 = 26

Damage (but not exactly):
“Hellfire” Damage: 11d6 ⇒ (6, 3, 6, 4, 5, 1, 1, 2, 2, 3, 5) = 38

Kaldane, Nuck Tuk, and Hendric take 57 fire damage, only Géatan takes half that.

”You fools. Why do you persist? Loaralis is stronger and more cunning than you think; if you proceed then she will annihilate you all! Please, just leave.”

Kaarim once more looks ready to act at a moment’s notice.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 4/5
=============
Géatan
Nox
Nuck Tuk

Kaarim before-image
Kaarim
Kaldane
Hendric
Tortuga

=============

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga leaps into the barrier again.

Figured I'll wait to see if I get through before trying to post a wall of dice.


| Strange Aeons | Hell's Rebels | ◆◇↻

Still Nope.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox tries to press his way against the barrier again.

Will: 1d20 + 5 ⇒ (10) + 5 = 15

I doubt that works. It'll just be more movement from me to get an angle on him if it does.

Nox looks at Xon and whispers.

Underground. He's being loud enough.

Xon nods and disappears.


| Strange Aeons | Hell's Rebels | ◆◇↻

Even while underground, Xon finds that he cannot will himself closer to Kaarim.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Burned badly by the Flame Strike, Sir Hendric tries to find a way to stop that from happening again.
He uses his Knight's Pennon to cast Heroism on himself. Net bonus of +2 to Fort and Ref saves; already have +2 morale on Will.
Then he moves up, but bumps into the same spell Tortuga did (presumably).
"Barrier around him, can't get through!"
Tortuga didn't say anything before, and wasn't in line of sight, so Sir Hendric didn't know it was there. I put him where I think he would have stopped.
Sir Hendric will take the +2 bonus on attack rolls, AC, and Reflex saves this round.
Fort +19, Ref +17, Will +17

AC vs first attack:
Snake Style, Heroism, Prayer, no Ioun Stone: 1d20 + 30 ⇒ (13) + 30 = 43 Should be nice if Kaarim tries a touch spell.

"Kaldane, Nuck Tuk, some healing?"

Dark Archive

hp 35 Fort +4, Ref +10, Will +5

Xon attempts to move under the ground towards the big guy but stamps in frustration when it doesn't work.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I figured you could see him bouncing off the barrier that he keep running into.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Not possible given the map. He has no line of sight to Tortuga. Those white boxes are closed-off rooms, not open space.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

In a supernatural feat, Gaétan dodges the spell that burst just under him. When the spell ends, he is still in the same position with one of his ring shining.

Spoiler:
ready same
attack: 1d20 + 31 ⇒ (7) + 31 = 38damage: 1d8 + 31 ⇒ (4) + 31 = 35

"Wait... You are even with this legendary bandit?"/

... I feel a déjà vu.

"Don't tell me that she is an outsider creature that you have contracted with!?"


| Strange Aeons | Hell's Rebels | ◆◇↻

To Xon:

GM Xavier Kahlvet wrote:
Even while underground, Xon finds that he cannot will himself closer to Kaarim.

Géatan, you didn’t do your damage correctly in the spoiler; you didn’t actually roll dice.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Sorry, I tend not to write a lot of dialog in combat as I tend to just focus on taking actions. Also I haven't really been looking at the map as there wasn't much point until I could actually move closer to the enemy.


| Strange Aeons | Hell's Rebels | ◆◇↻

I don’t blame you; you and Nox are both pretty SOL because of his stuff.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric's plan next round is to draw and drink a potion of Enlarge Person, or what we old-timers used to call a Potion of Growth. That will give him 20' reach with the lance. But perhaps events will change that plan.

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

You added the Prayer I added to the saves we made against the Flamestrike right? Also, taking the bonus to attack, ac, and ref saves.

The fires of the heretic's magic wash over Kaldane, making him more determined than ever to kill the man. His magic remains just as strong, however.

Resigning himself to being stuck here, Kaldane will call upon his most potent group healing magic, which causes the wounds of the four people hit by the column of flame's wounds to close.

Mass Cure Serious Wounds: 3d8 + 14 ⇒ (4, 2, 8) + 14 = 28

Taking a chance, he will use the last of his most powerful spells to again attempt to strip away the protection preventing them from moving forward.

Quickened Dispel Magic Caster Level Check: 1d20 + 14 ⇒ (14) + 14 = 28

Out of 7th level spells. Current Spells: Extended Barkskin, Blessing of Fervor, Prayer. Current AC/FF AC: 40/32 | Current Saves: f/r/w: 14/9/13


| Strange Aeons | Hell's Rebels | ◆◇↻

Yes, I accounted for that, Kaldane.
Dispelled spell: 1d7 ⇒ 2

Once more, an aura just above Kaarim’s skin appears and subsequently shatters.

Nuck Tuk currently at 36 hp gives up on dispelling for the moment and obliges Hendric’s call, casting Mass Cure Moderate Wounds on himself, Kaldane, Géatan, and Hendric.

Healing: 2d8 + 12 ⇒ (1, 7) + 12 = 20 Not much, but every bit helps.

Once more, the mist spilling from Kaarim’s holy symbol surrounds the half-elf and explodes outwards.

Hendric Will for Half: 1d20 + 17 ⇒ (3) + 17 = 20 Success
Tortuga Will for Half: 1d20 + 14 ⇒ (11) + 14 = 25 Success
Negative Energy Damage: 5d6 ⇒ (5, 5, 4, 4, 3) = 21

When the smoke clears, Kaarim, while not bent over, is leaning against the nearby wall. The high priest attempts to speak between pants.

”She...She is...No,” Kaarim stands upright from against the wall—barely able to keep his balance as he does so—with one hand against the wall to maintain his balance. ”Loaralis May have...put this contingency upon me and Saabira...But her actions will...ultimately save Pashow...Any action on my part...or the lack thereof...that will prevent you from stop...stopping her...even slightly...then I will do so...for my home...and if...when I die...then I will die as...as a martyr to my cause!”

Kaarim’s before-image hobbles its way 15’ down the hallway Hendric still has line of sight, barely and then drags Kaarim to its position. The sound of incantation fills the chamber once more Géatan’s readied action can’t go off because his readied action was against Kaarim casting a spell, not moving.

Nox:
Kaarim leans on his shoulder the side with his mace and and the before-image points his palm towards Nox; from his palm shoots a small something. As it gets closer, Nox sees that the something is a small, translucent cube—1 inch on each side—moving rapidly towards them. The cube abruptly stops in the square between Nox and Xon before expanding outwards to a size of 30’ before contracting back down to an infinitesimally small size. If Xon is still in the floor, then he’s unaffected due to lack of line of effect, but I’m still rolling his save for if he isn’t in the floor; you never specified.

Nox Will for Half: 1d20 + 5 ⇒ (1) + 5 = 6
Xon Will for Half: 1d20 + 2 ⇒ (14) + 2 = 16
Untyped Damage (not the actual total damage): 5d8 ⇒ (3, 2, 6, 3, 2) = 16
Nox and Xon take 24 untyped damage and are dazed for one round.

Kaarim once more looks ready to act at a moment’s notice.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 5/6
=============
Géatan
Nox
Nuck Tuk

Kaarim before-image
Kaarim
Kaldane
Hendric

Tortuga

=============

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric takes a 5' step towards the cleric, draws a Potion of Enlarge Person, and drinks it.

Sir Hendric will take the +2 bonus on attack rolls, AC, and Reflex saves this round.
Fort +19, Ref +17, Will +17

vs first attack:
Snake Style AC: 1d20 + 30 ⇒ (5) + 30 = 35


| Strange Aeons | Hell's Rebels | ◆◇↻

In my last post I said that Kaarim moved over 15’, that is incorrect. I pre-wrote his actions and changed what he did to a more strategically appropriate choice before I officially posting his actions and that mistake slipped past me until just now. I meant to say that he moved 25’; his position on the map is what is correct.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Finally able to see his enemy, Nox fires his arrows, hoping that he won't be forced to move away.

Arrow Vs FF: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d4 + 1 + 6d6 + 13 ⇒ (1) + 1 + (3, 2, 1, 6, 5, 4) + 13 = 361 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding
Arrow Vs FF: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d4 + 1 + 6d6 + 13 ⇒ (2) + 1 + (5, 6, 5, 6, 4, 4) + 13 = 461 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding

Sniper Stealth: 1d20 + 47 ⇒ (20) + 47 = 67

Dark Archive

hp 35 Fort +4, Ref +10, Will +5

Xon tries to move towards the enemy and attack him...

Melee Incorporeal Touch: 1d20 + 11 ⇒ (4) + 11 = 15
Strength Damage: 1d6 ⇒ 6


| Strange Aeons | Hell's Rebels | ◆◇↻

Uh, Nox, last I checked you were at 5 hit points (or somewhere close) after getting full-attacked by a fighter and Kaarim just attacked you and Xon. Please read through the spoiler labeled “Nox.” If Xon was Still in the floor when Kaarim attacked then ignore any reference to Xon in that spoiler.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

The staggered effect is finished.

Géatan moves toward his target.

I should have a standard action... but i don't know what everything round on the map mean. Help?


| Strange Aeons | Hell's Rebels | ◆◇↻

The gray circle around Nox is dim light (from his Darklight Lantern), the red circle around Kaarim is for my own convenience. Also, you started to be staggered on Saabira’s turn, meaning that the duration “counts down” during that turn (which is right after you, Géatan). Long story short: you are still staggered, Géatan.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Sorry, I didn't even see the spoiler. xon is still in the flor. I will ask, as a GM, if he should be able to perceive me enough to make the decision to attack my section with the blast. I cannot be percieved at all, and the only thing he has to go off of is the circle of shadowy area, which would be tricky to triangulate based off of seeing a line of shadow, since his line of sight only reveals the line of shadow for his hallway. If so i won't argue, just putting that out there. So by your math i should be at -19

Breath of Life: 5d8 + 9 ⇒ (2, 2, 2, 3, 2) + 9 = 20

That should still leave me at 1 HP and up since my talisman activates as soon as I drop below 0. I would like to still take the same action... bleed should hopefully stop any more spells or at least make life more difficult... I will be in trouble after this though.


| Strange Aeons | Hell's Rebels | ◆◇↻

Nox:
In case you haven’t connected the dots, Saabira (and by extension Kaarim) had dossiers on all of you guys, thus they know all of your tricks and gimmicks, including that your Lantern is a 30’ radius. He may not have been able to triangulate you, but he was able to make a logical guess of where you were within 30 feet, and he just let AOE of Order’s Wrath do the rest—which, by the way, dazed you on your failed save. I admit that it’s some serious cheese, but it’swritten-in cheese.

Also, Xon, unfortunately, is unable to advance on the guy for the exact same reason as Nox (I moved him back for you); you as a player have just been assuming that you got a new save every time you tried to move through the red circle when only the very first save mattered.

TLDR: he could do it because of stuff and you’re dazed for 1 round.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Fair enough. And with that info on me I'll buy that explanation. Blast. Here's to hoping the others can occupy his time before he kills me.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga will literally keep throwing himself at the barrier. There is nothing else he can do at the moment. He doesn't even carry any ranged weapons because they are all fairly ineffective at this level.

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

Kaldane skirts around the battlefield, trying to find the others to heal them. I have no chance of seeing you unfortunately Nox. If you want healing, you're going to need to rectify that. Kaldane is just double moving this round.


| Strange Aeons | Hell's Rebels | ◆◇↻

Nuck Tuk similarly moves and casts Cure Critical Wounds on himself.

Healing: 4d8 + 12 ⇒ (2, 6, 2, 3) + 12 = 25

Right on cue Kaarim explodes outward. Nox, barely recovering from Kaarim’s last hit, taps into his ancestry, causing every color to invert not that anyone can see and protecting himself against the Abadaran’s effect. I’m making an assumption that you’re using the Light and Dark wayang racial ability because why wouldn’t you!? Hendric was correct that he’s technically using Channel Energy, which requires specification towards whether your harming the living or healing the dead—he chose the former—meaning that you only evaded Damage, not concert it into healing. You’re lucky the dazing effect ended right as his turn started.

Hendric Will for Half: 1d20 + 17 ⇒ (8) + 17 = 25Success
Negative Energy Damage: 5d6 ⇒ (5, 1, 4, 2, 4) = 16

The half-elf finds himself on his knees and positions himself with his back resting against the north wall mechanically prone—a massive gash stricken across the high priest’s face as he does so.

The before-image of Kaarim appears once more—standing over the panting body of its solid counterpart—but it quite clearly has not sustained the same injuries that Kaarim has. It looks down at Kaarim, a look of disgust in its eyes, before turning to look at Hendric and casts a spell. A ray of bright light bursts forth from its open palm.

Spellcraft 20:

Ranged Touch vs Hendric: 1d20 + 3 ⇒ (2) + 3 = 5 Miss by a long shot

Oddly enough, Kaarim isn’t dragged into the position of his before-image as he has been previously.

”Hendric...you were supposed...to use that scroll...Why didn’t you use the scroll?!

Kaarim casts a spell and a familiar blast of energy shoots towards Hendric.

Spellcraft 21:

GM Screen:
???: 1d20 + 9 ⇒ (6) + 9 = 15

Hendric’s Enlarge Person is dispelled (you choose what square you would shrink into) as well as random one spell on him of CL (Pfffft!) 4 or lower.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 6/7
=============
Géatan

Nox
Nuck Tuk

Kaarim before-image
Kaarim
Kaldane
Hendric
Tortuga

=============

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Sorry to disappoint. You're not a Runelord."
That roll doesn't knock out any other spells on him.

Sir Hendric shrugs. If he is at all frustrated, it doesn't show. The cavalier drops the lance behind him, draws his bow, and fires.
MW Composite Longbow, Heroism, Prayer: 1d20 + 16 + 2 + 1 ⇒ (15) + 16 + 2 + 1 = 34
Damage, Prayer: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Didn't account for him being prone, but that should still hit.

"Géatan, you are better at this part."
Géatan is not staggered anymore?"

vs first attack:
Snake Style: 1d20 + 30 ⇒ (2) + 30 = 32

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga looks around for something to throw at Kaarim.

Perception: 1d20 + 22 ⇒ (7) + 22 = 29


| Strange Aeons | Hell's Rebels | ◆◇↻

The best you got is Saabira’s stuff (technically you can’t see her stuff, but there’s nothing else and I’ll say that Tortuga remembers that): her bardiche, breastplate, a potion, or a belt (Saabira’s gear is labeled with the blue square). You still have a Standard action, Tortuga.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

So no "dungeon dressing" that could be used as an improvised thrown weapon?


| Strange Aeons | Hell's Rebels | ◆◇↻

Strangely, no. Not unless you want to try throwing the carpet or ripping a vault door off of its hinges. Saabira and Kaarim chose this battlefield to specifically disable you guys as much as possible.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox breathes a sigh of relief as the wave of darkness washes over him, thanking the shadows that his heritage could protect him here. He draws back the arrow and murmurs to himself...

Finally.

Arrow Vs FF: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 1d4 + 1 + 6d6 + 13 ⇒ (4) + 1 + (6, 2, 6, 1, 6, 6) + 13 = 451 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding
Arrow Vs FF: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d4 + 1 + 6d6 + 13 ⇒ (1) + 1 + (1, 1, 1, 6, 4, 6) + 13 = 341 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding

Sniper Stealth: 1d20 + 47 ⇒ (5) + 47 = 52

Are the before image and the guy himself two different targets? If so I'd like the first shot to be against the image to test it and the second against the guy himself. If not, both against him on the ground, did not include prone penalty in attacks.

Xon will sit underground, listing to the battle and being grouchy about his inability to participate.


| Strange Aeons | Hell's Rebels | ◆◇↻

Nox, finally able to strike, lets his arrow fly. The shots strike right into the open gash on Kaarim’s face.

The final traitor to Pashow falls, his body disintegrating to ash before he hits the ground, leaving behind only his equipment, and the now unsealed chamber falls in silence. The voice of the priest guiding the Pathfinders pierces the silence.

”Kaarim had the key to the easternmost door last I checked; that’s where you’ll need to go. I’m sure you capable adventurers can take it from here, so I’ll just go, uh, man the fort.”

The sound of hurried footsteps echoes from the western end of the chamber.

”I should probably follow to see if anyone else knew about Kaarim’s betrayal.” Nuck Tuk says as he follows suit. This is mostly just a narrative reason for Nuck Tuk to leave, as the player has not posted in a while; I’ll go more in-depth in the discussion thread.

What do you do?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

"Can we identify their items?"asks Géatan.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Let's see if there is anything usable in their gear. There's Saabira's polearm, at least."
And I guess we can try Perception to identify any potions, and Kaldane has Read Magic to identify scrolls. That's it, though.

"Let's make sure we are well-prepared before venturing on. With any spells we may want to cast. They were certainly well-prepared waiting for us, and I imagine this Loaralis will be even moreso."


| Strange Aeons | Hell's Rebels | ◆◇↻

Treasure:
I’m assuming that you’re taking 10 to identify because rolling to identify is just kinda stupid.
+2 Bardiche
+2 mithral breastplate
Belt of Con +2
Potion of cure serious
Potion of bear’s endurance
Scroll of antilife Shell
Scroll of Heal
Scroll of Heroes’ Feast
Full-Plate (currently affected by a CL 13 Magic Vestment)
+1 cold iron heavy mace
Mwk heavy crossbow w/10 bolts
Spell component pouch
Platinum holy symbol of Abadar

The only thing even slightly resembling a key is Kaarim’s holy symbol.

Hard Mode Adjustment (for anyone curious):
Scenario wrote:
If all of the players want a greater challenge for no additional reward, they can elect to play this adventure on “hard mode.” In this case, in area B, Saabira and Kaarim both act on each other’s initiative, effectively acting twice per round.

The “before-images” were Just flavor for this.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox walks out of the darkness and winces as he leans up against the wall.

That hurt... a lot...

He pulls out a wand and applies it to himself.

Negative wand first since I'm still flipped at the moment.

UMD: 1d20 + 17 ⇒ (8) + 17 = 25
Infict to heal: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 17 ⇒ (18) + 17 = 35
Infict to heal: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 17 ⇒ (18) + 17 = 35
Infict to heal: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 17 ⇒ (13) + 17 = 30
Infict to heal: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 17 ⇒ (19) + 17 = 36
Infict to heal: 1d8 + 1 ⇒ (6) + 1 = 7
UMD: 1d20 + 17 ⇒ (10) + 17 = 27
Infict to heal: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 17 ⇒ (11) + 17 = 28
Infict to heal: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 17 ⇒ (3) + 17 = 20
Infict to heal: 1d8 + 1 ⇒ (3) + 1 = 4

As his dark nature fades, he switches the wand he uses on himself.

UMD: 1d20 + 17 ⇒ (14) + 17 = 31
Heal: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 17 ⇒ (15) + 17 = 32
Heal: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 17 ⇒ (14) + 17 = 31
Heal: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 17 ⇒ (7) + 17 = 24
Heal: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 17 ⇒ (18) + 17 = 35
Heal: 1d8 + 1 ⇒ (7) + 1 = 8

8 charges off my inflict, 5 off my clw.

Nox sighs as he pulls the remnants of his talisman from his neck.

First time I've ever needed to use one of these. Even Krune himself couldn't find me... very dangerous opponents we have here.

He tosses the remnants to the floor.

Agreed Hendric. Would someone be willing to carry my dark lantern if the lights continue to be difficult like this?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Gaétan is surprised at Nox's information.

"Nox... you were part of the team that killed Krune? Wow!"

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Tortuga is probably the best to carry the lantern, since he will have a free hand. And since he is a dwarf, the dim light will not inconvenience him. If you are in the shadow-light but not at the center of it, you should be safer."
Sir Hendric replies to Gaétan, "I was, too. Maybe it was a clone that I fought and Nox fought the real one. Or the other way around. I used a Scroll of Antimagic Field. Apparently Kaarim was disappointed I didn't find him equally deserving of that treatment."
Sir Hendric likewise uses a wand of healing on himself.
UMD, Heroism: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD, Heroism: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD, Heroism: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD, Heroism: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD, Heroism: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD, Heroism: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD, Heroism: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

He adds, "Before we open that door and proceed, I would like to drink that potion of Bear's Endurance, and also give you a quick instruction in the Escape Route and Coordinated Charge techniques."
Tactician ability is a very short-duration buff that he wants to use right before we open the door (after we have it unlocked). Each one lasts 9 rounds. If it takes more than 9 rounds to get to Loaralis after this door, he'll still have one Tactician ability left to use today. Swift action economy makes it hard to use since he has so many competing demands.


| Strange Aeons | Hell's Rebels | ◆◇↻

I’m waiting until someone explicitly states that they’re opening the door.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I'm waiting for everybody to weigh in with what buffs to use before doing so. Kaldane especially since he is a caster, but Tortuga has wands we could use on him if desired.

Sir Hendric recalls his horse from the armor, mounts up, and readies his shield.

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