Kaldane Starlight
|
Kaldane drops his pack at the feet of Tortuga and then moves to the location where the guy disappeared, saying "Okay, I am here."
| GM Xavier Kahlvet |
Kaldane, with all due respect, if you say you move then please move yourself on the map; I did it for you, but if you do move then it’ll provoke from the remaining creature (which I’ll put in a spoiler for if you didn’t notice that you’d provoke from it).
Waiting on Tortuga and Géatan.
Tortuga
|
Tortuga delays as he has no means to follow his target.
| GM Xavier Kahlvet |
Since Géatan expressed that he didn’t know what to do I just put him on delay because it’ll be easier to figure out what to do once the enemy goes. EDIT: I wrote this in advance, but I now have confirmation from Géatan that he is delaying; I’m just too lazy to delete it.
Also, if you guys feel that I’m being too impatient as a GM, by all means tell me and I’ll fix it; I’m still new to the etiquette of PBP and I want to make sure you guys are having a good time (it also doesn’t help that I tend to have a lot of time on my hands and I’m just anxiously waiting for the next person to post, but that’s an issue of mine, not yours).
The beast steps and strikes at Hendric.
Vs Hendric: Claw 1: 1d20 + 14 ⇒ (1) + 14 = 15 Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11 Grab: 1d20 + 18 ⇒ (19) + 18 = 37 Miss Chance (miss on a 1): 1d5 ⇒ 3
Vs Hendric: Claw 2: 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11 Grab: 1d20 + 18 ⇒ (5) + 18 = 23 Miss Chance (miss on a 1): 1d5 ⇒ 1
The Prophet once more appears, flying 60’ above Kaldane 150’ above ground level, his wounds from previously have disappeared, and he is looking down at Kaldane with rage-filled eyes.
”Give me the elixir!”
The prophet speaks words that seem to manifest his rage as a ring of fire around Kaldane Nox’s readied action goes off (~160’ away from you, so third range increment).
Nox Arrow Vs FF: 1d20 + 12 ⇒ (1) + 12 = 13 Damage: 1d4 + 6d6 ⇒ (2) + (1, 4, 3, 5, 3, 4) = 22 Miss Chance (miss on a 1): 1d5 ⇒ 5 Sniper Stealth: 1d20 + 47 ⇒ (16) + 47 = 63
Nox, surprised by the sudden appearance of the prophet, shoots an arrow without a chance to steady himself, missing entirely.
Kaldane feels his entire being, not just his outsides but his insides as well, begin to burn, but it is, for lack of a better description, a cold burning sensation, devoid of essence, description, or material. It is simply pain.
Kaldane Fortitude: 1d20 + 14 ⇒ (2) + 14 = 16
The ring of fire explodes, seeming to consume Kaldane completely, but as the fire subsides, Kaldane flies amid where the flame once was, relatively unharmed from the explosion.
Damage (untyped): 10d6 ⇒ (4, 3, 5, 4, 6, 5, 1, 2, 2, 6) = 38
The prophet proceeds to scream lividly at seemingly everything, but most commonly Kaldane, in the language that the beast was speaking in.
PATHFINDERS GO! THE BOLD MAY ACT:
Round 9/10
=============
Xon
Hendric
Sinewy Things
Nox
Dark Prophet
Géatan (delayed)
Tortuga (delayed)
Nuck Tuk
Kaldane
=============
Sir Hendric the Vigilant
|
"Géatan - ready to interrupt," the cavalier says, hopefully too quietly for the enemy to hear.
I know a full attack is fun and does a lot of damage, but a Readied Manyshot that interrupts a spell can be a much smarter move if he is trying to use that spell to escape and heal himself. The readied action is less damage but more effective.
Sir Hendric steps back and continues making non-lethal attacks on White.
Miss 01-50: 1d100 ⇒ 67
Attack, PA, NL, Higher Ground: 1d20 + 22 - 4 - 4 + 1 ⇒ (7) + 22 - 4 - 4 + 1 = 22
Damage, NL: 1d8 + 23 ⇒ (3) + 23 = 26
Miss 01-50: 1d100 ⇒ 67
Attack, PA, NL, Higher Ground: 1d20 + 17 - 4 - 4 + 1 ⇒ (4) + 17 - 4 - 4 + 1 = 14
Damage, NL: 1d8 + 23 ⇒ (1) + 23 = 24
Miss 01-50: 1d100 ⇒ 39
| GM Xavier Kahlvet |
The bruised beast looks up wearily at Hendric, but remains standing.
The prophet looks at Xon and smiles, whispering something.
Tortuga
|
Tortuga begins ascending towards the prophet.
Double move fly, 60 feet off the ground.
Géatan Émond
|
Well, i should listen the cavelier... he is a tactician.
Gaétan flies toward the prophet and readies his arrow when the prophet cast a spell.
damage: 1d8 + 31 ⇒ (8) + 31 = 39
Using blessing of fervor for +2 morale bonus and ac. 38 ac.
Kaldane Starlight
|
Kaldane dismissively brushes off his shoulder after the Prophet's energy blast and says "If you want it, make me give it to you."
He then quickly casts a spell and touches himself, then flies up and confronts the prophet in melee.
Quickened Cure Moderate Wounds: 2d8 + 10 ⇒ (5, 7) + 10 = 22
Attack Roll w/Power Attack and Prayer: 1d20 + 16 ⇒ (10) + 16 = 26
Damage Roll w/Prayer, Power Attack, and Lead Blades: 2d6 + 17 ⇒ (4, 1) + 17 = 22
| GM Xavier Kahlvet |
As Kaldane advances the prophet, his katana aimed right at his torso, the blade stops an inch from the man before a small burst of energy recoils the blade away.
The beast continues to attack Hendric.
Vs Hendric: Claw 1: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7 Grab: 1d20 + 18 ⇒ (1) + 18 = 19 Miss Chance (miss on a 1): 1d5 ⇒ 3
Vs Hendric: Claw 2: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12 Grab: 1d20 + 18 ⇒ (16) + 18 = 34 Miss Chance (miss on a 1): 1d5 ⇒ 5
PATHFINDERS GO! THE BOLD MAY ACT:
Round 10
=============
Xon
Hendric
Sinewy Things
Nox
Dark Prophet
Géatan (readied)
Tortuga
Nuck Tuk
Kaldane
=============
Nuck Tuk, man of Stone
|
Since Géatan expressed that he didn’t know what to do I just put him on delay because it’ll be easier to figure out what to do once the enemy goes. EDIT: I wrote this in advance, but I now have confirmation from Géatan that he is delaying; I’m just too lazy to delete it.
Also, if you guys feel that I’m being too impatient as a GM, by all means tell me and I’ll fix it; I’m still new to the etiquette of PBP and I want to make sure you guys are having a good time (it also doesn’t help that I tend to have a lot of time on my hands and I’m just anxiously waiting for the next person to post, but that’s an issue of mine, not yours).
** spoiler omitted **
Nox Neuropastum
|
Nox takes a deep breath, and prepares to take the shot, firing the first one, then correcting for the wind speed and shifting a bit before firing again.
Arrow Vs FF: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d4 + 1 + 6d6 ⇒ (3) + 1 + (6, 6, 1, 1, 1, 4) = 231 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding
Arrow Vs FF: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 1d4 + 1 + 6d6 ⇒ (3) + 1 + (6, 1, 4, 2, 3, 6) = 261 Str Damage, -2 to AC vs all, -4 AC vs self (Non stack) 5 Bleeding
Yes! Bleed is wonderful against spell casters... here's to hoping I'm lucky enough to get through the shield!
| GM Xavier Kahlvet |
Miss chance (miss on a 1):
Attack 1: 1d5 ⇒ 2
Attack 2: 1d5 ⇒ 5
Currently in the middle of something, so I’ll post in ~1 hour. But Nox, where did the Str Damage with your Attack come from? And Hendric, if you would please do a nonlethal full Attack against the beast like you’ve been doing.
Sir Hendric the Vigilant
|
Okay. Not my turn yet, but I go before the creature and if nobody else takes it down this is what I'll do.
Sir Hendric is grappled and can't use his lance, but he is quite capable at unarmed combat. He challenges this creature, then attacks it with several steel-clad boots to the face.
Challenge adds +5 Morale bonus to hit and +17 damage.
01-50 miss: 1d100 ⇒ 58
Attack, Challenge, PA, Higher Ground: 1d20 + 19 + 5 - 4 + 1 ⇒ (12) + 19 + 5 - 4 + 1 = 33
Damage (NL): 1d3 + 33 ⇒ (3) + 33 = 36
01-50 miss: 1d100 ⇒ 84
Secondary, PA, Higher Ground: 1d20 + 14 + 5 - 4 + 1 ⇒ (16) + 14 + 5 - 4 + 1 = 32
Damage (NL): 1d3 + 33 ⇒ (1) + 33 = 34
01-50 miss: 1d100 ⇒ 47
His horse also attacks.
01-50 miss: 1d100 ⇒ 9
01-50 miss: 1d100 ⇒ 79
Hoof: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
01-50 miss: 1d100 ⇒ 28
| GM Xavier Kahlvet |
Okay, Nox, I found it; Pressure Points.
Nox’s last shot lodges itself in the prophet’s shoulder before he plummets from the sky.
Falling Damage: 15d6 ⇒ (3, 5, 3, 1, 2, 6, 4, 1, 3, 2, 3, 5, 6, 6, 6) = 56
Distracted, the beast looks onward at the falling prophet long enough for Hendric to get in a left hook that knocks out the beast. The desert becomes eerily silent as the foes finally fall.
We are out of initiative; what do you all do?
Nox Neuropastum
|
Nox winces as the Prophet hits the ground.
Ouch.
He moves quickly over to him and checks the body... or what's left of it. He searches the body for a moment, looking for anything that might help him track down Nuk.
Got anything to bind that thing with Hendric? His voice calls from the darkness.
We may need him to get to wherever Nuk is... and someone should go tell our ride what just happened. Maybe she can track him?
| GM Xavier Kahlvet |
Nox does not find much of interest on the prophet—armor, cloak, headband, etc.—but certainly not a vial of any kind. What he does find, however, is what appears to be a medical bracelet on the prophet that simply reads “#117.”
Sir Hendric the Vigilant
|
Heal: 1d20 + 3 ⇒ (12) + 3 = 15
"He's not dead! Just disabled from the shadow's touch and your attack, Nox. Perhaps we can get the information from him.
But if not, you can speak to the creature? Its freedom for our companion. We can't trust it to teleport away on its own and come back with Nuck Tuk, but it can give directions to our conjurer. And once she returns with Nuck Tuk (two of us to go with her as bodyguards), then we free this creature. I don't see a better way to convince it to help us."
Nox Neuropastum
|
Hooray for stat damage!
Nox nods, speaking to the creature.
Sir Hendric the Vigilant
|
We've got no access to Scrying, no access to Charm Monster or Geas, and no ability to Teleport on our own. If anybody's got a better idea I'm all ears.
Géatan Émond
|
We have a Wizard close to us
Nox Neuropastum
|
Facepalm
Nox blinks a few times, realizes what their dealing with and sighs.
Hendric, would you be kind and put these two in a bag or something? We need to go talk to our wizard friend, cause I have nothing applicable here and no way to stop these two from causing trouble if or when they wake up.
Sir Hendric the Vigilant
|
"Nox, I don't think the Prophet is waking up for a while. How long does it take for your shadow's touch to wear off? Or the debilitating effects of your arrows? But we can take away his spell component pouch, gag him, and bind his hands if it makes you feel better.
And the other one has been pummeled pretty well, but I will keep my lance at its throat. I think it will know better than to test me again. Still, you can talk to the creature and I can't. Maybe you can stay here and someone else can get the conjurer."
I think the conjurer is really just meant to get us from Point A to Point B; I'd be very surprised if she happened to have Geas prepared.
| GM Xavier Kahlvet |
”If you honestly think that I have a Geas prepared then you have another think coming.”
From behind the party comes Farhaana, hands on her hips and the stern look on her face that has been there since you met her.
”I just finished reporting back to Saabira and couldn’t help noticing the situation. Care to enlighten me?”
Sir Hendric the Vigilant
|
"One of these creatures, whatever they are, teleported away with the oread. I left this one alive that we might make a deal with it. Unless you can find Nuck Tuk by magic and bring him back?"
| GM Xavier Kahlvet |
Farhaana looks sidelong at the beast.
”That’s a Dimensional Shambler—nasty little buggers—can shift planes with people, but usually only once per hour...Hold on.”
She casts a spell and concentrates for a few seconds.
”Interesting. There seems to be a planar thinning in this area, allows you to Plane Shift to a precise location and back again, and let’s the shamblers Shift more often.”
She moves to the unconscious body of the prophet and rummages through his spell component pouch, pulling out a tuning fork.
”This’ll take me to where your friend is. And just a thought: while it is an alchemical miracle, the sun orchid elixir also gives off artifact-level magical auras, so maybe using a Detect Magic should’ve been one of the first things to do.”
Farhaana glares at Kaldane and Géatan before casting a spell, flicking the tuning fork and disappearing.
Moments later she returns with four individuals. ”Astral Plane. And an interesting situation...”
First is Nuck Tuk, foaming at the mouth and doing little more than grunting. Next is an unconscious half-orc, decked in armor with a sheath at his hip (but oddly no sword). Third lies a Chelaxian human with a spell component pouch at his waist. Finally, as Farhaana throws him on the ground, is the man from the Emir’s office, the Venture-Captain, stabbed through the chest with what appears to be the half-orc’s missing sword.
”Your friend’s been Feebleminded, I suggest a casting of Heal. As for the others, well, you’re the ‘experts.’”
Nox Neuropastum
|
Nox sighs deeply.
He's the one who normally casts the heal spells. Just our luck.
UMD: 1d20 + 17 ⇒ (20) + 17 = 37
Well... Holy crap, i did not expect that to work!
Nox pulls a scroll from his pack and whispers the incantation within it, casting Heal on Nuk Tuk.
You owe me for a scroll stone man.
He comments grouchily.
Can't help with the detect magic. I think your up Kaldane.
Kaldane Starlight
|
As the prophet falls, Kaldane sheathes his blade and then begins checking on the party.
When they regroup with Farhaana and she makes her comment about the Elixir, Kaldane will say "I was attempting to draw his ire, so I lied."
After she goes and gets Nuk Tuk then explains about his condition, Kaldane will provide him with the most powerful healing spell in existance.
heal 140 damage, a bunch of conditions, all ability damage, and your feeblemind condition. Is anyone else injured?
Géatan Émond
|
Why she glares at me? I cannot cast this spell!
Sir Hendric the Vigilant
|
Géatan, what spells can you cast from your 2 levels of Medium? You should have 3 0-level spells.
Also, generally, we should be reading each other's posts, representing our characters being aware of what is happening around us. The impression I get from the few posts above is that Kaldane did not see that Nox had just provided a Heal spell through a scroll.
"The shamblers got a few lucky hits on me, Kaldane, if you can help. But I also have wands."
Sir Hendric has a +16 UMD so can do this on his own if needed. Down 23 hp.
Sir Hendric searches the unconscious half-orc and Chelaxian for Aspis insignia.
They are unconscious, and the Venture-Captain is dead?
"We should bring these around to question them. And the shambler, now that we don't need it... just let it go, I guess? I don't think a field execution is warranted, and I don't know how we'd hold it. But it seems like it was working for this Prophet, so with him in custody I don't care about his minions. And it had taken both Pathfinder and (I would guess) Apsis agents in a search for the exilir. Three factions in play here?"
He speaks to the now-restored oread.
"Nuck Tuk, are you okay? What happened? I'm sorry I wasn't able to break that creature's grip on you before it teleported away. Hit it hard, but those things are tough. If you are recovered, can you use Detect Magic to search for the aura of the Sun Orchard Elixir?"
Nuck Tuk, man of Stone
|
Nuck-Tuk takes some moments to get himself together. though he is slow to answer, he does appear to be listening.
you did your best. no matter how much you think you've seen, there is always something new to experience. he says with a little chuckle.
He gets to his feet, never knew this elixir would be magical. Will do Henry.
cast detect magic to scan the area.
| GM Xavier Kahlvet |
As Nuck Tuk scans the area he finds that The immediate area itself contains fluctuations in magical auras.
What Nuck Tuk doesn’t find, however, is any artifact-level magic auras.
”W-wait. You guys d-don’t have the elixir?” Farhaana’s face turns a bright shade of red as she grabs Hendric by the central plate of his armor. ”Then what the hell have you been doing?! You all spent this whole time screwing around instead of finding Pashow’s economic liberation?! In case you haven’t noticed, this isn’t some dead guy’s tomb that you can desecrate for the promise of fame and fortune, like you damn Pathfinders are used to, we’re talking about a city’s survival! But what do you care?! You’re all only in it for the fame and glory anyways, what does it matter if my home becomes extinct as long as you get paid? And at this rate the elixir is gone and Pashow will be extinct, and it’s all thanks to you gods-damned Pathfinders!!!”
Farhaana punches Hendric square in the jaw 1 non-lethal before storming off in the opposite direction.
Sir Hendric the Vigilant
|
Sir Hendric will wait a few minutes, then go to her. He auto-succeeds at that Sense Motive.
"We are trying to do our job as the Emir asked," he says calmly. "We'll find out more when we can question these prisoners. We aren't mind-readers. We have no true mage. I agree, you are right, those who can do such things should have cast Detect Magic as soon as we arrived - but they feared we were entering a battle and so instead prepared to fight. Two vials did make it to Pashow, remember. But your actual enemy is not us, rather it is those who stole the elixir. We will find them."
He adds, "Still, is not a planar rift potentially a threat to more than just Pashow? I don't know much about these things."
He turns the group. "Lastwall doesn't stand against Belkzen by force of numbers or by magical prowess, but by good tactics. Let's try to be more aware of what each other are doing. I'm willing to take advice if any of you have a plan, but it felt back there like we were often acting as six separate individuals and not as a team."
No particular ideas, it will be situation-dependent. Willing to follow a plan if and when somebody has one.
| GM Xavier Kahlvet |
Hendric is, in-character, expressing a legitimate concern that he had out-of-character. Remember, you guys have signed up to do Hard Mode, and it just so happened that that specific combat had no adjustment for Hard Mode, but the later parts have all combats adjusted for Hard Mode, and they’re nasty. Consider this a reality check for both you as PCs and you as players: get your s$#@ together.
With the *ahem* immediate distraction of Farhaana’s outburst out of the way, Hendric is able to search the unconscious bodies. BTW, I just noticed that the half-orc is actually female, not male. I apologize for that misunderstanding on my part.
On the half-orc’s sheath and on the crossguard of the sword piercing the Venture-Captain’s chest is a very familiar symbol: the insignia of the Aspis Consortium.
On the Chelaxian man is no Aspis insignia, but instead a note. The note details the path and approximate location of the Pathfinder convoy at the approximate time that the convoy got raided. It seems to be orders to retrieve the elixir to be delivered to “Loaralis the Great.”
And I’ll re-emphasize this because it seems like you all glossed over this: The prophet has nothing of significance save a medical bracelet with “#117” printed on it.
Also, you can keep that scroll of Heal, Nox, since Kaldane could just cast it.
Tortuga
|
I'm not sure there is anything I can do differently. Tortuga is built for one thing and one thing only, pummeling enemies until they stop moving. He was my very first, Pathfinder PC built in season 0 when I had little idea what Pathfinder Society was all about. He's not built to have a selection of skills or other tricks. He was built for combat and combat alone. Feel free to suggest targets, but don't expect he can do much else in combat.
Sir Hendric the Vigilant
|
So like I said in the Discussion thread, just think about how you can help others with positioning or target selection, and how others can help you. We're a team.
"Does anybody have a way to make this Prophet talk? Threatening him with evisceration is... not my way. Also not sure how well it would even work. Anybody have any scrolls or wands that might change his attitude or read his mind? We could always bring him with us and commission some spells."
Knowledge (Religion): 1d20 + 8 ⇒ (11) + 8 = 19
Sir Hendric doesn't know whatever it is.
Just missed it. Géatan has Religion +9, roll 2d20 and take better 1/day, so he is our best chance. Nuck Tuk already rolled (assuming that he meant Knowledge (Religion). Kaldane, Nox, and Tortuga don't have it.
"If these ones who raided the caravan don't have the Elixir, and this Prophet doesn't have it, then some of the raiders escaped with it. We should track them down, and find this Loaralis. This bracelet means nothing to me. 117? What is that? A code? Anybody have any ideas?"
Géatan Émond
|
"I heard about that someone in the aspis had that name. It were related to the attack on the society."Says Gaétan.
| GM Xavier Kahlvet |
The gnome perks up from behind Hendric.
"I know what he's talking about! I was a part of the team sent to recover the lantern Aram Zey was trapped in, so I had to tail one of the attackers of the Grand Lodge. But you've got it wrong, Mr. Émond; the one who was a part of the attack was known as 322, not 117. But maybe you're onto something."
Kaldane Starlight
|
So to clear up the confusion re: me casting heal after Nox used a scroll, I had actually started posting earlier, then had to leave to take care of something, and came back after and finished my post before dropping it in. I didn't see that Nox had posted during that time. I end up doing it sometimes, cause...well, life really.
Kaldane will heal Hendric as requested.
Cure Serious Wounds: 3d8 + 14 ⇒ (2, 4, 7) + 14 = 27
"Gnome, who was among your group was carrying the elixir? The Venture Captain, or someone else? If it was someone else, is their body still here, or has it gone missing? Actually, why don't you tell us in detail what happened here, now that we are no longer dealing with the threat of death."
| GM Xavier Kahlvet |
The gnome ponders in thought for a moment before responding.
”Well, we were accompanied by a large chunk of Pashow’s military as well as many Pathfinders from the Grand Lodge, but that’s about all I know on that front; Thuvians and their secrecy and all that. Then suddenly the first group of raiders showed up; this half-orc was among them so I guess it was the Aspis. I was providing advantages for my allies—Good Hope, Haste, and all that—and generally staying out of the front line.
“Then the second group appeared and started attacking Pathfinders and Aspis alike—this spellcaster here chucked a Fireball at me and my surrounding allies while claiming loyalty to this ‘Loaralis’ fellow. I somehow survived the blast and hobbled my way to that altar to wait out the fight; I couldn’t survive another hit like that!
“THEN those things—the Shamblers—teleported in with this prophet guy and started grabbing people and teleporting away—apparently to the Astral Plane—where I guess the prophet killed them off. Everything was moving so quickly that I didn’t notice what happened to the elixir...but it was in the care of that lead golem.”
The gnome points to the metallic remains of what must have been the lead golem.
| GM Xavier Kahlvet |