PFS Module Risen from the Sands with GM Deadly Secret (Inactive)

Game Master TriOmegaZero


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The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Katsu steps forward, grabs another acid flask, and throws it.
Five foot step, move-Draw acid flask, standard-throw
To hit: 1d20 + 6 ⇒ (6) + 6 = 12
If hit, damage: 1d6 ⇒ 1

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gallon steps over to Helena, grabs an acid flask and hucks it at the swarm.

Acid: 1d20 + 5 ⇒ (5) + 5 = 10
Cure: 1d6 ⇒ 4

Off-target: 1d8 ⇒ 8

1 damage to the swarm.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Katsu, it looks like you posted twice. Thankfully, the first attack was better!

Also, has everyone been including the bonus from bless?

"Does anyone need healing?" Luli calls out as he pulls out his wand. "I'm all out of splash weapons!"

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Lucky Luli wrote:

Katsu, it looks like you posted twice. Thankfully, the first attack was better!

Also, has everyone been including the bonus from bless?

"Does anyone need healing?" Luli calls out as he pulls out his wand. "I'm all out of splash weapons!"

Yeah, PAIZO boards are my first post, then un-are it I guess? Doesn’t matter, either I hit for 1 dmg or I missed and it took 1 splash damage (eye roll)

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

In between retching, Byron chokes out "I've been wounded a bit, yes."

I've got two alchemist's fires left after Myc takes one, if you want to grab one. You're attack roll is likely better than mine."


Slides: Risen from the Sands | Master of the Fallen Fortress

Byron is nauseated for one round and his wound seems ok and moves.

Katsu hits with the acid and the swarm takes damage.

Gaellin misses the swarm and the acid splashes.

Luli pulls out wand. do you use a standard this round?

Helena & Etemyc?

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena draws a flask of Acid and throws it at the swarm.

Attack Roll: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 1
Miss: 1d8 ⇒ 4

"Gaellin, use my alchemist's fire, you have a more accurate hand than I."

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Luli points in the direction of the wounded wizard's voice and clicks his tongue. Karma trots along obediently, changing course once Luli can see Byron. "Hold on just a second - we'll get you patched up!" Luli says to the elf as they arrive.

Karma double-moves to get to current location. Luli would have to cast the spell during the move (which would not be next to his target), so he'll wait to use the wand until next round.


Call of the Copper Gate

Helena lobs the acid at the mass of clicking bugs, the container not quite landing hard enough to shatter. The acid spills out, splashing over some of the scarabs.

Botting. Etemyc also reaches for a flask, waiting for a good opportunity to fling it on the swarming doom.

Helena and Gaellin find the threat hot on their heels, trying to swarm up their legs with sharp bites.

Swarm Damage: 1d6 ⇒ 5 Per the usual, two Fort saves, one versus the distraction. Everyone should be up now, Etemyc is looking for a clear shot to throw his flask of alchemist fire unless someone wants to take it off his hands.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Poison: 1d20 + 7 ⇒ (5) + 7 = 12
Distraction: 1d20 + 7 ⇒ (19) + 7 = 26

Flask: 1d20 + 5 ⇒ (17) + 5 = 22
1d6 ⇒ 2

"Ow, ow, ow, ow, ow, ow!" Gaellin yells as he grabs another flask, steps back and lobs it at the closest corner of the swarm.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Luli taps Byron with the wand. "Keep your spirit strong!" he cheers as Karma wheels around and moves away. "Let's see if we can draw that swarm away from the others," Luli says to his companion as they move north, wand still ready.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Also, remember that everyone is #Blessed!

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Thanks, Luli," Byron says, trying to ignore the feeling that some of the bugs are still in his hair.

Prescience: 1d20 ⇒ 12

Byron draws out a flask of Alchemist's fire and readies for when Helena leaves the swarms area. Then he'll throw it, using the Prescience roll for an attack of 15 touch.

Damage: 1d6 ⇒ 6

Also I think the damage on the combat tracker is inaccurate, I'm counting 19 damage with the bonus from splash weapons, unless this thing has fire resistance, which would be a pretty mean thing to put on swarms but that actually sounds about right for this module lol.


Call of the Copper Gate

Thank you Byron, I had not reviewed the past rolls yet. Rewind to the last post from GM Deadly Secret!

The combined splashes and clinging alchemist fire burns away the majority of the insects, sending the remaining survivors skittering for cover, no longer a threat.

Freed of the danger, Luli and Byron are able to follow the aura to a pouch stuffed inside the woven reeds of the second boat. Inside they find a dry powder is the source of the magic.

I don't believe anyone made the check to identify it, so for now you'll have to hold on to it.

At the far end of the room, another hallway stretches away, branching to the right while also ending at a stone door ten feet beyond the side passage.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Whew!" Luli says as the beetles scatter. "That was a close one! Does anyone need healing?"

If not, we could look at the side room on the right of the hallway out while bless is still active.


Call of the Copper Gate

Exploring the side hall shows another long, low ceiling corridor. The walls are decorated with heiroglyphs and carvings of regal figures in geometric rows. The door northwards has no markings.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena will top herself off with a wand of cure light wounds only down 1, so I didn't bother with a roll.

"I can also help heal the injured should anyone else need help."

After everyone is patched up and people have had time to examine the magic dust, Helena will move forward near the doors.

"Katsu, check this door over before we try to open it. There has been many deadly traps and creatures here."

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Katsu will stop near the door and cock his head to the side before lightly tapping his tick around. He is checking for traps on the door.
Perception. Because of my trait, being blind imposes no penalty: 1d20 + 7 ⇒ (13) + 7 = 20
21 for traps


Call of the Copper Gate

Oooh, you use that! Nifty!

Katsu detects nothing out of the ordinary on the door. It sounds like there is a small fire on the other side, maybe torchfire.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Grandmaster TOZ wrote:

Oooh, you use that! Nifty!

You should check Mine, Helena's, and Gaelin's characters . . . we're ALL blind. And Luli has clouded vision :P

Katsu taps around the door for a moment.
"I sense no traps, but I hear a . . . fire? Must be magically lit, I don't think anyone other than us has visited this tomb in a long time. Shall we go in?"


Call of the Copper Gate
Katsu Shintaro wrote:
You should check Mine, Helena's, and Gaelin's characters . . . we're ALL blind. And Luli has clouded vision :P

OH. Oh.

...I may have some studying to do this weekend.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Byron offers his wand to Helena to use on him, and thanks her.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

He'll also use his wand of heightened awareness on himself.

On seeing the door, he'll cast detect magic and scan the area before the party opens the door.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gaellin leans on a nearby wall and takes several swigs of his waterskin. "What do people need torches for anyway?"


Call of the Copper Gate

Byron detects no magical auras over the area, the stone door appearing fairly innocuous despite the dangers so far.

I will be busy with a Seeker game tomorrow night but will try to move us on when I get the chance, assuming there are no other preparations the party would like to make.


Call of the Copper Gate

Initiative
Gaellin Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Helena Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Etemyc Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Byron Initiative: 1d20 + 18 ⇒ (14) + 18 = 32
Katsu Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Luli Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Red Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Yellow Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Blue Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Green Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Four-arms Initiative: 1d20 + 7 ⇒ (14) + 7 = 21

Etemyc pushes the stone door open, revealing a sparse room devoid of furniture or decoration. Four skeletal forms bar the way forward, clearly the source of the burning sounds as they are sheathed in flame. Beyond, a four-armed monstrosity guards a stone door on the opposite wall, blood slick over its bones and dripping to the floor endlessly.

Byron has won initative and may act. Knowledge Religion will tell you more about these two types.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (Religion) #1: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Religion) #2: 1d20 + 8 ⇒ (17) + 8 = 25

GM's choice on pieces of information.

Certainly not going in there! I'll ready a disrupt undead as soon as one of them gets within 30' of me.

Readied action:

Attack: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Damage: 1d6 ⇒ 4


Call of the Copper Gate

Byron's ray strikes the rightmost skeleton true, weakening the structure of the undead. Byron recalls the most dangerous fact about burning skeletons, their fiery death throes caused by their necromantic energy bursting the body on destruction, causing a burst of fire to those nearby. Beyond, he sees a bloody mudra skeleton, wielder of four blades and difficult to put down for good due to its constant healing. Positive energy, hallow spells, or a sprinkling of holy water on its bones will permanently destroy it.

The two lead skeletons advance on Etemyc, slashing with claws at the monk's stony skin. The bony digits drag savage gashes, blood sizzling in the path of their flaming attacks.

Claw on Etemyc: 1d20 + 2 ⇒ (20) + 2 = 22
Claw on Etemyc: 1d20 + 2 ⇒ (15) + 2 = 17
Confirm on Etemyc: 1d20 + 2 ⇒ (20) + 2 = 22
Damage on Etemyc: 2d4 + 4 + 1d6 ⇒ (1, 3) + 4 + (1) = 9
Damage on Etemyc: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Gaellin and Luli are up! Really bad luck for Etmeyc there.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gaellin enters a strange but familiar stance and moves up next to Etemyc. He then throws a fist at the skeleton figure in front of him, but focuses on dodging too.

attack defensively: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
1d6 + 2 ⇒ (2) + 2 = 4

AC is 17 now

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Hang in there!" Luli says to Myc. "Let me be your shield!"

Casting shield other on Myc - Luli will take half of any damage dealt to Myc.


Call of the Copper Gate

The second pair of skeletons move forward, mindlessly clawing around the corners of the door. Thankfully, neither attack connects, though Gaellin can feel the heat of the flames wrapped around the undead.

Claw on Etemyc: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Claw on Gaellin: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11

Katsu, Etemyc, and Helena are up! I'll bot Etemyc this evening at the latest.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Katsu will enter blinded blade style as a swift action to see what all the fuss is about. Upon seeing what all the fuss is about, he’ll shout:
”Gaelin, Myc! Back up! Let them advance on you so we can all attack them.”

He will then back around the corner and wait for an oppertunity to strike.


Call of the Copper Gate

"Gladly." Etemyc rumbles, the flames of the undead singeing his body.

Fiery Aura: 1d6 ⇒ 6

Defiantly, he offers a punch to the nearest skeleton before retreating.

Unarmed Strike on Yellow: 1d20 + 6 ⇒ (1) + 6 = 7

Grimacing at the poor fortune he steps back to let another Pathfinder in.

3 Fire to Etemyc and Luli has the oread looking pretty bad. You now also know that starting your turn next to them deals 1d6 fire damage as well.


Call of the Copper Gate

Byron may also take his round 2 action now that I look at the tracker. Helena remains from round 1.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Looking doubtfully at the skeletons--at the press of bodies between--Byron points a finger at the green skeleton and tries his luck once more.

Disrupt Undead ranged touch: 1d20 + 2 - 8 ⇒ (20) + 2 - 8 = 14
Confirmation: 1d20 + 2 - 8 ⇒ (17) + 2 - 8 = 11
Damage: 1d6 ⇒ 2
Damage if confirmed: 1d6 ⇒ 1

"Ha!" Byron says triumphantly as he moves away to allow the others space to fall back.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena will adopt her combat stance. entering blinded blade style as a swift action

She will draw out her lucerne hammer and strike at reach, stepping further back afterward to draw out the foes.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d12 + 4 ⇒ (1) + 4 = 5

It appears the link to the slides has disappeared, I think I was in position to act like I am posting here.


Call of the Copper Gate

Helena strikes out at the lead skeleton but finds herself suffering the same misfortune as Etemyc, before retreating back in the hall. Slides link has been added to my tagline for easy access.

Byron's ray strikes true amid the chaos, causing a catastrophic failure of the skeletons structural integrity. Unfortunately, the destruction billows outward, covering Gaellin in a sheet of fire!

Fiery Death: 1d6 ⇒ 6 Gaellin can make a Reflex save for half, which I will let you roll.

Unfazed by its companions explosion, the remaining skeleton continues to assault Gaellin as well.

Claw on Gaellin: 1d20 + 2 ⇒ (11) + 2 = 13
Claw on Gaellin: 1d20 + 2 ⇒ (13) + 2 = 15
Damage on Etemyc: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

As the second claw strikes, Gaellin also feels the burning heat roasting his flesh slowly.

Fiery Aura: 1d6 ⇒ 3

Gaellin and Luli are up now. Fiery Death is a 5ft burst, so reach weapons and ranged attacks can spare you from the risk. There sadly is no save against the Fiery Aura.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Alright, take it easy there big guy," Luli says as he taps Myc gently before directing Karma back towards Byron.

Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9


Call of the Copper Gate

Whoops, missed the defensive stance, that second claw does NOT hit. Gaellin can make his save and take his actions before the remaining skeletons go. Also...

The bloody skeleton stands sentry, four blades at the ready, but not yet approaching.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

"OW! Don't light my water!" Gaellin yells as he begins patting himself off. These pats somehow cause him to dodge the skeleton's swipes.

Punch defensively: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
1d6 + 2 ⇒ (4) + 2 = 6

and step 5ft back


Call of the Copper Gate

Gaellin flails in panic, unable to bat down the assailing undead. Mindlessly they follow the retreating Pathfinders, flaming digits arcing through the passage.

Claw on Gaellin: 1d20 + 2 ⇒ (15) + 2 = 17
Claw on Etemyc: 1d20 + 2 ⇒ (9) + 2 = 11
Damage on Gaellin: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11

This time the slash cuts deep, the flame cauterizing the wound with sizzling blood. Etemyc feels the heat of the fire and strikes back, holding his ground to protect the rest.

Fiery Aura: 1d6 ⇒ 2
Unarmed Strike on Blue: 1d20 + 6 ⇒ (6) + 6 = 12

Luli helps bleed off the fires intensity, although the oread still fails to crack the bones before him.

Man, these dice. Katsu, Helena, and Byron can take actions. If Helena needs a clear shot, Etemyc can step back. I'm not fully familiar with his options, but Snapping Turtle does not seem to be a wise move here.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Grandmaster TOZ wrote:

Gaellin flails in panic, unable to bat down the assailing undead. Mindlessly they follow the retreating Pathfinders, flaming digits arcing through the passage.

[dice=Claw on Gaellin]1d20+2
[dice=Claw on Etemyc]1d20+2
[dice=Damage on Gaellin]1d4+2+1d6

This time the slash cuts deep, the flame cauterizing the wound with sizzling blood. Etemyc feels the heat of the fire and strikes back, holding his ground to protect the rest.

[dice=Fiery Aura]1d6
[dice=Unarmed Strike on Blue]1d20+6

Luli helps bleed off the fires intensity, although the oread still fails to crack the bones before him.

Man, these dice. Katsu, Helena, and Byron can take actions. If Helena needs a clear shot, Etemyc can step back. I'm not fully familiar with his options, but Snapping Turtle does not seem to be a wise move here.

Snapping turtle at the least gives you a +1 shield bonus to AC

Katsu encourages people to keep falling back

Ready until I can attack a skeleton.


Call of the Copper Gate

Thank you, I will factor that into future attacks. Doesn't look like it would have helped previous attacks, so no changes needed.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena would prefer attacking without her foes having cover, also she would be willing to step forward to take some heat off of the others

Helena will strike out when she has a clear shot.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

damn, though I guess my roll doubled from last time /facepalm


Call of the Copper Gate

Etemyc steps back to allow Helena's hammer a clear path, but the low ceiling fouls her swing.

Byron, snipe us another undead!

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Prescience: 1d20 ⇒ 6

Well, that's not gonna help much

Byron steps forward and casts disrupt undead again.

Ranged Touch: 1d20 + 3 - 8 ⇒ (15) + 3 - 8 = 10
damage: 1d6 ⇒ 4

He then reaches into his satchel and retrieves a flask of holy water.


Call of the Copper Gate

Byron's ray goes wide, unable to connect with its target this time. The skeletons continue to press forward, heedless of tactics or strategy.

Gaellin AoO on Yellow: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Helena AoO on Yellow: 1d20 + 5 ⇒ (4) + 5 = 9
Katsu Readied Action on Yellow: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

Helena and Gaellin snap out at the skeleton as it advances, but still cannot connect. Katsu finds a target in reach but cannot strike around the corner in time to catch it with a fist.

Claw on Etemyc: 1d20 + 2 ⇒ (15) + 2 = 17
Damage on Etemyc: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9

The implacable horror strikes Etemyc once more, a savage cut lessening slightly as Luli takes on the damage as well.

Fiery Aura: 1d6 ⇒ 3

Gaellin finds himself once more in the aura of flame, the intense heat making him swoon. Beyond, he sees the bloody skeleton march slowly across the room, staying well out of the fire but drawing closer.

Sorry guys, the dice aren't rolling better for me either. Gaellin and Luli are up once more.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Delay

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"The winds of the desert guide your arms and carry your fears away!" Luli cries out as he channels the divine power of nature.

Casting bless.


Call of the Copper Gate

Gaellin, the skeletons are up next. Did you still want to delay?

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Yup


Call of the Copper Gate

The skeletons in the doorway attempt to savage Gaellin, claws boxing the Pathfinder in from both sides. Only one swipe connects, but it is hard enough to make him swoon. Do you have any boons that activate on going unconscious?

Claw on Gaellin: 1d20 + 2 ⇒ (1) + 2 = 3
Claw on Gaellin: 1d20 + 2 ⇒ (6) + 2 = 8
Claw on Gaellin: 1d20 + 2 ⇒ (7) + 2 = 9
Claw on Gaellin: 1d20 + 2 ⇒ (16) + 2 = 18
Damage on Gaellin: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9

The rest of the party is up, and Gaellin appears to be unconscious, pending any effects that can help heal him. Etemyc will use his action to reposition Gaellin behind the front line to avoid ongoing damage.

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