PFS Module Risen from the Sands with GM Deadly Secret (Inactive)

Game Master TriOmegaZero


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Call of the Copper Gate

1d4 ⇒ 2

Katsu and Helena slice into the sphinx, causing it to stumble and falter, but it does not fall. Seeing the effectiveness of Katsu's blade, the mummy steps up to deal with him.

Slam in Katsu: 1d20 + 14 ⇒ (11) + 14 = 25
Damage on Katsu: 1d8 + 10 ⇒ (4) + 10 = 14

Initiative Round 3 wrote:


23 Luli (Damage: 6)
23 Red (Damage: 38)
22 Byron (Paraylzed 1/2)
14 Gaellin (Damage: 27)
11 Helena (Damage: 7)
6 Katsu (Damage: 14, DC16 Fort Save needed)[/b]
5 Blue

Luli is up!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

”Not this day!” Luli cries, and Byron feels like he has a second chance...

Using Misfortune to force a reroll for that saving throw. First person each round can also declare that they’re using Misfortune to refill something (just be aware that other folks won’t be able to use it (and Luli won’t be able to prevent crits) until Luli’s taken another turn).

”Helena, if you make some space I can try to aid Katsu!” Luli says as he guides Karma to prepare for forward movement.

Okay, I think we can do this in one turn. If Helena squeezes and steps back 5 ft, Luli and Karma can rush forward and heal Katsu while Helena in-squeezes into their old space and attacks. If the GM thinks this acceptable and legal, Luli will delay.


Call of the Copper Gate

I will allow Karma to ready to move forward when Helena steps back, effectively switching places. It will prevent Karma from attacking however.


N Female Dog Animal Companion 7 | HP 66/66 | AC 24 T 13 FF 21 | CMB +5, CMD 18 | F: +9, R: +8, W: +3 | Init: +3 | Perc: +7, SM: +1 | Speed 40ft | Active conditions: None

That’s fine - the spell is the important thing at the moment. Well, that and Helena dropping the sphinx. That’s important too.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Thanks, Luli!

Disrupt Undead on the Sphinx: 1d20 + 3 - 8 ⇒ (15) + 3 - 8 = 10
Damage: 1d6 ⇒ 6

Byron will also draw out his wand of cure light wounds.


Call of the Copper Gate

Byron manages to resist the despair emanating from the mummy with Luli's help, but the sphinx manages to just dodge out of the way of his ray thanks to its quicker than normal reflexes. It continues to assault Helena with claws and bite.

Bite: 1d20 + 8 ⇒ (15) + 8 = 23
Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Claw: 1d20 + 8 ⇒ (16) + 8 = 24
Bite Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Claw Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Luli feels the sharp pain of claws and teeth transfer through to him, leaving Helena wounded but standing!

Initiative Round 3 wrote:


23 Red (Damage: 38)
22 Byron (Paraylzed 1/2)
14 Gaellin (Damage: 27)
23 Luli (Damage: 17) Readied to step into Helena's space.
11 Helena (Damage: 14)
6 Katsu (Damage: 14, DC16 Fort Save needed)

5 Blue

Party is up!

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Fort save: 1d20 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena strikes once again.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 3d6 + 7 ⇒ (4, 1, 1) + 7 = 13

Swiftly attending to her wounds.
Healing: 1d6 ⇒ 5

Helena will move depending upon if the sphinx has fallen or not.

If it has she will move forward (east 5ft., diagonally southeast 5 ft, then 10ft further east)

If it has not fallen she will step back to give Luli room to maneuver.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gaellin does nothing for fear of bleeding out.

Botting Helena's crit

crit confirm: 1d20 + 7 ⇒ (20) + 7 = 27
3d6 + 7 ⇒ (5, 2, 6) + 7 = 20


Call of the Copper Gate

Helena cleaves clean through the undead sphinx, leaving the two halves on the floor! The gap allows her to move into the room, but not enough to avoid the reach of the mummy!

AoO Slam: 1d20 + 14 ⇒ (6) + 14 = 20
Damage on Helena/Luli: 1d8 + 10 ⇒ (7) + 10 = 17

Luli and Karma surges forward to apply healing now that the way is clear.

Initiative Round 3 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 26)
11 Helena (Damage: 17, DC16 Fort Save needed)
6 Katsu (Damage: 14)
5 Blue

Luli and Katsu can take their actions now!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Stay with us Katsu!" Luli yells, but the mummy's blow to Helena hits him too and blood begins oozing from sudden cuts on his face. "Umm.. hang in there and I'll get to you next!" Luli amends as healing light surrounds him and Karma steps forward with bared teeth. "Or wait - maybe Gaellin needs help next. Sorry!"

Cure Moderate Wounds to Luli: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Might need to dismiss this spell soon - Luli can't keep up with this much damage before falling himself. Thankfully, we've only got one opponent to deal with now. And don't forget about Misfortune when you need it!

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Fort Save: 1d20 + 8 ⇒ (19) + 8 = 27

Thanks Gaellin, missed the crit threat. Also Luli, dismiss if you need too.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Five foot step, sneak attack
Attack with flanking: 1d20 + 8 ⇒ (13) + 8 = 21
if hit-Damage, including sneak attack: 2d6 + 1 ⇒ (4, 2) + 1 = 7


Call of the Copper Gate

Katsu slips his blade in under the mummy's arm, but the supernaturally tough flesh resists the worst of the well placed blow! The unholy light in place of its eyes narrows at Luli, before the monstrosity slams into Helena again, spreading the damage back to the halfling. It then shifts away from Katsu's reach.

Slam on Helena: 1d20 + 14 ⇒ (19) + 14 = 33
Damage on Helena/Luli: 1d8 + 10 ⇒ (5) + 10 = 15

Initiative Round 3 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 21)
11 Helena (Damage: 25, DC16 Fort Save Needed)
6 Katsu (Damage: 14)

5 Blue (Damage: 2)

Party is up!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Goodness, I've been forgetting to remind everyone that bless is still active (4 minute duration vs enlarge person's 2 minute duration). Sorry!

Luli channels the rejuvenating warmth of the flames, then goads Karma on to help take the mummy down. "Byron, can you create flame of any kind?" Luli calls back.

Luli Cure Light Wounds: 1d8 + 4 ⇒ (6) + 4 = 10

Karma Bite, Bless, Charge: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27
Bite: 1d6 + 3 ⇒ (3) + 3 = 6
Karma Trip, Bless, Charge: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Katsu moves around to flank again
View my arrows to see my route, I shouldn't provoke an attack this way.
Attack with flanking: 1d20 + 8 ⇒ (7) + 8 = 15
damage with sneak attack: 2d6 + 1 ⇒ (6, 6) + 1 = 13

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gallon steps next to the wall and begins leaning on it.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Prescience: 1d20 ⇒ 4

"No, but I've got a couple Alchemist's fires left.

He steps forward and casts disrupt undead again.

Ranged Touch: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d6 ⇒ 2

He then draws out an Alchemist's Fire.


Call of the Copper Gate

Byron strikes true with his ray, flaking dead flesh off of the mummy. As Gaellin catches his breath, Luli spurs Karma in to sink teeth into the undeads leg. Although the bite does little damage, it does topple the pharaoh to the floor!

Initiative Round 3 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 11)
11 Helena (Damage: 25, DC16 Fort Save Needed)
6 Katsu (Damage: 14)

5 Blue (Damage: 5, Prone)

Katsu, did you include Bless in your attack? If not, it will hit.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

He did not, his standard is +6, +8 with flanking, so +9 with bless.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

I did not include bless


Call of the Copper Gate

Katsu finds just the right place to cut deep as the mummy thrashes on the floor!

Initiative Round 3 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 11)
11 Helena (Damage: 25, DC16 Fort Save Needed)
6 Katsu (Damage: 14)
5 Blue (Damage: 14, Prone)

I don't want to jinx anything, so I'll just say it's Helena's turn.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16

Attack: 1d20 + 13 ⇒ (5) + 13 = 18 includes +4 vs Prone, and I have been including bless
Damage: 3d6 + 7 ⇒ (4, 5, 5) + 7 = 21

Swift Action heal
Healing: 1d6 ⇒ 4
1 Healer's Way use left

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

But does it include the flanking bonus? If not, it would be enough to reach the same number as Katsu - which was a successful hit!


Call of the Copper Gate

Attempting to rise, the mummy swings out at Helena on the way up, but fails to knock her legs out from underneath her!

Slam, Prone: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13

Initiative Round 4 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 11)
11 Helena (Damage: 21)
6 Katsu (Damage: 14)

5 Blue (Damage: 14)

AoOs all around! Helena, let me know if that previous attack was at full bonus or not and I will adjust HP totals.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Attack with flanking and bless: 1d20 + 9 ⇒ (3) + 9 = 12
damage with sneak attack: 2d6 ⇒ (3, 1) = 4


N Female Dog Animal Companion 7 | HP 66/66 | AC 24 T 13 FF 21 | CMB +5, CMD 18 | F: +9, R: +8, W: +3 | Init: +3 | Perc: +7, SM: +1 | Speed 40ft | Active conditions: None

Katsu, don't forget your AoO!

Karma snaps and bites at the mummy as it tries to stand, then again tries to wrestle it back to the ground.

AoO Bite, Bless: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Bite damage: 1d6 + 3 ⇒ (3) + 3 = 6

Regular Bite, Bless: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Bite damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip, Bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

AoO Dagger, High Ground, Bless: 1d20 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Slashing/Piercing damage: 1d3 - 3 ⇒ (3) - 3 = 0

Realizing they can't keep this up forever, Luli tries something dangerous. "Spirits of sun and starlight, illuminate our path and give us strength to make it back home!" he cries. As healing light surrounds his hand, he reaches to touch Helena.

Concentrate to cast defensively vs DC 17: 1d20 + 9 ⇒ (10) + 9 = 19
Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Madame Karma wrote:
Katsu, don't forget your AoO!

That was my AoO. I’m waiting to see what happens before taking my attack. I’m last in line.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Prescience: 1d20 ⇒ 15

Byron tosses his alchemist's fire at the now-standing mummy.

Using the 15 for the dice roll is an 15+3-4, so 14 touch.

Fire damage: 1d6 ⇒ 6

Edited, missed the trip. I'm not going to be able to safely throw an alchemist's fire at him while he's prone so I'll instead ready the throw for when he attempts to stand up.


Call of the Copper Gate

Byron splatters the alchemist fire all over the undead, the wrappings burning readily and increasing the effectiveness! Then Karma snatches the mummy off its feet again, despite its supernatural toughness preventing much of the bite from being effective.

Initiative Round 4 wrote:


22 Byron
14 Gaellin (Damage: 27)
23 Luli (Damage: 12)
11 Helena (Damage: 17)
6 Katsu (Damage: 15)

5 Blue (Damage: 25, Alchemist Fire, Prone)

I believe Helena is the last one with an Aoo.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Attack with flanking and bless: 1d20 + 9 ⇒ (17) + 9 = 26
damage with sneak attack: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Botting Helena AOO
Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 3d6 + 7 ⇒ (4, 2, 6) + 7 = 19


Call of the Copper Gate

Helena punishes the mummy for the tactical mistake, winding up for another swing as well! Katsu also manages to carve into the monster, chipping away at its undead flesh.

Helena Greatsword: 1d20 + 13 ⇒ (16) + 13 = 29
Greatsword Damage: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23

With a final felling smash, Helena strikes the mummy's head from its shoulders, the cold light in its eyes dying with it.

Party Status wrote:


Byron
Gaellin (Damage: 27)
Luli (Damage: 12)
Helena (Damage: 17)
Katsu (Damage: 15)

Luli:
You find when you go to heal Katsu that you need to make a CL check to affect him with healing.
Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Excellent job, Helen!." Byron says.

He'll go over to Gaellin and get him off death's door.

UMD: 1d20 + 7 ⇒ (3) + 7 = 10
UMD: 1d20 + 7 ⇒ (7) + 7 = 14
UMD: 1d20 + 7 ⇒ (15) + 7 = 22

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Knowing Helena has her own restorative magics, Luli turns his attention to Katsu. "Excellent work!" he says gratefully as he readies his wand. "Now, let's get you patched up..."

CL check: 1d20 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"Hmm? That's odd..." Luli frowns at Katsu's un-healed wounds. "What could have caused that...?"

Heal: 1d20 + 5 ⇒ (11) + 5 = 16


Call of the Copper Gate

Luli:
Luli realizes that Katsu has contracted mummy rot, a cursed disease that resists healing. He will get a +4 on his next save thanks to your treatment but it cannot be removed without both remove curse and remove disease.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Oh no!" Luli says, horrified. "Katsu, you've been infected by the mummy! We've got to get you to a more powerful spellcaster than me, or at least find some scrolls to remove both the curse and the disease!"

Given that we've left and come back before (thanks, pyramid!), we could probably do so again to nab scrolls of remove curse and remove disease. Otherwise it's going to be near-impossible to heal Katsu given our level.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Yeah, that sounds quite serious. There was a remove curse spell written on a wall in an earlier room we could try."

Page 7.

In the event we need to return, I could do with a restock of some splash weapons. I'm also willing to contribute to the cost of getting Katsu healed.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

"Removing such an affliction is also beyond my abilities." Turning to Katsu, "It appears you have been tasked with enduring more, when we are able I will see that your additional burden is lifted."

Helena will use a wand to tend to the other injured.

can we take average 5 on a single charge, 11 on 2? to determine appropriate charges to use, for the non-cursed targets? 4 for Gaelin, 2 for Luli, 3 for Helena, leaving Luli and Helena each down 1hp

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Oh yeah! But that doesn't help with the need for remove disease..." Luli says mournfully.

We could try exploring to find a match for the remove curse (if one exists), but we effectively can't heal Katsu for the duration. That's rather risky, but I would defer to their opinion.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Pretty sure I can be healed, just not cured of mummy rot right? 'cuse I'm still down 14 HP.

I'm also just done with this adventure. It is not fun anymore. I'm wondering if it ever was. I'll see it through to the end, of course, it's just . . . terrible. Whoever wrote it should be shot. With fire.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

The trick is that it takes a caster level check (DC 20) to restore hitpoints to someone affected with mummy rot. So a 10% chance with a wand, 25% from Luli for the spell to not be wasted.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Lucky Luli wrote:
The trick is that it takes a caster level check (DC 20) to restore hitpoints to someone affected with mummy rot. So a 10% chance with a wand, 25% from Luli for the spell to not be wasted.

Oh, I see, it’s on the creature statblock, not the disease/curse statblock. Great. Well, I’m not likely to survive the week long trip back to town to get de-cursed so I guess I’ll just hang back and plink stuff with arrows and maybe we’ll get a scroll or remove disease or something. Though-given this scenario-I doubt it. God-this is just the worst place. No offense to the GM-they did nothing wrong, this is just. . . Just not fun. No other way to say it. I’m not having fun.


Call of the Copper Gate

Okay, let's the get immediate unpleasantness out of the way. I hear ya Katsu, it's that kind of module.

Con Damage: 1d6 ⇒ 3
Cha Damage: 1d6 ⇒ 5

Of course. :/ Luli knows that the remove spells must be cast in quick succession, so you'll want to wait on the scroll. For now, Katsu is hurt but safe. If you can clear the rest of the tomb before his next save, we can look at options.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Calm thyself Katsu. It is not over yet and for you to ditch us now would be quite unfortunate for us as you actually deal damage.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

"Let us search our surroundings to seek for something we can help Katsu with."

Assuming taking average on the wand is alright, I have adjusted my hp, and subtracted charges from my wand


Call of the Copper Gate

I'm not sure where people got the idea you could take an average roll, but I've not been able to find the rule.

Helena sees that the body of the pharaoh has crumbled to dust save for its right hand. The sarcophagus is crafted of rare woods and inlaid with precious stones as well as embellished with gold leave. Examining the good along the walls turns up clothing, furniture, weapons, and other household items of excellent quality. The only other thing of note is the double doors leading south, back towards the entrance of the tomb.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Grandmaster TOZ wrote:

I'm not sure where people got the idea you could take an average roll, but I've not been able to find the rule.

it’s just a time saving house rule that some in PFS use. Instead of sitting there rolling a d8 for ten minutes and doing math to see how many charges you use, you just say: “you need 110 HP? Well we could roll for the next ten minutes, but if we assume it all averages out then that comes to 20 charges and we could just get on with the adventure.” We only use it for out-of-combat when randomness about healing isn’t as important.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Please correct me if I'm wrong, but it looks like Katsu would get an additional saving throw to avoid taking the Con and Charisma damage today:

PRD wrote:

Onset: Some afflictions have a variable amount of time before they set in. Creatures that come in contact with an affliction with an onset time must make a saving throw immediately. Success means that the affliction is avoided and no further saving throws must be made. Failure means that the creature has contracted the affliction and must begin making additional saves after the onset period has elapsed. The affliction’s effect does not occur until after the onset period has elapsed and then only if further saving throws are failed.

(Source)

Luli would happily use Misfortune to give Katsu better odds of making that save. The lack of healing still is terrible, but at least he'd not be as close to death.

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