PFS Module Risen from the Sands with GM Deadly Secret (Inactive)

Game Master TriOmegaZero


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Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

the take 20 was to lift/drag the slab


Slides: Risen from the Sands | Master of the Fallen Fortress

Sure I'll move your token for you. What is everyone else doing while he's doing this.


Slides: Risen from the Sands | Master of the Fallen Fortress

Gaellin you try to lift the slab but it's way to heavy for you and you're not able to lift it.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (Religion) w/ bonus from Heightened Awareness: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Staying put for now.


Slides: Risen from the Sands | Master of the Fallen Fortress

Byron you think this false door is symbolic nature of the false door. It symbolizes a threshold between the lands of the living and the dead.

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

Myc steps up next to Gaellin.

"Perhaps together my friend we can lift this."

Myc bends down and tries to add his own might to the task.

Taking 20 along with Gaellin. 24 is my result.


Slides: Risen from the Sands | Master of the Fallen Fortress

Still between the two of you, you can't lift this slab as it seems too heavy. You also get the feeling it wasn't ment to be lifted or removed.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Hmm," Luli says thoughtfully. "What about these side rooms? Maybe there's something useful in there?"

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

"Side rooms? I should have asked about that. I may have had a little tunnel vision" Gaellin delivers flatly.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Byron will relay the information about the false door and cast detect magic. Then i'll examine the false door and the slab.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Slides: Risen from the Sands | Master of the Fallen Fortress

Byron detects magic on the false door. One of the prayers seem to emit magic.

Read Magic or DC 23 Spellcraft:
You know this is a remove curse spell and has not been used yet.

The southern chapel (left) contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears.

Knowledge (religion) DC 20:
You know this statue is representing Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike.

The northern chapel (right) holds a statue of a strong, powerful man with a falcon's head topped with a solar disk.

Knowledge (religion) DC 20:
You know this statue is the Ancient Osirian sun god Ra.

Perception DC 15:
You notice a secret panel in the base of the statue in the northern chapel. Inside is a bronze scroll case containing a papyrus scroll.

[spoiler=Read Magic]This is a scroll of Searing Light.

Perception DC 20 in main room:
This false door is actually a secret door into another chamber.

I am used to real table top players being active and telling me what they do and what they want to see. They get creative and come up with things I wouldn't just assume they do, but that just doesn't seem to happen the same way in PbP, so I'm changing my format to get this moving.

What do you do?

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

After examining the prayer, Luli turns to the group. "It looks like a method to remove a curse - good to know if something terrible should happen," he says cheerfully.

Perception vs DC 20: 1d20 + 1 ⇒ (15) + 1 = 16

Luli also looks at both statues, trying to remember who they might represent.

Knowledge (religion) vs DC 20: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge (religion) vs DC 20: 1d20 + 5 ⇒ (10) + 5 = 15
Perception vs DC 15: 1d20 + 1 ⇒ (14) + 1 = 15

"I'm not sure who these statues are, but look what I found in a secret panel!" he says excitedly. "It's a spell of light - well, a ray of light - that burns those it touches. Very handy against undead."

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gaellin smiles to himself.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (Religion) w/ bonus from HA: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Knowledge (Religion) w/ bonus from HA: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Perception (main room): 1d20 + 8 ⇒ (17) + 8 = 25

Byron snorts at Gaellin's joke.

"The figure in the southern room is Set. God of darkness and deserts. Unsavory fellow. Begging your pardon." Byron makes a (somewhat sarcastic) show of genuflecting towards the statue.

"Regrettably, I'm not sure who the other gentleman is."

"I believe that false door masks an actual door. Clever, that. I believe I see the mechanism to open it, if we'd like to continue on."

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

"I rather doubt a room of darkness would bother most of the party too much, but I'll let the more learned of us choose. Please Byron, choose. I will abide by any of your decisions."

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Then, lets continue on through the hidden door. Be alert, I'm sure this place hasn't run out of tricks yet."

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

"A hidden door you say?" Gaellin says before taking a long swig. "I see what you're talking about now, well spotted." He snickers as he follows behind the group.

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

"Lead the way as usual, Katsu." Myc approaches the hidden door, preparing to open it. "I'll be right behind you."

Myc smiles confidently and stretches his arms as he gets into position.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

”Very well. Though I will likely need someone to operate this secret switch for me.”

Katsu will take position where dictated and have his swordcane out, ready.

Slides doesn’t work great on my phone, if someone can move me.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena frowns at Gaellin's jokes.

"Gaellin, don't take the Martyr's blessing in vain. Katsu once you have examined the doorway, lets move on."

Helena will take up position, ready to move forward if a threat presents itself.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

"Helena, you know me too well," Gaellin says playfully as he swirls his waterskin with a flourish. "Martyr knows I am a far too vain! You know, if I spent less time admiring myself in the mirror, I'd have been far more useful up to now."


Slides: Risen from the Sands | Master of the Fallen Fortress

An elaborately decorated sarcophagus stands among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefer Ill, the Pharaoh of Sphinxes.

The western side of the secret door leading into this chamber is engraved with a series of five carvings.

When the secret door opens and you start to get sights of the room, the sarcophagus begins to open. You see the mummified remains of some sort of humanoid.

Initiative
Gaellin Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Helena Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Etemyc 1d20 + 3 ⇒ (19) + 3 = 22
Byroninitiative: 1d20 + 18 ⇒ (3) + 18 = 21
Katsu 1d20 + 4 ⇒ (13) + 4 = 17
Luli 1d20 + 7 ⇒ (3) + 7 = 10
Creature 1d20 + 5 ⇒ (5) + 5 = 10

Knowledge (religion) to know more about this creature.

═══════════════

Up first, everyone!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
22.03 - Etemyc
21.18 - Bryon
18.03 - Gaellin
17.04 - Katsu
13.01 - Helena
10.07 - Luli

10.05 - Creature
-------- Round End --------

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Gaellin, inspired by his own jokes, rushes into the room and punches at the undead creature.

punch: 1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

”Whoa!” Luli says. ”What is that thing?”

Knowledge (religion), Natural Divination: 1d20 + 5 + 10 ⇒ (9) + 5 + 10 = 24

”Gaellin, watch out!” he calls to his companion. ”Spirits, guide our hands!”

Casting bless

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

knowledge (religion): 1d20 + 8 ⇒ (6) + 8 = 14

Byron moves forward and casts disrupt undead at the creature.

ranged touch: 1d20 + 3 ⇒ (10) + 3 = 13
Damage on a hit: 1d6 ⇒ 2

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Knowledge Religion: 1d20 + 2 ⇒ (6) + 2 = 8

"I do not know what this creature is, but my blade shall strike down all evil."

Helena moves forward with her greatsword and strikes at the creature.

attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
damage on hit: 2d6 + 4 ⇒ (4, 6) + 4 = 14

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Move in juking to the side to avoid an AoO in case it has combat reflexes. Attacking with swordcane.

Attack roll: 1d20 + 6 ⇒ (16) + 6 = 22(24 if can be flanked)
Damage if hit: 1d6 + 1 ⇒ (5) + 1 = 6
Additional damage if sneak-Attackable: 1d6 ⇒ 2


Slides: Risen from the Sands | Master of the Fallen Fortress

Byron & Luli know that this is a mummy. It has a frightful presence and DR to all types. It has undead traits and is weak to acid.

Gaellin hits but it negates the damage due to DR.

Luli casts bless.

Byron hits and does a little damage to it.

Helena hits and does some damage but it appears some was reduced due to DR.

Katsu hits and does some damage but it appears some was reduced due to DR.

Up next, Etemyc!

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

Myc moves in while flexing his fingers and hunching over slightly, preparing to do what he can against the creature.

"Finally," he says."something with arms and legs for me to grip!"

Grapple:
Snapping Turtle Style: 1d20 + 12 ⇒ (10) + 12 = 22 includes bless

Enter Snapping Turtle Style as a swift action, move forward as a move action, grapple attempt as a standard action.

24 CMD to break or reverse grapple.


Slides: Risen from the Sands | Master of the Fallen Fortress

GM Screen:
1d20 ⇒ 2

Etemyc grapples the mummy.

The mummy slams into Etemyc as it tries to break out of the grapple but fails.

Everyone roll a Will save DC 12 or be panicked for 1d6 ⇒ 2 rounds

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 2
Bold may act
═══════════════
22.03 - Etemyc
21.18 - Bryon
18.03 - Gaellin
17.04 - Katsu
13.01 - Helena
10.07 - Luli
10.05 - Creature

-------- Round End --------

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"It's weak to acid damage! Does anyone have some?" Luli calls out to his allies.

Luli Will: 1d20 + 7 ⇒ (6) + 7 = 13
Karma Will: 1d20 + 2 ⇒ (5) + 2 = 7
Misfortune! Karma Will: 1d20 + 2 ⇒ (7) + 2 = 9
Folio Reroll! Karma Will: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

Whew! Did not want to deal with a panicking mount.

"Take us in," Luli says to Karma. "Easy does it." Karma "boofs" softly and moves with the guidance of Luli's knees until the two are flanking with Helena. "May the sunlight drive back these shadows!" Luli cries as he casts a spell, and his hand glows with healing light as he reaches out to touch the mummy...

Melee touch, Bless, Flanking: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Cure Moderate Wounds: 2d8 + 4 ⇒ (1, 1) + 4 = 6 (Will 17 to halve)


N Female Dog Animal Companion 7 | HP 66/66 | AC 24 T 13 FF 21 | CMB +5, CMD 18 | F: +9, R: +8, W: +3 | Init: +3 | Perc: +7, SM: +1 | Speed 40ft | Active conditions: None

As she moves into position, Karma growls and bares her teeth. After her rider casts his spell, she tries to bite the creature!

Bite, Bless, Flanking: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Bite damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Will: 1d20 + 3 ⇒ (4) + 3 = 7

EDIT: So, forgive me but I looked up mummies because I was curious about the aforementioned aura. Well, lo' and behold! It requires actually seeing the mummy to be affected! Boom!

In that case..

Flurry part 1: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
1d6 + 2 ⇒ (3) + 2 = 5
Flurry part 2: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

And it looks like this is a fear effect, so bless should help!

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Seeing as how I can’t see the mummy, I’m going to assume I’m good. If GM rules I’m not: will save in spoiler

will save if applicable:

1d20 + 2 ⇒ (17) + 2 = 19

”I cannot splash it with acid without endangering Myc!”
Katsu moves to continue flanking with Myc and strikes again.
Attack with flanking and bless: 1d20 + 9 ⇒ (12) + 9 = 21
If hit, sneak attack damage: 2d6 + 1 ⇒ (3, 3) + 1 = 7

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

I also can’t see the mummy, if needed:

will save if applicable::
Will Save: 1d20 + 4 ⇒ (5) + 4 = 9, +1 vs mind-effecting, +1 vs fear from bless

Assuming being blind protects me from the fear

Helena takes a quick step to the side into a flank with Gaellin, and attacks.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17, damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14

If not safe from the fear, Helena will drop her sword and withdraw. made a copy of the pawn and placed it where I would withdraw to if needed.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Will Save: 1d20 + 7 ⇒ (6) + 7 = 13

Byron shakes off the mummies aura, draws a flask of holy water from his satchel, steps forward, and throws it at the creature.
Using prescience

Prescience: 1d20 ⇒ 10

Ugh, no thank you

ranged touch: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Damage if hit: 2d4 ⇒ (4, 2) = 6
Scatter if miss: 1d8 ⇒ 7

1 point of splash damage if it scatters adjacent to it.


Slides: Risen from the Sands | Master of the Fallen Fortress

GM Screen:
1d20 ⇒ 7

Luli saves, hits and does full damage to the creature.
Karma saves, hits and does some damage.

Gaellin can’t witness the creature and is not affected. Misses on first attack but hits on the second for some damage and it falls limp and lifeless in Etemyc’s grasp.

Anyone else can take back resources they used. Those who failed the save are scared for a few rounds but fine when the creature dies and you calm down.

Out of Combat!

DC 15 Perception:
You notice a series of five carvines engraved on the western wall. The carvings depict, from top to bottom, a human man, a human woman, a ram, a jackal, and a falcon.

DC 20 Knowledge (history or nobility):
You recognize this corspe is an imposter, not the pharaoh of Sphinxes.

Detect Magic:
You detect magic on the amulet around the corpse neck.

DC 20 Detect Magic + Spellcraft:
You find a magical amulet on the mummified corpse and you know this is an Amulet of Might Fists +1

Looking around the chamber you see that the so-called riches in this false tomb are actually mundane items gilded with a thin layer of gold. If the entire collection, which weighs almost 1,000 pounds, is gathered and transported back to civilization.

DC 20 Appraise:
It is worth only 500 gp in total

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

"Ha HA!" Gaellin cheers after he brings down the whatever-it-was. "Boom! Now I can say that I did something while I was here! Who wants to drink to that?"

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

perception: 1d20 + 7 ⇒ (13) + 7 = 20
Katsu whips his blade to clean off the contents then re-sheathes his swordcane. He again begins carefully examining the area for traps.

His fingers fall upon a carving. And he gently runs his hands around them.
”Hmmmm, something carved into the wall here. Feels like. . . A man. . . A woman. . . A sheep? No-a ram. A dog or, uh, jackle maybe? And a bird of some sort, maybe a falcon. Anyone know what those mean? I am not trained in Osirian history.”

appraise: 1d20 ⇒ 11

As he runs his fingers along down the relif his hands brush up agains the gilded objects, which he examines.

”These feel as though they are metal, gold, yes? The outer layer is soft like gold but then it becomes hard. . . And the weight is off. I think these objects merely gilded. I have no idea how much just the gold layer would be worth.”

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Luli pats Karma. "Well done!" he say jubilantly. "Now what was this mummy guarding?"

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8
Appraise: 1d20 + 1 ⇒ (2) + 1 = 3

Hah!

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Recasting heightened awareness after combat ends.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge History: 1d20 + 10 ⇒ (8) + 10 = 18
Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Appraise: 1d20 + 4 ⇒ (13) + 4 = 17

"Hmm, I'm unsure what this is. I do have a spell that would help, but I'd prefer to wait until we have something else that needs to be identified as well."

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

perception: 1d20 - 2 ⇒ (5) - 2 = 3

casting detect magic to examine the area.

"It seems the danger has passed, there is some magic about the amulet that our foe wore. I do not have any skill at identifying such things though. I also am unfamiliar with history Osirioni or otherwise"

Helena moves about tapping gently with the tip of her sword.

"Is there another exit from this chamber? If not it seems we shall head back and take another path."

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

"No one?" Gaellin asks again, in a somewhat injured tone.


Slides: Risen from the Sands | Master of the Fallen Fortress

Byron examines this chamber more but can't seem to find anything else in this chamber.

Helena does not detect any more magic.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"I don't recall seeing any other doors on our way in," Luli says thoughtfully, "but perhaps they were too far away for me to notice. Or is there a trick to those carvings? We saw statues in the last room - people with falcon and jackal heads - but this might be the first time we've seen a ram in this tomb."

Are the carvings buttons?

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

Knowledge (history):
1d20 + 10 ⇒ (3) + 10 = 13

Myc shakes his head as he comes out of his fearful stupor.

"That's a first." he says as he joins the group again. "Never been that close to a living mummy. Well, not living, but unliving. Moving rather."

Sorry for the extended absence again. The holidays were very busy this year.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Hope everyone had a good holiday!

"Could this be all there is? A rather destitute pharaoh, perhaps?"

"Perhaps we can take our time, and search more thoroughly in the last two chambers."

Is anyone opposed to taking 20 on perceptions? My buffs come from wands, so I don't mind.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Byron Milibanke-Grears wrote:

Hope everyone had a good holiday!

"Could this be all there is? A rather destitute pharaoh, perhaps?"

"Perhaps we can take our time, and search more thoroughly in the last two chambers."

Is anyone opposed to taking 20 on perceptions? My buffs come from wands, so I don't mind.

I don’t mind.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Alright, my take-20 perception is a 28, not sure if that will get us anything.

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