PFS Module Risen from the Sands with GM Deadly Secret (Inactive)

Game Master TriOmegaZero


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Call of the Copper Gate

You are correct, thank you for looking it up. I've always been a bit fuzzy about onset times, but the example at the end clears it up. Katsu may make the save with a +4 competence bonus from Luli's Heal check and Misfortune can be applied.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

While the more divine characters discuss healing magic, Byron will cast heightened awareness and will check out the southern double doors.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

He'll also cast detect magic and sweep the entire room.


Call of the Copper Gate

Byron notices an aura on the pharoah's severed hand, as well as a green gem and silver figurine among the grave goods. The doors to the south seem clear of traps, while the walls bear hieroglyphs that would be of great value to historical scholars if transcribed.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Spellcraft on the Pharaoh's hand: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft on the figurine: 1d20 + 9 ⇒ (15) + 9 = 24

"Hmm, these inscriptions look interesting, we should get these recorded before we leave."

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

"Inscriptions? I can make a rubbing of them."

Helena will start collecting and documenting what she is able without having vision.

Looks like there is also a green gem to spellcraft, I'd offer to help, but I don't have any ranks.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Oops, missed that one.

Gem Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24


Call of the Copper Gate

Byron recognizes the hand has become a hand of glory, retaining some of the pharoah's ancient magic. The figurine seems familiar, but the uniqueness of the crafting makes it hard to identify. The gem likewise escapes Byron's experience.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Oh? What do you have there Byron?" Luli asks cheerfully.

Spellcraft, Guidance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Spellcraft, Guidance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

... wow.


Call of the Copper Gate

Luli is able to recognize a variant of a bronze griffin figurine of wondrous power, that summons a hieracosphinx when activated. The gem is a periapt of wound closure.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"A periapt of wound closure!" Luli says excitedly. "Katsu! Come put this on and let's try the wand again!"

Caster Level check (if needed): 1d20 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

So, the description says " allows normal healing of wounds that would not do so normally." GM, does this count?

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Wand Healing

Gaellin
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Healing: 1d8 + 1 ⇒ (5) + 1 = 6
Healing: 1d8 + 1 ⇒ (2) + 1 = 3
Healing: 1d8 + 1 ⇒ (5) + 1 = 6
Total 27

Luli
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Total 12

Helena
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Healing: 1d8 + 1 ⇒ (3) + 1 = 4
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Total 16

Katsu If the periapt works, I'll use these, if not I won't
Healing: 1d8 + 1 ⇒ (8) + 1 = 9
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Total 14


Call of the Copper Gate
Lucky Luli wrote:
So, the description says " allows normal healing of wounds that would not do so normally." GM, does this count?

I believe that it would count in this situation. Is Katsu putting the periapt on?

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Grandmaster TOZ wrote:
Lucky Luli wrote:
So, the description says " allows normal healing of wounds that would not do so normally." GM, does this count?
I believe that it would count in this situation. Is Katsu putting the periapt on?

Most Certainly!


Call of the Copper Gate

Luli notices that strangely, even after Katsu takes up the periapt, the healing magic still fails. Clearly, something else must be going on.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

CL Check for Wand: 1d20 + 1 ⇒ (15) + 1 = 16

"Hrm, that doesn't appear to have worked. I am uncertain as to why. I suppose it is time to move on."

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
Grandmaster TOZ wrote:
Luli notices that strangely, even after Katsu takes up the periapt, the healing magic still fails. Clearly, something else must be going on.

With how this dungeon works, the amulet is probably a cursed loadstone masquerading as a peripet of wound closure lol.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

If everyone is ready, Byron will cast his last prepared enlarge person on Helena and stand aside so we can open this last(?) door.


Call of the Copper Gate

Helena pushes open the doors after a brief moment of finding them locked and testing the key found on the zombies in the glamored room. Beyond, the bare chamber is covered in carvings of neatly rowed hieroglyphs. Two statues of men with jackal heads flank the now open doorway. On the far side, a matching door can be seen.

DC15 Knowledge Religion on the walls:
The glyphs are a series of
prayers for the deceased’s journey into the afterlife.

DC20 Knowledge Relion on the statues:
The statues are representations of Anubis, Ancient Osirion god of the dead, mummification, and tombs.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Katsu, can you take a look around for any surprises?" Luli asks with uncharacteristic concern. "And if the necklace isn't helping, maybe you should take it off."

Knowledge (religion), Guidance vs DC 15: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Knowledge (religion), Guidance vs DC 20: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Feel free to add guidance to your rolls while out of combat!

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (religion): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

"The hieroglyphs are prayers for the dead. The statue is of Anubis, the god of mummification and the dead."

Byron will take a look around the room.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Call of the Copper Gate

Byron peers around the room and sees little else of interest, save for the statues. As he looks closer, he realizes they are not just statues but animated objects.

Knowledge Arcana might tell you more. They are currently not attacking.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Staying in the back of the party, Katsu takes off his new necklace and throws it down on the ground, as per instructions.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (Arcana): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

"Wait!" Byron whispers. "The statues are animated!"


Call of the Copper Gate

It is difficult to say what specific abilities these object have been constructed with, but they are certainly proficient with the khopeshes they carry. Like all objects they will likely resist physical and energy damage (oh joy hardness again). Something about the sigils carved into their attire tells Byron that they have been animated with necromantic spirits that can be harmed with positive energy like an undead.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Well, another fight against animated objects is going to be tough, although these are only medium sized at least. What do you guys think? Do we need a rest? Should we try to get the mummy rot removed from Katsu first?

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Might be tough, but I don't see us getting rid of that Mummy Rot anytime soon, we are I think weeks away from where we might be able to get the appropriate scrolls.

Also is there anything in the room that we are actually interested in? I suppose documenting the glyphs ect. Might be able to just go around.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Byron will cautiously cast detect magic and scan the room.

Spellcraft, if needed: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (Arcana), if needed: 1d20 + 11 ⇒ (13) + 11 = 24


Call of the Copper Gate

Nope, no magic detected. You would think the statues would, but I don’t think they count for the spell.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"I believe you may be right, Helena. Lets go around."


Call of the Copper Gate

As you navigate back around, you make your way down the other hallway. As you pass where you believe the secret door would be located, you see that hieroglyphs are carved in the walls on either side. The scenes depict the pharaohs death, funeral, and internment in the pyramid. More scenes along the wall predict his rising from the dead and ruling over the land again. Ahead, the hall continues further onward, with a door in the north wall barely visible at the edge of your light spells.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Active Perception looking for traps: 1d20 + 8 ⇒ (10) + 8 = 18

If it looks clear to me and Katsu we'll approach the door.

Active Perception on the door: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Isn't this the other side of the room with the guardian statues?" Luli asks. "Maybe we don't want to disturb them from this side either."


Call of the Copper Gate

The door feels too far along the wall to be connected to the room. Byron detects no traps.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Let's enter, before my spell on Helena expires."

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena will open the door.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

You all hear Gaellin stumble drunkenly behind you.

"Oh! I'm fine!......I'm fine! I lost my feet for a second there.." he then snickers to himself.


Call of the Copper Gate

Opening the door reveals that each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor. Nothing else is readily apparent in the room.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Katsu, do you sense any traps?" Luli asks as he scans the room for magical auras. "There's been something in every room of this tomb so far - I wouldn't expect the pattern to break here."

Casting detect magic.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

1d20 + 7 ⇒ (1) + 7 = 8
Lol nope! Par for the course for me.


Call of the Copper Gate

The only auras Luli detects are on the four obelisks.

DC19 Spellcraft:
Each obelisk seems to bear a conjuration aura.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

"Oh, that's probably not good."

Prescience: 1d20 ⇒ 10

Byron will creep into the room and inspect the heiroglyphs.


Call of the Copper Gate

The southwest obelisk seems normal, but the southeast generates a cool breeze towards the center of the room. Heat radiates from the northwest obelisk while the northeast is covered with condensation. Nothing further happens as Byron examines them.

DC15 Knowledge Arcana or Read Magic cantrip:
The hieroglyphs are connected to the four elements, with incantations inscribed to summon elemental servants.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Knowledge (Arcana): 1d20 + 11 ⇒ (20) + 11 = 31

"Seems these will summon elemental servants. I doubt they'll be serving us drinks, though."

Byron will give the room a quick look over.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Call of the Copper Gate

Byron notices a secret compartment on the northwest obelisk.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

"Do you want me to move into the room? Or would you rather try to get to the compartment without summoning elementals?

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

"Well, I'm not sure. But it seems pretty likely opening it up will do something with this spell. Probably should get ready for trouble."

"If the heats any indication it'll be a fire elemental of some kind."

Byron will step away and load his crossbow, and make sure his scroll of resist energy (fire) is in reach.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena will move into the room closer to the northwest obelisk.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"That makes sense," Luli says as he guides Karma in to stand next to Byron. "Helena, do you want to try opening the compartment? Maybe with your weapon drawn?" Beneath him, Karma sniffs the air confusedly as the pillars' smells mingle.


Call of the Copper Gate

Helena stands over the golden circle on the floor, but nothing else changes in the room. She can easily see the outline of the hidden compartment now that Byron has pointed it out.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena will draw her sword in one hand, and reach out and open the compartment.

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