Fighter 1(Unarmed)1/ Rogue 2 (Unchained)
NG Medium Humanoid (human)
Init+4Senses Perception +7(+8 vs traps)
DEFENSE AC18 Flat footed 14, Touch 18, (Dex+4, Armor +4)
HP 28 (1d10+2+2d8+6)
Fort+4, Ref+7 Will+2
Resistances OFFENSE Speed 30
Melee Sword Cane +6 (1d6+1) OR unarmed +6 (1d4+1)
Ranged Composite Longbow (12 Str) +6 (1d8+1)
Space[b]5 ft.,[b]Reach5 ft.
Supernatural Abilities Special Abilities You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you once again become blind.
Spell-Like Abilities Class Abilities Ignore prerequisites on one style feat, Rogue talent (Combat trick)
Spells Base Atk+2; CMB +3 CMD 17
Feats : Blind fight (Bonus, from Blind Zeal), Improved Unarmed Strike (Bonus, from unarmed fighter), Blinded Blade Style (Bonus, ignoring prerequisites, from Unarmed fighter), Improved Blind Fight, Blinded Competence, Weapon Finesse (Bonus, from Rogue) Greater Blind fight (From Rogue combat trick), Blind Master
Skills Perception +7(+8 vs traps), Disable Device +11(+13 w/o armor), UMD +6, Acrobatics +7 (+3 when Blind, +5 w/o armor), Knowledge-Local +5, Perform-String +5 (+7 w/mwk Shamisen), Bluff +5, Diplomacy +5, Stealth +6 (+2 Blind, +4 w/o armor), Swim +2 (+4 w/o armor)
Alternate Racial Traits LanguagesCommon, Tien, Minkai,
Traits Indomitable Faith, Blind Zeal
Gear of note Swordcane, Composite Longbow set for 12 Str, Chain Shirt, mwk lockpicks, mwk Shamisen, adventuring Kit, 2 oils of bless weapon, 4 holy water, 5 acid flasks
Blinded Blade Style:
Benefit: While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength- or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-FightAPG feat, as well as any feat that lists Improved Blind-FightAPG as a prerequisite.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, you do not need to succeed at Perception checks to pinpoint the location of creatures within reach of your melee weapon, or your unmodified reach if you are not wielding a melee weapon. This ability functions like blindsense, except creatures you cannot see do not gain total concealment against you. Having this feat counts as having 15 ranks in Perception for the purpose of satisfying the prerequisites of the Greater Blind-FightAPG feat, as well as any feat that lists Greater Blind-FightAPG as a prerequisite.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, your ability to pinpoint creatures’ locations using Blinded Competence improves to function like blindsight rather than blindsense, and the range increases to 30 feet. In addition, you add half your character level to the DCs of Bluff checks to feint you in combat.