Tolar Buntu
|
"I think I've seen enough steaming vegetables today. How about some meat?"
Tolar will make sure he retrieves his Thunderstrike. If there is time he will rest and recover his stamina. And after that make another flash grenade.
Justin Norveg
|
"The most ironic of foods. You take something from a live cow and put it on a dead one... " the spatula duct taped to his tail flit flicks a few burgers up into the air while he deals out hamburger buns like playing cards.
| Spacefarer Redelia |
After enjoying a rest and an expertly prepared meal, you arrive at Bastiar 8. As you approach, the bleachling gnome Venture-Captain Naiaj points to a digital image of an ice giant planet labeled as Bastiar-8. She taps her finger on a barren moon orbiting the planet, zooming in on it. "We were able to analyze logs recovered from a medical research ship. According to the data, many Starfinder ships landed on a rocky moon of Bastiar-8. Our hypothesis is that they deemed the moon safe to land on, and perhaps they found useful resources there. The moon looks completely barren and uninhabitable, but our scans indicate there is an air-filled cave system beneath the surface, which is where the Starfinders have presumably taken shelter. Your landing craft is waiting. Get down there and safely extract
our agents."
You land on the planet without incident and make your way to an underground cave with a freshwater lake and a structure that resembles a temple. You make your way into the temple like building. The entrance is flanked by two statues that resemble jinsuls.
Many narrow corridors branch off, and if you peek down the corridors you can see humans and other Pact Worlds races huddles miserably at the end. They avoid making eye contact with you, and do not answer you if you speak to them. Above the entrances to the corridors are sigils in rusty looking metal.
There is no such sigil over the wide stairs leading up out of this entrance chamber.
Justin Norveg
|
"ALright, I never really had a lot of formal training in the weirder mysteries of the universe so... "
mysticism check: 1d20 + 14 ⇒ (18) + 14 = 32
Justins eyes go black with white spots as he starts seeing swirling math symbols...
"I. See.
Justin Norveg
|
The runes will harm anyone that enters without permission. Whether thats verbal permission or some kind of marker or token I don't know. The good thing is i don't see anything about LEAVING...
Justin sees railroad tracks leading up the steps and will push towards heading that way
Tolar Buntu
|
Tolar hefts his Thunderstrike.
"Would destroying the runes make it safe?"
He eyes any nearby people to see how they react to the idea.
Justin Norveg
|
" most practicioners of the arcane are aware that hammers exist so... lets save that for plan D "
Justin will light himself up like a beacon and fly up to the ceiling, peeking up the steps
| Spacefarer Redelia |
You move up the wide stairs, and find yourselves in an antechamber. The walls of the antechamber are covered in bas-reliefs depicting the same kind of creatures as the statues in the entrance hall. The creatures are depicted as worshiping a faceless, formless god, killing their enemies with many kinds of weapons, and sacrificing their prisoners on an altar.
Seeing nothing else of interest, you press on up the next set of stairs. You find a large chamber containing an altar and a much bigger statue like the ones you have already passed. It has many more legs and eyes.
please roll will saves, mysticism, and survival/medicine. I need the will save from each of you, the others you may choose whether to roll.
Tolar Buntu
|
will save: 1d20 + 7 ⇒ (13) + 7 = 20
survival: 1d20 + 11 ⇒ (6) + 11 = 17
"I'm not one to judge on all the extra arms and so forth but sacrificing prisoners on an alter makes me think we won't be friends with the local worshipers."
Tolar Buntu
|
"Recent sacrifices in fact. We are not alone."
Tolar makes sure he has his usual Pike/Thunderstrike combo ready.
| GMG |
Replacement GM dotting in, please all make your will saves, we will then continue with a GM post
Justin Norveg
|
will save: 1d20 + 9 ⇒ (12) + 9 = 21
mysticism: 1d20 + 14 ⇒ (3) + 14 = 17
Survival: 1d20 + 13 ⇒ (1) + 13 = 14
Justins understanding of the deeper mysteries of the universe is nothing compared to keskodais, but having endured the horrors of Fitches nursery his mind is inured to all but the most loathsome horrors of the universe.
| GMG |
Given that I will shortly retire from the computer
Reynold, I still need a Will save from you
You hear a loud, booming voice asking “What are you doing here?”
| GMG |
“Oh, you will answer my question!”
Yep, you failed your will save
| Overseer Tyranius |
Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.
As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”
Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.
Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”
Table GMs, you can now begin the Part 4 missions.
| GMG |
After the rapid team extraction you hurry to a Pegasus that is waiting for you. Each starfinder moves to his designated seat and you depart the carrier. Once you are out in space you receive a message
“Attention, all starship crews! Jinsul ships are aggressively attacking our retreating transports. Deploy immediately and stop the attackers. There is a heavily armed capital ship nearby—do not engage! I repeat, do not engage the capital ship.”
Naturally you listen and move to engage anything that is attacking a transport! Out there you see another pegasus class ship that is limping towards a starfinder carrier. Two jinsul ships break away from their capital ship and are closing....
Setup
You can position your ship within 3d6 + 5 ⇒ (2, 6, 5) + 5 = 18 hexes from the damaged starfinder transport (lower right corner, green arrow), which happens to also be a pegasus class ship. You can choose the facing of your own ship. Your ship is the green hex, which I have placed in the vicinity of the pegasus for now. Let me know when you are ready.
Reynold Malkin
|
Reynold prioritizes his crew's initiative. "Keep us moving forward and intercept those jinsuls."
Automatic aid another on Piloting for initiative.
Justin Norveg
|
May try that sleep thing.
Not sure if i'm acting out of order or if we're waiting for a go signal and people are waiting for us to go, but when we get it (computers/engineering is phase 1)
Justin will spend a resolve point and attempt to add +2 to all gunnery checks this round
First skirmish boon is in effect for.. whatever it does.
computers check: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 DC equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.
| GMG |
Reynold: a captain can not assist on the initiative check. Encourage acts on a crew action, and initiative check is not an action
All, please include the specific action you use (i.e. Justin uses Lock on)
Justin: where is the +2 coming from (not that it matters for the result) and which ship do you target with lock on?
Engineering Phase
Power to weapons Orange: 1d20 + 10 ⇒ (1) + 10 = 11
Power to weapons Purple: 1d20 + 10 ⇒ (19) + 10 = 29
Helm Phase
Piloting Grav, Trinode: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Piloting Orange: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Piloting Purple: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Piloting Orange: Evade: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Piloting Purple: Evade: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Science Orange: Target engines: 1d20 + 10 ⇒ (19) + 10 = 29
Science Purple: Target engines: 1d20 + 10 ⇒ (8) + 10 = 18
The friendly transport limps closer to the safety of the starfinder lines while the two jinsul craft close on it. Justin locks the weapons onto one of the Jinsul craft.
you can take your piloting and gunnery actions (and of course also captain actions). Note you still have 2 remaining +2 bonus from the tri-node computer (I assumed Reynold used one on the initiative check)
| BigNorseWolf |
Justin: where is the +2 coming from (not that it matters for the result) and which ship do you target with lock on?
The drake has a +2 to its computers systems
Modifers +2 to any three checks per round, +2 Computers;
Locking onto the orange one.
Should the captain assist the big gun then?
| GMG |
The damaged transport manages to get some energy into it's weapons. A ray of pure death is launched towards the jinsul ships and passes harmlessly in between.
| Keskodai -Khaoz |
IIRC, I was taking over one of them guns, right?
"Oh dear, oh dear... It's a good thing that ray wasn't aimed at us, or I might be meeting Pharasma a bit sooner than wished for, not that meeting her is bad, but you know... I still enjoy being alive! And Chk Chk, whatever would be of poor tiny little Chk Chk!"
Justin Norveg
|
Justins blows on a card and snaps it into the computer's hard drive.
" Kesk. Out there is a whole fleet of multi eyed squids that want me. You. And your son dead. They don't take surrenders. They don't take parleys. They don't care that we're fleeing with wounded. They're just going to kill everyone. The only way that doesn't happen is if you keep it together long enough to launch a torpedo up whatever passes for their )(#*#$es "
Tolar Buntu
|
Tolar also has the First skirmish boon slotted. Also using +2 bonus from computer, and +2 from Justin. Presumably we are planning to maneuver to face the enemy so I will roll my attack bonus in a spoiler. Forward Particle Beam if possible, Otherwise the Turret.
Seeing a message saying Shoot Here Tolar will aim for the orange ship if possible.
same attack bonus either way: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
(Forward) Particle Beam: 8d6 ⇒ (2, 2, 2, 4, 1, 5, 1, 6) = 23
Grix "Grav" Gorrixas
|
"All right, everyone hold onto your butts, and I'll get these three pretty shiny death tubes lined up with that bug craft..."
Pilot Evade: 1d20 + 14 ⇒ (7) + 14 = 21 vs DC 10+1.5T (19)
don't forget to add my 6 ranks to the AC as well
| GMG |
Reynold Diplo to encourage Keskodai DC 15: 1d20 + 13 ⇒ (16) + 13 = 29
Crits: 2d100 ⇒ (61, 58) = 119
Orange captain encourage DC15: 1d20 + 4 ⇒ (10) + 4 = 14
Purple captain encourage DC15: 1d20 + 4 ⇒ (19) + 4 = 23
Orange weapon 1: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 8d4 ⇒ (4, 4, 2, 3, 1, 1, 4, 4) = 23
Orange weapon 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 8d4 ⇒ (4, 4, 3, 4, 1, 1, 3, 2) = 22
Purple weapon 1: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 8d4 ⇒ (2, 1, 1, 1, 1, 3, 3, 2) = 14
Purple weapon 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 8d4 ⇒ (4, 4, 1, 2, 1, 3, 1, 4) = 20
Adding (and change purple 1s to 2s): 23 + 22 + 14 + 20 + 7 = 86
Keskodai and Tolar shoot big holes into the Jinsul ship! At the same time the starfinder transport is also shot up by the jinsuls and the captain of one of the Jinsul ships opens a comm channel:
“How do you know my ship so well? Are you the ones who killed my brother near Izalraan? I shall have revenge!”
Justin Norveg
|
Justin sits at his keyboard snickering while he has the enemy ship email him their trajectory
Lock on: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 DC 5 + 1–1/2 x the tier of the target starship + its bonus from defensive countermeasures.
Lock onto orange again
"Note: The Jinsul have a family structure and to some degree care about them. Their lack of empathy towards other species despite having it themselves suggests intense xenophobia.. as Chk Chk would say they're poopyheads "
| GMG |
Engineering
Orange Divert to Shields: 1d20 + 10 ⇒ (4) + 10 = 14
Purple Divert to Weapons: 1d20 + 10 ⇒ (14) + 10 = 24
Helm
Piloting Starfinders: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Piloting Starfinders Transport: 1d20 + 6 ⇒ (15) + 6 = 21
Piloting Orange: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Piloting Purple: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Piloting Orange Evade: 1d20 + 15 + 2 - 2 ⇒ (6) + 15 + 2 - 2 = 21
Piloting Purple Evade: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Science Orange Balance: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Science Purple Target Weapons: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Captain Orange: Taunt: 1d20 + 7 ⇒ (16) + 7 = 23
It is obvious that your friendly transport is disabled, it just floats slowly forward. One Jinsul craft breaks away from it and moves to engage you while the other positions itself behind the starfinder transport...
The captain of the orange vessel opens a comm channel "I despise you! I will even present my backside to you, but you can't hit me, that were some lucky shots that killed my brother!"
You take a -4 on gunnery checks this round. Go ahead, pilot, science and gunnery!
Grix "Grav" Gorrixas
|
"Seriously guys, buckle up, we're gonna pull a few more G's and take a little tighter turn than this ship is used to..."
Maneuver: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29vs DC 15+1.5T (24)
Grav manages to cycle through the engine boosters and landing assist thrusters in just the right way to throw the ship hard to the right before pulling back to the left buzzing just shy of the other Jinsul craft's viewport
Justin Norveg
|
"Wait.. what? " Justin asks from his console back near the engines. As the ship rocks he fortunately lands on a blanket, pillow, and teddymouse that just happen to be on one of the warmer sections of the engine
Tolar Buntu
|
| 1 person marked this as a favorite. |
Tolar cranks up some Abysshead on the speakers partially drowning out the enemy captain.
The song is about 2 young half-orcs who were in love but one was cruelly mutated to have no arms and begged his lover to kill him because he could no longer take his own life. It is very emotional.
After a lengthy chat we have decided to pull out all the stops this round. Activating Arvin's Morale Boost +2 to all skill checks and attack rolls this turn, Activating Zigvigix's Missile Tube Cleanup +2 to attack rolls this turn, Not using up limited ammo this turn. And Tolar will use his character folio ability to reduce his gunnery check DC by -4. Adding 2 of the +2 bonus from computers to turret and forward beam. And lastly the +2 from Justin to Gunnery checks.
Tolar crosses many many fingers then fires at orange.
linked high explosive missile launcher, not including the -4 to DC from folio but am including the -4 from taunt: 1d20 + 10 + 2 + 2 + 2 + 2 - 4 ⇒ (4) + 10 + 2 + 2 + 2 + 2 - 4 = 18
boom: 8d8 ⇒ (7, 6, 2, 1, 1, 5, 4, 3) = 29
| GMG |
[spoiler=Jinsul shooting]
Orange weapon 1: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 8d4 ⇒ (4, 1, 1, 4, 2, 4, 1, 2) = 19
Orange weapon 2: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 4d8 ⇒ (8, 2, 7, 1) = 18
Purple demand: 1d20 + 7 ⇒ (6) + 7 = 13
Purple turret: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 8d4 ⇒ (1, 4, 3, 4, 4, 2, 4, 4) = 26
Grav shows some fancy flying and Keskobot and Tolar fire everything they have on the jinsul craft. The jinsul craft is dead in space, but their last two shots hit the transport! You see smoke and other gasses coming out from several huge holes in the pegasus. The other jinsul craft fires at you but misses.
"This is captain O'Hara, Starfinder fleet P1243. Please get rid of them, we are sitting ducks and holding this barrel together with duct tape, mesh wire and whatever our engineer can come up with!"
| GMG |
Piloting Starfinders: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Piloting Jinsuls: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Pilot Flip and Burn: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Engineer Divert to Guns: 1d20 + 10 ⇒ (19) + 10 = 29
Science Target Weapons: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Captain Taunt on gunnery: 1d20 + 7 ⇒ (11) + 7 = 18
The functioning jinsul craft flies away and then quickly turns around. It's captain taunts you, but you have managed to disable one Jinsul craft and do not fear the other.
You can act!
Grix "Grav" Gorrixas
|
"Reynold, could you please explain to the other captain using petty words that we're doing everything we can here... What do you guys think, should we go right at 'em to make ourselves a better target? I can get up behind 'em but that might just make them want to shoot at our downed allies if they can't get good shots on us"
Justin Norveg
|
"The only defense is a good offense. Sorry "
Computers check to lock onto Purple: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
+2 to the gunners again
I told their sewage systems to vent, so we can just aim for the methane. Its not pretty but its efective...