GD VII: Redelia's Scoured Stars Invasion (SFS, tier 5-6) (Inactive)

Game Master Redelia


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Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"I think I've seen enough steaming vegetables today. How about some meat?"

Tolar will make sure he retrieves his Thunderstrike. If there is time he will rest and recover his stamina. And after that make another flash grenade.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"...cheeseburger."

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"The most ironic of foods. You take something from a live cow and put it on a dead one... " the spatula duct taped to his tail flit flicks a few burgers up into the air while he deals out hamburger buns like playing cards.


Venture Lieutenant, Play by Post (online)

After enjoying a rest and an expertly prepared meal, you arrive at Bastiar 8. As you approach, the bleachling gnome Venture-Captain Naiaj points to a digital image of an ice giant planet labeled as Bastiar-8. She taps her finger on a barren moon orbiting the planet, zooming in on it. "We were able to analyze logs recovered from a medical research ship. According to the data, many Starfinder ships landed on a rocky moon of Bastiar-8. Our hypothesis is that they deemed the moon safe to land on, and perhaps they found useful resources there. The moon looks completely barren and uninhabitable, but our scans indicate there is an air-filled cave system beneath the surface, which is where the Starfinders have presumably taken shelter. Your landing craft is waiting. Get down there and safely extract
our agents."

You land on the planet without incident and make your way to an underground cave with a freshwater lake and a structure that resembles a temple. You make your way into the temple like building. The entrance is flanked by two statues that resemble jinsuls.

Many narrow corridors branch off, and if you peek down the corridors you can see humans and other Pact Worlds races huddles miserably at the end. They avoid making eye contact with you, and do not answer you if you speak to them. Above the entrances to the corridors are sigils in rusty looking metal.

mysticism DC 24:
The sigils warn of protective magic that harms those who attempt to enter the corridors without permission.

There is no such sigil over the wide stairs leading up out of this entrance chamber.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"ALright, I never really had a lot of formal training in the weirder mysteries of the universe so... "

mysticism check: 1d20 + 14 ⇒ (18) + 14 = 32

Justins eyes go black with white spots as he starts seeing swirling math symbols...

"I. See.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

The runes will harm anyone that enters without permission. Whether thats verbal permission or some kind of marker or token I don't know. The good thing is i don't see anything about LEAVING...

Justin sees railroad tracks leading up the steps and will push towards heading that way

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar hefts his Thunderstrike.

"Would destroying the runes make it safe?"

He eyes any nearby people to see how they react to the idea.


Venture Lieutenant, Play by Post (online)

Justin knows that destroying the runes would not make the danger go away. They are a warning, not the source of the danger.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

" most practicioners of the arcane are aware that hammers exist so... lets save that for plan D "

Justin will light himself up like a beacon and fly up to the ceiling, peeking up the steps


Venture Lieutenant, Play by Post (online)

You move up the wide stairs, and find yourselves in an antechamber. The walls of the antechamber are covered in bas-reliefs depicting the same kind of creatures as the statues in the entrance hall. The creatures are depicted as worshiping a faceless, formless god, killing their enemies with many kinds of weapons, and sacrificing their prisoners on an altar.

Seeing nothing else of interest, you press on up the next set of stairs. You find a large chamber containing an altar and a much bigger statue like the ones you have already passed. It has many more legs and eyes.

please roll will saves, mysticism, and survival/medicine. I need the will save from each of you, the others you may choose whether to roll.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"More legs, more eyes, great..."

Will Save: 1d20 + 5 ⇒ (8) + 5 = 13
Mysticism: 1d1 ⇒ 1
Survival: 1d20 + 11 ⇒ (1) + 11 = 12

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

will save: 1d20 + 7 ⇒ (13) + 7 = 20
survival: 1d20 + 11 ⇒ (6) + 11 = 17

"I'm not one to judge on all the extra arms and so forth but sacrificing prisoners on an alter makes me think we won't be friends with the local worshipers."


Venture Lieutenant, Play by Post (online)

Tolar notices blood spatters, suggesting that there have been recent and frequent sacrifices on this altar.

no more survival/medicine checks needed.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"Recent sacrifices in fact. We are not alone."

Tolar makes sure he has his usual Pike/Thunderstrike combo ready.


Fiend series | Shackles

Replacement GM dotting in, please all make your will saves, we will then continue with a GM post

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

will save: 1d20 + 9 ⇒ (12) + 9 = 21

mysticism: 1d20 + 14 ⇒ (3) + 14 = 17

Survival: 1d20 + 13 ⇒ (1) + 13 = 14

Justins understanding of the deeper mysteries of the universe is nothing compared to keskodais, but having endured the horrors of Fitches nursery his mind is inured to all but the most loathsome horrors of the universe.


M Large Canine Level 3 druid

Keskobot

Beep beep beep

will save: 1d20 + 12 ⇒ (10) + 12 = 22
mysticism: 1d20 + 21 ⇒ (16) + 21 = 37


Fiend series | Shackles

Given that I will shortly retire from the computer
Reynold, I still need a Will save from you

You hear a loud, booming voice asking “What are you doing here?”

Searching for the source of the voice:
You can't find it. Either tiny speakers are hidden where you can't see them or this is something mystical

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"psssssst! Reynold, I think it wants to talk to you..."


M Large Canine Level 3 druid

Reynold Bot

will save: 1d20 + 4 ⇒ (20) + 4 = 24

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Sorry, just touching in now between traveling. I'll use BNW's bot save ;)


Fiend series | Shackles

“Oh, you will answer my question!”

Grix Grav Gorrixas:
You are forced to answer truthfully
Yep, you failed your will save


Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.

As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”

Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.

Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”

Table GMs, you can now begin the Part 4 missions.


Fiend series | Shackles

After the rapid team extraction you hurry to a Pegasus that is waiting for you. Each starfinder moves to his designated seat and you depart the carrier. Once you are out in space you receive a message

“Attention, all starship crews! Jinsul ships are aggressively attacking our retreating transports. Deploy immediately and stop the attackers. There is a heavily armed capital ship nearby—do not engage! I repeat, do not engage the capital ship.”

Naturally you listen and move to engage anything that is attacking a transport! Out there you see another pegasus class ship that is limping towards a starfinder carrier. Two jinsul ships break away from their capital ship and are closing....

Aid Token:
During this encounter, tables can use an Aid Token to fire the damaged transport’s weapons (the gunnery check bonus is equal to 4 + 1-1/2 × the ship’s tier) during the gunnery phase. On a success, the target enemy vessel takes 2d8 damage per tier of the PCs’ starship.

Setup
You can position your ship within 3d6 + 5 ⇒ (2, 6, 5) + 5 = 18 hexes from the damaged starfinder transport (lower right corner, green arrow), which happens to also be a pegasus class ship. You can choose the facing of your own ship. Your ship is the green hex, which I have placed in the vicinity of the pegasus for now. Let me know when you are ready.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold prioritizes his crew's initiative. "Keep us moving forward and intercept those jinsuls."

Automatic aid another on Piloting for initiative.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Ready!

Justin will be scurrying back and forth between computers and engineering as needed. He'll start in computers for a good scan

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

Ready

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

May try that sleep thing.

Not sure if i'm acting out of order or if we're waiting for a go signal and people are waiting for us to go, but when we get it (computers/engineering is phase 1)

Justin will spend a resolve point and attempt to add +2 to all gunnery checks this round

First skirmish boon is in effect for.. whatever it does.

computers check: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 DC equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.


Fiend series | Shackles

Reynold: a captain can not assist on the initiative check. Encourage acts on a crew action, and initiative check is not an action
All, please include the specific action you use (i.e. Justin uses Lock on)
Justin: where is the +2 coming from (not that it matters for the result) and which ship do you target with lock on?

Engineering Phase
Power to weapons Orange: 1d20 + 10 ⇒ (1) + 10 = 11
Power to weapons Purple: 1d20 + 10 ⇒ (19) + 10 = 29

Helm Phase
Piloting Grav, Trinode: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Piloting Orange: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Piloting Purple: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Piloting Orange: Evade: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Piloting Purple: Evade: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Science Orange: Target engines: 1d20 + 10 ⇒ (19) + 10 = 29
Science Purple: Target engines: 1d20 + 10 ⇒ (8) + 10 = 18

The friendly transport limps closer to the safety of the starfinder lines while the two jinsul craft close on it. Justin locks the weapons onto one of the Jinsul craft.

you can take your piloting and gunnery actions (and of course also captain actions). Note you still have 2 remaining +2 bonus from the tri-node computer (I assumed Reynold used one on the initiative check)

You have an Aid token:
During this encounter, tables can use an Aid Token to fire the damaged transport’s weapons (the gunnery check bonus is equal to 4 + 1-1/2 × the ship’s tier) during the gunnery phase. On a success, the target enemy vessel takes 2d8 damage per tier of the PCs’ starship.


M Large Canine Level 3 druid

Justin: where is the +2 coming from (not that it matters for the result) and which ship do you target with lock on?

The drake has a +2 to its computers systems

Modifers +2 to any three checks per round, +2 Computers;

Locking onto the orange one.

Should the captain assist the big gun then?


M Large Canine Level 3 druid

Firing the aid token at orange

i have no idea if this is spoilery:

Gunnery: 1d20 + 4 + 9 ⇒ (3) + 4 + 9 = 16
Damage: 12d8 ⇒ (7, 2, 7, 1, 5, 7, 4, 4, 5, 1, 7, 6) = 56


Fiend series | Shackles

The damaged transport manages to get some energy into it's weapons. A ray of pure death is launched towards the jinsul ships and passes harmlessly in between.


"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

IIRC, I was taking over one of them guns, right?

"Oh dear, oh dear... It's a good thing that ray wasn't aimed at us, or I might be meeting Pharasma a bit sooner than wished for, not that meeting her is bad, but you know... I still enjoy being alive! And Chk Chk, whatever would be of poor tiny little Chk Chk!"


M Large Canine Level 3 druid

eyup. if i remember you had the same shootin bonus at plus 10 . Im pretty sure grav will aim the front of the ship at the bad guys if you want to fire. You have a plus 2 from justin a pkus 2 from the computers and probably a plus 2 from the captain

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justins blows on a card and snaps it into the computer's hard drive.

" Kesk. Out there is a whole fleet of multi eyed squids that want me. You. And your son dead. They don't take surrenders. They don't take parleys. They don't care that we're fleeing with wounded. They're just going to kill everyone. The only way that doesn't happen is if you keep it together long enough to launch a torpedo up whatever passes for their )(#*#$es "

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar also has the First skirmish boon slotted. Also using +2 bonus from computer, and +2 from Justin. Presumably we are planning to maneuver to face the enemy so I will roll my attack bonus in a spoiler. Forward Particle Beam if possible, Otherwise the Turret.

Seeing a message saying Shoot Here Tolar will aim for the orange ship if possible.

pew pew:

same attack bonus either way: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
(Forward) Particle Beam: 8d6 ⇒ (2, 2, 2, 4, 1, 5, 1, 6) = 23

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"All right, everyone hold onto your butts, and I'll get these three pretty shiny death tubes lined up with that bug craft..."

Pilot Evade: 1d20 + 14 ⇒ (7) + 14 = 21 vs DC 10+1.5T (19)

don't forget to add my 6 ranks to the AC as well


M Large Canine Level 3 druid

Keskobot

Beep beep beeep

attack: 1d20 + 10 + 2 + 2 + 2 ⇒ (4) + 10 + 2 + 2 + 2 = 20 justin/Reynalt/Computer

damage: 8d8 ⇒ (2, 5, 4, 7, 3, 5, 5, 6) = 37


Fiend series | Shackles

Reynold Diplo to encourage Keskodai DC 15: 1d20 + 13 ⇒ (16) + 13 = 29
Crits: 2d100 ⇒ (61, 58) = 119

Jinsul shooting:

Orange captain encourage DC15: 1d20 + 4 ⇒ (10) + 4 = 14
Purple captain encourage DC15: 1d20 + 4 ⇒ (19) + 4 = 23

Orange weapon 1: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 8d4 ⇒ (4, 4, 2, 3, 1, 1, 4, 4) = 23
Orange weapon 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 8d4 ⇒ (4, 4, 3, 4, 1, 1, 3, 2) = 22

Purple weapon 1: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 8d4 ⇒ (2, 1, 1, 1, 1, 3, 3, 2) = 14
Purple weapon 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 8d4 ⇒ (4, 4, 1, 2, 1, 3, 1, 4) = 20
Adding (and change purple 1s to 2s): 23 + 22 + 14 + 20 + 7 = 86

Keskodai and Tolar shoot big holes into the Jinsul ship! At the same time the starfinder transport is also shot up by the jinsuls and the captain of one of the Jinsul ships opens a comm channel:

“How do you know my ship so well? Are you the ones who killed my brother near Izalraan? I shall have revenge!”

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justin sits at his keyboard snickering while he has the enemy ship email him their trajectory

Lock on: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 DC 5 + 1–1/2 x the tier of the target starship + its bonus from defensive countermeasures.

Lock onto orange again

"Note: The Jinsul have a family structure and to some degree care about them. Their lack of empathy towards other species despite having it themselves suggests intense xenophobia.. as Chk Chk would say they're poopyheads "


Fiend series | Shackles

Engineering
Orange Divert to Shields: 1d20 + 10 ⇒ (4) + 10 = 14
Purple Divert to Weapons: 1d20 + 10 ⇒ (14) + 10 = 24

Helm
Piloting Starfinders: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Piloting Starfinders Transport: 1d20 + 6 ⇒ (15) + 6 = 21
Piloting Orange: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Piloting Purple: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

Piloting Orange Evade: 1d20 + 15 + 2 - 2 ⇒ (6) + 15 + 2 - 2 = 21
Piloting Purple Evade: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19

Science Orange Balance: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Science Purple Target Weapons: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Captain Orange: Taunt: 1d20 + 7 ⇒ (16) + 7 = 23

It is obvious that your friendly transport is disabled, it just floats slowly forward. One Jinsul craft breaks away from it and moves to engage you while the other positions itself behind the starfinder transport...

The captain of the orange vessel opens a comm channel "I despise you! I will even present my backside to you, but you can't hit me, that were some lucky shots that killed my brother!"

You take a -4 on gunnery checks this round. Go ahead, pilot, science and gunnery!

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"Seriously guys, buckle up, we're gonna pull a few more G's and take a little tighter turn than this ship is used to..."

Maneuver: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29vs DC 15+1.5T (24)

Grav manages to cycle through the engine boosters and landing assist thrusters in just the right way to throw the ship hard to the right before pulling back to the left buzzing just shy of the other Jinsul craft's viewport

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"Wait.. what? " Justin asks from his console back near the engines. As the ship rocks he fortunately lands on a blanket, pillow, and teddymouse that just happen to be on one of the warmer sections of the engine

Second Seekers (Luwazi Elsebo)

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|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar cranks up some Abysshead on the speakers partially drowning out the enemy captain.
The song is about 2 young half-orcs who were in love but one was cruelly mutated to have no arms and begged his lover to kill him because he could no longer take his own life. It is very emotional.

After a lengthy chat we have decided to pull out all the stops this round. Activating Arvin's Morale Boost +2 to all skill checks and attack rolls this turn, Activating Zigvigix's Missile Tube Cleanup +2 to attack rolls this turn, Not using up limited ammo this turn. And Tolar will use his character folio ability to reduce his gunnery check DC by -4. Adding 2 of the +2 bonus from computers to turret and forward beam. And lastly the +2 from Justin to Gunnery checks.

Tolar crosses many many fingers then fires at orange.
linked high explosive missile launcher, not including the -4 to DC from folio but am including the -4 from taunt: 1d20 + 10 + 2 + 2 + 2 + 2 - 4 ⇒ (4) + 10 + 2 + 2 + 2 + 2 - 4 = 18
boom: 8d8 ⇒ (7, 6, 2, 1, 1, 5, 4, 3) = 29

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold helps encourage his missile gunner to focus on the jinsul crafts. Automatic aid using gunnery vs. DC 10


M Large Canine Level 3 druid

Keskobot

100100100111001110010110

Forward Particle beam: 1d20 + 10 - 4 + 2 + 2 + 2 + 2 ⇒ (14) + 10 - 4 + 2 + 2 + 2 + 2 = 28 jusatin/arvin/ziggy/computer

for

damage: 8d6 ⇒ (6, 6, 3, 2, 4, 3, 3, 6) = 33


Fiend series | Shackles

[spoiler=Jinsul shooting]

Orange weapon 1: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 8d4 ⇒ (4, 1, 1, 4, 2, 4, 1, 2) = 19
Orange weapon 2: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 4d8 ⇒ (8, 2, 7, 1) = 18

Purple demand: 1d20 + 7 ⇒ (6) + 7 = 13
Purple turret: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 8d4 ⇒ (1, 4, 3, 4, 4, 2, 4, 4) = 26

Grav shows some fancy flying and Keskobot and Tolar fire everything they have on the jinsul craft. The jinsul craft is dead in space, but their last two shots hit the transport! You see smoke and other gasses coming out from several huge holes in the pegasus. The other jinsul craft fires at you but misses.

"This is captain O'Hara, Starfinder fleet P1243. Please get rid of them, we are sitting ducks and holding this barrel together with duct tape, mesh wire and whatever our engineer can come up with!"


Fiend series | Shackles

Piloting Starfinders: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Piloting Jinsuls: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Pilot Flip and Burn: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Engineer Divert to Guns: 1d20 + 10 ⇒ (19) + 10 = 29
Science Target Weapons: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Captain Taunt on gunnery: 1d20 + 7 ⇒ (11) + 7 = 18

The functioning jinsul craft flies away and then quickly turns around. It's captain taunts you, but you have managed to disable one Jinsul craft and do not fear the other.

You can act!

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"Reynold, could you please explain to the other captain using petty words that we're doing everything we can here... What do you guys think, should we go right at 'em to make ourselves a better target? I can get up behind 'em but that might just make them want to shoot at our downed allies if they can't get good shots on us"

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"The only defense is a good offense. Sorry "

Computers check to lock onto Purple: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34

+2 to the gunners again

I told their sewage systems to vent, so we can just aim for the methane. Its not pretty but its efective...

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Community / Forums / Online Campaigns / Play-by-Post / GD VII Redelia's Scoured Stars Invasion (SFS, tier 5-6) All Messageboards

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