GD VII: Redelia's Scoured Stars Invasion (SFS, tier 5-6) (Inactive)

Game Master Redelia


201 to 250 of 528 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Acquisitives

1 person marked this as a favorite.
Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Sense Motive (expertise): 1d20 + 8 + 1d6 + 1 ⇒ (5) + 8 + (4) + 1 = 18

"We're here to help Starfinders, not harm them. We're just not interested in joining the ranks of these derelict ships either. Do you know where we can find any survivors?"

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (17) + 16 + (2) + 1 = 36


Venture Lieutenant, Play by Post (online)

OK, you managed to answer all three of her questions without angering her. Now, I need another bluff or diplomacy check (no need for more in character words) to get her to tell you what she know.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

"Look, Captain, we're all on the same side here. Please tell us what you know so we can get our people home."

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (17) + 16 + (5) + 1 = 39


Venture Lieutenant, Play by Post (online)

The captain sends you data that reveals that many Starfinder ships tried to reach Bastiar-2, a mostly barren but relatively safe planet to establish an outpost for survivors.

success! We'll start the next mission as soon as I hear enough voices from you guys, either in the discussion thread or on our hangout.


Venture Lieutenant, Play by Post (online)

The imposing vesk Radaszam, leader of the Acquisitives, stands near a large screen that displays a tidally locked planet labeled as Callion-2. "Starfinders," he greets, in his pleasantly low voice, "I’m sure you’ll find this mission interesting. Our sensors have detected numerous communication signals broadcast from Callion-2. Because one side of the planet is always facing the sun, only a narrow habitable zone exists, but here’s the interesting part: the entire habitable area is covered in one big, technologically advanced megacity. Finding survivors, or at least useful information in the city, seems likely. I’ll upload mission data on your ship’s computer. Good luck and come back safely!"


Venture Lieutenant, Play by Post (online)

Following Radaszam’s instructions, you easily find the right location in the sprawling megacity to take your landing craft. You find a suitable place to land on a rooftop. As you approach the destination, you realize the only living things in the city are plants and small insectile invertebrates. You see five possible locations to investigate: a factory, a library, a military base, a residential area, and a shopping mall.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold frowns as he looks around, absent-mindedly thumbing the safety on his static arc pistol. He flips the device into kill mode as a precaution, then moves towards the (1d5 ⇒ 4) residential area. "Let's see if Auntie's home."


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

a LIBRARY....erm I mean. As much as I want to go there, survivors would need shelter, food, and power. A shopping center would have the best mix of all of those without running into a robotic security tank or something. With any luck they ve already raided the library... but if you want to trust desna you re the captain

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold turns to the ysoki. "Houses have as good a chance of having supplies as a library or mall, and are probably more comfortable. Odds are we'll hit all the sites, but I figure this is the best bet for finding refugees."

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar giving a longing look at the military base then sighs.

"You are probably right."

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

".. you're actually HOPING there's a robotic security tank now aren't you? "

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"Is there room on the ship for one? I mean, Sometimes first contact means exchanging gifts."

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"We can probably take it apart and put it in the bedrooms if nowhere else. I know you're all big but do you really need THAT much space? "


"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

"By that same logic, your quarters are the ones with the most available space Justin, should we just put a disassembled robo tank in there?."

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"Sure. I usually camp out on the engines anyway. The Hum helps me go to sleep. Its a longer walk to the bathroom but a shorter run when we get attacked. "


"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

"Interesting, Chk Chk and I will need to join your camping site one of these days. Perhaps once the mission's over."


First Seeker Luwazi Elsebo addresses the Society through communication devices across the Scoured Stars: ​“Starfinders, thanks to your efforts, we have gathered a large amount of data about the whereabouts of several groups of survivors from the first mission to the Scoured Stars. We have analyzed the data and now know enough to start locating and evacuating our friends and allies. We still need more intelligence on other groups of survivors, however, and we must continue to run reconnaissance missions at the same time.”​

Table GM’s- You are now set to start Part 2, but remember Part 1 missions that are still open still need to be accomplished.


First Seeker Luwazi Elsebo pings each of your comm devices. ​” Starfinders have recovered a signal beacon from a steamy swamp on Agillae-2. Our analysis of the data indicates there is a large group of survivors on another planet in the same system, and we will soon be ready to commence the evacuation mission.”​

Planet of the Dinosaurs location is now closed and Last Outpost is now open.

Starfinders are filled with confidence. All Starfinders receive a +1 Morale bonus to attack rolls, saving throws and skill checks until the end of the current mission.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"sure, lets go check out the residential area first, but we'll need to be quick, lots of buildings, lots of places to hide. I'd say the military base would be the next best bet. Many are self sufficient and would have power, food, and security."


Your comm device tune erupts, breaking the silence once again in quick succession as the dreaded group chats will. ”The results of your explorations are coming in fast. Our agents explored a starship graveyard on Agillae-5, where they found many more of our comrades kept comatose in stasis chambers. Our scientists are studying the strange technology so we can decide how to safely release them.”

Starship Graveyard location is now closed and The Cracked Mirror location is now open.


Venture Lieutenant, Play by Post (online)

There are no living inhabitants in the residential area. You see only robots making repairs and cleaning the residences. In the distance, you see an androgenous human silently observing you.

culture, survival, or perception check, please.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Culture (expertise): 1d20 + 10 + 1d6 + 1 ⇒ (5) + 10 + (6) + 1 = 22
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Reynold frowns, then whispers to his comrades. "Place looks tidy enough, but we've got eyes on us. Should we approch?"


Venture Lieutenant, Play by Post (online)

The city was abandoned long ago—likely millennia ago. The original inhabitants left the machines to take care of the city.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justin is going to fire up his Starfinder Palm tatoo and wave it

"Hello. We're here to rescue you! "

Culture check: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36


Venture Lieutenant, Play by Post (online)

The human figure notices your gaze and fades away.

Finding nothing else to explore in the residential district, you move on to the library. The library is eerily silent, other than music that seems to be everywhere on this planet. You see digital and physical records from the planet’s past filling shelves and data archives stretching for the equivalent of city blocks.

Possible checks are Computers, Culture, Engineering, Life Science,
Medicine, and Physical Science. Also, let me know if you have a chronicle for Starfinder Society Scenario #1–13: On the Trail of History or Starfinder Society Scenario #1–17: Reclaiming the Time-Lost Tear on THIS CHARACTER.

Yes, Reynold, I am fully aware of the irony of that question to you...

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

;-)

Computers: 1d20 + 11 ⇒ (20) + 11 = 31
Culture (expertise): 1d20 + 10 + 1d6 + 1 ⇒ (3) + 10 + (3) + 1 = 17
Engineering: 1d20 + 11 ⇒ (12) + 11 = 23

Reynold has 1-13, but not 1-17.

Reynold peers around the eerily musical city. "This place is weird. Can we at least change the playlist?"

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"Might as well see what info we can find while we're here, even if there aren't any Starfinders"

Engineering: 1d20 + 6 ⇒ (14) + 6 = 20

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar observes Mr. Peabody carefully as he goes into lecture mode as we explore.

Physical Science: 1d20 + 12 ⇒ (1) + 12 = 13

Tolar played both of those.


Venture Lieutenant, Play by Post (online)

The ancient culture was very advanced both culturally and technologically. Reynold and Tolar recognize the information as relating to the past of the izalguun species. You also find a log entry about visitors whose description suggests the visitors were Starfinders, but the entry doesn’t reveal what happened to them.

You see the same androgenous human in the distance, but he or she disappears quickly again.

You move on to the military base. As you approach, the same figure appears, this time approaching you directly. "Who are you? What do you want from here?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin has played both of those.

Justin is dragged away from the library with a null space chamber crammed full of digital records, and carrying an impossibly high stack of books far in excess of his own weight.

"Starfinders visted this place at one point and then it was labeled as forbidden but with no mention of why. First seeker Jadnira mounted a big expedition to return and oh hello "

cranes his head around the pile of books

"Hi, I'm justin. We're starfinders. In general we explore the universe. More specifically some of our friends and family have gone missing here. Someone show him the symbol " both of justins hands are occupied. "You haven't seen any Ysoki around have you? People that look like me? "

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar shows him the implant given to him when he joined the Starfinders.

"Or anyone with this symbol?"

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold raises his hands. "Relax, friend! We're here looking for our colleagues. They got into some trouble and we're hoping to help 'em out."


"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

"What my friends forget to mention, is that we come in peace."(?)
Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"We do? I mean, YES we do. Peace... is that which... we currently come in... friendship"

Diplomacy assist: 1d20 + 0 ⇒ (12) + 0 = 12

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Also assists Reynalds overtures if he's making any

Diplo assist: 1d20 + 10 ⇒ (15) + 10 = 25

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20 Up to 26 with assists.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

No one can see it but Tolar is trying to smile.

diplo aid: 1d20 + 2 ⇒ (4) + 2 = 6


Venture Lieutenant, Play by Post (online)

"I am A-1. I was left in charge here when the others left. many years ago. I see everything that happens in this city, and I have not seen any like you."

I'll save those diplomacy rolls for a point later in the conversation where they are called for.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"Cogrust. There seems to be some sort of signal coming from this city. We thought it might have been a distess beacon. Do you have any idea what that might be?" "


Venture Lieutenant, Play by Post (online)

This makes no sense, but the adventure requires you to succeed in an intimidate check and then a diplomacy check to get the truth out of her. I'll give you credit for the diplomacy check with what you already rolled, but I need intimidate.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Attempt to Assist the intimidate

"Maybe I wasn't clear that I was looking for my family. Who I'd do ANYTHING to get back"

intimidate assist: 1d20 + 1 ⇒ (19) + 1 = 20

an entire year of desperate searching seems to be welling up in the little rat, who would clearly like something tangible to vent his frustrations out on...

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"I really think you should help us find our friends."

intimidate: 1d20 + 2 ⇒ (2) + 2 = 4

The heavily armored alien that is over 7 feet tall and carrying many deadly weapons is just not very intimidating.


"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

Intimidate Aid: 1d20 ⇒ 1
The shirren doesn't have a single intimidating fiber in his exoskeleton, he's a bit taken aback by Justin's sudden menacing attitude. He reflexively pulls Chk Chk towards his back.

Good thing it was only an Aid attempt xD... Pharasma is a smaht one.


Venture Lieutenant, Play by Post (online)

Reynold intimidate: 1d20 + 13 ⇒ (17) + 13 = 30

Grav has +9, so auto-aids.

A-1 seems alarmed at your inferred threats, and so you have no trouble convincing her to tell you the truth.

A group of Starfinders visited the city a year ago but the defense bots killed them. In their subsequent investigation, the bots found information about a group of Starfinders trapped on the desert planet Callion-1. A-1 also reveals its computers have detected weak signals coming from that planet within the last 24 hours, which may mean some of the Starfinders are likely still alive.

(At Justin's further questioning, none of the Starfinders who came to this planet were ysoki. The bots killed them because they were behaving in a threatening way and would not talk.)

That's another success, everyone. Good job. We will choose what to do next elsewhere.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

The nearly 8 foot Nuar makes his way to the front of the group, massive doshko draped across his shoulders.

"Remember "friend" the alternative to 'we come in peace' is 'we come in war' and you seem ill equipped to deal with that situation... perhaps you'd be better off working with us - than unconscious."

Intimidate: 1d20 + 9 ⇒ (8) + 9 = 17

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

just missed your last update for Reynold while typing lol no worries, that was way better anyways


First Seeker Luwazi Elsebo's voice rings out with more news of hope on each of your comm devices. ”Starfinders have penetrated the defenses of an ancient automated city on Callion-2. They discovered that a group of Starfinders visited the city a year ago, trying to find a way to help other Starfinders stuck on the desert planet of Callion-1. We’ll begin moving resources to Callion-1 immediately.”

City of the Ancients is now closed and Sands of Oblivion is now open.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Thanks for the bot, GM!

"Well, we've got some serious leads on where we might find some survivors. I think we should follow up in the same order we found the intel, just to cover our tracks. Shall we check in at Agillae-5?"

Reynold votes for Cracked Mirror.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

GM mentioned in the hangouts chat that there were already a lot of tables on that one, so I was voting for Callion-1 which we just unlocked


Venture Lieutenant, Play by Post (online)

Based on what was said on Hangouts, I think you guys want to do Cracked Mirror or Last Outpost. Both of those have plot significance, and may become unavailable soon. You really want to do one of them.

201 to 250 of 528 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GD VII Redelia's Scoured Stars Invasion (SFS, tier 5-6) All Messageboards

Want to post a reply? Sign in.