GD VII: Redelia's Scoured Stars Invasion (SFS, tier 5-6) (Inactive)

Game Master Redelia


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Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

That CANNOT be sanitary. You don't know where I've been. III don't know where I've been...

Attack vs flatfooted EAC: 1d20 + 8 + 1 - 4 ⇒ (12) + 8 + 1 - 4 = 17

damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack vs flatfooted EAC: 1d20 + 8 - 4 + 1 ⇒ (20) + 8 - 4 + 1 = 25
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit damage!: 1d6 + 3 ⇒ (1) + 3 = 4

miss chance because i am shiny:
I want 1-20
Miss chance 1: 1d100 ⇒ 53
Miss chance 2: 1d100 ⇒ 95
Miss chance 3: 1d100 ⇒ 37

If you end your turn next to me DC 17 fort save or be blinded by the light!

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar focuses on the closest enemy.

holy tactical pike vs KAC att#1: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
piercing: 1d8 + 15 ⇒ (2) + 15 = 17

holy tactical pike vs KAC att#2: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
piercing: 1d8 + 15 ⇒ (3) + 15 = 18

aoo or step up & strike:

holy tactical pike vs KAC att: 1d20 + 13 ⇒ (4) + 13 = 17
piercing: 1d8 + 15 ⇒ (5) + 15 = 20

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

Grav takes a guarded step up to the wall thanks to his faster speed and attempts to gore and stab the Jinsul

Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22 vs. KAC
piercing damage: 2d12 + 15 ⇒ (11, 8) + 15 = 34

Gore: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21

AoO or StepUpAndStrike:

Gore: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21


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Venture Lieutenant, Play by Post (online)

The greenish jinsul solarion is reduced to a puddle of goo with bits of exoskeleton floating in ti.

Keskodai uses his mind thrust spell on the remaining enemy.
damage: 7d10 ⇒ (6, 1, 4, 3, 3, 9, 7) = 33
will save: 1d20 + 6 ⇒ (11) + 6 = 17

The remaining jinsul is badly hurt, but still alive. He bites at Tolar and also swings at him with leg blades.
attack leg blades: 1d20 + 10 ⇒ (20) + 10 = 30
crit leg blade damage: 2d6 + 20 ⇒ (5, 6) + 20 = 31
crit bleed: 1d8 ⇒ 3
bite attack: 1d20 + 10 ⇒ (10) + 10 = 20

The remaining jinsul is clearly about to fall over. You also hear sounds of another jinsul about to board.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"This could ALL be avoided. We just want to take our people and LEAVE. WHY are you making this so hard? "

Attack vs flatfooted EAC: 1d20 + 8 + 1 - 4 ⇒ (1) + 8 + 1 - 4 = 6

damage: 1d6 + 3 ⇒ (1) + 3 = 4

Attack vs flatfooted EAC: 1d20 + 8 - 4 + 1 ⇒ (3) + 8 - 4 + 1 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Crit damage!: 1d6 + 3 ⇒ (6) + 3 = 9

miss chance because i am shiny:
I want 1-20
Miss chance 1: 1d100 ⇒ 22
Miss chance 2: 1d100 ⇒ 86
Miss chance 3: 1d100 ⇒ 61

Justins eyes get a little teary and its throwing off his aim

If you end your turn next to me DC 17 fort save or be blinded by the light!


M Large Canine Level 3 druid

Reynald bot

Beep beep beep

Reynold uses his Get 'Em and Clever Attack improvisations against viable targets. He prefers to use stun mode and inflict nonlethal damage except against visibly vicious or dangerous foes.
Bluff: 1d20 + 16 + 1d6 + 1 ⇒ (15) + 16 + (3) + 1 = 35
Attack vs EAC (static arc pistol): 1d20 + 7 ⇒ (7) + 7 = 14
Damage (E, nonlethal): 1d6 + 2 ⇒ (4) + 2 = 6

Clever attack for +1 to hit on green

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

Grav runs up to the right side of the Jinsul leader and attempts to rip into his chest with his horns before chest kicking him

Gore: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (2) + 18 = 20

Chest Kick: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21

AoO or StepUpAndStrike:

Gore: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21


Venture Lieutenant, Play by Post (online)

Grav reduces this jinsul to a messy pile of bug bits, sort of what a fly swatter leaves behind.

Jadnura contacts you through the comm system again. “You fought well, but it’s not over yet—a jinsul commander along with an elite cadre of their soldiers has just boarded your ship. You’ll need to defeat this potent foe and continue to defend the bridge. We’re almost ready to escape the Scoured Stars and just need you to buy us a little more time. Show no mercy, show no fear—everything depends on you!”

init: 1d20 + 4 ⇒ (5) + 4 = 9

Entire party is up before the enemy. From your personal computers, you are able to tell that the enemy has entered on the other side of the bridge.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"Escape hell send us more of the bastards!" Justins eyes are glowing like a red dwarf.

Scurries down the hall

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"I'm really digging First Seeker Jadnura's style. It's like the church of Hylax always says 'Strike First, Strike Hard, No Mercy'"

Grav races back to a defensive position in front of the bridge

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Funny you don't look Hylaxian..


Venture Lieutenant, Play by Post (online)

The entire party has moved, and so has the bad guy, so you're up again.

enemy attunement: 1

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Reynald bot

Beep beep beep

Why am i in melee? This is not a programmed paramater? What idiot is driving this thing? HEEELP!

Move action draw knife

Free action take price tag off knife.

Clever Attack improvisations against viable targets. He prefers to use stun mode and inflict nonlethal damage except against visibly vicious or dangerous foes.
Bluff I know which end of this to stick in you! : 1d20 + 16 + 1d6 + 1 ⇒ (17) + 16 + (2) + 1 = 36

Attack vs EAC (static arc pistol): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (slashing): 1d6 + 2 ⇒ (2) + 2 = 4

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

Grav rushes past the Jinsul setting up a flank for Tolar's turn before elbow striking and shin kicking him

This will draw an AoO with a +4 to AC from Mobility

Elbow: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (2) + 18 = 20
Crit bludgeoning damage: 1d3 + 18 ⇒ (2) + 18 = 20

Shin Kick: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (1) + 18 = 19
Crit bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21

AoO or StepUpAndStrike:

Gore: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 vs. KAC
bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"Please tell me YOU"VE got enough rank to put a stop to this? "

Attack vs flatfooted EAC: 1d20 + 8 + 1 - 4 ⇒ (13) + 8 + 1 - 4 = 18

damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack vs flatfooted EAC: 1d20 + 8 - 4 + 1 ⇒ (4) + 8 - 4 + 1 = 9
damage: 1d6 + 3 ⇒ (3) + 3 = 6

miss chance because i am shiny:
I want 1-20
Miss chance 1: 1d100 ⇒ 34
Miss chance 2: 1d100 ⇒ 59
Miss chance 3: 1d100 ⇒ 14

If you end your turn next to me DC 17 fort save or be blinded by the light!

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Assuming anything is left, Tolar moves into flank and attacks twice.

pike attack #1 vs KAC: 1d20 + 13 - 4 + 2 ⇒ (16) + 13 - 4 + 2 = 27
piercing: 1d8 + 15 ⇒ (5) + 15 = 20
pike attack #2 vs KAC: 1d20 + 13 - 4 + 2 ⇒ (13) + 13 - 4 + 2 = 24
piercing: 1d8 + 15 ⇒ (1) + 15 = 16

aoo or step up & strike:

pike attack vs KAC: 1d20 + 13 ⇒ (9) + 13 = 22
piercing: 1d8 + 15 ⇒ (8) + 15 = 23


M Large Canine Level 3 druid

Keskobot

"See son, the trick is to not wound until you can splatter them completely. "

Mind Thrust (3rd-Level Spell)

This spell deals damage: 7d10 ⇒ (7, 9, 7, 5, 6, 5, 4) = 43 damage

(Will DC 20 half) to one creature within 45 feet that has
an Intelligence score

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justin wipes his hand down his face in a pile of gunk with a still twitching leg sticking out of it

"Do you have ANY idea how long its going to take me to get THAT much Jinsul out of my fur? "

Exo-Guardians

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Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"Um, wait, I know this... yes. Wait, NO. No? Why is he looking at me like that?"


Venture Lieutenant, Play by Post (online)

will save: 1d20 + 6 ⇒ (11) + 6 = 17

in case you're curious, that adds up to 179 damage on the bad guy...

AoO: 1d20 + 12 ⇒ (2) + 12 = 14

You rain damage on the poor jinsul dark solarion to an extent he never dreamed possible. He's probably dead before half of your attacks hit, but the swarm of destruction leaves no pieces even large enough to recognize as something that was once alive.

You only hear the quiet sounds from your own ship's engine, so you know that your ship has successfully repelled the jinsuls who tried to board. There is nothing more you can do, so you settle in to wait to hear how all the other teams of Starfinders are doing.

Exo-Guardians

Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0

"Tolar, a little victory music if you please."

Second Seekers (Luwazi Elsebo)

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|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar rests to recover stamina. He plays some music from a different group at lower volume.

If anyone bother's to check what it is:

Title: Indiscriminate Murder Is Counter-Productive
Group: Machinae Supremacy

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justin will settle for a victory shower. He hangs up the armor, strips down to his fur and takes the fire hose to himself, kicking eyeballs down the drain as blood, chunks and ichor run down him. He's gotten himself lathered up for round 2 when a four foot tall black puffball of a rat with dark red eyes kicks in the door. She stalks over to justin and cuffs him upside the head lightly. For her anyway

"You don't salute in the field you dingus. Are you TRYING to get the FIrst Seeker SHOT? What are you even doing out in the field anyway. she looks at the group "What is he doing out in the field? He's supposed to be in Fitches nursery. IS that a bite mark? WHY do you have bite marks? " she snatches the hose away and proceeds to hose him off, then looks at the group tapping her paw while holding the hose threateningly "Thank you for keeping him safe. Hey cool music. "


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"Keskodai" Male NG shirren priest mystic 8 | SP 64/64 HP 54/54 | RP 9/9 | EAC 20; KAC 21 | Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4 | Active conditions: None

"Which First Seeker? Justin, apparently we have two now!

"(8)Jadnura's back, from scoured space
"(8)He just walked by to shoot some blasters near our face"

He continues humming an unknown beat.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"we should have left that golden shield never should have have used that key"

"If I thought for just one' second you'd be shooting close to me... "


Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.


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Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.

Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”

The Society endures, but a new threat to the galaxy is rising.

That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.

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