
Venture Teller Play b'Post |

Hi All,
Thanks for joining my table!
Please list the following as you dot in. No need to repeat the line itself, just fill in your information. If the information is in a single line, I can cut and paste this quickly when creating chronicles,
RL name: * Character Name * PFS number: * Faction
Similarly, please wait to make a second post until everyone has had a chance to check in. You can make the post as long as you like, but is much easier if the first few posts are only the ones I need to search through for chronicles. :)

Venture Teller Play b'Post |

Hi All,
Thanks for joining my table!Please list the following as you dot in. No need to repeat the line itself, just fill in your information. If the information is in a single line, I can cut and paste this quickly when creating chronicles,
RL name: * Character Name * PFS number: * Faction
I guess I could have phrased that better. :)
noral * Zaarah Katsu * 314670-4 * Scarab Sages

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RL name: I'm Hiding In Your Closet * Character Name: Xukong * PFS number: #40025-10 * Faction: Dark Archive

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RL name: kuey Character Name: Takumi Kamizo PFS number: 215076-14 Faction: Grand Lodge
Specifically, Takumi is an arcanist with the occultist archetype, so he could summon creatures to help tank.

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Boards name: VampByDay
Character Name: Zestel Cozma
PFS #132475-27
Wizard(Thessalonian specialist-Abjuration)(Counterspell subschool) 3
1/2 elf of Varisian Decent, with obvious facial tattoos in the form of Thessalonian script.
Linguistics for diplomacy, but not gather information
Linguistics for Intimidate, but not demoralizing
Linguistics for Bluff, but not for feinting

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GM, Zaarah is just finishing a game and will be Level 4 then. I will update her profile asap.

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Zestel are you sure Thassilonian specialist can be combined with a subschool? I didn't think they could be.
I asked on the boards, my friend who is super knowledgeable, the local Venture Lieutenant, and the Regional Coordinator for my area and they all said there was no rule specifically against it. I was a bit surprised too.

Venture Teller Play b'Post |

I have invited one more person to join us. We begin on Monday. If you haven't already, please drop into the game play thread to introduce yourself. :)
Something to consider, is there anyone in this party to whom all the wands of cure light wounds can be handed?
Anything else needed before we get started?

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Profile is up to date now.
I had a pregen Lvl 4 Credit that now became active so she has 13 xp.
Please note the following purchase:
Spent: - 5100 gp (Mithral Chain Shirt 1100 gp / +2 Belt of Incredible Dexterity 4000 gp)

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Hi all,
I heard you had one cancellation, so I'll be joining in.
Forum name: -Karma- Character name: Tiberius PFS # 96096-9 Faction: The Exchange
Tiberius is a lvl 5 Arcanist - a dedicated toppling magic missile blaster.

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"Dear Diary: JACKPOT."

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Never seen a level 13 in action! ;-) So intersting opportunity!
What is our APL and Tier we are playing?

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I will only be able to post again on Monday. Have a great weekend.

Venture Teller Play b'Post |

*phew*
I might have missed something you asked. Please re-ask if you think I did. :)

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So. I don't think I've got a Google Drives....

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"Not only did the very first Runelord of Greed used Kaer Maga as a prison for his enemies," Xukong says eating an enchanted apnplnen....
It took me a minute (and a wild Google-chase) to get this.
Touche.

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GM, since there's a surprising dearth of specifics regarding the Command Undead feat, and I get the feeling it might come up, I wanted to ask your opinion on how it works.
1. What's the duration? It says targets that fail are controlled "as if under the effects of control undead," (which is minutes per level) but it also says that intelligent undead get a new save per day. Personally I would think mindless undead have a duration of permanent.
2. When there are multiple undead in the area, who gets affected? I would assume they all roll their saves regardless of HD, but what then? For example, let's say there are three undeads around me with 5, 4, and 3 HD respectively, and they all fail their saves. My HD limit is 8. Do I get to choose which to control and which to release? Personally, I would use the same rules as sleep or circle of death-- least HD are affected first, and any partials are wasted, so in that case I'd get the 3 and 4 but not the 5.

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Having a Necromancer myself I have found the answer to this question.
1) Mindless undead are permanently under your control, intelligent undead are as well, though they get a save every day to shake the effect.
2) You get to choose. As there is no specification like Sleep, if they all should fail their saves you choose. Even if you did it in order you could cut the connection to the lower ones when you have the opportunity to control the higher one.

Venture Teller Play b'Post |

That is how i see it as well, though 'permanent' in PFS ends at the end of the scenario (unless there is a different ruling now in effect?).
I am not sure the undead servants walking about this part of the city would qualify. They are set dressing and therefore have no statistics. However, there are typical undead around and I am sure we can work something out if you would like to make an attempt.

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Sooo....
There is no alternate ruling on that. Once the scenario ends, so does your control of the undead. Therefore all onyx spends goes to the void (money spent on onyx that is then used as a material component for animating gets lost.)
As for the undead all around, if you were to attempt control them, you'd likely have to deal with an opposed Charisma check from their current controllers, who, I would imagine, would be quite put out that you have tried to take their property. That being said..I'm not saying not to do it, just that there might be repercussions.

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Oh I wasn't thinking of commandeering some passerby's undeads. I was just thinking that in a city full of them, it's more likely that we'll have to fight some.

Venture Teller Play b'Post |

I think the class ability--the necromancer's power over undead-- does not require onyx. It is controlling an existing undead, not animating one. :)
I will look through the scenario Evariel to see if there is an option for you--just for the rule of cool :)

Venture Teller Play b'Post |

Mentioning the Darklands was a mistake.
The mistake was not in calling it Underdark (WotC property), it was in mentioning it all. Nidal is a nearby country but it is not in--and has no relation to--the Darklands.
Kaer Maga is built on the top of a plateau. Roads at the bottom of the plateau lead to many cities, such as nearby Nidal. No roads lead up to the top of the plateau. That route (barring teleporting directly in) is achieved through the Halflight path. The halflight path is a series of tunnels, caves, caverns and such inside the plateau. There is more than one route through the Halflight path, which is why most folks will hire guides such as the Duskwardens. The duskwarden's are self-declared protectors of the those on the Halflight path.
I hope that helps. :)

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Ha-HA! I found something..!
You effortlessly wield tankards in your off hand, and can use them to drink from and as deadly weapons in a battle with equal ease.
Prerequisites: Catch Off-Guard, Two-Weapon Fighting.
Benefit: When you wield a tankard as an improvised weapon in your off hand, it functions as a light mace, including for the purpose of determining the effects of feats like Weapon Focus. If you worship Cayden Cailean, your off-hand tankard functions as a divine focus and does not interfere with somatic spell components.
When you fight with two weapons and have the sickened condition, you do not apply the penalties from being sickened to attack rolls or weapon damage rolls.
Normal: A tankard wielded as an improvised weapon normally functions as a gauntlet.

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Fits to you?? ;-)

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Well yes but no, my apologies, some context was missing. We (the GM and I) had discussed previously that there was little support and information on improvised weapon equivalencies. What is a tankard/mug/stein equivalent to? Now we have our answer in an official book.

Venture Teller Play b'Post |

Well... Isn't that what I said?!?
Drogun wrote:1) ....
2) Mechanically, if I am not mistaken, when improvising weapons, you treat it as a corresponding simple weapon. I thought that a sap was reasonable for a metal stein.
3)....
4) ....1. ....
2. Not specifically simple. Though the sap's dice size is based on its non-lethal damage. :) personally I would use gauntlet.
3. ....
4. ....
You also said, in the very next post, you were not likely to keep Drogun. I am glad he worked out for you. :)

Venture Teller Play b'Post |

No better character build?
You?
That to me says: 'worked out'
(because that is how I tend to build characters :)

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We need to get the show on the road. I'm due for another game in round II, which is just 2 weeks away as I understand it.

Venture Teller Play b'Post |

I am back from the internet desert and will be back to regular posting tomorrow.
Xukomg I think we can still make it. Sorry for the delay all.

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GM, just one question on timing. So how long will it approximately take to conclude this adventure? :-)
Thanks

Venture Teller Play b'Post |

I do not know, but we have about three more encounters and one more (augers) investigation.

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Thanks GM!
Real life always comes first!! ;-) This is a game and I would never want GMs or players to feel pressure as we all just want to have fun! So waiting for the GM and botting players in case something happens are natural aspects of the game!! :-D
I will just cancel my next game with Zaarah so no stress.

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My posting will be slower in the next two weeks as I will be on vacation. Just FYI.
Please bot me if necessary.
Have a great weekend!

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PROBLEM!
I signed Xukong up for another game that has started today - and it takes priority over this one.
What can you arrange? I'm hoping I can at least squeeze in the spellbook-sharing that was the whole initial idea behind this adventure with this party.

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That... comes off kinda rude. Do you have friends in that game, or have you been looking forward to it for awhile? But I think you can still get a Chronicle if you've played more than half of the game, you just lose gold and maybe items.

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Do you have friends in that game, or have you been looking forward to it for awhile?
The latter.

Venture Teller Play b'Post |

No problem, Xukong was up front about this when he joined, and followed up after the outages. That said I am saddened that my poor posting shortly after the outages compounded the issue. Life happens and it was out of my control, but I still wish I could have done better by you.
I will have to double check the 9th OP Guide but I think 3 encounters counts as complete. I will also have to double check to see if the investigation counts as three encounters (I certainly think it counts as one. The good news is that traps do count as an encounter, which by my count is three...
Bad news. Gold will be reduced, which might affect what spells you can afford. Technically, the trading will happen in the 'indeterminate amount of time' between scenarios, which for Xukong is different than the others. Different indeterminate lengths of time you ask? Yeah, so am I.
You can miss one encounter in the new game too (essentially showing up late) though I am NOT asking you to do that. Join them during the intros especially, and you will be officially out here when the first encounter happens there.
What I do need from you is: what spells you are copying from whom and how much it will cost. I will need the gp spent to complete your chronicle. If this chronicle will level you up, please let me know, it may take me a while to get the math done and your GM will want it sooner rather later.