Xukong's page

697 posts. Organized Play character for I'm Hiding In Your Closet.

Full Name



Ru-Shi Dhampir


Kensei 5

|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time


CN unknown





Special Abilities

mysterious, master of the bastard sword, vampiric gifts, inhuman strength, brilliant mind, unnatural toughness, affinity for the number '6', marked by travel through space and time


Chaotic Neutral




the Hao Jin Tapestry


Common, Tian, Necril, Draconic, Aklo, Jistka, Dwarven


adventurer, scholar, metalworker

Strength 18
Dexterity 8
Constitution 12
Intelligence 19
Wisdom 10
Charisma 8

About Xukong

Picture a rough amalgam of Voldo from Soul Caliber, Pyramid Head from Silent Hill, and Hsien Ko from Darkstalkers.

Voice of: a high-end speech synthesizer

6'5'', 180 lbs.; black hair with slight turquoise tinge; white eyes; grey skin; wears an exquisite metal-and-cloth mask, and is never seen without it; wields the sentient sword Shard



Experience: 13

Prestige: 12

Fame: 25

Faction Objectives:
Season 8:
Recover Named Text +
Recruit Scholar +
Recover Spellbook +!
Recover Named Artifact +!
Identify Magic Item ++!
4+ ranks in Spellcraft +!
Elemental Ritual ++!
Total Goals met: 5

Faction Rewards:
Enduring Scholar +3
Archivist +2

Champion of Time
Worthy Foe (Bones)
Ungrounded Veteran
Student of the Void
Savior of the Tapestry (Rescued Gemsmith)

Death Walker?
Confirmed Field Agent
Explore, Report, Cooperate
Friend of Janira Gavix
Inner Struggle
Inside Knowledge
Lord Avid's Recommendation
Azlanti Wonders
Timelost Chronicler
Combat Boon
Elemental Conquest (Earth)
Ranginori's Debt
Righteous Redemption
Earth Affinity
Duskwarden's Favor
Sky Citadel Reclaimer (Sight of the Unseeing)
Sky Key Core
Radiant Ruby Feathers

Perils: 1
- nearly slain by a battery of exploding skeletons

Hit Points: 42 (5d8+5+5+4)
Initiative: -1
AC: 14, touch 14, flat-footed 11 (-1 Dexterity, +4 Canny Defense, +1 deflection, +1 flat-footed insight)

Other: +1 insight bonus to AC during surprise rounds

Speed: 30 feet

BAB: +3
CMB: +7
CMD: 16

Attacks: Shard +10 (1d10+6/19-20) or masterwork sling +3 (1d4+4)

Saving Throws:
Fortitude: +5
Reflex: 0
Will: +4
Other: +4 vs disease; +2 vs mind-affecting, poison, and curses; -1 vs sonic; so long as it is under the effects of a spell, +2 trait bonus vs death effects and automatically stabilize; +1 insight bonus vs spells, spell-like abilities, and effects of earth creatures and acid/earth spells OR +1 insight bonus to all saves while on the Plane of Earth; +1 insight bonus to all saves when flat-footed and/or during surprise rounds

Skills: Acrobatics +8, Climb +8, Craft (Metalworking) +13, Intimidate +3, Knowledge (Arcana) +13, Knowledge (Dungeoneering, Planes) +9, Knowledge (Engineering) +15, Perception +2, Ride +3, Sense Motive +2, Spellcraft +12, Swim +8, Use Magic Device +3

Other: +4 to concentration checks when casting defensively or grappled; +4 to Wisdom checks to maneuver in subjective directional gravity; +2 to Knowledge (Local) checks about Aspis Consortium, can make such checks untrained; +2 circumstance bonus to all Charisma-based checks against nobility while on Isle of Kortos; +2 circumstance bonus on Survival checks to avoid becoming lost

DC to demoralize: 15

Favored Class: Magus (+4 hit points, +1 skill point)

Racial Abilities:
Low-Light Vision
Darkvision 60 feet
Noise Sensitivity
Negative Energy Affinity
erase 3/day
Resist Level Drain

Magic: Mathematical Prodigy
Race: Numerological Gift (6)
Combat: Reckless*
Deity: Magic Is Life*

Weapon Proficiencies (Simple, Bastard Sword)
Weapon Focus (Bastard Sword)
Alertness (granted by Shard)
Additional Traits
Combat Casting
Planar Infusion (Astral Plane)

7th level: Weapon Specialization (Bastard Sword)

9th level: Extra Arcana

11th level: Improved Critical (Bastard Sword), Greater Weapon Focus (Bastard Sword)

15th level: Greater Weapon Specialization (Bastard Sword)

Class Features:
Arcane Pool 5
Black Blade: Shard
Spell Combat
Canny Defense +4
Perfect Strike


GP: 3,338

Shard (+2 Black Bastard Sword; INT 12, WIS 8, CHA 8, Ego 8; Arcane pool 2)
ornate mask
courtier's finery
spell component pouch
Jade Wayfinder inset with Cracked Orange Ioun Prism
Handy Furoshiki Sack
masterwork sling
15 cold iron bullets
10 silver bullets
masterwork metalworking kit
4 days of trail rations
flint and steel
mess kit
grooming kit
scrivener's kit
1-oz vial of ink
4 sheets of rice paper
fine ivory deck of cards
jade dominoes set
4 flasks of acid
4 flasks of alchemist's fire
4 flasks of liquid ice
1 pot of bladeguard
18 doses/6 uses of quicksilver
60 doses/6 uses of reagent-grade silver
30 doses/6 uses of darkwood bark
12 doses/6 uses of magnesium
30 doses/6 uses of dew of Lunary
12 doses/6 uses of sulfur
120 doses/6 uses of natron
6 doses/6 uses of saltpeter
24 doses/6 uses of urea
6 doses/6 uses of black powder
scroll box:
- scroll of feather fall
- scroll of waterproof
potion of inflict light wounds
wand of infernal healing (41 charges)
wand of inflict light wounds (40 charges)
wand of mage armor (34 charges)
wand of shield (26 charges)
wand of grease (8 charges)
Ring of Protection +1
Dark Effigy of itself
Traveler's Any-Tool

Spells Per Day:
Cantrips - 4 (DC 14)
1st - 4 (DC 15)
2nd - 2 (DC 16)

Spells Prepared:
Cantrips - read magic, prestidigitation, detect magic, ?
1st - ?, ?, ?, magic missile
2nd - ?, ?

Spellbook #1:
Pages: 66/100
0 - read magic, detect magic, prestidigitation, arcane mark, acid splash, dancing lights, daze, disrupt undead, flare, ghost sound, grasp, light, mage hand, open/close, ray of frost, spark
1st - magic missile, mage armor, ray of enfeeblement, shield, mirror strike, lock gaze, infernal healing, chill touch, jump, frostbite, blurred movement, magic weapon, illusion of calm, darting duplicate, corrosive touch, unerring weapon, shocking grasp, burning hands, dancing darkness, snowball, hydraulic push, obscuring mist, expeditious retreat, true strike
2nd - frigid touch, brow gasher, bladed dash, spider climb, mirror image, anticipate thoughts, darkness, defending bone, stone call, shatter, elemental touch, cauterizing weapon
3rd - lightning bolt, fireball

Spellbook #2:
Pages: 50/100
1st - secluded grimoire, hide weapon, vanish, longshot, feather fall, waterproof, grease, glue seal, mount, floating disk, fallback strategy, enlarge person, reduce person, long arm, monkey fish, hobble, auditory hallucination, silent image, color spray, thunderstomp, coin shot, weaponwand, true skill
2nd - erode defenses, splinter spell resistance, glitterdust, flaming sphere, gust of wind, acid arrow, scorching ray, hollow blades, invisibility, pyrotechnics, minor image, time shudder, umbral weapon, force sword