|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 5/5 Death Field, 1/1 Scholar, 1/1 Archivist, 1/1 Time
Gender
CN unknown
Size
medium
Age
154
Special Abilities
mysterious, master of the bastard sword, vampiric gifts, inhuman strength, brilliant mind, unnatural toughness, affinity for the number '6', marked by travel through space and time
Picture a rough amalgam of Voldo from Soul Caliber, Pyramid Head from Silent Hill, and Hsien Ko from Darkstalkers.
Voice of: a high-end speech synthesizer
6'5'', 180 lbs.; black hair with slight turquoise tinge; white eyes; grey skin; wears an exquisite metal-and-cloth mask, and is never seen without it; wields the sentient sword Shard
Laurels:
#40025-10
Experience: 13
Prestige: 12
Fame: 25
Faction Objectives: Season 8:
Recover Named Text +
Recruit Scholar +
Recover Spellbook +!
Recover Named Artifact +!
Identify Magic Item ++!
4+ ranks in Spellcraft +!
Elemental Ritual ++!
Total Goals met: 5
Faction Rewards:
Enduring Scholar +3
Archivist +2
Titles:
Champion of Time
Worthy Foe (Bones)
Ungrounded Veteran
Student of the Void
Savior of the Tapestry (Rescued Gemsmith)
Boons:
Graveblooded
Death Walker?
Confirmed Field Agent
Explore, Report, Cooperate
Friend of Janira Gavix
Inner Struggle
Inside Knowledge
Lord Avid's Recommendation
Azlanti Wonders
Timelost Chronicler
Combat Boon
Elemental Conquest (Earth)
Ranginori's Debt
Righteous Redemption
Earth Affinity
Duskwarden's Favor
Sky Citadel Reclaimer (Sight of the Unseeing)
Sky Key Core
Radiant Ruby Feathers
Perils: 1
- nearly slain by a battery of exploding skeletons
Other: +1 insight bonus to AC during surprise rounds
Speed: 30 feet
BAB: +3
CMB: +7
CMD: 16
Attacks:Shard +10 (1d10+6/19-20) or masterwork sling +3 (1d4+4)
Saving Throws:
Fortitude: +5
Reflex: 0
Will: +4
Other: +2 vs disease and mind-affecting; -1 vs sonic; so long as it is under the effects of a spell, +2 trait bonus vs death effects and automatically stabilize; +1 insight bonus vs spells, spell-like abilities, and effects of earth creatures and acid/earth spells OR +1 insight bonus to all saves while on the Plane of Earth; +1 insight bonus to all saves when flat-footed and/or during surprise rounds
Other: +4 to concentration checks when casting defensively or grappled; +2 to Knowledge (Local) checks about Aspis Consortium, can make such checks untrained; +2 circumstance bonus to all Charisma-based checks against nobility while on Isle of Kortos; +2 circumstance bonus on Survival checks to avoid becoming lost
DC to demoralize: 15
Favored Class: Magus (+4 hit points, +1 skill point)