Full Name |
Evariel |
Race |
Elf |
Classes/Levels |
Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will) |
Gender |
M |
Size |
Medium |
Age |
120 |
Special Abilities |
Channel negative energy 7/day, DC 17 (limit 8 HD) |
Languages |
Aklo, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan |
Strength |
7 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
22 |
Wisdom |
9 |
Charisma |
14 |
About Evariel
PFS #: 89635-11
XP: 10
Prestige: 14
Fame: 16
Specialty school: Necromancy (Undead subschool)
Prohibited schools: Divination, Illusion
Arcane Bond: Item (ring)
Init: +4
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DEFENSE
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AC: 14/12/12
HP: 26
Fort +4, Ref +4, Will +4
Defensive abilities: immune to sleep effects, +2 vs enchantments
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OFFENSE
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Speed: 30 ft
Melee: quarterstaff +1, 1d6-2
Ranged: longbow +4, 1d8-2
School abilities:
Power Over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.
Bolster (Sp): As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess. These bonuses last for a number of rounds equal to 1/2 your wizard level (minimum 1 round). The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Spells Prepared:
0th (DC 16): daze, flare, light, mage hand
1st (DC 17): break, burning hands, cause fear(N), enlarge person, ear-piercing scream, thunderstomp
2nd (DC 18): blindness/deafness(N), false life, flaming sphere, glitterdust, scorching ray
Spellbook:
0th: all
1st: animate rope, break, burning hands, cause fear (n), chill touch (n), crafter's fortune, ear-piercing scream, enlarge person, feather fall, grease, jump, long arm, magic missile, monkey fish, mount, ray of enfeeblement (n), reduce person, summon monster I, thunderstomp, vanish
2nd: acid arrow, blindness/deafness (n), command undead (n), darkvision, false life, flaming sphere, glitterdust, gust of wind, scorching ray, spider climb
Concentration: +10
Caster level vs SR: +6
Relevant boons:
Defender of Time (The Sky Key Solution): You boldly stood against an unceasing horde of time-knitted duplicates aforded your companions the chance to defeat Lady Arodeth, and your bravery attracts members of the Harbingers of Fate with courage and reliability to join the Pathinder Society. You may use this boon when making a new Pathinder Society character to grant your new character one of the following as a bonus trait: courageous, indomitable faith, or resilient.
Goblin Bane (The Emerald Spire: The Tower Ruins): By slaying Grulk, the goblin's bugbear leader, you have removed the immediate goblin threat in the area as well as allowing safe passage deeper into The Emerald Spire. The terror you have hewn has made a resounding impact to the other goblin tribes nearby. You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype.
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STATISTICS
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Base Atk +1; CMB -1; CMD 11
Feats: Spell Focus (Necromancy), Command Undead, Improved Channel, Undead Master
Traits: Sacred Conduit, Reactionary, Resilient
Skills (total armor check penalty: 0):
Craft (books) +18 <4 ranks>
Intimidate +2 (+2 vs goblinoids)
Knowledge (arcana, religion) +12 (3 ranks)
Knowledge (dungeoneering, history, local, nature, planes) +10 <1 rank>
Linguistics +11 <2 ranks>
Perception +5 <4 ranks>
Spellcraft +13 (+2 to identify magic items) <4 ranks>
Use Magic Device +6 <4 ranks from headband>
Equipment: mw quarterstaff, longbow, 40 arrows, +1 silken ceremonial armor, spell component pouch, mw backpack, wand of infernal healing (34 charges), cloak of resistance +1, headband of vast intelligence +2 (skill: UMD), 4,321 gp
Items sold: silken ceremonial armor (15 gp)
Spells from scrolls: gust of wind (2nd, 190gp), reduce person (1st, 35gp)