About Arnie..
Arn
Human Kineticist 5
N
Init +4; Senses ; Perception +8
DEFENSE
AC 14; Touch 14; Flat-Footed 10
HP 60;
Fort +9 ; Ref +8 ; Will +2 (+1 vs confused or dazed, +2 vs emotion and fear effects)
CMD 15
OFFENSE
Speed 30ft;
Kinetic Blast +8 (3d6+10)
STATISTICS
Str 7, Dex 18, Con 20, Int 10, Wis 12, Cha 12
Base Atk +3; CMB +1
Feats
Point Blank Shot, Precise Shot, Toughness
Skills
Acrobatics +8, Disable Device +11, Intimidate +6, Perception +8, Sleight of Hand +11, Stealth +8
Languages
Common
SQ
Burn, Overflow +1, Infusion Specialization 1, Metakinesis (Empower)
Force Ward (Def), Basic Telekinesis, Telekinetic Finesse (UWT), Extended Range (IWT), Pushing Infusion (IWT), Telekinetic Haul (UWT), Telekinetic Boomerang (IWT)
Gear
50gp school uniform: Backpack, bedroll, tent, silk hot weather outfit (nice looking'), waterskin
Belt of Con +2