
MendedWall12 |

I will be putting together two characters this afternoon and posting them in this thread. I'm hoping to have them done by about 4:00 PM CST. Some questions to help me out. Alignments? Chaotic preferred? Doesn't matter? Are we in Golarion? Or is it a homebrew setting? If we're on Golarion, whereabouts are we? I'd like to incorporate a few tidbits about location in the backgrounds if possible. That's all I can think of right now. If I think of more before I leave work, I'll pop in and ask. :)

Redblade8 |

I'll probably have my hobgoblin pyro up tonight. All I really need to do is gear him up and give him a name.
EDIT: for most of the morning I've had the Walking Dead theme music going through my head, but instead of on violins, I've been imagining a couple of goblins na-na-na-na-ing their way through like little green Peter Griffins.
The moral of this story is that this recruitment has damaged me and I don't think it's necessarily a bad thing.

Conch |

Here is my submission. I'll make an alias if needed or if selected:
Bogul the Beehead
Bogul is a self styled Druid. He thinks he can talk to bees. Boguls voracious apitite has lead to a very minimal skill in cooking, something he has taken to with passion even if he is horrible at it. After a few attempts at cooking, Bogul realized honey makes everyone taste good. So, the goblin has taken to keeping a small beehive in a bucket he wears as a hat, so as to always have a steady supply of honey. Other goblins think he is brave for dealing with stinging bees all he time. Bogul thinks it is worth it. Sometimes others try to take his bees. Bogul tends to bite them. Or throw the hive at them. He has gone through a few hives this way. Bogul isn't one for weapons. If something makes him angry he tries to cook it. Most of his cooking tools have been used in combat.
Goblin
Goblin barbarian (unchained, feral gnasher) 3 (Pathfinder RPG Advanced Race Guide 116, Pathfinder RPG Bestiary 156, Pathfinder Unchained 8)
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 33 (3d12+9)
Fort +5, Ref +4, Will +0
Defensive Abilities danger sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee iron ladle +5 (1d4+3) or
unarmed strike +7 (1d2+3) or
utensil set +5 (1d3+3) or
bite +7 (1d6+4 plus grab)
Special Attacks rage (10 rounds/day), grab (Medium)
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Statistics
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Str 16, Dex 16, Con 14, Int 8, Wis 8, Cha 8
Base Atk +3; CMB +5 (+11 grapple); CMD 18 (20 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Throw Anything
Traits improvisational equipment, surprise weapon
Skills Acrobatics +6, Climb +8, Handle Animal +3, Knowledge (nature) +3, Perception +3, Profession (cook) +0, Stealth +10, Survival +3, Swim +6
Languages Goblin
SQ impromptu armament
Combat Gear potion of bull's strength, potion of cure light wounds (5), oil (3); Other Gear +1 lamellar (leather) armor[UC], iron ladle, utensil set, dire collar[ACG], belt pouch, blanket[APG], bucket, climber's kit, cutting board, wooden (2 lb), flint and steel, honey (per jar)[UE] (2), knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], mess kit[UE], pot, seasonings, local (0.5 lb), silk rope (50 ft.), skewer (1 lb), skillet[UE], tinder packet (0.5 lb), torch (3), traveling bee hive[ACG], umbrella[UE], waterskin, 78 gp, 13 sp, 6 cp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dire collar Cause animal to grow as enlarge person for 1 minute.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Impromptu Armament (Ex) Can pick up an unattended object you can wield in one hand as free action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (Unchained, 10 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
I used average hp at levels 2 and 3
Edit: fixed equipment

thegreenteagamer |

Here's what I've seen so far:
(all goblin unless noted otherwise)
MendedWall - Flame spirit shaman or fire bomber alchemist
Me - Unchained rogue
Gavmania - Fire Bomber alchemist?
Redblade - Hobgoblin pyeokineticist
Kella - witch
Cartmanbeck - mesmerist
Conch - feral gnasher barbarian
Did I miss anyone?

Ronkus |

Here's my stat block for Ronkus the Flame Spirit Shaman.
Goblin shaman 3 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 156)
CN Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 size)
hp 16 (3d8)
Fort +1, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee morningstar +4 (1d6+1)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks hex (ward of flames)
Shaman Spells Prepared (CL 3rd; concentration +6)
. . 2nd—flame blade, resist energy; resist energy[S]
. . 1st—burning hands (DC 15), burning hands (DC 15), produce flame; burning hands[S] (DC 15)
. . 0 (at will)—create water, dancing lights, detect magic, read magic
. . S spirit magic spell; Spirit Flame Wandering Spirit
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Statistics
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Str 12, Dex 14, Con 10, Int 13, Wis 16, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Spell Focus (evocation), Spell Specialization[UM]
Traits foul belch, volatile conduit
Skills Appraise +3, Handle Animal +6, Knowledge (nature) +6, Knowledge (religion) +7, Perception +6, Ride +5, Spellcraft +6, Stealth +13, Survival +7, Swim +1; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ spirit animal (weasel named Bristler), touch of flame
Other Gear mwk chain shirt, crossbow bolts (20), light crossbow, morningstar, ring of protection +1, bedroll, belt pouch, flint and steel, masterwork backpack[APG], spell component pouch, waterskin, 646 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Touch of Flame (3/day) (Su) As a standard action, melee touch deals fire dam.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.
Ward of Flames (1 attack) (Su) When struck in melee, deal fire dam to foe for 1 attacks.
Edit: Honestly, I like Ronkus so much I think I'm just going to stick with it. I particularly like the trait "Foul Belch." Not that zombies are even capable of being sickened, but I just like the idea of a goblin fire shaman releasing a spew of noxious gas. :) Please critique as necessary. I made Ronkus in Hero Lab so fixes won't take much time. I'll have to work on the background and fluff tomorrow as I'm busy the rest of the day, but I wanted to get this up here for the GM and possible other players to look at.
Edit 2:Here's the stats for Ronkus' weasel familiar. Not sure it matters but wanted to have it up anyway.
Bristler
Weasel (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Immune fire
Weaknesses vulnerable to cold
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)
Feats Weapon Finesse
[b]Skills Acrobatics +10 (+6 to jump), Appraise +0, Climb +10, Escape Artist +3, Handle Animal +0, Perception +7, Spellcraft +0, Stealth +18, Survival +2, Swim +6; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ improved evasion
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climbing (20 feet) You have a Climb speed.
Immunity to Fire You are immune to fire damage.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Vulnerable to Cold You are vulnerable (+50% damage) to Cold damage.

Dalgar the Great |
1 person marked this as a favorite. |

I was thinking about making a goblin cavalier or samurai who really only got the idea to do what he does from seeing a human do it and trying to imitate it, complete with poorly imitated equipment and demeanor.
You should totally go Order of the Cockatrice! Play the character up as being descended from "royalty", holier than thou, and have him wear a chamberpot as a helmet.

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Totally gonna make an Inquisitor of Fire! Somehow. Will get the stats up later.
You should ask the GM to allow this archetype meant for Ifrits:
Immolator
Ked of Clan Metaldeath |

Ked is done, except for equipment, which shouldn't take long. Also new avatar!
He's fast, stealthy, and likes cutting stuff. Sure, he likes fire, but he really likes blood, because it's such a pretty color, and tasty, and it sprays so much when you cut right here or there.
He's dang near invisible when he wants to be, and has been a scout for as long as he can remember. (If Metaldeath isn't this clan's name, he could have betrayed them for funzies and free food, because chaotic evil...Or I can just change his name since I haven't posted ten times yet.)
He's pretty sure his knives have been talking to him, telling him to paint them red, or that he's secretly a person in a human's game, or that plums are the heart of trees, and other things, but nobody else believes him when he tries to tell them.

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I forgot you couldn't edit posts after a certain point on these boards.
Creation guide
Level: 3, 20 point buy
2 Traits
Race: Goblin, 1 Hobgoblin maximum will be chosen.
Content: Any Paizo
Wealth: WBL, though by fluff most of it should be stolen, found, or cobbled together.
Expected end level: midway through 5
Time to look for a nice, flavorful companion to build out from. Thank you for posting that stuff.

Ronkus |

Got my fluffy bits up under the profile, but I thought I'd put them here as well.
Yes, he and Bristler love the burning. So he spends time listening to Bristler every night before he goes to sleep, stroking her soft fur and listening to her tell him how to burn, feeling her voice in his chest. Then he dreams of a world on fire, and in the day, when he calls on the fire, it comes, and the world blazes.

Threeshades |

I just started building my cavalier and then saw the goblin gunslinger feat. And now I'm thinking of making a gunslinger instead.
I'm thinking of giving him double barreled musket he stole from a human or a dwarf, which would look beautifully oversized in his hands.
just realized the feat only removes the attack penalty, not the restriction that i cannot wield a larger two-handed weapon.

Parg the Smart |

Behold, Parg the Smart! The first goblin to learn how to weaponize the words in his head!
I took Quick Study, but I'm not entirely sure it's compatible with the Unlettered Arcanist archetype. I just like the mental image of a goblin trying to squeeze spells out of a rat. If it turns out to not be okay, then I'll change it.

Vahanian 89 |

Dotting with major interest. I'm thinking maybe a cleric or wizard necromancer. If I were to be a wizard instead of writing spells could they be done in pictures? So he doesn't lose his soul by writing things down.
Otherwise I have always thought that being a hobgoblin fighter would be fun.
Also how much gold do we start with?

MendedWall12 |

Three things:
1) I could not possibly be any more excited about this, because if I was my head would explode.
2)@Parg the Smart, your defensive stats are off, and it says you have 0 hp? Methinks you got a glitch somewhere.
3) I can totally see Ronkus giving Tarki Dogeater and his trusty wolf Resist Energy Fire, before they wade into the melee, so they can keep hacking, slashing, and stabbing while fire bombs, and fire magic explode all around them.
Did I mention I was off the charts excited about this? I fear I might have a little goblin in my soul.

Redblade8 |

Burzik still isn't geared up all the way, but here's background and basic statblock (it feels weird equipping a Kineticist, weapons felt so superfluous)
Trouble finally came the day a captain’s horse was allegedly spooked by his flame during a training exercise. (The captain was out of position, and it was never clear exactly what set the horse off, but Burzik knew you never win that sort of argument.) Burzik’s reprimand came in the form of a transfer, to become a “liaison officer” to a local goblin tribe. The tribe is to make a diversionary attack on a human town, while the army that Burzik’s 23rd is attached to assaults another position elsewhere.
Burzik feels this is a huge dishonor, but is sufficiently “bought in” on his race's ethos of Duty to the chain of command that he feels his best way to regain acceptance is to do his job well. So by the Nine, these humans aren't going to know what hit them!
Burzik ("It's not Bernie!")
Hobgoblin pyrokineticist 3 (Pathfinder RPG Bestiary 175, Pathfinder RPG Occult Adventures 10)
LE Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (3d8+15)
Fort +7, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 15), fan of flames (DC 14)
. . Blasts—fire blast (2d6+2 fire)
. . Utility—basic pyrokinesis, fire's fury
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Statistics
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Str 13, Dex 16, Con 18, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +6, Escape Artist +6, Heal +5, Intimidate +4, Knowledge (nature) +4, Perception +7, Stealth +12, Use Magic Device +4; Racial Modifiers +4 Stealth
Languages Common, Goblin
SQ burn (1 point/round, max 7), elemental overflow +1, gather power
Other Gear mwk chain shirt, dagger, dagger, dagger, mwk light crossbow, 2,409 gp
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Special Abilities
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Burn 1/round (3 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 15) Catch foes on fire.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Fan of Flames (DC 14) Blast becomes a 15' cone
Fire Blast (Sp) Level 1; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Gavmania |

Gavmania wrote:I'm interested. I've always wanted to play a Goblin pyromaniacMendedWall12 wrote:What content will be available for character creation? I've got a sweet idea for a goblin fire bomber. Mwa ha ha ha ha ha.Redblade8 wrote:I'm starting to envision the hobgoblin as a pyrokineticist.Wait, do we -all- have to be mad insane goblin fire-bomber pyromaniacs? Was that a requirement at some point? (Should it be?? =)
Boy, if only you had a cleric stocked with Resist Energy so you could throw fire while standing in fire!
Wow, anyone would think that fire bombing goblins was some kind of trope.

thegreenteagamer |
1 person marked this as a favorite. |

I just want to take some time to apologize for those outbursts. I acquired those aliases a few days ago when I realized not one of those four was taken, and there's just a great need...no...a responsibility that comes with having the news team. You need to interject jokes with them when you can, no matter how poor, and qhen Ron was mentioned... with great alias comes great responsibility.