To Rescue Redeye


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Liberty's Edge

OK, Ill be undertaking a PBP game on the threads...because Im jonesin to run something.

Here's the game:

The masked leaders of Waterdeep sat in council, perusing the letter the courier had brought. Piergeron glanced at his long time ally and friend Mirt and then over at The Blackstaff. "This is not good my friends. The Lords Alliance made a promise"

Mirt shrugged, and his larger girth moved...noone would ever guess that the Moneylender was also in charge of one of the largest organizations of spys within the Realms. "Our alliance with this tribe of Lizardmen is new, and untested. How do we even know its not a trick.?"

another masked member looked up and said in a gruff voice "The specifications of our alliance were quite plain. They protect the trade route from banditry and monstrous incursion between the area of Dagggerford and the Lizard Marsh, and we in turn assist in keeping the Tribal Shamen, Redeye in power. Can we really take the risk of not getting involved? Wouldnt that be seen as not upholding our alliance? What kind of message would we be sending?"

The wizard known as The Blackstaff had sat listening, his hands steepled underneath his chin, his dark eyes missing nothing. When he spoke, his voice was hesitant as if looking for the right words..."Yet, The Lords Alliance cannot just send military aide when there isn't an opposing military force. The locals might see it as an act of aggression...or worse an invasion"

One of the Lords who were against assisting the Lizards spoke up then..."Locals? they are only Lizardmen, Bullywugs, and other swamp dwellers...who cares what they think..."

Piergeron cut him off "I do. I gave my word to the Shamen. He has brought peace to the area. He has united the swamp dwellers which noone thought was possible. he is a stabalizing force in the region. He truly will be an asset in the future, but only if we stop this now!"

Khelbun said slowly...deliberately "I appreciate your loyalty friend. However, there are forces within our own ranks...our own power base, that would use this against us to destabalize our unifying force. Who knows where this true threat comes from...Luskan? Ruathym? Who knows. We must trad carefully so as not to be seen 'dealing with monsters'.... and also not be seen as too militant."

Mirt smiled. this was right up his alley..."Adventurers" he said with a smile.

The gruff voiced Lord spoke from behind his secret helm "Hmmmm that could be the answer"

Mirt remarked again "Just so. Ill find us a band to go in and take care of the threat and put Redeye back into power."

Khelbun smiled. This was exactly the answer he had hoped would come...Piergeron would agree since it was suggested by Mirt and not one of the others.

The Paladin Lord of waterdeep nodded and said "I like it. Mirt old friend. find me a good group...and whatever you do rescue Redeye!"

-------------------------------------------------------------------

Setting: Forgotten Realms
Level: 5th
Rules set: 3.5
Metod of creation: Point Build (26 points)
Equipment guidelines: normal treasure, but any magic item over $2500 to be approved prior to game start.
Number of characters: 6
Books allowed: Core, Complete Books, XPH, Any others must be approved prior to start.
Desired Start date: Weekend of July 4th.
Expected Post frequency: 3-4 times a week.

This is not a campaign, but a scenario of my own making. Let me know if you are interested.

Liberty's Edge

I'd like to give it a shot.

Liberty's Edge

alrighty...come up with the character idea when you have a chance...since youre first you have free reign over the classes ;)

1. Winterwalker Race:?? Class:??

Dark Archive

I'd like to give it a shot as well. Quick question though would you allow a +1 lvl adjustment race like catfolk?

Liberty's Edge

Kevin Mack wrote:
I'd like to give it a shot as well. Quick question though would you allow a +1 lvl adjustment race like catfolk?

sure. I do level adjustment a little diferent. Ill put together a post when i get home. i also have a race of catfolk Ill post...you can look it over and we can tweak it til it feels right for you.

Basicly Level adjustment:

Instead of taking effectively an empty level at our build of 5th level...

with a +1 ECL youd be a 4th level whatever...(Ranger? Rogue? et al)

with mine you take 1 level of NPC class so you still get saves, skill points and hit dice. Each NPC class brings something to the table.

All skills obtained become class skills. If you take a caster, then the adept spells become class spells and caster level stays at 5. The system works pretty well Ivew found, since the NPC classes are less effective.

Liberty's Edge

oh and noteworty...npc classes dont count against you for favored classes. ;)

Dark Archive

Sounds good to me

Liberty's Edge

1. Winterwalker Race:?? Class:??
2. Kevin mack Race: Catfolk? Class: ??

Dark Archive

Dont want to mention a specific class till I see yout take on catfolk but most probably a melee orientated class.


i am interested, would i be able to play a halfling swordsage psychic warrior?

Liberty's Edge

Psychic warrior yes. Sword Sage...no. Dont care for the Tome of Battle.


thats unfortunate. what about a psychic warrior scout?

Liberty's Edge

Im good there.

Liberty's Edge

1. Winterwalker Race:?? Class:??
2. Kevin Mack Race: Catfolk? Class: ??
3. Mittean Race: Halfling Class: Psychic Warrior/Scout


i'm along the lines of a halfling psychic warrior ninja, or mindblade scout. preferance?

Liberty's Edge

no preference...look them over and let me know

Liberty's Edge

Here's my 'Catfolk'. I am not adverse to tweaking it or hearing about your version. Let me know.

Kzin
Medium Humanoid (Kzin)
Hit Dice: 1d8+1 (6HP)
Initiative: +2
Speed: 30 ft (6 squares)
Armor Class: 14 (+2 for Dex, +2 Natural) Touch- 12 Flat Footed- 12
Base Attack: +0/Grapple- +1
Attack: Javelin- +2 Ranged d6+1 or claw +2 Melee d3+1
Full Attack: Javelin- +2 Ranged d6+1 or 2 claws +0/+0 Melee d3+1
Space/Reach: 5ft / 5ft
Special Attacks: ----
Special Qualities: Low Light Vision
Saves: Fort: +3, Ref: +2, Will: +0
Abilities: Str: 13, Dex: 15, Con: 12, Int: 10, Wis: 11, Cha: 11
Skills: Spot: +2, Listen +2, Hide: +4, Move Silent: +4, Jump: +7
(Racial Skill Bonus' : +2 to Spot, +2 to Listen, +2 to Hide, +2 to Move Silent, +4 to Jump)
Feats: Weapon Finesse: Claws
Environment: Tropical to Temperate Hills, Jungle, Woodlands and Prairies
Organization: Solitary, Hunting Party: 2-5, Pride: 5-30 (plus noncombatants 150%. 2 2nd level Elders and 1 3rd-6th Chieftan)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Nuetral Good
Advancement: By Character Class
Level Adjustment- None

The felinoid stood motionless in the foliage, its black and brown striped body blending in well. Standing just under 6 feet tall, and lightly built, its claws flex in the dimming sun. It was on the hunt.

A Humanoid Race little seen by man, preferring seclusion. They are reclusive, yet territorial. They are generally well disposed to those that come in peace, and their curiousity leads them to seek intruders out to watch rather than kill. They are avid hunters, thrilling to the chase.

They Speak Gyrganesti (the Wild Tongue as it is called) and about 10% speak Common...or Trade as it might be known as.

Combat: Kzin prefer to chase their prey, harrassing them until exhaustion over takes them. Staying hidden and keeping their opponents from sleeping. They typically hunt in the predawn anddusk hours, when their low-light vision gives them an advantage. They Coordinate their offense as well as a pride of lions.

Society- Kzin dwell in the thickest of Jungles, most distant of Prairies, most reclusive hill lands. Prefering Temperate to tropical, and not so often in cold terrain. They live in small nomadic prides. The best Hunter leads the pride, and when he becomes old, will be challenged for the right to lead, though he is taken care of and respected after he no longer is chief.

They never ride horses, being built for jumping and not riding. They can wear armor, but their unique physiology makes it hard to find an armorer who can build armor for them, it will cost 1.5 times the normal cost.

They are Curious but shy. Loyal friends when it happens. Enjoy play and raise their 'cubs' as a tribal unit. They Worship a being called The Catlord

Kzin as Characters
Most Kzin Leaders are Rangers, or Fighters. Occasionally Rogues. Rarely Druids. If They choose to be a Cleric, they will typically worship the Catlord choosing from The following Domains- Animal, Protection, Travel and Luck.

Kzin Characters possess the following racial traits.
-+2 Dex and -2 Int
-Medium Size
-Base land speed of 30 feet
-Low Light vision out to 60 feet
-Racial skills: Racial Skill Bonus' : +2 to Spot, +2 to Listen, +2 to Hide, +2 to Move Silent, +4 to Jump
- +2 Natural Armor Bonus, and incur an additional cost of 1.5 X the normal cost of Armor
-Automatic Languages: Common, and The Wild Tongue
Favored Class- Ranger
-they cannot ride horses
-proficiency whith their claws which are retractable. Claws are a light weapon doing d3. to use both, without penalty, two weapon combat need be taken.

Liberty's Edge

as you can see I created them as a Monster Manual entry as well. So I could use them fully in my campaigns.

Dark Archive

Interesting. Very diffrent from the races of the wild catfolk. Do these guys have a lvl adjustment?

Liberty's Edge

no level adjustment because of the 2 natural penalties of unable to ride horses (and most other mounts) and the additional cost for purchasing armor


I am new to play by post but I have the general gist of it and am a long time DnD/other rp gamer. I'd be interested in joining as well.

It's Forgotten Realms yes? I am at work at the moment but can post later when home about a race and class. Am leaning towards a cleric of some sort.

Liberty's Edge

1. Winterwalker Race:?? Class:??
2. Kevin Mack Race: Catfolk? Class: ??
3. Mittean Race: Halfling (subrace- ??) Class: Psychic Warrior/Ninja or Mindblade/Scout
4. Gerrsun Greatoak Race:?? Class: ??


i'm going to go with a female ghostwise halfling psychic warrior 2/ scout 3. should post stats in the next day or so.

Liberty's Edge

race: Half-Drow, or Drow? Human/Elf is fine otherwise, leaning Elf.
classes: Rogue will do.

Liberty's Edge

either one is fine...just remember the diference in my rules for level adjustment.

Liberty's Edge

1. Winterwalker Race:Drow? Elf? (Subrace?) Class:Rogue
2. Kevin Mack Race: Catfolk? Class: ??
3. Mittean Race: Halfling (subrace-Ghostwise) Class: Psychic Warrior/Scout
4. Gerrsun Greatoak Race:?? Class: Cleric?
5.??
6.??

Liberty's Edge

OK so If I took Drow I'd take 2 levels of an NPC class to fill those dead levels?

Sounds good.

I'll either take Drow or standard Elf and do up a character sheet tonight for you. Going all Rogue.

Liberty's Edge

Right...as an example...

Drow Expert 2/Rogue 3 (the expert skills become class skills)

Liberty's Edge

Thanks,
Working on the concept now and I should have a sheet ready for approval tonight.

Dark Archive

Would it be possible to use catfolk from races of the wild or is that a bit to much?

Liberty's Edge

I have that...I dont see that as an issue. Dex increase is better but no natural weapons and less skill bonus'...sure if that's what youd rather do.


I talked myself into it... Air Genasi Fighter going into dervish eventually.

Liberty's Edge

1. Winterwalker Race:Drow? Elf? (Subrace?) Class:Rogue
2. Kevin Mack Race: Catfolk Class: NPC-??(1) Norm-??
3. Mittean Race: Halfling (subrace-Ghostwise) Class: Psychic Warrior/Scout
4. Gerrsun Greatoak Race:?? Class: Cleric?
5. Pookachan Race: Air Genasi Class: NPC-??(1)Norm- Fighter 4th
6.??

Dark Archive

I think ill go for my Class as sorceror and for npc class Adept

Liberty's Edge

1. Winterwalker Race:Drow? Elf? (Subrace?) Class:Rogue
2. Kevin Mack Race: Catfolk Class: Adept-1st Sorcerer-4th
3. Mittean Race: Halfling (subrace-Ghostwise) Class: Psychic Warrior-2/Scout-3
4. Gerrsun Greatoak Race:?? Class: Cleric?
5. Pookachan Race: Air Genasi Class: Expert-1st Norm- Fighter 4th
6.??

Kevin- as a reminder, the adept spells of the level adept you can cast )not the entire list) become part of your repetoire and if for some odd reason you wanted additional levels as an Adept, you would get thos new spells and a familiar at 2nd level.....Adept Skills become class skills for you

Everyone- Max hit poitns at first. You have the option of rolling hit points after that, use whatever dice roller you want and link the rolls here. Or as an option you can take 1 over half....

d4- 3 per level
d6- 4 per level
d8- 5 per level
d10- 6 per level
d12- 7 per level


After looking over the FR handbook last night I'll either do a human or a tiefling cleric of Shandakul.

I think if I recall there is a level adjustment for tieflings of +1 so I may go human just depends on which of the two sets of stats appeals to me. I'll try to have the stats all rolled up by tomorrow.

------------------------------------------------

Brown hair greasy and toussled from working almost seven days straight, Eremus wandered the cobblestone streets of Waterdeep in the greyish purple light of morning. He was too worked up to sleep despite being exhausted and even if he did want to sleep his room was back at The Stuck Pig and he'd seen enough of that place for the week to want to go back.

Some sort of festival had been in town all week and the inn had remained open the entire time. All day and all night and as the cook, he was there for almost the whole week. He didn't even know what festival it was really, not being a local. He wasn't really a local anywhere so he never got down all the customs and festivals that people celebrated. Given the time of year he figured it was a summerfaire but he couldnt be sure.

Looking out over the wharf watching the fishing ships sail out of the harbor he smirked slightly. He recounted all the places he'd been since leaving Daggerdale soo long ago... Deepingdale, Silverymoon, Tilverton, and now Waterdeep. And there had been several smaller stops in between those too. Places he'd stayed for a short while before moving on. Too many too count it seemed but he still remembered them, or at least something of them when he found himself in a quiet moment remembering his past travels.

As the breeze from the ocean, cool and stiff, blew across his face, he smiled slightly and wondered if it wasn't time to move on again. He knew the Stuck Pig wasn't going to be his home forever, and Waterdeep itself, despite its size and its wonders also just didnt quite feel like home. No place did really which made him wonder if that should bother him. Most young men his age were looking to settle down, start families, and start putting some coin in their pocket but not him. It just didn't sound appealing. And as he thought about it he knew it didnt bother him in the least, not having a home, so he figured he had gypsy blood in him and was born to wander. Vagabond...

He sighed, the weeks work finally catching up to him and tiredness creeping into his body, and looked down at the docks below watching the shoremen and netmakers busily hauling ropes and crates around in what seemed like a chaotic mess but seemed the more he watched to be going exactly where they needed to go.

He watched them for a few moments longer and nodded to himself and then made up his mind; the next opportunity he had to leave town, he would take it. See where it would lead him. He wasnt sure if it would be to danger or coin but one thing he did know, it would be different, someplace new and that made him smile again.

It was then that he noticed that the winds instead of blowing at his face from off of the bay now blew at his back, whipping his journeymans cloak causing the edges to snap and crack. The tiredness he felt also seemeed lessened and as he turned back towards Waterdeep.

Liberty's Edge

here's how the group is shaping up now. Once we have the 6th Ill open threads in the PBP area and OOC area for the game. Ill link them here.

1. Winterwalker Race:Drow? Elf? (Subrace?) Class:Rogue
2. Kevin Mack Race: Catfolk Class: Adept-1st Sorcerer-4th
3. Mittean Race: Halfling (subrace-Ghostwise) Class: Psychic Warrior-2/Scout-3
4. Gerrsun Greatoak Race:Human? Tiefling? Halfling? Class: Cleric of Shandukal
5. Pookachan Race: Air Genasi Class: Expert-1st Norm- Fighter 4th
6.??


Heh No no! No halflings. I have played enough halflings to last a lifetime. ;P

Sounds like a good group so far.

Liberty's Edge

Actual stats coming later but I'm making a Drow - Warrior(2)/Rogue(3)

Can we use Flaws and Traits during character creation?

W.

Liberty's Edge

no, stay away from the flaws and traits. Ive rarely seen in a PBP game where we can effectively play the flaws, so all that ends up happening is getting a bennie for no reason. Table top is difernet...more time to use those to your disadvantage ;)

1. Winterwalker Race: Drow Elf? Class:Warrior:2nd Rogue:3rd
2. Kevin Mack Race: Catfolk Class: Adept-1st Sorcerer-4th
3. Mittean Race: Halfling (subrace-Ghostwise) Class: Psychic Warrior-2/Scout-3
4. Gerrsun Greatoak Race:Human or Tiefling Class: Cleric5 or Adept 1 and Cleric 4??
5. Pookachan Race: Air Genasi Class: Expert-1st Norm- Fighter 4th
6.??

Liberty's Edge

Approval needed for 2 items:

Mithral Shirt +3 (10,100gp)
Keen, Cold Iron Rapier +1 (10,320gp)

Edit: Also does Use magic Device cover psionic items or do I need to train Use Psionic Device for those items?


OOK!

I thought the magic limit was 2500, or is it 25000. Thats a big difference. :P

EDIT>>>I reread the original post. Ahh I see how it was worded my mistake.

Liberty's Edge

Im at work, and cant reference the SRD...whats the GP for treasure for a 5th level character?

Liberty's Edge

5th = 21,328

Liberty's Edge

so whats the plan have no equipment but the the two you wanted? and they be over the limit? ;) just curious.

Sovereign Court

10,100 + 10,320 = 20,420
Thats under the cap for a 5th level character still. (908gp left to buy standard gear.)

Could you be more clear then as to what is considered 'normal treasure' then as I suppose it was unclear to me what you meant by that.

Thanks!

p.s. Here is what I have made so far, back-story coming later.


On magic items in Forgotten Realms, I have always loved the Travellers Cloak.

and for a priest of Shaundakul, I'd think it'd be almost standard.

In fact...... *plot idea hatching* :D

Scarab Sages

I wouldn't mind taking up that 6th space with a human druid. If you are interested...

Liberty's Edge

Dusk wrote:

10,100 + 10,320 = 20,420

Thats under the cap for a 5th level character still. (908gp left to buy standard gear.)

Could you be more clear then as to what is considered 'normal treasure' then as I suppose it was unclear to me what you meant by that.

Thanks!

p.s. Here is what I have made so far, back-story coming later.

No worries. If thats what you want Im ok. It just seemed odd to me that all would be spent on 2 items ;)...not what Im accustomed to.

Liberty's Edge

Gavgoyle wrote:
I wouldn't mind taking up that 6th space with a human druid. If you are interested...

You're in. Human Druid....very cool.

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