Sir Donovan Ravencourt's page

116 posts. Alias of Doomed Hero.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5




Neutral Good




Aklo, Necril, Varisian, Taldane


Monster Hunter

Strength 10
Dexterity 19
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Sir Donovan Ravencourt

Human Lore Warden Fighter 2

Initiative: +4
Speed: 30 ft


20 HP (2d10+ 4 con)

21 AC: (+4 chain shirt, +4 dex, +2 shield, +1 expertise)
15 Touch
14 Flat-footed

15 CMD (+1 BaB, +4 dex)

+6 Fort (+3 fighter, +2 con)

+4 Ref (+4 dex)

+0 Will (+0 Trait)


BaB +2

CMB +2

Base +2

Lux Tenebrae (Masterwork Rapier), +7, 1d8 damage, 18-20 x2 crit

The Judge (Consecrated light mace, white oak haft, Cold Iron and Silver nails and studs adding piercing damage, weapon cord) +6, 1d6 damage, x2 crit, bludgeoning, piercing

Hatchet w/hammer back, +6, 1d6 damage, x3 crit

Sawback Shortsword, +6, 1d6 damage, 19-20 x2 crit

Sap, +6, 1d6, x2 crit, non-lethal

Base +6

Throwing Axes +6, 1d6, x3 crit

Bola, +2, trip

Combat Net, +2, Entangle

Feats and Traits:

Threatening Defender (-1 combat expertise penalty
Rich Parents (900 gp starting wealth)

Weapon Finesse (human bonus)
Combat Reflexes (fighter 1)
Bodyguard (1st level)
In Harm's Way (fighter 2)
Combat Expertise (lore warden 2)


Skill Points: +8 fighter, +4 int, +2 race, +2 Favored Class 16

+6 Acrobatics (2 ranks +4 dex)
+7 Climb (2 ranks, +3 class, +2 equipment)
+10 Ride (1 rank, +4 dex, +3 class, +2 equipment)

+5 Perception (2 ranks, +3 class)
+8 Stealth (2 ranks +4 dex, +2 equipment)
+8 Disable Device (2 ranks, +4 dex, +2 equipment)
+6 Survival (1 ranks, +3 class, +2 equipment)

+9 Knowledge: Dungeoneering (2 ranks, +3 class, +2 int, +2 equipment)
+9 Knowledge: Religion (2 ranks, +3 class, +2 int, +2 equipment)

Class Abilities:

Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.



  • MW Rapier (Lux Tenebrae, flamberge blade, cutlass guard, worked in a spiral) Left hip
  • Consecrated Light mace (Redeemer, silver, cold iron studs. Weapon cord, Sap pommel) small of the back, right hand draw
  • Sawback Shortsword, small of the back, left hand draw
  • Flattened Throwing Axes x3, under right arm against ribs
  • Bola x4, round pouches on belt
  • Combat Net x2, leather pouches on left and right thigh


Armor: Chain Shirt
Shield: Buckler (flaring guard strapped to left arm)
Head: Witch Hunter's hat (black, flat top, wide brim)
Neck: Neck Guard (+1 ac vs neck targeting attacks), Holy Symbol of Pharasma
Cloak: Longcoat
Wrist: Spring-loaded wrist sheathes. Silver Dagger in left, Cure light potion in right
Ring L:
Ring R: Ravancourt Signet
Feet: Soft-soled boots (masterwork Stealth tool)

Unslotted: Sword pommel Wayfinder

-Belts and Pouches-
Signal Horn
Signal whistle
Key Ring (1 Skeleton Keys) (85 gp)
Small silver mirror
Silverblanch x2
Ghost Salt Blanch x1
Bag of steel marbles x2
Bag of Viscous Caltrops
1 lb pouch of ground chalk x2
Large lodestone
10 tinder twigs
50 twine
5 small bells
10 fish hooks
a vial of lamp oil
5 sticks of chalk
5 sticks of charcoal
Characteristics of the Undead Reference Book (Masterwork equipment for Knowledge Religion) (50 gp)
Pathfinder Surveyor's Guide to Ruins and Catacombs (Masterwork equipment for Knowledge Dungeoneering) (50 gp)
Pathfinder Survivalist's Field Guide (Masterwork equipment for Survival) (50 gp)

-Satchel 1-
Waterskin x2
3 days rations
1 weeks hard rations
1/4 pound of pepper
1/4 pound salt
1/4 pound mix of various herbs and spices
Mess kit

-Satchel 2-
Masterwork Trapspringer/Locksmith tools

-On Horse-
Saddle and tack
Horse blanket

Saddlebags 1, survival kit
5 gallons of water
2 weeks feed
2 weeks rations
Small tent
Waterproof tarp
Winter Blanket
Extra clothing
3 bars of soap

Saddlebags 2, Tool kit
Extra horse shoes and nails x8
Short-handled shovel
6 iron spikes
10 pitons
10' heavy chain
1 gallon of oil
50' silk rope


262 gp
19 sp
8 cp

Gear cost: Apx 1650 gp

Background and Family History:

The Ravencourts are ancient noble family dedicated to the service of Pharasma. They are originally Taldan, but have a strong streak of Azlanti blood that they try desperately to preserve. The family's progenitor, Simon Whitemane, was a Field-Marshal of the Knights of Ozem. At the end of the Shining Crusade when the Shield of Aroden shattered, in the wake of Tar-Baphon's defeat, the shards of the shield were entrusted to the surviving leaders of the Crusade.

Those shard-bearers went out into the land and raised families devoted to defending the land against the darkness that had claimed it. The shield-houses have been the Watcher-Lord of Lastwall's silent supporters in maintaining the peace of the land so that the job of holding back the darkness could be made easier. The Lord keeps his sights on the borders, the shield-houses keep watch over the populace, quietly among them like watchdogs in a herd of sheep. The shards of the shield became symbols of devotion to their charge to never again let Ustalav fall into darkness.

At least that is how it was supposed to be.

Of the original guardian houses, the Whitemane family and the Ravencourt family have merged by marriage. Many other houses have fallen or forgotten their oaths. Many shards have been lost.

The House of Ravencourt now seeks the remaining shards. Five are accounted for, three of which are in the possession of the Ravencourt family. The rest are scattered.

Donovan is the Second born of this generation. Trained from birth and knighted by the Watcher-Lord himself, he has always known exactly who and what he is.

Donovan Ravencourt hunts down and destroys monsters. The Shards of the Shield are important, and he passes on what information he finds, but the search for them is not his primary concern. That task is for others. Donovan's job is to clear the way for them. Over the years he has put down countless zombies and ghouls, a dozen vampire spawn, two werewolves and a wraith. He keeps a journal, like all his predecessors, detailing his hunts and battles so that future generations can learn from his endeavors.

Personality, Goals and Fears:

Donovan takes his job very seriously. He's a Knight of Lastwall charged with the protection of the innocent. Not with defending a keep, or serving a king, but with guarding the flock. In another family, he would have been a Paladin, but the Ravencourts don't have the luxury of adherence to those kinds of codes. Sometimes hands have to get dirty.

He's been through a lot and seen things mortal eyes shouldn't. He's a grim fellow with lots of demons behind his eyes, but he never loses sight of his oaths or his job. They're what keep him going.

He knows someday he's going to come across something he can't defeat and that people are going to die, or worse. His biggest fear is surviving and being forced to live with his own failure. Survivor's guilt runs pretty common in his family, almost as common as dying heroically.

He's also afraid to let anyone into his heart. He thinks he's probably going to die before he gets old enough to go home and train the next generation, so he feels that it isn't fair to get too close to people. In spite of that, he's afraid that he'll die alone and never know love in his lifetime.

He knows many people who have been struck with curses or taint from fighting the creatures of the night. His own brother Kane was born cursed because of his mother's time as a Shard Seeker. As such Donovan is far more open minded regarding things like Dhampier and Teiflings. He believes choices are the make of a person, not blood or destiny.

In spite of all that, he's a kind, relaxed and pretty amusing fellow. He's been taught all his life that happiness, love and friendship are the natural enemies of the forces of darkness and despair. His humor is as much a shield as the one strapped to his arm.