balderdash, when you update this session, put Auris's faction as Andoran please. I'm taking advantage of the free faction change for updated 3.5 characters.
Technically, for this adventure we dont get a faction until we complete it. It's an introduction arch, so kind of ignors some of the rules in trying to teach official play. So you actually get to keep your PP and Fame and appl it to whatever Faction you decide for the character at the end. :)
True as that may be, he already had a faction from the last society game I played him in at DragonCon '08. So I need to change his faction now or else I'll end up paying PP for it.
ok that would be great i am preparing the next two scenarios i have them pretty well done just got to finish maps and stuff i hope you like the rest of the module it seems pretty cool infact it has stuff i didnt expect to see lol i was shocked.... in a good way as a gm i like reading a plot and seeing something unexpected its like a good book i will see you all hopefully next weekend i will let you all know closer too time... depends when the moving truck gets here with my stuff lol
Are we planning on meeting tomorrow? I was nder the impression we where skipping this weekend and going for next? Just let me know.
I'm feeling very sick, so I'm honestly not sure if I can make it if we are planning for tmorrow, though I will let you know. I cetainly do not want to spread it.
Okay, my Society games here have pushed Auris to second level, which makes him too high for the First Steps modules. What class would benefit the party most at this point? Arcane caster? I got my plane touched boon, so if we don't need anything specific I'll roll paladin.
I really wouldn't mind a 3.5 Shackled City. (I'm in a PbP right now that has been going on for months and we haven't even gotten to the city yet). It's very slow, so would probably not be ruining anything.
Do have a question though. The DM keeps insisting on having 6-8 players. Is that part of the AP or is that his/her playstyle?
Not sure, but I can try to check it out. My redeployment leave is about to end, so I may (potentually) need to change things up anyway, depending on how things are when I go back to work. I do not foresee it, but it may happen, you know.
Ok lot has happened since last time I on lol if we need too play Sunday that's fine I will check his shop tomorrow I would love for someone too run a home style campaign for when we don't play sociality o have made a character that I would love too try and a home style would be perfect just post and let me know
I might be able to some Vampire or WoD once Im comfortable being back at work. I also do not mind maybe running some PFS scenarios from time to time. We can talk about it when we meet, though.
So I talked to him and he can spare a table on Sunday for one scenario if you guys want to he doesn't open till1 and closes at 6 so if we play then it well have to be at 115 or so just so we know that we have time to finish
That should work, though I will need to try to hurry it up a little. That, and we need to find out about TMZ's character. He said he leveled the one he was playing, and has to run Aasimar in my face :)
Prerequisites: Angelic Blood, aasimar, character level
10th.
Benefit: You gain a pair of gleaming feathered wings that grant a f ly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.
Angelic Blood:
Your blood is infused with holy power.
Prerequisites: Con 13, aasimar.
Benefit: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also
takes 1 point of damage.
The following options are available to all aasimars who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Cleric: Add +1/2 to damage when using positive energy against undead or using Alignment Channel to damage evil outsiders.
Sorry I had to duck out. I was heading back in when my ride showed up. Would anyone be interested in a Play by Post game? I have a few ideas, or it could be a way to help us level up quicker for that one adventure.