Daveak Bringer of Destruction's Untitled Campaign (Inactive)

Game Master Daveak Bringer of Destruction


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Sczarni

I will be there at 10:30 ready to go.

Grand Lodge

My wife will be busy this weekend, so we may need a fourth player or NPC.

Shadow Lodge

I'll be there.

Sczarni

How much gold etc. did we get last time? I think we should buy our stuff ahead of time so we are ready to go when we get there.

Shadow Lodge

My guess is around 450 GP.

Grand Lodge

I should get Auris ready again?

Liberty's Edge

So I can totally run tomorrow party two and three if you want unlessyou have a home style campaign ready to run

Sczarni

What does everybody think of rotating GM duties each week? This would work well with society play and give everyone a chance to play and develop GM skills. If anyone wanted to run a home campaign or off the wall side adventure for home characters they could have that ready for everyone by the time their day rolled around. This would also give everyone a heads up to prep a character for any different type of adventure that may be coming up on someone's GM day who is doing something non-society.

Liberty's Edge

And yes regular time1030

Liberty's Edge

I like it

Grand Lodge

Running just a bit late, but my wife will be able to make it after all, so we will have four players.

Grand Lodge

Thanks to Jimmy again for running the scenario. Looking forward to our next session and leveling!

For the home campaign, our schedule is completely flexible. We can accommodate any time the rest of the group can.

You can read about Cauldron and the surrounding areas here. The setting is Greyhawk, and characters will be built using 20 point-buy. We'll start at 1st level and everyone has 150gp for equipment, just like Society play.

The campaign will start as you are returning to Cauldron from out of town. Please think of where your character is from and why your character has been traveling away from home if native or why s/he is coming to Cauldron if not. If you choose to be a native, you may pick one of the following character traits. I can answer any questions you have and help you develop your background here or via PMs.

Character Traits:
Child of Jzadirune

One of your ancestors lived in Jzadirune at the time the Vanishing struck. You are especially resistant to diseases, but find the prospect of becoming sick yourself horrifying.

Benefit: You gain a +2 bonus on all saving throws made to resist the effects of disease.

Drawback: You suffer a –2 morale penalty on saving throws against fear while in the ruins of Jzadirune, or when fighting creatures that are diseased or can inflict disease with a spell, supernatural ability, or extraordinary ability.

Roleplaying Ideas: Your parents told you harrowing stories about the Vanishing, and your dreams are haunted by visions in which you catch the disease and slowly fade away.

Demonscarred

One of your ancestors was a half-fiend. As a result, you carry some of the taint with you.

Benefit: Regardless of your actual alignment, spells and spell-like abilities with the evil descriptor treat you as if your alignment were evil. Magic items are similarly fooled. An unholy blight spell, for example, won’t damage you, no matter what your actual alignment is.

Drawback: Regardless of your actual alignment, spells and spell-like abilities with the good descriptor treat you as if your alignment were evil. Magic items are similarly fooled. A holy word spell, for example, will harm you even if you are good aligned.

Roleplaying Ideas: You are moody, gloomy, and have a short temper.

Dream Haunted

Your dreams are haunted by strange visions of tortured landscapes and deformed monsters. In some of these dreams, you are the deformed monster!

Benefit: You are used to fatigue, and suffer no penalties when you become fatigued. When you become exhausted, you are instead treated as if you are fatigued.

Drawback: You suffer a –2 penalty on saving throws against effects that cause madness or insanity, and on saving throws against sleep effects. If you are normally immune to sleep effects, you lose that immunity.

Roleplaying Ideas: You are always tired, though not to the point of fatigue. You tend to nod off when bored, and sometimes find it difficult to remember minor, relatively unimportant bits of information.

Forgotten Terrors

As you came of age, your natural curiosity drove you to brave the wilderness around Cauldron. You became adept at wriggling your way into places no one else could, but what you found there was so horrifying you buried the memories deep in your subconscious.

Benefit: You count as one size smaller for the purpose of squeezing rules, and ignore the first 5 ft square of difficult terrain you encounter each round. When trailblazing in the wilderness you double your speed.

Drawback: You have certain phobias that require a Will save to avoid being immobilized with fear. Immunity to fear grants a bonus equal to +1 per four levels (minimum +1) but does not prevent the effect.

Roleplaying Ideas: Anytime you encounter coffins, likenesses of multi-armed creatures, or pale blue illumination, you find yourself breaking out in cold sweat, and have trouble finding your voice.

Long Shadowed

You are descended from a tribe of indigenous peoples who died out as a separate tribe many centuries ago. Still, this tribe’s penchant for necromantic magic runs in your blood.

Benefit: You automatically stabilize if reduced to negative hit points. When you take damage from negative energy, you reduce the actual damage you take by 5 points.

Drawback: Healing magic works poorly on you. Whenever you regain hit points from magical healing, you gain 1 less point of healing per die rolled (minimum 1 point per die).

Roleplaying Ideas: You are somewhat morbid and intrigued by death and undeath, even if these interests are purely to learn more of your enemies.

Mark of the Beast

One of your ancestors was a lycanthrope. Select a predatory animal of your choice; that animal feels a mystic bond with you.

Benefit: Animals have a strange reticence when they attack you, and suffer a –2 penalty on all attack rolls made against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks.

Drawback: You suffer a –4 penalty to all saving throws made to resist lycanthropy, and take +1 point of damage from attacks made by silver weapons.

Roleplaying Ideas: You have a curious animal magnetism that is at once intriguing and disturbing. Your manners might be a bit crude, but you’re loyal to your friends.

Nobility

You were born into a noble family.

Benefit: You start play with an additional 200 gp, and gain +1 bonus on all Diplomacy and Intimidate checks made against citizens of Cauldron or the nearby villages. Certain NPCs in this campaign may react more favorably to your presence.

Drawback: You are well known and recognizable, and suffer a –4 penalty on Disguise rolls made against citizens of Cauldron or the nearby villages. Certain NPCs in this campaign may react more poorly to your presence.

Roleplaying Ideas: You might be haughty, impatient, or condescending to others. You might spend money frivolously, believing that there’ll always be more income to be had.

Scarred Soul

You’ve led a particularly tough life. Perhaps you’re an orphan, or maybe you suffered some sort of traumatic experience as a child. Whatever the cause, your childhood experiences have left you jumpy and haunted.

Benefit: You gain a +2 bonus on Initiative checks.

Drawback: Your experiences have left your mind less able to deal with trauma, and as a result you suffer a –1 penalty on all Will saves.

Roleplaying Ideas: You are quick to anger, jumpy, and possibly even a bit hyperactive. You’re prone to feelings of paranoia and unfounded fear.

Scion of Surabar

You are a descendant of the man who discovered Cauldron, helped settle the region, and aided in the defeat of an ancient demonic army.

Benefit: Pride for your lineage girds your mind and soul. You gain a +2 morale bonus on saving throws against fear, death effects, and insanity or confusion.

Drawback: Demons that encounter you in this region (not those that you might fight on other planes) can instinctively sense your lineage and connection to their old enemy, and gain a +1 morale bonus on attack rolls and weapon damage rolls when fighting you.

Roleplaying Ideas: You are proud of your heritage, and quick to anger if another mocks it. You find demons intolerable, and some might see you as haughty or imperious.

Touched in the Head

You’re a little crazy.

Benefit: Your mind is disorganized and chaotic. You gain a +1 bonus on all saving throws against mind-affecting effects, save for those effects that cause confusion or insanity.

Drawback: Your inability to concentrate for long makes you suffer a –1 penalty on all Wisdom-based skill checks.

Roleplaying Ideas: You have a number of strange quirks (whistling off-key, eating raw meat, a nervous tic, a tendency to scream at odd moments, and so on) that can make you difficult to get along with.

Wyrm Blooded

One of your ancestors was a half-black dragon. You have some sort of distinctively draconic feature, be it reptilian eyes, scales on the backs of your hands, or tiny vestigial horns on your head.

Benefit: You gain a +4 bonus on all saving throws against acid effects, a +2 bonus on Swim checks, and a +1 bonus on Perception checks.

Drawback: Your body isn’t quite as limber as it should be. You take a –1 penalty on Reflex saves.

Roleplaying Ideas: You have an intensity about everything you do, and your emotions are powerful and often difficult for you to control.

Shadow Lodge

When you say Greyhawk, (which I've very much missed!!!!), do you mean PF or 3.5? If PF, will any other PFS style rules be in play, such as no long lasting spells or effects? I'm tossing around the idea of a necromancer-type.

Grand Lodge

Greyhawk will be the setting (although you won't see much of the classic stuff, just the new locations detailed in the campaign. There are references to some of the Greyhawk mythos however.) The system will be PF. I will not be using Society restrictions on character options, but everything is subject to review, and I reserve the right to restrict options that prove too difficult for the game. (The Summoner class and Antagonize feat come to mind.)

A necromancer has a few roleplaying options available, from the Bluecrater Academy to the necromantic locations in the surrounding area. Consider the Long Shadowed character trait as well.

Shadow Lodge

I was thinking of a Diablo 2 style necromancer, not evil, and much more on the heroic side, but it also depends on the party. I'm not going to play one if we have a Cleric or Paladiny type, and I do not want issues with the party, so it's just an idea I'm thowing around at this point. I looked through those traits and they all look really good. Did you make them up?

Grand Lodge

They came with the hardcover except for 'Forgotten Terrors' which I wrote for a player whose character didn't quite fit any of the others.

Liberty's Edge

so for my character it is a druid but not focusing on spells so don't expect him to do allot of healing or any other spell casting for that matter lol...so my only question is this are you going to allow my gorilla pet to take weapon proficiency feat

Grand Lodge

I'll have to get back to you on that one. I see no logical reason not to, but that might not be a theme I want to include.

Besides, the babboons in the area do enough damage with their bare fists. Are you sure you want them to start swinging greatswords? :)

Grand Lodge

Well, Int 2 animal companions can't take weapon proficiencies, so we'll be spared sword-using babboons.

Liberty's Edge

Are you allowing evil characters

Grand Lodge

If they can work with the party, yes. If your character has no reason to adventure with the group except 'I am a PC' then I expect the party to expel them in-character.

Grand Lodge

Also, we just had an evil druid PC royally screw over the party in my Austin game. Food for thought.

Liberty's Edge

No I have another character idea so I now have options lol

Grand Lodge

:)

Grand Lodge

When are we playing next? And do I need to be ready to run?

Shadow Lodge

Personally, Id like to finish up the first steps game.

Grand Lodge

I'd be cool finishing First Steps and then talking characters for Shackled City briefly after the game.

Liberty's Edge

Ok sounds good... Are you allowing any traits out of apg...like rich parents

Grand Lodge

Since it's way better than the Nobility campaign trait, no. I'd just start everyone at second level if I wanted them to have that much gold.

Liberty's Edge

Or races out of bestiary

Grand Lodge

Aasimar and tieflings are allowed, anything else is on case-by-case basis.

Liberty's Edge

Drow?

Grand Lodge

I'd have to see the whole character to judge that.

Liberty's Edge

Wanting too do asassin but it.has too start as rogue it is noble who is goes agenst the law too bring justice too those who deserve... Built too match assassin creed character

Shadow Lodge

So, it really seems like we are going for a NOT Good party. . .

I'm fine with that. I have no issues playing Evil and also having friends and family, and a reason to stay in a group and not screwing each other over, but I'm just saying.

Grand Lodge

If we're rolling an evil party, I'm going to have to pull a different adventure. Shackled City isn't really meant for that.

Edit: Yeah, on further consideration, no Evil PCs in Shackled City. If the group wants to run an evil party, we'll switch campaigns.

Shadow Lodge

I don't really care either way. Part of me wants to lay a real St. Cuthbert smackdown old school style.

Edit Now I'm really missing 3.5, thanks. . .

Grand Lodge

Well, there IS a strong St. Cuthbert presence in Cauldron...

Shadow Lodge

Yah, it's jut not the same. He offers all the worst PF Domains, (not that I'm a real fan of any PF Domains). :)

Grand Lodge

Such a pity. Although I don't consider Protection and Strength to be all that bad.

Liberty's Edge

That's fine we can run shackle city now and something else later or vice versa

Grand Lodge

Are we playing this weekend? We can handle playing every weekend, we just need to know for planning purposes.

Liberty's Edge

Idk we should be able too I will find out today are you wanting me to run our are you wanting to start shackled city

Grand Lodge

I am fine with whatever the group prefers. I suggest we both arrive prepared to run. :)

Liberty's Edge

Sounds good are you staying with shackled city

Grand Lodge

Unless the group decides otherwise.

Liberty's Edge

Ok well for the other campaign I need to know what you will allow as far as traits or do you just want me to tell you and then you judge

Grand Lodge

I think most of the APG traits are fine except for Rich Parents. Even that might be fine if the characters first level is Aristocrat.

Liberty's Edge

Yes we can play this weekend we should play else where though

Grand Lodge

balderdash wrote:
Yes we can play this weekend we should play else where though

My house is available as long as no one is allergic to animals.

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