Guard Captain Blacklock

Soth-Loren the Sword Knight's page

186 posts. Organized Play character for Beckett.

Full Name

Soth-Loren (5274-17)


20/20, AC:20, T: 11, FF: 19, CMD: 16, Fort +7, Refl +3, Will +5,


Init: +1, Perc: +0, LG Human Male Paladin 2, Longsword +6 1d8+7 (19/x2)

About Soth-Loren the Sword Knight

Male human (Taldan) paladin 2
LG Medium humanoid (human)
Init +1; Senses Perception +0
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 20 (2d10+4)
Fort +7, Ref +3, Will +5
Speed 30 ft. (20 ft. in armor)

Melee mwk longsword +6 (1d8+7 / 19-20)

Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
At will—detect evil


Str 16, Dex 12, Con 14, Int 12, Wis 11, Cha 14
Base Atk +2; CMB +4; CMD 16
Feats Furious Focus[APG], Power Attack

Traits armor expert, chosen of iomedae

Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Heal +5, Knowledge (religion) +6, Sense Motive +5, Spellcraft +6, Survival +2

Languages Celestial, Common

SQ lay on hands 3/day (1d6)

Gear wand of cure light wounds, wand of endure elements (50 charges), healer's kit, mwk full plate, mwk longsword, bandolier, basic maps (major landmarks only), belt pouch, belt pouch, blotter, canteen, chalk (10), charcoal stick (10), crowbar, earplugs, everburning torch, flint and steel, flotation device, hammer, hammock, hollowed pommel, holy symbol with compartment[UE], holy text[UE], inkpen, journal, knife for cutting quills into pens (0.5 lb), knife, utility (0.5 lb), magnet, masterwork backpack, masterwork crusader's cross, masterwork snorkel, measuring cord (10 ft.), mess kit, mirror, mwk manacles (small), mwk manacles (medium), pen nibs, periscope, pigment for making ink, portable ram, ruler, sack, sack, scroll box, sewing needle, shovel, signal horn, signal whistle, signet ring, silk rope (100 ft.), silver holy symbol of Iomedae, spell component pouch, tattoo holy symbol of Iomedae, vial, waterproof bag, waterproof bag, weapon cord, whetstone, winter blanket, wrist sheath, spring loaded, wrist sheath, spring loaded
140 gp, 1 sp, 5 cp

Special Abilities
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.

1.) First Steps 1
2.) First Steps 2
3.) The Pallid Plague
4.) The Goblinblood Dead
5.) First Steps 3