Solos's Untitled Campaign

Game Master Solos



This is for overfill from the first group, and there *MAY* be a few spots open for new people that are interested in kingmaker pbp.


I'm interested if you do happen to have a spot or two open. If so, please post what classes are still needed to fill out the group and I'll write one up and submit it for consideration. I've managed to get into two different kingmakers that both fell apart before even finishing the first meeting with Oleg. :(


If you do have any extra spots, I'd be very happy to take a crack at one.

This character was for another Kingmaker game that died at only a couple of days out of Oleg's when the DM became overwhelmed with real life and running so many games at once and dropped it. He would need a few mechanical tweaks, but not much I'd imagine.

Peregrine Fetch

I don't know what classes you may already have, but I've been really wanting to do Kingmaker, and if making a character of a different class became absolutely necessary to have a chance, I would be willing to.


I was planning to put Kerri into this campaign, but have just started a Real-Life game where I have created Kerri. So I would like to put forward a Ranger who is a close combat character, or a Cleric who will be focusing 100% on healing.


Would you look at that, a Kingmaker game! The Adventure Path was one I was very specific not to run for my group because I wanted to play in it. Since no one will run it on table top around here, it was about time I looked around online for a game.

So, I've been eager to try out the Inquisitor ever since the Advanced Player's Guide came out (needless to say, I don't get to play much as a player), and would like to apply with some sort of Inquisitor concept if there's still room. Ideally he would belong to a belief rather than religion. I was thinking about law and order (barring the fact that Brevoy is CN), picking an apropriate domain or inquisition. I'm thinking perhaps he's been in the deploy of the Aldori or otherwise coming from the Rostland area. I might alternatively connect that character with a faith, as well. I'll flesh out a full concept once it's clear whether there's room or not.


This is my submission from a previous group where the DM dropped out after the first encounter at Oleg's.

I'd also be willing to make another character to fill another role if this one doesn't pan out :)

Liberty's Edge

I too am very interested in playing this AP. Willing to play whatever the group might need, from front line fighter, to support cleric, or skill-based rogue. Have heard good things about this AP and have tried several times to get onto a team!!
thanks


Dotting interest
and will have a few character concepts later.


Joy: i believe a frontliner or if Kerri goes ranger, someone with access to healing (cleric, druid, oracle, etc) might be good.

Kerri: either concept would be useful.

Northman: inquisitor sounds cool, possibly consider Erastil as Deity.

Desnarth and Peregrine both seem like viable character options.


I'd like to throw my hat in the ring. I'm interested in giving the Kingmaker campaign a try. I'm leaning towards a paladin. Here's a draft background...

Vorik Torgrimson Background:

Standing nearly six and a half feet tall and weighing in at over 250 pounds, Vorik Torgrimson is a mountain of a man and tends to fill any room he walks into. Jovial, kind hearted, and often boistrious by nature Vorik is often nicknamed the Bear. He is a man of honor, integrity, and deep convictions while understanding the fallibilities and challenges all mortals face within themselves.

His father, an Ulfen, served most of his life in Brevoy's army thus Vorik was naturally drawn to the martial life. He grew up in the small village of Feldheim Falls, in northern Issia hearing tales of raids, great battles and the heroes of legend. His father taught him sword and axe work as well as how to care for these tools that would serve him well. When he came of age it was simply assumed Vorik would take up the sword he crafted with his own hands and join the army to serve his people. Yet fighting for plunder or the bickering nobles or Brevoy seemed contrary to Vorik's own sense of justice, honor, and desire to leave this world a better place than when he arrived.

So Vorik crafted his great axe and shield, but then broke with family tradition and set forth south to travel the lands of the inner sea. Vorik believed he would take up the cause of innocents and justice, seek out evil in its many forms.

A solid tactician and axeman, but more significantly his beliefs are manifesting into a potent force against all things undead. The undead and their keepers are one sure thing to fire Vorik's usually mild temper and turn him into a cold, merciless, destructive force.

This hated of the undead is a direct result of the death of his younger sister Dora at the hands of a necromancer and his undead fiends who harassed his home for a winter before they were driven out by the men of the village. Unfortunately, they never found the one who commanded the undead, though many think is was a Rostlander plot. Regardless, Vorik still hunts in the hope he will eventually avenge his sibling.

Yet, to continue his journey's Vorik must have money. His sense of duty, helpfulness, and ability to fall for a pretty face have left him in need of gold. The hope of good pay and plenty of opportunity have led him to sign on with those seeking to re-open the Stolen Lands.


Can I see the Character Creation rules please.
And do you allow 3PP?
Thinking of using In The Company of Giants content, if allowed to.


Here is my Ranger as mentioned before (This is Kerri by the Way). I just have to sort out my appearance and finalise my background. I will sort that out as soon as possible. Everything you need should be in the profile, just let me know if there is anything that you can't see or would like to know.


Dotting for interest, Here's my Dwarven Fighter: Barin Orcbane


Solos wrote:

This is for overfill from the first group, and there *MAY* be a few spots open for new people that are interested in kingmaker pbp.

Well if their is still room for some new people id like to pitch in a Monk Martial Artist archtype.


Azure,

You would be submitting a character at level 1, using the pathfinder core rulebook, advanced players guide, and ultimate combat.

Anything from ultimate magic, or 3.5 will be considered on a case by case basis.

The party will have been hired either individually or as a group, to survey the Stolen Lands, and reduce banditry and anything else preventing successful settlement by the nation of Brevory.

In this thread, please propose your character, what you would bring to the party (mechanically and roleplay-wise) and future plans for character development (mechanically and roleplay-wise)

25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.

Two traits may be chosen and are encouraged.


Varash:
Jaestra will be at the front of the party, causing damage to any foes foolish enough to take the group on. But she is more than capable of sitting back with her bow and picking off targets at a range. At level 4 I get to have an animal companion (I am not sure which companion to have yet, I was wondering if Elf would be okay as I am a follower of Erastil and that sounds like it should work. But I will think more upon that later on.)

I plan to go completely through "Ranger" with no changes, but at higher levels I may take some levels of "Nature Warden". She would like to be a General in a new Kingdom, but understand that someone else may be better suited, so will even settle for Warden.

Jaestra will always follow the laws of where she was raised, she will not steal, murder or bully. She is very protective of her friends, family and comrades. She is looking for a man (or woman) to spend her life with as she has started to get a bit lonely and would like some companionship.

Jaestra Gelabraes is pronounced : Yay-str-ar, G-el-ah-bray


Per your suggestion, I submit my concept of a Cleric of Erastil for the party. I plan to stick with taking levels of Cleric and have an eye on the position of High Priest. Her role in the party will that of healer and moral compass.

I'll work this character sheet up more fully behind an alias and post back. Question about the traits though. Shall one of those two traits be from the kingmaker ap?

basic stats:

race: human
class: cleric
level: 1
gender: female
deity: Erastil
languages: common, sylvan, elven

Stats -
str: 10
dex: 14
con: 10
wis: 18
int: 14
chr: 14

Skills:
diplomacy
heal
knowledge religion
knowledge nature
sense motive
spellcraft

Domains -
Animal
Community


Varash Ironskull wrote:


In this thread, please propose your character, what you would bring to the party (mechanically and roleplay-wise) and future plans for character development (mechanically and roleplay-wise)

What does Peregrine bring mechanically?

He brings the sorts of things you'd expect of a first level wizard, a bit of battlefield control, and a wealth of knowledge skills.

What does he bring roleplay-wise?

Peregrine is pretty driven and focused, and as such is likely to try to keep the party moving toward a goal. He's at a crux in his own personal philosophy and view in life, how the party responds to him and his suggestions will shape his whether he becomes a better or nastier person. He's got an (I hope) interesting connection to the political environment in Brevoy, and could make for some interesting interaction between various houses and their stances on the previous regime and the Surtovas. He likes to pose difficult questions, often because he feels they need to be dealt with sooner rather than later, but sometimes just to see how people tick. He likes to give advice, it is often practical, but it's usually morally grey.

What is the plan to develop Peregrine mechanically?

As he goes up in level and his spell selection broadens I foresee him focusing a lot on battle field control, summoning, and some buffing/debuffing. Outside of combat, information gathering. I'd also like to focus on magic item crafting. In short he'll help support the other characters.

what is the plan to develop him roleplaying-wise?

Partly that depends on how the party responds to him, but there are a few things in his background I think would be interesting to look at, like his relationship with his family and other nobility. At some point the enmity between him and his uncle is likely to come to a head. Other things that could be touched on are the mystery of the Rogarvians (though that may fall outside this AP) and his missing relatives. And of course the general rise and fall of his families fortunes are a concern to him.


Currently I have designed Jaestra to be a close combatant with some long range capabilities. However, if there are enough close combatants and not enough long range, I can switch a few things around so that I am focusing on range, with some close range capabilities.

Oh and Elf was supposed to say Elk.


Varash Ironskull wrote:

Azure,

You would be submitting a character at level 1, using the pathfinder core rulebook, advanced players guide, and ultimate combat.

Anything from ultimate magic, or 3.5 will be considered on a case by case basis.

The party will have been hired either individually or as a group, to survey the Stolen Lands, and reduce banditry and anything else preventing successful settlement by the nation of Brevory.

In this thread, please propose your character, what you would bring to the party (mechanically and roleplay-wise) and future plans for character development (mechanically and roleplay-wise)

25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.

Two traits may be chosen and are encouraged.

Thanks,

And Don't worry, I dislike Min-Maxering, Min-Maxers, and stats below 10.
And think more on the characters RP and backstory,
and tend to plan for the first 10+ levels

Liberty's Edge

What are your thoughts on a monk/zen bowman? I can forward the crunch later today if you agree.
Thanks


Vorik will be a straight paladin, likely unaligned.

From a RP perspective he isn't as uptight as most paladins. He is not a preacher and typically lets others believe and do as they will unless it is in direct conflict or would cause harm in some way. He loves a good whiskey or ale and can weave a decent tale when drinking. His lighthearted, jovial nature combined with a belief that the gods are usually more trouble than they are worth can often get him into trouble and is one reason he is unaligned. However, despite his views towards the gods, he is stalwart is his own beliefs of honor, justice, friendship, and duty towards companions and those who cannot protect themselves. Although he hasn't taken any specific vow of poverty, he tends to give his money away to those in need thus is often short of gold. He's also a sucker for a pretty face which has sometimes led to him being the victim of unscrupulous women taking him for all of his silver. Some of this is due to his own guilt over not being able to save his sister or bring her killer to justice.

I'll try to have a character sheet posted soon. Might be tough today due to the holiday.


Jaestra Gelabraes wrote:
Currently I have designed Jaestra to be a close combatant with some long range capabilities. However, if there are enough close combatants and not enough long range, I can switch a few things around so that I am focusing on range, with some close range capabilities.

I was of the impression there might've been some ranged support here? But I second this. Although Erastil has Longbow as his favored weapon, my concept is built around closer range and Intimidate. It's more fitting an Inquisitor in my eyes. I also thought about Aroden or Iomedae or none for faith, although I believe sticking to Erastil would fit the concept - someone who walks between communities acting as guard, sheriff, warden or guide as apropriate, settling disputes or protecting against threats.

Got one more feat selection (thinking about Persuasive, plus I might reconsider Toughness if anyone has anything better), so suggestions are welcome. General suggestions would also be welcome.

And will soon have the background etc up.

Btw. How much gold do we get?

Silver Crusade

Basics:
Name: Tokara
Gender: Female
Age: 22
Race: Aasimar
Traits: Dangerously Curious and Nightstall Urchin (minus the orphan part)
Class: Cleric of Shelyn, Purity and Love Subdomains
Concept: Anthorpormorphic Fox Cleric who loves life, and is a bit of a flirt.
Classes: Cleric1
Hit Points: 8
Experience: 0 / 1300
Alignment: Neutral Good
Vision: Darkvision (60 ft.)
Speed: Walk 30 ft.
Languages: Celestial, Common
Stat Score Mod
STR 11 (+0)
DEX 12 (+1)
CON 11 (+0)
INT 12 (+1)
WIS 20 (+5)
CHA 14 (+2)

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 2 1.0 1 0
Appraise 1 0.0 1 0
Bluff 2 0.0 2 0
Climb 0 0.0 0 0
Craft (Untrained) 1 0.0 1 0
Diplomacy 4 0.0 2 2
Disguise 2 0.0 2 0
Escape Artist 1 0.0 1 0
Fly 1 0.0 1 0
Heal 5 0.0 5 0
Intimidate 2 0.0 2 0
Perception 7 0.0 5 2
Perform (Untrained) 2 0.0 2 0
Ride 2 1.0 1 0
Sense Motive 5 0.0 5 0
Stealth 1 0.0 1 0
Survival 5 0.0 5 0
Swim 1 1.0 0 0

-------------------------- Feats ---------------------------
Extra Channel
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.

Simple Weapon Proficiency
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 11 / 11 / 10
Initiative: +1
BAB: +0
Melee tohit: +0
Ranged tohit: +1
Fortitude: +3
Reflex: +2
Will: +8
Unarmed attack:
to hit: +0
damage: 1d3
critical: 20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Total weight carried:
Current load: Light
Encumbrance
Light: 38
Medium: 76
Heavy: 115
--------------------------- Magic --------------------------

Innate Spells
Daylight (Evocation) - 1 per day
Saves: None
DC:
Casting: 1 standard action
Duration: 10 minutes [D]
Range: Touch
Components: V, S
SR: No
Effect: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
Target: Object touched

Appearance:
Tokara celestial heritage is a lot closer in her background than many of her race, in fact it only goes back to her grandfather who was a particularly amorous vulpinal bard. As a result Quip looks very much like her grandfather. The main difference is that she is taller than a true vulpinal and a slightly more sturdily built. She also possesses hair, aside from the rich silver fur that covers her whole body.

Tokara, Tok for short, stands slightly shorter than the average human her age. However her large perked foxlike (fennec like) ears do serve to add a little bit to her height. She has thick black that is very curly, showing a bit of Varisian heritage (her mother's side). Her fur, a gift from her vulpinal ancestor, is light silver, and grows deeper silver at the points of her body (nose, tail, and paws). She has a delicate pointed muzzle and really does look foxlike.

Tok's eyes are deep green with flecks of gold in them, her right eye in particular has a one patch of gold that is quite noticeable. Though she looks odd, she gets away with it using her cleric domain, mainly by using Adoration whenever someone gives her an odd look. She also wears cloaks that cover most of her form, so she can stay well hidden enough. However she's not quite used to odd looks yet, since she grew up in a land that was quite accepting, and weird.

Personality:
If someone was describing Tok, a person might ask if she had gnome blood in her. This is due to her love of life, and her endless drive to wander. However she's no gnome, at all though she does get on well with them.

Tok takes her devotion to Shelyn very seriously, and always does her best not to fight with anyone. To her the best way is diplomacy. In her mind the world would be a better place if all the races just stepped back, took a deep breath and tried to talk things out. Of course this is never going to happen, Tok knows this. The knowledge doesn't stop her from having her dreams though.

Tok is a very loving person, some people equate this to her being a bit… loose. However she doesn't sleep around, she's just very fond of hugs and kisses. She'll nuzzle a friend happily, and it doesn't matter what gender they are. Though she is straight in her sexual attraction, her romantic attractions cover anything really. To Tok, a loving bond of the heart can be formed with anyone, regardless of race or gender.

Tok doesn't agree with the perversion of anything. Nothing can send her into a rage faster than a person taking something that is meant to be loving and beautiful and twisting it into something dark.

The fastest way to Tok's heart is music. She lives for music, and is a decent singer herself. She's not the best out there, but she's can still carry a tune. Because of her fondness of music, she doesn't hate goblins as much as most people do, and really thinks that their unpleasant nature can be remedied by raising them outside of their tribes. After all, you'd lack any manners and morals if you were raised in a cage.

Tok tends to get along with most other races, though at times the stoic nature of dwarves drives her up the wall. She has little love for ogres, hobgoblins or bugbears. She's also terrified of most insects, a reasonable fear considering that she grew up in a place were most bugs were rather deadly.

History:

Tok's mother was a member of a travelling band of Varisians. She was a skilled Harrow deck reader, and was peddling her readings in the Nightmarket of Katapesh. While there she met a handsome wizard who romanced her. It was quite the whirlwind romance, and when the caravan decided to move on Tok's mother decided to stayed.

Nine months later Tok was born, causing her mother to be rather shocked by her foxlike appearance. It was then that Tok's father revealed that he was Half Celestial and had been using an Alter Self spell to assume the form of a pure human. Tok's mother took this news less than favourably and left soon after, leaving Tok's father to raise the young Aasimar.

Tok quickly prooved to be highly curious, and troublesome. There was nothing that the young girl didn't get into. By the time she was six she was out all day, and around age ten most of the night too, exploring the markets and seeing all manner of things. There was many a night that her father was up worrying about his daughter.

Tok showed no promise as either a wizard or a Sorcerer, or able to use any manner of Arcane magic at all. However, the markets were not the only place that held draw for her. She found that she could listen to the clerics of Shelyn for hours on end. She loved the stories of the goddess that everyone loved. At the age of twelve she requested to begin training at the temple, and was accepted as an apprentice cleric.

Despite being a proper apprentice now, Tok didn't give up her curious active lifestyle. When not doing her proper training she still wandered the market stalls. There was far too much wonder in her world not to. Anyway, she had far too many friends among the ragged urchins that ran the nightstalls with her. So she continued her training, and her life.

At sixteen she and one of the street rats she ran with had a romance. She was nose over tail in love with him, and he with her. Tok felt that their love was blessed by the goddess herself, that summer the two spent together was near perfect. However perfect things don't always last forever. Tok's lover was bitten by a puff adder and died. Tok was devastated by her lover's loss and poured her whole being into her studies even more. For a whole year the Nightstalls held no lure for her, the sight of them simply chafed at the raw wound of loosing her beloved.

However with time, and a few stern talkings too from some temple friends, she was able to pull herself out of the darkness she had sunken into. The Nigthstalls, and even the city were still painful. However it didn't mean she had to spend the rest of her life cooped up in a temple mourning someone who had lived life as fully as her lover had. Now nearly eighteen, Tok packed up and left her home.

She spent some time travelling around her home country, carefully avoiding the border of Nex, finding that place very creepy to say the least. To the young cleric, the kingdom of the dead was an affront to everything she put her faith in. Next she headed west and visited the edges of the Mwangi expanse, where she met up with a merchant caravan that was traveling northeast to Osirion. She joined them and worked as a healer fro them until arriving at Sothis. From Sothis she took a ship to the Isle of Kortos, and the city of Absalom where she spent several months.

However it wasn't long before the wanderlust that she had received from her vulpinal grandfather overtook her again. She spent her time with several adventuring parties, as well as quite a bit of time walking the land on her own and having many fine adventures, as well as nearly dying a few times. However it seemed that her goddess still smiled on her and she survived. Once again slightly bored, she is looking for a new group to travel with, hopefully with at least one gnome in it. She likes gnomes, since they share her wanderlust. She only recently arrived at Sandpoint.

Notes:
Feel free to use her family background against her, it would be interesting to say the least, if she ran into her mum


I am a Ranger of Erastil, so it makes a lot of sense for me to use a Longbow. But no matter which path I take (Close combat or long range) I will still be dabbling in both. Just by level 2 I should have a grasp on what the party wants or needs, so I can choose my "Combat Style" effectively. IF I get accepted, then I shall ask the group if they prefer me at range or close combat.

Gaddack, So far the creation rules are the same as the first party, so I am assuming that he is allow everyone to start off with Average Gold for their class again.


Varash Ironskull wrote:
3.5 will be considered on a case by case basis.

Querying about 3.5 Material (have a few ideas, 1 for each separate character idea):

Races of the Dragon*1 (Draconic or Half-Dragon racial class)
Hordes of the Abyss*2 (feats)
Unearthed Arcana (Paragon Classes (Human or Half-elf))

*1 Will toss out the claws and bite.
Having the character take more after the human side of the family.

*2 Feats;
Cloak of the Obyrith,
Demonic Skin,
Eyes of the Abyss,
Primorial Scion,
Ordered Chaos


Here's a draft character sheet for Vorik Torgrimson for your consideration.

Vorik Torgrimson Character Sheet:

Vorik Torgrimson
LG Human Male (Ulfen) Paladin 1
Init: +3; Perception: +1

---------------
DEFENSE
---------------
AC: 16(18), Touch: 11, Flat-footed: 15(17) (+5 Armor, +2 Shield, +1 Dex)
HP: 11 (1d10+1)
Fort: +2, Ref: +0, Will: +2
Armor: Scale Mail, Large Steel Shield

--------------------
OFFENSE
--------------------
Speed: 20 ft.
Melee: Warhammer (1d8+4/*3) 12gp
Short Sword (1d6+4/19-20/*2) 10gp
Lance (1d8+4/*3/Reach) 10gp
Dagger (1d4+4/19-20/*2) 2gp

Ranged: Dagger (1d4+4/20/*2/10ft)
--------------------
STATISTICS
--------------------
STR: 18(+4), DEX: 12(+1), CON: 12(+1), INT: 12(+1), WIS: 12(+1), CHA: 15(+2)
BAB: +5(+6); CMB: +5; CMD: 16
Feats: Weapon Focus (Warhammer), Combat Expertise
Traits: Reactionary(+2 to Initiative), Charming (+1 Bluff, Diplomacy)
Skills: Craft (Weapons) +6, Diplomacy +8, Handle Animal +7, Ride +6
Languages: Common, Skald, Dwarven
Gear: Backpack, Bedroll, Candle, Chalk, Crowbar, Flint and Steel, Small Hammer, Lantern, Belt Pouch, Hemp Rope (50'), Soap, Waterskin, Sewing Needle, Cold Weather Outfit, Artisans Tools (Weapons), Bottle of Scotch
Weapons: Warhammer, Short Sword, Lance, Dagger

Armor: Scale Mail (+5 AC, -4 Check), Heavy Steel Shield (+2 AC, -2 Check) 70gp

Mount: None

Magic Items: None
--------------------
TRACKED RESOURCES
--------------------
Trail Rations - 0/4
Oil - 0/3
Holy Water - 0/1

Starting Wealth: 175gp (5d6*10)
Copper: 96
Silver: -
Gold: 12
Platinum: -
Gems: -
Other: -
--------------------
SPELLS
--------------------
NONE

------------------------------
SPECIAL ABILITIES
------------------------------
Weapon and Armor Proficiency: All simple and martial weapons, light, medium and heavy armor, all sheilds except tower.
Aura of Good: Aura of Good equal to level
Detect Evil: At will as per spell Detect Evil. Concentrat on single item or individual within 60 to determine if it's evil. After 3 rounds can learn strength.
Smite Evil: Once per day, Single evil target +2 attack, +1 damage (+2 damage vs evil outsider, evil dragon or undead), +2 AC vs target.

Thanks


Character Ideas, DM Eyes:
Here's a few Character Ideas
(I randomise what I can for more organic characters)

1) Draconic* or Half-Dragon* Human_________Barbarian, Fighter, Cleric, or Sorcerer
traits: Rostlander, ??
Personality: Caring, polite, diplomatic, Greedy, slight temper, tomboyish, brave,
Goal: Queen, Mashal or Warden
Brief Backstory: Was abandoned as a baby and a tribe of humans found her and raised her as one of their own.
Her dragon side is calling on her to make a claim of land and an opportunity as presented itself.
She is Possibly a decendent of Brevory's Red Dragon Emperor.

2) Human*_________Barbarian(Urban + Elemental Kin) / (Bard or Sorc)
traits: Rostlander, Armour Expert, or Log Roller
Personality: Polite, diplomatic, slight temper, slightly tomboyish, brave
Goal: Queen, Mashal or Warden
Brief Backstory: When she turned 12, and unnatural occurances happened, she got pegged for being the source and was kicked out.
When is was the tribe shamin's Daughter out of jealosy of her strength and looks.

3) Half-elf_________Fighter(Two-Weapon, Polearm, or Brawler) / Paragon*
traits: Rostlander, Armour Expert, or Log Roller
Personality: Polite, diplomatic, slight temper, slightly tomboyish, brave
Goal: Queen, Mashal or Warden
Brief Backstory: Writers block.

4) Half-elf_________Sorcerer / Dragon disciple
traits: Rostlander, Magical-Knack(Sor), or Log Roller
Personality: Caring, polite, diplomatic, Greedy, slight temper
Goal: Queen, Grand Diplomat, Magister
Brief Backstory: Was raised in the wilds by a dragon, cursed into human form. (Raising the child was a chance to remove the curse and helped in moving it's alignment towards good). The child became very adept at magic and learned how to draw it out, but also learned other skills.

5) Human(Draconic*)________Cleric (Theologian*) / Monk (??)
traits: Noble Born(Orlovsky), (princess or charming), or Sacred Touch
Personality: Motherly, kind, polite, slightly tomboyish, brave
Goal: Queen or High Priestess or Grand Diplomat
Brief Backstory: Is a bastard child of Duke Titan Draco, but he and his wife had no child, The child was better liked then the wife (Gold digger) and would inherit everything. When the wife was found plotting against the child she was kicked out, 3 years later the Draco house fell (some say the wife sold her soul for revenge), with the child later being adopted in the Orlovsky house, until she was an adult.

6) Changeling_____Ranger(normal, wildstalker or ShapeShifter)/Barbarian(urban)
traits: Rostlander, Armour Expert, or Indomitable Faith
Personality: Tomboyish, knowledgable, has a bit of a temper
Goal: Queen, Mashal or Warden
Brief Backstory: Was raised in the wilds with her adoptive father and when he died she had to fend for herself more and in doing so starting earning a reputation as a good hunter, guide in the wild and a unique combat style.

Special Requiements for selected ones

1)* Requires Races of the Dragon Racial class, willing to toss out the natural attacks for a more unique Half-dragon.
Though I'll request that the +2 intimate changed to +2 Disguise, since I want the character to take more from her human side.
I'll settle for Draconic if you like the idea, but really dislike the Half-dragon part.
Order of levels:
1st Class level and Racial level
2nd Level Racial
2nd Level Class
3rd Level Racial(done racial class for Half-Dragon)
3rd Level Class
etc

2)* Requires Hordes of the Abyss, Feats.
List of feats I'm looking at:
Cloak of the Obyrith,
Demonic Skin,
Eyes of the Abyss,
Primorial Scion,
Otherworldly Countance
Ordered Chaos

3)* Paragon would be a nice touch and it would cover some of The fighter class' short comings.

4) I might use an Eldrich heritage feat or two here.

5)*Races of the Dragon Draconic Racial Template and the Dragon Blood Cleric sub and Ultimate Magic's Cleric Archetype(Theologian)


Varash, When is the closing deadline for this recruitment?

If people decide they want me to be ranged, I will have to adjust my traits, etc. Would that be okay after the group has been decided, IF I get picked?

Liberty's Edge

Here is the crunch for the Monk/Zen bowman I was interested in playing. Thanks

Darpan:

DARPAN BALA MANUJYESTHA CR 1/2
Male Human (Vudrani) Monk (Zen Archer) 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 13. . (+2 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Handaxe +2 (1d6+2/20/x3)
Ranged Longbow, Comp. (Str +2) +2 (1d8+2/20/x3)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 10, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +2; CMD 17
Feats Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot, Rapid Shot
Traits Child of the Temple: Knowledge (Religion), Open Palm of Irori (Vudrani)
Skills Acrobatics +7, Craft (Bows) +4, Knowledge (Religion) +5, Perception +7, Sense Motive +7, Stealth +6
Languages Common, Vudrani
SQ AC Bonus +3, Unarmed Strike (1d6)
Combat Gear Handaxe, Longbow, Comp. (Str +2); Other Gear Artisan's tools: Craft (Bows), Backpack (3 @ 9.5 lbs), Bedroll, Flint and steel, Pouch, belt (2 @ 0.72 lbs), Shaving Kit, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Perfect Strike (2d20) (1/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.


If chosen, my cleric of Erastil would be able to help with ranged attacks as well since she will get to use a longbow as Erastil's favored weapon.


Jaestra Gelabraes wrote:
Gaddack, So far the creation rules are the same as the first party, so I am assuming that he is allow everyone to start off with Average Gold for their class again.

Makes sense. Only needed it to gauge approx what equipment I would have before describing the character. Ended up with a vague enough description for it not to matter, although I initially thought it might.

Anyway, here's the character:

Background:
Not all noble families are at the center of events. In fact, with all the families that carry the name of a House, someone is bound to be remote. Gaddak’s family might bear the Orlovsky name, but their branch of the House is situated far from the nobles of Eagle’s Watch. Dron Orlovsky, Gaddak’s father, can hardly measure himself with most other lordships of the land, but nevertheless proudly rules the small family holdings and the surrounding communities at the border of the Gronzi Forest.

Gaddak’s family was just as much protectors, woodsmen and farmers, as they were nobles – if not more. Even though their holdings were at the center of Brevoy, living close to the reaches of the Forest had different rules than most other Orlovskys “High Above” had. To the majority of the house, Gaddak’s family were barely worthy of appreciation. The distant cousins closer to the big events only consideration was that tithes were paid and support upheld. Gaddak’s father, as his father before him, truly didn’t wish for it any other way. They ruled as the area demanded.

And in general, Dron and his rule was well liked and respected in the area. He and his sons – of which Gaddak was the eldest – protected against wildlife and bandits, and helped with work and tasks that needed to be done. If one couldn’t cooperate in the wilderness, one would perish. As was customary for the family, the eldest son was the protector of the holdings, and was granted the task of traveling the area – both with patrols and to see to the needs of the people. In this task, Gaddak was gifted with one of the family’s heirlooms – a mastery crafted falcata. The axe-like sword had been the family’s weapon of choice as its chopping power doubled it as a tool when in the Gronzi Forest.

As he spent most of his time in the wilderness and upholding the laws and protection of small communities, Gaddak (and his family) became devoted to Erastil. Through this devotion and duties he gained much insight and understanding in people’s lives, and Gaddak was well liked and respected.

But even when remote from other nobles, politics in Brevoy tends to entangle you. Growing tension and warmongering affects even the conflict-shy Orlovskys and also Gaddak’s family. Bandits moves more frequently, nobles plea for support and workers move closer to the forest in order to gather wood for the infrastructure a war demands.

With movements being made, even within the house, it didn’t take long before a larger Orlovsky family marched a part of their workstock and army into Dron’s region, ignoring the “lesser” noble and his community’s needs. If not completely removed from his position, Gaddak’s influence over his own region was greatly reduced. While the family understood the need to prepare, Dron did not like the instability in his region and he was drawn in his loyalties to the House and his communities. With the sudden increasing of people in the area, came a larger toll on the resources.

One solution to the situation was to send Gaddak out into the world as an Envoy, looking for ways to further the family’s name. A strengthening of the family’s reputation might actually put them on the map and drive off these “greater” lords and instead see to it that the needs of the House was upheld in a better fitting manner for Dorn’s region.

As such it was that Gaddak left to travel and gather rumors and possibly prestige, as well as contact both close and far away. In his travels, Gaddak befriended, amongst others, a minor Aldori Swordlord named Marcian. While the Aldori swordlords technically were no clear allies to the Orlovsky, the two were at the very least not opposed. On behalf of Marcian, Gaddak traveled the southern border of Rostland for some time, staying at Marcian’s estate from time to time, and lending his insight and skills to the wild border areas. Recognition for this finally came in the form of a request from Restov – a charter for exploration. Complying with the charter was a bold move, but not a reckless one. Gaddak saw this as a good opportunity to further his family’s name, and expand on his duties of both honor and faith.


Personality:
Gaddak is maybe young, but he is both seasoned and weathered. While he may not have the best charms about him, sporting a grunted look and somewhat gruff demeanor, he is nevertheless a person who through insight and experience comes well along with people. Gaddak believes in a personal code, rooted in the values of his family and faith. It is first and foremost one of protection of those persons and communities in need, but it is also about doing what is necessary even if it may cause harm or displeasure. He believes in fairness, but can sometimes get conflicted about the greater good for the community, or for the individual. In short, Gaddak can both be diplomatic and harsh in his dealings with people and problems, but is generally viewed as a honorable person.

While not a typical enforcer of Erastil, Gaddak’s views and values nevertheless falls for the most part in line with Old Deadeye and he has, as many in his family, been blessed with powers by the god – both for upholding the family’s values, but mostly to better protect the dotted communities they reign over. But Gaddak is no priest who broadly and strictly follows the tenants of his god. No, he is an enforcer of a few of Erastil’s values; he’s a protector and warden of people and community. While he values the bow in a fight; Gaddak usually prefers to get in close and personal – which is also how he enters many situations. He believes you cannot know the full extent of a situation before you have tried to enter it, even if he acknowledges that sometimes (of not most times) his position calls for making decisions quickly without the ideal insight. But if that is even a fault, it is a burden of position, not of intention, in Gaddak’s eyes.


Appearance:
Gaddak has a fairly grunted look. With a fair amount of Kellid blood in the family, he is rugged, enjoys the outdoors and has a few battle scars to show for. He’s well-built and tall, almost brutish at over six feet and around two hundred, but his voice is far friendlier and gives away a sense of comfort and wisdom for those initially spooked. He has short dark hair and green eyes, usually some beard stubs an often a rather stern and serious look to his face. While he dons a light but protective armor and traveling clothes fit for long stretches in the outdoors, the simple clothes and armor are ornamented in his family’s colors – those of golden yellow, brown, black and green. His family’s insignia is a modification of the ordinary Orlovsky crest, with prominent stag antlers over a forest with the black Orlovsky eagle above it all. His clothes, shield and armor sports it in some minor manner or other.

Full character sheet


I will be choosing the group come monday evening just so's everyone knows.


Varash Ironskull any feedback on these character ideas?

Character Ideas:
Here's a few Character Ideas
(I randomise what I can for more organic characters)

1) Draconic* or Half-Dragon* Human_________Barbarian, Fighter, Cleric, or Sorcerer
traits: Rostlander, ??
Personality: Caring, polite, diplomatic, Greedy, slight temper, tomboyish, brave,
Goal: Queen, Mashal or Warden
Brief Backstory: Was abandoned as a baby and a tribe of humans found her and raised her as one of their own.
Her dragon side is calling on her to make a claim of land and an opportunity as presented itself.
She is Possibly a decendent of Brevory's Red Dragon Emperor.

2) Human*_________Barbarian(Urban + Elemental Kin) / (Bard or Sorc)
traits: Rostlander, Armour Expert, or Log Roller
Personality: Polite, diplomatic, slight temper, slightly tomboyish, brave
Goal: Queen, Mashal or Warden
Brief Backstory: When she turned 12, and unnatural occurances happened, she got pegged for being the source and was kicked out.
When is was the tribe shamin's Daughter out of jealosy of her strength and looks.

3) Half-elf_________Fighter(Two-Weapon, Polearm, or Brawler) / Paragon*
traits: Rostlander, Armour Expert, or Log Roller
Personality: Polite, diplomatic, slight temper, slightly tomboyish, brave
Goal: Queen, Mashal or Warden
Brief Backstory: Writers block.

4) Half-elf_________Sorcerer / Dragon disciple
traits: Rostlander, Magical-Knack(Sor), or Log Roller
Personality: Caring, polite, diplomatic, Greedy, slight temper
Goal: Queen, Grand Diplomat, Magister
Brief Backstory: Was raised in the wilds by a dragon, cursed into human form. (Raising the child was a chance to remove the curse and helped in moving it's alignment towards good). The child became very adept at magic and learned how to draw it out, but also learned other skills.

5) Human(Draconic*)________Cleric (Theologian*) / Monk (??)
traits: Noble Born(Orlovsky), (princess or charming), or Sacred Touch
Personality: Motherly, kind, polite, slightly tomboyish, brave
Goal: Queen or High Priestess or Grand Diplomat
Brief Backstory: Is a bastard child of Duke Titan Draco, but he and his wife had no child, The child was better liked then the wife(Gold digger) and would inherit everything. When the wife was found plotting against the child she was kicked out, 3 years later the Draco house fell (some say the wife sold her soul for revenge), with the child later being adopted in the Orlovsky house, until she was an adult.

6) Changeling_____Ranger(normal, wildstalker or ShapeShifter)/Barbarian(urban)
traits: Rostlander, Armour Expert, or Indomitable Faith
Personality: Tomboyish, knowledgable, has a bit of a temper
Goal: Queen, Mashal or Warden
Brief Backstory: Was raised in the wilds with her adoptive father and when he died she had to fend for herself more and in doing so starting earning a reputation as a good hunter, guide in the wild and a unique combat style.

Special Requiements for selected ones

1)* Requires Races of the Dragon Racial class, willing to toss out the natural attacks for a more unique Half-dragon.
Though I'll request that the +2 intimate changed to +2 Disguise, since I want the character to take more from her human side.
I'll settle for Draconic if you like the idea, but really dislike the Half-dragon part.
Order of levels:
1st Class level and Racial level
2nd Level Racial
2nd Level Class
3rd Level Racial(done racial class for Half-Dragon)
3rd Level Class
etc

2)* Requires Hordes of the Abyss, Feats.
List of feats I'm looking at:
Cloak of the Obyrith,
Demonic Skin,
Eyes of the Abyss,
Primorial Scion,
Otherworldly Countance
Ordered Chaos

3)* Paragon would be a nice touch and it would cover some of The fighter class' short comings.

4) I might use an Eldrich heritage feat or two here.

5)*Races of the Dragon Draconic Racial Template and the Dragon Blood Cleric sub and Ultimate Magic's Cleric Archetype(Theologian)


Varash Ironskull wrote:
I will be choosing the group come monday evening just so's everyone knows.

Should I go ahead and make the mechanical adjustment's to my character sheet now, or may I wait until you've made your decision (without adversely affecting ,of course).


peregine you can wait with no penalty.

Azure, they all look interesting, personally i think the barbarian/sorc or bard or cleric/monk, but i will keep all your thoughts in mind when selecting.


I'll toss my chit into the cap. Kingmaker would be fun. I'm going to try something different. I don't like to create an alias until I know I'm in as I don't like to have unused aliases in existence. I post often and will not hold up the campaign. I'm also a DM and very familiar with the rules. So I'll make sure my character is run by the book.

Crunch Concept:
Halfling Rogue/Sorcerer(Arcane-Sage)/Arcane Trickster is what I'm going to try.

General:
Name is Corky Dardragon. Wears a wide-brimmed Fedora and dresses in beat up old explorer's clothes. Sort of an Indiana Jones type of halfling.

Background:
Corky comes from a family of wandering halfling explorers. His father, mother, brothers, sisters, uncles, aunts, cousins, and even grandma and grandpa like to wander and explore. They don't stay much in one place, but they keep in touch through sorcery and often run into each other while traveling.

The Dardragon family is well-known by historians, sages, teachers, and all those that have a passion for the unknown and history. His older family members are often paid to speak at academies, noble houses, and gatherings of bards and sages about their findings. His family often sells their journals and books to booksellers for money to finance expeditions as their tomes are in high demand. First hand tales of adventure combined with sagacious accounts of ancient civilizations and untamed lands sell for a high price.

Corky has set off on his own to follow the family tradition. His goal is to find some ancient bit of history or civiliation know one yet knows about and add to the prestigious history of his family.

Party Advantages:
Corky brings trapfinding to the table. A wide variety of skills including stealth and disable device. A bit of combat and casting ability. A drive to adventure. He's the ultimate jack of all trades.


I would like to wish everybody luck on getting picked for this campaign.


Varash, are there any last questions you have about Jaestra before you pick the selection process? Also any comments on me getting the Elk at level 4?


Ok, again, some really good choices, and i hope everyone gets chances to play eventually.

With that said my final selections

Jeastra : ranger (elk should be fine, are you planning on taking the +3 lvl feat for it?)

Joy: cleric

Northman: Inquisator

J.Cayne: Wizard

Hrakar Orcbane: fighter

Tareth: paladin

Please keep paying attention if you weren't selected, if either of my kingmaker games loses people, i will be recruiting again.

IC thread

OOC Thread


I'll be watching the threads.
and refining the character ideas some.
Looking at refining / tweaking character ideas 1, 2, and 5.


Calling all GM's or people that would be willing to give GM'ing a go. We have lost our GM and the group (including myself) have all shown a desire to continue with the campaign and have started to form friendships among each other.

So if there is anyone who would be willing to continue this campaign for us, that would be mostly appreciated. We are playing Kingmaker (as this recruitment name suggests) and we have spent the night at Olegs. The bandits have just arrived at Olegs and we have all taken up strategic positions within the fort ... This is where we lost all contact with our GM.

We are a group of 5 and have all of the roles covered. I will keep an eye on this recruitment thread to see if there are many GM's who will undertake this task. Thanks for taking the time to read this.

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