Solos's Untitled Campaign

Game Master Solos


151 to 187 of 187 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I would like to be at square U12


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Starting Coordinates:
VITA U17
Jaestra U12
Gaddak ?? (guessing near L20)
Vorik ?? (guessing near U14)
Kaylee ?? (Somewhere near the U line)
Pargrine ?? (Somewhere near the U line)
#
If the GM provides the bandit Coordinates,
I'll use them.


L20, or preferably close to the leader is desired. Also, forgot initiative 1d20 + 2 ⇒ (7) + 2 = 9


Sorry, but I need to wait and see where the leader is before I post my exact coordinate since I had moved to get a shot at him, I need to know where I moved too.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Bandit Coordinates I can Guess at;
2 Near Q13
3 Near N18
Leader ??


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Hearing Gadduck's call for surrender, Vorik slams the gate closed. Quickly reading his hammer and shield he turns to face the bandits. A fierce grin crosses his face as he says, "It'd be best to put your weapons down lads, your days of stealing from these fine folks have come to an end."

Vorik is starting at U14
Initiative 1d20 + 3 ⇒ (10) + 3 = 13


Solo didn't say anything to the contrary, so I'm assuming Peregrine was able to carry through with his plan of setting up in the stables near a window or some other opening to give him line of effect on the whole of the courtyard while being able to stay out of sight initially. Given that, he should be in the stables, most likely around P10.

Waiting in the cool darkness of the stable for the brigands' arrival, even as disciplined as he was, Peregrine could not keep his thoughts from drifting back. He was not a rough and ready warrior, like the others seemed to be, but he had seen combat a couple times before, he had killed before. It did not please him, but he knew that he could do it, and do it with a steady hand if need be. The first time he didn't even think about it until it was already done. He had been 14, there had been an assassination attempt on Uncle Igorius's life. The assassin had made the mistake of ignoring Peregrine, discounting him as just a boy and not a threat. Peregrine hadn't thought of anything clever or tricky, rather when the assassin's back was turned he had snatched up a knife, in a tearful, shaky rage, and stabbed him, and kept stabbing him, until long after he had stopped moving. Peregrine remembered how furious his Uncle had been with him, how Igorius had punished him for losing his composure in the face of danger. He had learned that lesson well. In the dimness of the stable Peregrine clenched his fists so tight the creak of leather gloves floated through the gloom.

It was only the sound of the bandits entering the trading post that brought him back to the present. Peregrine quietly took up the crossbow into his left hand and carefully drew a small bit of fine sand from a pouch on his belt with the other. Peering through a crack in the boards, he watched as they set about their unlawful business, helping themselves to the goods and food of Oleg and Svetlana. He could feel his heart's pace quicken as the inevitable conflict hurtled ever closer, but his hands remained steady as a cold hard numbness crept over him. When Gaddak stepped out and delivered his ultimatum, Peregrine stepped into position, pausing just long enough to see how the bandits would react.

If the bandits start to rise from the table.:

When the bandits started to move, Peregrine intoned a deep somnolent word and blew the sand from his hand over the courtyard. The air grew thick and heavy, and settled like a blanket around the men gathered at the table, weighing down their minds with the warm invitation of sleep.

Peregrine will cast sleep on the men gathered at the table. Will save DC15. What he does from there depends on the others' actions and the success of his spell.

Init: 1d20 + 7 ⇒ (4) + 7 = 11.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Starting Coordinates:
VITA U17
Jaestra U12
Gaddak L20
Vorik U14
Pargrine P10
Kaylee ?? (Somewhere near or in the U line or 27 line)
-->Don't speak up and I'll place you in N27 (as best guess)
#
If the GM provides the bandit Coordinates,
I'll use them.
#
Bandit Coordinates I can Guess at;
2 Near Q13
3 Near N18
The leader ??


no point in placing me until i know where i can get a clear shot at the leader.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

You start somewhere, you can use the surprise round to move,
N27 is the best you can get for a clear shot at most of the bandits


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Surprise Round Map


You have me in the wrong place. I was supposed to be on the ground somewhere behind the cart so I would be able to run out and heal someone if needed. We had that discussion earlier.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Kaylee is correct, it was planned that she would be hiding near the cart, ready to assist us in battle and in the right place for healing bursts. I thought maybe squares P11 or P12, but seeing as the bandits are there now, maybe she has moved slightly or is hiding underneath?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,
Kaylee Veridian wrote:
You have me in the wrong place. I was supposed to be on the ground somewhere behind the cart so I would be able to run out and heal someone if needed. We had that discussion earlier.

I kindly asked for coordinates, and mentioned where I would put you if you did not say them.

You didn't give anything in your post relating to coordinates after the post asking for them, so I placed you where I place you based on what reference I had.

Kaylee wrote:
no point in placing me until i know where i can get a clear shot at the leader.

I am taking my time to do the map

That spot gives you the ability to shot pretty much any bandit, and with clear shots.

Since Jaestra has given me coordinates, I be using them to place you.

edit:
There was no reference to a "cart" when I asked for coordinates.


I gave the cart as a point of reference which is clearly not up on the wall.


I would like to point out that you are not the GM to be making all these decisions. Since it is obvious I would not enjoy playing in one of your games, I may as well leave this game now as you are making this game not fun for me and I have enough stress in my real life.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I would like it if you were to stay, but if you are not enjoying this campaign, then I hope you can find a group that you are more happy in and will enjoy. I will be sad to see you go.


I agree with Jaestra. And the fact that the cart was actually used as a reference point.

Also: It appears I will use the surprise round to move to L15, as I believe I'll then be adjacent to the leader? The whole idea is Gaddak walking towards him while talking.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

I'll be updating the map, moving Kaylee to P11 or P12.
I'll be updating the map, moving Gaddak to L15.

To be fair WHEN I asked for coordinates, I only got "Where I can shot the leader" and no cart was referenced while I asked

And due to this Issue, I will now Only make Generic Maps, so no Icons markers after this encounter.

edit: made a slight word change


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Surprise Round Map: Updated


Human Jack of All trades

Generic Map


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

GM, just waiting on you to tell us how our Surprise round faired and get into actual combat.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Right, seeing as Valeria is no longer in this campaign and we have been asked to continue as if she never existed ... who will be closing the second door? We have Vorik closing one, but need another person to close the other.

Also, will we be sticking with a group of 5 (Which I think is a good group) or will we be recruiting for another member to make it up to a group of 6? I know I am not the GM, but could all players post to say whether they would like to leave it as this group or if they would prefer to gain another member. I am hoping this will make it easier for the GM to decide, by going from a vote. I don't mean to sound bossy or want to come across as I am telling you what to do, sorry if it did come across either of those ways.

My Vote : Leave this group as a group of 5.


I have to be honest. Azure more or less forced his way into the game, caused problems by being overbearing and unrelenting, and then asks to be written out of the continuity? Sorry, we shouldn't have to rewrite things just to accommodate him. Valeria should be NPC'd until the character can make an appropriate and verisimilitudinous exit.


Human Jack of All trades
Varash Ironskull wrote:
stay tuned azure, I'm concerned that Tareth hasn't posted in either thread yet.
Solos wrote:
if he hasn't posted by tomorrow, (in either thread northman, you're ok for now) consider yourself in azure.

That is an invite from the GM.

My character wasn't in game long, so I say remove it.


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

I'm happy keeping it to the original five for now just so we don't have to wait longer to go through the recruitment process once Varash finally returns. I think we are pretty balanced and have most of the basics covered, the only obvious exception being a rogue type. We should be able to get through the first few encounters well enough, and then we could decide to recruit based on filling a few specific roles or needs.

As for Valeria, I suggest that she gets the door closed, then slips on some horse manure, falls, hits her head and goes unconscious for the entire fight. Then upon waking, realizes what happened and simply slips away without anyone noticing in an attempt to save face.

It's either something like that, or we just ignore the break in continuity and move forward, or Varash NPC's her through the battle and then she leaves as Peregrine suggests. I do know that I'm not really interested in attempting to rewrite or edit past posts to accommodate the change.


I would vote to keep it a 5 person group if the GM is still willing to continue this game. His long absence makes this seem doubtful at this point though, unless he has just been too busy with the holidays to have time to post anything.


The GM did mention he was busy with the Holidays earlier. Family business and stuff seem to cool down around the 26th, so I wouldn't worry just yet. And even if we were to worry, it might be possible to recruit another GM. He is after all running two Kingmaker games, and it being an ADventure Path, we might get lucky and find someone if it comes to that. Let's hope not.

Anyway, I think Valeria should be written out rather than wiped from existence - even though either actually works about equally well at this point, to be honest. So it's about the same to me.

It would appear the group is fairly balanced as it is. There's a lack of rogue, and some redundancy between me and Jaestra in terms of wilderness skills, but those will only come in handy I believe. A quick multiclass into rogue for someone could solve that issue, but I believe we're good for now. However, speaking of Jaestra - I noticed you're Beastmaster, but I never really caught how that's the case from a character background point of view. If it's all the same (which it probably isn't - the Beastmaster is a pretty neat archetype), perhaps the Trapper archetype is just as viable? Well, actually, if the GM allows, you could have both archetypes since apart from the skills (where one alters and the other adds), the archetypes changes different class abilities and the rules allow you to have more than one archetype if that's the case. Just a thought. No need to feel pressured.


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

It looks like he's been absent from all of the games he's running for nearly a week now, so I'm guessing it's the holiday's or he's had some kind tech issue which has kept him away.

I'm fairly new to the PbP games (Although I've been gaming and GMing for a looooong time.) so please take this in the spirit of curiosity rather than an actual immediate suggestion. Is there a general time frame before people give up or assume the game is dead? What about recruiting another GM to take over if he doesn't return in a given amount of time? I'd also offer to act as an interim GM for this current encounter if we wanted to move it forward a little, but again I'm not sure that is kosher and I wouldn't want to hijack Varash's game.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I have just looked at the Trapper Archetype and I think it would make a good addition to Jaestra's skills. Even though I have no history with beasts, I was planning to discover that she was good with animals a little down the line and that would explain why she gains a companion. I will be having 1 companion, maybe 2 at most (although the second will only have 1 level in it and will be scouting purposes. I will give the Trapper another deeper look though and see what I think of the traps that she will be able to do. If I prefer the spells, I can always get the feat to allow me to use a Ranger trap.


Vorik Torgrimson wrote:
I'm fairly new to the PbP games (Although I've been gaming and GMing for a looooong time.) so please take this in the spirit of curiosity rather than an actual immediate suggestion. Is there a general time frame before people give up or assume the game is dead? What about recruiting another GM to take over if he doesn't return in a given amount of time? I'd also offer to act as an interim GM for this current encounter if we wanted to move it forward a little, but again I'm not sure that is kosher and I wouldn't want to hijack Varash's game.

There's really no rule or norm for this as far as I know. Around certain holidays and such, I think it's best to just wait. That the GM disappears for about a week is rare, but in this case it's safe to assume it's because of Christmas. If he hasn't checked in before new year, then we should really worry. Games can be pretty resilient if the player base is strong and willing to wait, and I believe this can easily be revived for quite some time to come. I would wait quite a bit longer before running the encounter or looking for replacements.

Traps are pretty neat and can provide nice tactical options, for instance if coupled with Bull Rush and the like. Or Hydraulic Blast (if it's not of an opposition school for Peregrine?). Sure, they're not as flashy as most spells, but they too can get augmented with feats and can be useful in and out of combat.


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Thanks Garrak, that helps me understand things a bit more. I'm happy to kick back and wait until after the 1st.

By the way Happy Winter Solstice everyone!


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

I think I will go with the Trapper Archetype, in addition to the Beastmaster. The only spells I was really going to prepare where Cure spells anyway, maybe even Aspect of the Falcon. I think the traps, although less useful than Cure spells, would bring another skill to the party and would hopefully fill that missing Rogue slot. I have already made the changes to my profile.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Merry Christmas, I hope you all have a wonderful day today! Oh, and I Happy Winter Solstice Vorik!


Male Human Paladin 3, HP: 26/26, AC: 16(18), Fort: +6, Ref: +3, Will: +6 (Horse HP:17 /17)

Merry Christmas to you Jaestra and to everyone else! Here's hoping Santa is good to you all tonight!


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Happy New Year, I hope this year goes well for you all.


Female Half-Elf Ranger (Beastmaster/Trapper) : 3

Okay, it is now coming up to the end of the 1st of January and STILL no word from Solos. So are we going to put out a recruitment call for a new GM? I do not want this campaign to end before it has gotten anywhere, not that I want it to end until we complete it.

1 to 50 of 187 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Solos Kingmaker IC Group 2 All Messageboards

Want to post a reply? Sign in.